[QUOTE="shoeman12"]blame sony, those games are multiplat because the 360 is the better machine with the bigger install base.JaptainCack
The 360 is not a better machine. Such fanboy talk. The 360 doesn't have bluetooth, the 360 can't support 7 controllers, the 360 doesn't boast Blu-Ray, the 360 has only 3 cores as opposed to PS3's 7 cores. There so much hardware talk you can throw into the game right now. But the fact is, both consoles are on par for the sake of 360 at the moment. All multiplatform games are released so they can both run well on either console at the moment. Soon a split of games will occur and the difference will be apparent. If you look at earlier 360 games, like Fight Night, the graphics were the same back then as they are now 3 years later. The 360 has no more room for improvement and I believe that it's holds back PS3's potential because of all these multiplatform releases being kept at 360's bar.
no the difference won't be appearant because its the differences that will cost more mony. Why should a developer spend the extra time just to make a few extra effects ona different system when they can optomize for both and ship them out? The graphics on either system are not going to get any better as of today, what will improve are the technical treats like physics and AI. Right now developers pretty much know what they can and can't do as far as art goes, so you can stop wishing upon a star for that.
If a game like GTA4 really needed to have a lot of space, they would use an extra dvd disc, it's no big deal. 360 users would have 2-4 discs, PS3 users would have 1 BD and for some reason would laugh at 360 users. As if switching discs is all that difficult, I switch 5 discs per gaming session.
Another thing, what the heck are you trying to say about FN3? It looked the same on PS3 as it did in 360, they were released a year apart and you nerds were sitting here comparing snapshots instead of playing the game. As it stands, that game had a LOT of things going on like animated normal maps, sweat maps, dynamics all over the ropes, cloth simulators on the shorts and a pretty in depth create a player system (that looked like a nightmare to build). One of the tasks of developing games is to make a game inside the limitations of the hardware, it's been done this way for years. Right now, the differences between the systems are miniscule as far as games go, I don't see where one system drastically has an advantage. Only in rare cases such as: MGS4, GeOW, or Uncharted where these games were developed solely ot run on those systems.
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