The Best Selling Fighting Game of all Time

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LastLaugh90

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#1 LastLaugh90
Member since 2005 • 518 Posts

can you guess? Super Smash bros. Brawl with 8.5 million sales worldwide. Im glad because it's such a fantastic, balanced, high-action fighter and anyone who says its just a shallow button masher is just sorely mistaken, Its one of the best multiplayer games ever made and you simply haven't played it if you think its anything less

Too bad i haven't played it in ages but mark my words, no one can take me as shiek lol

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Chris_Williams

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#2 Chris_Williams
Member since 2009 • 14882 Posts

good for you..

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dragonfly110

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#3 dragonfly110
Member since 2008 • 27955 Posts

its pretty good I guess...

but online in it=FAIL. So laggy...

I love game and watch, IDK Ill always prefer MK and SF though.

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Dr_Snood

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#4 Dr_Snood
Member since 2008 • 2547 Posts
Melee was better
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Pessu

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#5 Pessu
Member since 2007 • 944 Posts
I think its a way too kiddy game to be considered as a serious fighter but i'm not suprised it sold that much.
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dragonfly110

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#6 dragonfly110
Member since 2008 • 27955 Posts

I think its a way too kiddy game to be considered as a serious fighter but i'm not suprised it sold that much.Pessu

I wouldnt call it kiddy, Ill agree with you though it is a lot more casual then most fighters are.

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Thunderdrone

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#7 Thunderdrone
Member since 2009 • 7154 Posts
Deserves it
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Gamingcucumber

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#8 Gamingcucumber
Member since 2004 • 5612 Posts
The most fun you will ever have with a fighting game IMO. It's a no contest if you have 4 players with you. Street Fighter follows closely though.
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Rob-Belmont

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#9 Rob-Belmont
Member since 2009 • 1350 Posts
I loved SSBM so much... I need to get a Wii soon.
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clembo1990

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#10 clembo1990
Member since 2005 • 9976 Posts
Melee was betterDr_Snood
Totally, a smaller roster isn't necesserily a bad thing in some cases.
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treyskillz

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#11 treyskillz
Member since 2006 • 1576 Posts

I thought it would be Street Fighter 2

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Bewareoffalling

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#12 Bewareoffalling
Member since 2009 • 330 Posts

Melee was betterDr_Snood
Agreed. And to my guess I thought DragonBall Z was the best selling fighting game(s).

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treyskillz

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#13 treyskillz
Member since 2006 • 1576 Posts

I think its a way too kiddy game to be considered as a serious fighter but i'm not suprised it sold that much.Pessu

I knew some serious fighting game fans that are really nice at smash ... its funny tho, they don't play Brawl but the N64 version still when they play that (they have the gamecube one too)

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deactivated-5967f36c08c33

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#14 deactivated-5967f36c08c33
Member since 2006 • 15614 Posts

It's a good game,but I still think Melee is much,much better.

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killab2oo5

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#15 killab2oo5
Member since 2005 • 13621 Posts
Melee was betterDr_Snood
Smash Bros. 64 was the best. :D
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deactivated-59d151f079814

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#16 deactivated-59d151f079814
Member since 2003 • 47239 Posts
Its online was awful it has so much potential that was squandered.. But its local play is amazing with so much options and game modes.. Companies like Capcom need to take notes that fighting games need to have MORE than just a arcade mode and a VS's mode.. Where is my tournament modes? Where are other unique modes like possibly tag team battle? etc etc.
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JPOBS

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#17 JPOBS
Member since 2007 • 9675 Posts
brawl sucks and is in no way "balanced" fyi, and nor is it "high action". Brawl plays about as fast as grass growing. melee is far better.
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dragonfly110

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#18 dragonfly110
Member since 2008 • 27955 Posts

brawl sucks and is in no way "balanced" fyi, and nor is it "high action". Brawl plays about as fast as grass growing. melee is far better. JPOBS

where are you getting that brawl has slow gameplay? Unless you enjoy playing as Bowser in New Pork City or something the gameplay tends to be pretty fast paced.

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deactivated-5967f36c08c33

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#19 deactivated-5967f36c08c33
Member since 2006 • 15614 Posts

where are you getting that brawl has slow gameplay? Unless you enjoy playing as Bowser in New Pork City or something the gameplay tends to be pretty fast paced.

dragonfly110

Compared to Melee,Brawl is pretty slow,with its lack of L-canceling,lack of things like wavedashing,and an overall slower pace.

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JPOBS

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#20 JPOBS
Member since 2007 • 9675 Posts

[QUOTE="JPOBS"]brawl sucks and is in no way "balanced" fyi, and nor is it "high action". Brawl plays about as fast as grass growing. melee is far better. dragonfly110

where are you getting that brawl has slow gameplay? Unless you enjoy playing as Bowser in New Pork City or something the gameplay tends to be pretty fast paced.

because i've been playing smash competitvely now for about 4-5 years? And once you play melee compettively playing brawl is a joke its almost unbearably slow. im not kididng when i say even smash 64 is faster paced than brawl :|
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bobcheeseball

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#21 bobcheeseball
Member since 2007 • 9315 Posts

[QUOTE="dragonfly110"] where are you getting that brawl has slow gameplay? Unless you enjoy playing as Bowser in New Pork City or something the gameplay tends to be pretty fast paced.

VGobbsesser

Compared to Melee,Brawl is pretty slow,with its lack of L-canceling,lack of things like wavedashing,and an overall slower pace.

yeah what was Nintendo thinking when they fixed a glitch from Melee? :roll:

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deactivated-5967f36c08c33

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#22 deactivated-5967f36c08c33
Member since 2006 • 15614 Posts

yeah what was Nintendo thinking when they fixed a glitch from Melee? :roll:

bobcheeseball

Depending on who you ask,wavedashing might or might not be a glitch.And contrary to popular belief,wavedashing doesn't suddenly give someone an overwhelming advantage; applying it is the key.

And even if that one thing is a glitch,there are ton of other fundamental gameplay elements the developers removed.

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deactivated-59d151f079814

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#23 deactivated-59d151f079814
Member since 2003 • 47239 Posts
[QUOTE="JPOBS"][QUOTE="dragonfly110"]

brawl sucks and is in no way "balanced" fyi, and nor is it "high action". Brawl plays about as fast as grass growing. melee is far better. JPOBS

where are you getting that brawl has slow gameplay? Unless you enjoy playing as Bowser in New Pork City or something the gameplay tends to be pretty fast paced.

because i've been playing smash competitvely now for about 4-5 years? And once you play melee compettively playing brawl is a joke its almost unbearably slow. im not kididng when i say even smash 64 is faster paced than brawl :|

Sense when was a slower pace a bad thing? Not defending the game, but I find that a rather ridiculous complaint, faster gameplay does not lead to superior gameplay.
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JPOBS

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#24 JPOBS
Member since 2007 • 9675 Posts

[QUOTE="VGobbsesser"]

[QUOTE="dragonfly110"] where are you getting that brawl has slow gameplay? Unless you enjoy playing as Bowser in New Pork City or something the gameplay tends to be pretty fast paced.

bobcheeseball

Compared to Melee,Brawl is pretty slow,with its lack of L-canceling,lack of things like wavedashing,and an overall slower pace.

yeah what was Nintendo thinking when they fixed a glitch from Melee? :roll:

well they didnt fix l-canceling from 64 to melee, so why did they "fix" l-canceling from melee to brawl? Granted, l-canceling may or may not have been a glitch but thats besides the point. Wavedashing may have been a glitch but it was one that enhanced gameplay and made it better, I dont really understand why the removed it, or l-canceling. actually, i do, sakurai fully admits to removing the competitve aspects of melee when making brawl, he admits to intentionally making it as casual friendly and non-competitive as possible. thats why brawl sucks
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OreoMilkshake

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#26 OreoMilkshake
Member since 2009 • 12833 Posts
I think its a way too kiddy game to be considered as a serious fighter but i'm not suprised it sold that much.Pessu
Eh kiddy games aren't T rated.
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deactivated-5967f36c08c33

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#27 deactivated-5967f36c08c33
Member since 2006 • 15614 Posts

well they didnt fix l-canceling from 64 to melee, so why did they "fix" l-canceling from melee to brawl? Granted, l-canceling may or may not have been a glitch but thats besides the point. Wavedashing may have been a glitch but it was one that enhanced gameplay and made it better, I dont really understand why the removed it, or l-canceling. actually, i do, sakurai fully admits to removing the competitve aspects of melee when making brawl, he admits to intentionally making it as casual friendly and non-competitive as possible. thats why brawl sucks JPOBS

Comboing and hitstun were both removed from Brawl,so they must have been glitches.

:wink:

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RawDeal_basic

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#28 RawDeal_basic
Member since 2002 • 1959 Posts

I think Melee is way better.

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deactivated-59d151f079814

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#29 deactivated-59d151f079814
Member since 2003 • 47239 Posts
[QUOTE="Pessu"]I think its a way too kiddy game to be considered as a serious fighter but i'm not suprised it sold that much.OreoMilkshake
Eh kiddy games aren't T rated.

I would consider Brawl to be no more kiddy than Halo as well.
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JPOBS

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#30 JPOBS
Member since 2007 • 9675 Posts

[QUOTE="JPOBS"][QUOTE="dragonfly110"]

where are you getting that brawl has slow gameplay? Unless you enjoy playing as Bowser in New Pork City or something the gameplay tends to be pretty fast paced.

sSubZerOo

because i've been playing smash competitvely now for about 4-5 years? And once you play melee compettively playing brawl is a joke its almost unbearably slow. im not kididng when i say even smash 64 is faster paced than brawl :|

Sense when was a slower pace a bad thing? Not defending the game, but I find that a rather ridiculous complaint, faster gameplay does not lead to superior gameplay.

Umm...for all intents and purposes, it does.

The reason why brawl is "slower", is because the general physics of the game such a gravity, character weights, hitstun etc are all toned down. when couple toghter, they amount to what is the pace of the game. With less hitstun, and characters that are generally more floaty than before, there are no combos, let me repeat, no combos in brawl.

Nearly Every single string of attacks in brawl can be escaped realistically after the first or second hit. So therefore, brawl doesnt have any combos and doesnt require a lot of skill because of it. So...to put it simply, when they made the game slower, they basically increased defensive options so much so to the point where its gameplay is borderline boring. so yea, slower pace does equal less superior in brawls case

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haris12121212

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#31 haris12121212
Member since 2004 • 7560 Posts
[QUOTE="Dr_Snood"]Melee was betterkillab2oo5
Smash Bros. 64 was the best. :D

Not really Kirby was overpowered. Melee had it all a great roaster with great characters... Brawl made to many characters = same in some points...
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ogvampire

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#32 ogvampire
Member since 2008 • 9210 Posts

[QUOTE="sSubZerOo"][QUOTE="JPOBS"]because i've been playing smash competitvely now for about 4-5 years? And once you play melee compettively playing brawl is a joke its almost unbearably slow. im not kididng when i say even smash 64 is faster paced than brawl :|JPOBS

Sense when was a slower pace a bad thing? Not defending the game, but I find that a rather ridiculous complaint, faster gameplay does not lead to superior gameplay.

Umm...for all intents and purposes, it does.

The reason why brawl is "slower", is because the general physics of the game such a gravity, character weights, hitstun etc are all toned down. when couple toghter, they amount to what is the pace of the game. With less hitstun, and characters that are generally more floaty than before, there are no combos, let me repeat, no combos in brawl.

Nearly Every single string of attacks in brawl can be escaped realistically after the first or second hit. So therefore, brawl doesnt have any combos and doesnt require a lot of skill because of it. So...to put it simply, when they made the game slower, they basically increased defensive options so much so to the point where its gameplay is borderline boring. so yea, slower pace does equal less superior in brawls case

slower pace has nothing to do with lack of combos... thats a different issue

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JPOBS

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#33 JPOBS
Member since 2007 • 9675 Posts

[QUOTE="JPOBS"]

[QUOTE="sSubZerOo"] Sense when was a slower pace a bad thing? Not defending the game, but I find that a rather ridiculous complaint, faster gameplay does not lead to superior gameplay.ogvampire

Umm...for all intents and purposes, it does.

The reason why brawl is "slower", is because the general physics of the game such a gravity, character weights, hitstun etc are all toned down. when couple toghter, they amount to what is the pace of the game. With less hitstun, and characters that are generally more floaty than before, there are no combos, let me repeat, no combos in brawl.

Nearly Every single string of attacks in brawl can be escaped realistically after the first or second hit. So therefore, brawl doesnt have any combos and doesnt require a lot of skill because of it. So...to put it simply, when they made the game slower, they basically increased defensive options so much so to the point where its gameplay is borderline boring. so yea, slower pace does equal less superior in brawls case

slower pace has nothing to do with lack of combos... thats a different issue

i guess you didn't bother to read the first paragraph
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ogvampire

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#34 ogvampire
Member since 2008 • 9210 Posts

[QUOTE="ogvampire"]

[QUOTE="JPOBS"]Umm...for all intents and purposes, it does.

The reason why brawl is "slower", is because the general physics of the game such a gravity, character weights, hitstun etc are all toned down. when couple toghter, they amount to what is the pace of the game. With less hitstun, and characters that are generally more floaty than before, there are no combos, let me repeat, no combos in brawl.

Nearly Every single string of attacks in brawl can be escaped realistically after the first or second hit. So therefore, brawl doesnt have any combos and doesnt require a lot of skill because of it. So...to put it simply, when they made the game slower, they basically increased defensive options so much so to the point where its gameplay is borderline boring. so yea, slower pace does equal less superior in brawls case

JPOBS

slower pace has nothing to do with lack of combos... thats a different issue

i guess you didn't bother to read the first paragraph

lack of combos is not from the physics, its from programming

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JPOBS

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#35 JPOBS
Member since 2007 • 9675 Posts

lack of combos is not from the physics, its from programming

ogvampire

well, thats one and the same isnt it? you program the game such that there is little hit stun, and increased float, and decreased gravity....which results in no combos.... i dont really understand the difference you're trying to imply...

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ogvampire

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#36 ogvampire
Member since 2008 • 9210 Posts

[QUOTE="ogvampire"]

lack of combos is not from the physics, its from programming

JPOBS

well, thats one and the same isnt it? you program the game such that there is little hit stun, and increased float, and decreased gravity....which results in no combos.... i dont really understand the difference you're trying to imply...

my point: they wanted less combos. it wasnt a result from its new physics

if they wanted, they could have put all the increased float and decreased gravity AND still have combos

Brawl is a little more casualized than Melee. this is what they wanted from it, i suppose they thought that some of the juggling combos were unfair

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Tsug_Ze_Wind

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#37 Tsug_Ze_Wind
Member since 2006 • 9511 Posts

The reason why brawl is "slower", is because the general physics of the game such a gravity, character weights, hitstun etc are all toned down. when couple toghter, they amount to what is the pace of the game. With less hitstun, and characters that are generally more floaty than before, there are no combos, let me repeat, no combos in brawl.

JPOBS

False. What are chaingrabs if not combos? But I am sorry that you can only play solitare and get 0-deaths with a mere three characters. :roll:

Never did understand why combos = depth. To me, they remove depth.

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chocolate1325

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#38 chocolate1325
Member since 2006 • 33007 Posts

I thought it was Street Fighter 2.

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JPOBS

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#39 JPOBS
Member since 2007 • 9675 Posts

[QUOTE="JPOBS"]

[QUOTE="ogvampire"]

lack of combos is not from the physics, its from programming

ogvampire

well, thats one and the same isnt it? you program the game such that there is little hit stun, and increased float, and decreased gravity....which results in no combos.... i dont really understand the difference you're trying to imply...

my point: they wanted less combos. it wasnt a result from its new physics

if they wanted, they could have put all the increased float and decreased gravity AND still have combos

Brawl is a little more casualized than Melee. this is what they wanted from it, i suppose they thought that some of the juggling combos were unfair

actually you're mistaken. they wanted less combos indeed, thats why they made the physics the way they are. Look at Brawl+, add a little more hitstun and weight and suddenly, a lot of attacks combo into one another again. so what you're saying is, they wanted less combos so they magically made it so, and just coincedentally shanged the physics. what im telling you is, they changed the physics in such a way because they know thats what would limit combos.
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JPOBS

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#40 JPOBS
Member since 2007 • 9675 Posts

[QUOTE="JPOBS"]

The reason why brawl is "slower", is because the general physics of the game such a gravity, character weights, hitstun etc are all toned down. when couple toghter, they amount to what is the pace of the game. With less hitstun, and characters that are generally more floaty than before, there are no combos, let me repeat, no combos in brawl.

Tsug_Ze_Wind

False. What are chaingrabs if not combos? But I am sorry that you can only play solitare and get 0-deaths with a mere three characters. :roll:

Never did understand why combos = depth. To me, they remove depth.

If you really want to argue that chaingrabs = combos solely for the purpose of disporving my point that "combos dont exist in brawl" then go ahead, hold tihgtly onto those straws :roll: i dont really know what the hell the second half of that sentence is supposed to mean. and no one cares what you think about combos..
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seannn199

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#41 seannn199
Member since 2008 • 1137 Posts

weird cause the game is just a button masher lol

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Tsug_Ze_Wind

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#42 Tsug_Ze_Wind
Member since 2006 • 9511 Posts

If you really want to argue that chaingrabs = combos solely for the purpose of disporving my point that "combos dont exist in brawl" then go ahead, hold tihgtly onto those straws :roll: i dont really know what the hell the second half of that sentence is supposed to mean. and no one cares what you think about combos..JPOBS

It's pretty obvious that combos exist in the game when two characters are completely 100% reliant on them (DDD and Ice Climbers). :lol:

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Tsug_Ze_Wind

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#43 Tsug_Ze_Wind
Member since 2006 • 9511 Posts

weird cause the game is just a button masher lol

seannn199

Funny. I can button mash in Starcraft and win easier than in Smash.

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JPOBS

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#44 JPOBS
Member since 2007 • 9675 Posts

[QUOTE="JPOBS"]If you really want to argue that chaingrabs = combos solely for the purpose of disporving my point that "combos dont exist in brawl" then go ahead, hold tihgtly onto those straws :roll: i dont really know what the hell the second half of that sentence is supposed to mean. and no one cares what you think about combos..Tsug_Ze_Wind

It's pretty obvious that combos exist in the game when two characters are completely 100% reliant on them (DDD and Ice Climbers). :lol:

Like i said, if your so hellbent on proving that combos exist in brawl as to claim that chaingrabs are comboes, then go ahead, i really dont care either way.

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seannn199

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#45 seannn199
Member since 2008 • 1137 Posts

[QUOTE="seannn199"]

weird cause the game is just a button masher lol

Tsug_Ze_Wind

Funny. I can button mash in Starcraft and win easier than in Smash.

um no? smash dosent have that many moves in it and it just ends up like a fun button masher when friends are over
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JPOBS

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#46 JPOBS
Member since 2007 • 9675 Posts
[QUOTE="Tsug_Ze_Wind"]

[QUOTE="seannn199"]

weird cause the game is just a button masher lol

seannn199

Funny. I can button mash in Starcraft and win easier than in Smash.

um no? smash dosent have that many moves in it and it just ends up like a fun button masher when friends are over

Maybe for you...
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Tsug_Ze_Wind

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#47 Tsug_Ze_Wind
Member since 2006 • 9511 Posts

Like i said, if your so hellbent on disproving that combos exist in brawl as to claim that chaingrabs are comboes, then go ahead, i really dont care either way. JPOBS

You're acting like it's a stretch or something. It's a series ofmoves where your opponent can't respond in between. How is that not a combo?

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seannn199

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#48 seannn199
Member since 2008 • 1137 Posts

[QUOTE="seannn199"][QUOTE="Tsug_Ze_Wind"]

Funny. I can button mash in Starcraft and win easier than in Smash.

JPOBS

um no? smash dosent have that many moves in it and it just ends up like a fun button masher when friends are over

Maybe for you...

no little moves is a fact..

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VendettaRed07

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#49 VendettaRed07
Member since 2007 • 14012 Posts

the slowness was killer and there really was no controller suited well for it on the wii. Like the gamecube was ok but idk it didnt seem quite right for whatever reason

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Tsug_Ze_Wind

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#50 Tsug_Ze_Wind
Member since 2006 • 9511 Posts

um no? smash dosent have that many moves in it and it just ends up like a fun button masher when friends are overseannn199

But you can't mash buttons randomly and win. The game simply doesn't work like that. You're more likely to fall off the stage if you try.