"Motion controls" aren't an industry standard yet (not all games benefit from them) nor have they saved the Wii from being behind technologically (third-parties are giving the Wii a big cold shoulder when it comes to big-budget multiplats).
Just because you think I don't have credibility, doesn't mean I don't actually still have it. Anyone who isn't blinded by rose-tinted glasses realizes the Wii is behind technologically... and isn't powerful enough to take full advantage of true motion controls (which it only just received very recently). You might like/love the games on the Wii, but that doesn't stop it from being an overclocked Gamecube.
foxhound_fox
Third parties give the Wii the cold shoulder because most third party developers don't know how to make Wii games. The best third party Wii games have come from less known third party developers rather then the big ones -- Look at games like Muramasa or Little King's Story.
Motion controls aren't an industry standard yet -- though they've caught on so much so that both the competitors are looking into the idea of motion controls and are releasing their own versions (both of which won't do well, even if the technologies end up being better than the Wii mote).
True the Wii is 'behind' in raw power, but it doesn't stop it from being fun. Developers need to be challenged to make just straight up good games and not focus on visuals. A lot of developers fail to achieve both on the Wii -- and a lot of developers do achieve both. Its hardly a problem with the hardware itself. Its more of a problem with developments teams either not knowing what works and what doesn't on the Wii (almost 3 years after its been on the market) or developer lazyness.
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