@slimdogmilionar said:
LOL The cloud will change nothing. Really?
Again LMAO at the fact that you think the PS4 could handle whats going in Crackdown with just the hardware in the box. If it could that would essentially mean that the PS4 is more powerful than a Titan, becasue the first demo MS released was run on a TItan and the destruction still was too much for the card. And also latency should not be a problem since the game is being optimized to run on a 2 - 4mbps connection.
Anything that needs constant refreshing can't be done on the cloud.Really? So how do you explain my cloud controlled auto pilot Titan engaging enemies and following my orders when I'm playing Titanfall, how do you explain the AI on both teams running at shooting during battle. SO if anything that requires constant refreshing can't be done in the cloud how do explain those things.
LOL you really do think it's doable on the PS4 GPU. Again even on high end PC's with less destruction frame rates drop significantly. PS4 can barely maintain 1080p/60 fps and you think it can handle the amount of destruction Crackdown has to offer.
It has been two years and what we have so far is just a taste of what the cloud has to offer.
LOL who cares about resolution when I have the ability to completely destroy a whole city during a firefight. No third party has bit you mean, well why would they cloudgine already has it covered, you have Unreal, Havok, and DX12 that already support cloudgine's middleware for cloud computing. Lol no third party has bit yet because the Cloudgine middleware has not been released yet, Crackdown is the first game to take advantage of it.
How is physics in the cloud not what I claimed, lol. And FYI I don't know of these glitches and and problems you speak of, I can't remember the last time XBL was down for me. Oh yea it was Christmas with the whole Lizard Squad thing. Lol glitches and downtime sounds like you are too used to playing on PSN, LOL find me one person who claims to have any lag at all on Titanfall, even if there was lag you have the option of switching to another data center, we have options you know, lol Azure has 99.997% uptime. Physics are a part of graphics also, just so you know..
Again Ps4 could never pull this off no matter how much denial you muster up, PS4 does not have what it takes to run this, Hell even the destruction in BF4 causes frame drops on both consoles, and you want to say that the PS4 could handle 100x that. So basically in your eyes the PS4 is powerful enough for an open world game where you can enter every building, destroy a whole city, and host online multiplayer games at the same time.
LOL so now Sony does not need a cloud, I smell butthurt. The fact is PS4 can't run this level of destruction period, Shu even openly said at launch :he does not understand what MS is doing with the cloud". This lets me know that Sony is far behind in this tech while companies like MS and Nvidia are already making breakthroughs in this area.
Here is some more info for you that you won't like.
MS has over 1 million servers with 300,000 dedicated to the Xbox one alone, not even PC and Xbox 360 can access this portion of the cloud.
That means Azure 1 mil >>>>>>>>>>Sony 50,000(Gaikai) and Thunderhead(XB1 servers) 300,000>>>>>>>>>>>Sony 50,000(Gaikai). Not to mention the fact that the Gaikai physical servers are not even property of Sony, they actually have to use a third party's datacenter for physical servers.
Frostbite destruction 3.0 exclusive to XB1 and PC, aka Microsoft. LOL
Is the fact that you have pitiful knowledge about this subject the issue here,destructibility is not tied to a damn cloud,what MS is doing is basically using an external PC to offload some physics for the xbox one,nothing GPU compute can't do,the PS4 GPU can do physics with a fraction of of what would take on a CPU,thanks to its high parallel nature GPU while not smart are cheer brute force which come in handy in things like Physics which is why Running PhysX on a GPU will yield better results than on a CPU.
This ^^ was on 2009 6 years ago,you can see how destructibility happen on that video and not only that object get destroy by things hitting it but the one behind it get destroy as well from things going through it.
So go else where and pretend you need a cloud for that...lol
Is like Physics didn't exist without the cloud..hahahahaaaa
Latency loss packages everything will ruin it,everything and i don't think the cloud is streaming power equivalent to a damn titan over a freaking 2MB connection that doesn't make freaking sense what so ever,you know how much bandwidth a Titan GPU has.? So if anything MS is streaming a video of those physics been calculated already,considering how one of the patents described H264 stream one of the last posted here.
That bold part there confirm to be that you totally lack the knowledge to discuss this,again stop saying stupid tings you telling a titan to do something doesn't require constant refreshing for got sake i told squad teams what to do in socom 2 more than a decade ago,what i am talking about is physics so that the results of the calculations be inside the frame before the frame is ready to render.
Or using the cloud to do complex GPU task which require not only very fast bandwidth but also ms times,a screen is refresh 30 or 60 Frames per second that mean every second 30 frames are draw or in the case of 60, 60 frames per second so that frame is render 60 times in 1 second your internet connection will be fried it can't do it why in hell you think the xbox one has ESRAM for as luxury.?
It is there because DDR3 inside the xbox one doesn't have the bandwidth to cope with the data both GPU and CPU use,so don't tell me MS will stream power relative of a titan GPU over a 2 or 4 MB connection is physically impossible period.
Funny thing is the xbox one can't barely maintain 900p 60FPS so you are not doing better,i tell you what the cloud will be it will be this gen joke it will be use in a few games from MS IP to what it can do some physics and some AI sadly for you that doesn't increment the xbox one power in fact the whole 2 to 4 MB optimization tell me that the whole calculations is done on the server side and what MS will provably stream you will be a movie or the results of it that is not better than having backed lighting.
Please give me a link from sony stating that the PS4 can't run a game like that,the only reason the PS4 can't run crackdown is because it is a MS exclusive..hahahahaa
Good luck waiting for developers to byte into the cloud 2 years have pass already and most of the game are cloudless hell most don't even use it as dedicated servers for gaming...lol
Again 2009 the only reason you don't see this often is because developers don't want to go through all the trouble,and not all games would work with a fully destructible worlds as far as story goes.
So Yeah the PS4 can do that crap.
NO Physics is what determine how object behave in games is not in any way related to anything graphically,you are as of this moment certified as a joke on this subject,you can have the very best looking game ever and have stupid physics or no physics at all,Physics is what tell the object in game how they should behave relative to real world some are more accurate than others because well in the end this are video games.
All that info serve for nothing all of fortune 500 can run on MS cloud it say nothing and in nothing help the xbox one.
Funny thing is if MS has 300k servers for the xbox one and crackdown had 500,000 users at the same time how will that work.?
So is 2 per server but wait what about other games.? how many xbox one can run per server.? Doing a controlled demo for the public is not the same as releasing the full thing something MS had consistently fail to hit the mark with Kinect after they claim it work in certain way,only to be know latter that the presentation was fake,hell don't look to far and look Forza 5 demo on E3 2013 vs the retail product.
Really where is the link to that.? Since EA use its own Servers for its game and no Titanfall is not an EA game is a Respawn game published by EA.
All EA games run on EA servers including all done using the frostbite engine.
@Cloud_imperium said:
I love how you get so emotional. Dude just stop. No one is bashing your precious "godstation". And by your logic, Console gamers are even bigger peasants because most of those PS3 owners don't have enough money to switch to PS4. And even if we take Steam survey's seriously, there are still more PCs powerful than PS4 than number of PS4s sold.
-Patiently awaits for wall of excuses and moaning like little bitches.
Really based on what you say that.?
You know consoles have a higher adoption rate that PC right.?
Which mean nothing since stronger than PS4 GPU had been available since 2010 2009 yet few on PC own those,and the majority still weaker than PS4 that is a fact.
@ronvalencia said:
@tormentos:
The difference is relatively minor and Jaguar CPUs has minimal GPU patching.
Jaguar is clock at 1.6Ghz (PS4) or 1.75Ghz (XBO) while PPE and SPUs are clocked 3.2Ghz i.e. Jaguar has superior effective performance per watt (it's a tablet CPU), superior effective performance per clock speed. It's too bad Sony did not configured PS4 with 1st gen PS3's TDP envelope i.e. 200 watts e.g. Jaguar at 2.4Ghz and GCN at 925Mhz would have been better.
It's even better with AVXv2 enabled Intel Haswell/Skylake and AMD Excavator.
You are forgetting Blue Gene's IBM PowerPC 440 (with dual FPU option) at 700Mhz in very large core count.
The old G8x CUDA GPUs are clocked >1.1 Ghz e.g. 8600 GT has 1.19 Ghz while 8600 GTS has 1.45 Ghz
The fact is SPE is "DSP like" and anything else is just a waste clock cycles.
It's too bad the general market didn't recognize the artificial separation between SPE vs DX10 GpGPU.
For Geforce 7/RSX, CPU or SPE handles the workload on the first 3 stages.
For Geforce 8 with DX10, GpGPU handles the workload on the first 3 stages.
Note that GPU-SO = Stream Out which similar to Xenos' mem-export. Xenos version would be interpolate with it's DX9L vertex shaders.
------------------------
From forum.beyond3d.com/showthread.php?t=57736&page=5
Refer to http://forum.beyond3d.com/showthread.php?p=552774
Read Jawed's post
To fix Geforce 7's issues, PC owners just upgrades to DX10 class GPU. NVIDIA G80 was released ahead of PS3.
Note the SPEs are being use as a GPU to patch the aging RSX design issues.
http://www.gpucomputing.net/sites/default/files/papers/1098/CEC_2008.pdf
Xbox 360's GpGPU example on ATI Xenos. It also states the tight coupling between GPU and CPU, which is the lead up for AMD's APU model. Later Xbox 360 revision combines CPU and GPU into a single chip.
Your love for Sony is joke.
Ok you should stop now i am not claiming Cell could not be use for GPU task,in fact i have been one of those who have highlight that fact.
But the fact is it is a CPU not a GPU,your excuse on why it is 3.2ghz is pathetic to say the least you freaking argue with people knowing you are wrong and using shitty ass arguments FIND ME A COMMERCIAL GPU RUNNING AT 3.2GHZ AND YOU HAVE A POINT.
CPU are faster in speed than GPU much faster,the speed alone is a really big indication,Cell SPE were great for parallel processing just like cuda cores or stream processors that is all.
By the way Cell was done way before the Gforce 7 series came out,in fact it was the Gforce 7 which was put in place because sony wanted to use 2 Cell instead of one GPU and CPU and since it wasn't that powerful compare to GPU they ended up with that Gforce 7.
Your hate for sony is the joke and proved,not only you have a quite clear agenda about everything sony but you downplay Cell using a damn GPU,and you defend the crappy xbox one hardware even more than any lemming Post by post you actually defend the xbox one more than several lemmings combined..lol
But but but you are a hermit right...lol
@04dcarraher said:
False, When it was being designed the Cell was suppose to be their all in one all purpose processor that did all cpu&gpu work without a dedicated gpu. When they started testing the SPE's could not keep up with current standardized dedicated gpus. That was when the Sony went to Nvidia for a fix for a dedicated gpu since the Cell was not up to snuff to handle it all.
Cell is a hybrid but is not a GPU per say,how many GPU run at 3.2ghz?
Cell uses DPS like processors,which are suited for parallel jobs just like GPU are which is the reason it can do some GPU task,but cell it self wasn't as powerful as a lone GPU,nor is exactly one,is something else.
@darkangel115 said:
The biggest lie was that the PS3 would do 4D and 120FPS
Yeah because MS didnt lie when they claim all 360 games would be 720p 4xAA minimum,if MS cold not even achieve that i fell less bad about sony after all 4d 120FPS is something much more difficult.
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