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I'd rather hype the upcoming Red Steel 2.InfinityMugenred steel looked real good in some areas, while other areas fell flat... random picture of red steel
[QUOTE="InfinityMugen"]I'd rather hype the upcoming Red Steel 2.Rahnyc4red steel looked real good in some areas, while other areas fell flat... random picture of red steel
Just for the Lulz, random pic of Gears 2
Not the highest quality video I've ever seen, but it's definitely looking good. I don't care what anyone says about the graphics, they're shaping up quite nicely.
And please stop with the ignorant HL2 comparisons. NONE OF YOU saying HL2 looks better remember what it really looks like. We're not talking the high-res Xbox360 version. Here are some screenshots of HL2 on the Xbox, the only semi-valid comparison.
Yeah, HL2 looks so much better. :roll: Fanboys.
[QUOTE="Bread_or_Decide"]When for ten extra dollars you can just get another AAA shooter for the Xbox? loco145Because dual-analog suck. Yeah it sucks so much that COD4, Bioshock, Halo 3, and Resistance 2 clearly all suffered for it. 9.0,9.5,9.5,9.0. Clearly.
[QUOTE="Haziqonfire"]The engine is good, but the art direction makes the game look ugly.obamanian
How is the engine ... good ? It is one of the most ugly things i have seen in my life actually
:lol: You even know what an engine is?Not the highest quality video I've ever seen, but it's definitely looking good. I don't care what anyone says about the graphics, they're shaping up quite nicely.
And please stop with the ignorant HL2 comparisons. NONE OF YOU saying HL2 looks better remember what it really looks like. We're not talking the high-res Xbox360 version. Here are some screenshots of HL2 on the Xbox, the only semi-valid comparison.
Yeah, HL2 looks so much better. :roll: Fanboys.
mdisen2
Sorry, but did i just fall in a time warp ? I though we were still in 2009 and a next generation of systems that are supposed to look at least better than the ones years back
Right ? If so, how do you compare to the xbox version ? And especially considering HL was a crappy port to xbox, while Conuit is made ground up for Wii
And BTW HL on xbox does look better
http://dw.cbsi.com/redir?tag=view_full_size&ursid=22659889206437883045303496290092&sid=6&ptid=6052&onid=0&pid=582864&destUrl=http://image.gamespotcdn.com/gamespot/images/2005/305/reviews/582864_20051102_screen017.jpg&tag=view_full_size
http://xboxmedia.ign.com/xbox/image/article/608/608385/half-life-2-20050428060907381.jpg
http://xboxmedia.ign.com/xbox/image/article/615/615944/half-life-2-20050518103609375_640w.jpg
http://xboxmedia.ign.com/xbox/image/article/659/659503/half-life-2-20051018093314654.jpg
http://xboxmedia.ign.com/xbox/image/article/659/659505/half-life-2-20051018045403740.jpg
http://xboxmedia.ign.com/xbox/image/article/659/659505/half-life-2-20051018045403272.jpg
http://xboxmedia.ign.com/xbox/image/article/659/659505/half-life-2-20051018045359249.jpg
AHHAHAHAHAHAHA!Not the highest quality video I've ever seen, but it's definitely looking good. I don't care what anyone says about the graphics, they're shaping up quite nicely.
And please stop with the ignorant HL2 comparisons. NONE OF YOU saying HL2 looks better remember what it really looks like. We're not talking the high-res Xbox360 version. Here are some screenshots of HL2 on the Xbox, the only semi-valid comparison.
Yeah, HL2 looks so much better. :roll: Fanboys.
mdisen2
[QUOTE="mdisen2"]Not the highest quality video I've ever seen, but it's definitely looking good. I don't care what anyone says about the graphics, they're shaping up quite nicely.
And please stop with the ignorant HL2 comparisons. NONE OF YOU saying HL2 looks better remember what it really looks like. We're not talking the high-res Xbox360 version. Here are some screenshots of HL2 on the Xbox, the only semi-valid comparison.
Yeah, HL2 looks so much better. :roll: Fanboys.
obamanian
Sorry, but did i just fall in a time warp ? I though we were still in 2009 and a next generation of systems that are supposed to look at least better than the ones years back
Right ? If so, how do you compare to the xbox version ? And especially considering HL was a crappy port to xbox, while Conuit is made ground up for Wii
And BTW HL on xbox does look better
http://dw.cbsi.com/redir?tag=view_full_size&ursid=22659889206437883045303496290092&sid=6&ptid=6052&onid=0&pid=582864&destUrl=http://image.gamespotcdn.com/gamespot/images/2005/305/reviews/582864_20051102_screen017.jpg&tag=view_full_size
http://xboxmedia.ign.com/xbox/image/article/608/608385/half-life-2-20050428060907381.jpg
http://xboxmedia.ign.com/xbox/image/article/615/615944/half-life-2-20050518103609375_640w.jpg
http://xboxmedia.ign.com/xbox/image/article/659/659503/half-life-2-20051018093314654.jpg
http://xboxmedia.ign.com/xbox/image/article/659/659505/half-life-2-20051018045403740.jpg
http://xboxmedia.ign.com/xbox/image/article/659/659505/half-life-2-20051018045403272.jpg
http://xboxmedia.ign.com/xbox/image/article/659/659505/half-life-2-20051018045359249.jpg
No, the Xbox version doesn't look better. You're just a blind fanboy, or incapable of distinguishing between techinicality and art. And why should we compare HL2 on the Xbox360 to a Wii game?
AHHAHAHAHAHAHA!thespywholied
Well, that's not the Xbox version, so I don't know what you're trying to show.
[QUOTE="fbigent34"]I am so tired of people hating a this game. No one giving a chance.. ok some but everyone keeps basing it. Also if you never see the video from the start how do you know there no better? Rahnyc4the game is ugly, thats all it is to it. i must say, i picked up half life 2 and its episodes. even though that game is old and out dated, i had a freaking blast, so i really dont care about graphics. So the hate being thrown away is cause it dosent look great? :lol: wow...... if you dont care why bring it up from the start?
[QUOTE="loco145"][QUOTE="Bread_or_Decide"]When for ten extra dollars you can just get another AAA shooter for the Xbox? Bread_or_DecideBecause dual-analog suck. Yeah it sucks so much that COD4, Bioshock, Halo 3, and Resistance 2 clearly all suffered for it. 9.0,9.5,9.5,9.0. Clearly. Actually they DO suffer from it. Control wise every FPS is better on the PC and the Wiimote has already been proven to be superior to dual analogs also.
[QUOTE="loco145"][QUOTE="Bread_or_Decide"]When for ten extra dollars you can just get another AAA shooter for the Xbox? Bread_or_DecideBecause dual-analog suck. Yeah it sucks so much that COD4, Bioshock, Halo 3, and Resistance 2 clearly all suffered for it. 9.0,9.5,9.5,9.0. Clearly. Its because they don't have another method for those consoles...
[QUOTE="Bread_or_Decide"][QUOTE="loco145"]Because dual-analog suck.loco145Yeah it sucks so much that COD4, Bioshock, Halo 3, and Resistance 2 clearly all suffered for it. 9.0,9.5,9.5,9.0. Clearly. Its because they don't have another method for those consoles...
Point still stands.Those games scored high without KB/M or Wiimote support.
I swear some people act as if its impossible to play shooters with the DS3.Yes KB/M is king but really the Dual-shock and 360 controller ain't too shabby either.
Its because they don't have another method for those consoles...[QUOTE="loco145"][QUOTE="Bread_or_Decide"] Yeah it sucks so much that COD4, Bioshock, Halo 3, and Resistance 2 clearly all suffered for it. 9.0,9.5,9.5,9.0. Clearly. stvee101
Point still stands.Those games scored high without KB/M or Wiimote support.
I swear some people act as if its impossible to play shooters with the DS3.Yes KB/M is king but really the Dual-shock and 360 controller ain't too shabby either.
No, they are too shabby. They are so shabby that I won't buy another fps for my Ps3. i make the mistake of spending money on them and there they are, unused because dual analog is unbearable, evn with all the autoaiming and aim assit in the world.[QUOTE="Bread_or_Decide"][QUOTE="loco145"]Because dual-analog suck.VideoGameGuyYeah it sucks so much that COD4, Bioshock, Halo 3, and Resistance 2 clearly all suffered for it. 9.0,9.5,9.5,9.0. Clearly. Actually they DO suffer from it. Control wise every FPS is better on the PC and the Wiimote has already been proven to be superior to dual analogs also.
By your logic, if "they do suffer from it," then DC, N64, PS1, PS2, Xbox, GC, XBox 360, PS3 all should have implemented a PC-like KB & M or Wii mote setup a long time ago. As for the Wiimote, there is absolutely NOTHING a pair of Dual Analogs cannot do, that a Wiimote can. Same can be said about KB & M. The only difference is both inputs just make it EASIER/practical to play in FPS/RTS. As for other genres, the standard DA has proven to be superior in every way.
If the Wiimote has been proven to be superior, then Wii Maddens, more NBA, NHL games, Sim Racing and adventure games would have showed up on Wii hardware and obliterated software sales by a 10000000000000000000000000000000000000000000000000000000000 miles. :lol:
Frankly, I prefer Dual Analog. If I wanted pure precision, then yes, KB & M is the way to go. But I'm no PC gamer, and never will be, as long as I don't have the patience for it.
As for the Wiimote, there is absolutely NOTHING a pair of Dual Analogs cannot do, that a Wiimote can. Same can be said about KB & M. The only difference is both inputs just make it EASIER/practical to play in FPS. As for other genres, the standard DA has proven to be superior in every way.KingsofQueens
False, Games like Defend Your Castle, Traumacenter, World of Goo, etc would have been nearly to impossible to play with dual analog. Even the developers of those games agree.
If the Wiimote has been proven to be superior, then Wii Maddens, more NBA, NHL games, Sim Racing and adventure games would have showed up on Wii hardware and obliterated software sales by a 10000000000000000000000000000000000000000000000000000000000 miles. :lol:KingsofQueens
The wii is the fastest selling console in history, I wonder why...
Because you don't know better. The Wii is slightly less precise than a mouse (it doesn't rest on a fixed surface) but allow the same degree of moving freedom and speed. But also have the analog and form factor of the consoles controller. Its a Win-win.Frankly, I prefer Dual Analog. If I wanted pure precision, then yes, KB & M is the way to go. But I'm no PC gamer, and never will be, as long as I don't have the patience for it.
KingsofQueens
ANd yes, if Ps3/360 had a Wii like controller, I would be really hypped for KZ2, Halo 3, etc... And probably get those instead of the COnduit(or along if the COnduit is really good).
[QUOTE="KingsofQueens"]That would have been awesome!!! Im looking forward to it for the next gen!!![QUOTE="KingsofQueens"]
False, Games like Defend Your Castle, Traumacenter, World of Goo, etc would have been nearly to impossible to play with dual analog. Even the developers of those games agree. Maybe for those unique genres, but again, the Wiimote hasn't proven to be superior in ALL GENRES. I REPEAT: ALL GENRES. I REPEAT: ALL GENRES. I REPEAT: ALL GENRES. Where's your Realistic Sim Racer? NBA? NHL? More FPS and RTS for the Wii? Why hasn't Madden Wii obliterated in sales or even featured on ESPN: Madden Nation????? Thank you.
[QUOTE="KingsofQueens"]If the Wiimote has been proven to be superior, then Wii Maddens, more NBA, NHL games, Sim Racing and adventure games would have showed up on Wii hardware and obliterated software sales by a 10000000000000000000000000000000000000000000000000000000000 miles. :lol:loco145
The wii is the fastest selling console in history, I wonder why..And??? Nothing to add but sales? It's clearly selling because a large majority of its demographic who could care less about MP3 or SSBB or those type of genres I mentioned, are buying it. The same people who are scared of "10,000" face buttons on a controller.
Because you don't know better. Really? Me along with the rest of the Xbox 360 and PS3 owners and those that develop games for these platforms? Please GTHO. You act as thoughyou have ESP and know me. It's simply a matter of preference. I just prefer DA. The Wii is slightly less precise than a mouse (it doesn't rest on a fixed surface) but allow the same degree of moving freedom and speed. But also have the analog and form factor of the consoles controller. Its a Win-win. Exactly, it's not as precise, which is why many gamers haven't fully 125% accepted the Wiimote and its the reason why most 3rd Party devs haven't implemented the Wiimote as a specific standard input device, yet.Frankly, I prefer Dual Analog. If I wanted pure precision, then yes, KB & M is the way to go. But I'm no PC gamer, and never will be, as long as I don't have the patience for it.
KingsofQueens
ANd yes, if Ps3/360 had a Wii like controller, I would be really hypped for KZ2, Halo 3, etc... And probably get those instead of the COnduit(or along if the COnduit is really good). Again, it's just a matter of preference.
StuffKingsofQueensLol, first, the Wii-remote is way more precise than an analog. Way more precise. And I quoted Hardware sales because you asked about sales :roll: . And its not matter of preference, KBM/Wiimote is way more precise for aiming and moving for a shooter. The preference is that Halo 3 isn't on the Wii, and they like the graphics. If they could chose between using dual-analog or an IR pointer/KB mouse for Killzone 2 (given that isn't intentional gimped, like in Shadowrun) they would chose one of the second after they get pwned constantly by the ones who does. Quake 3 players in the DC did that in order to be able to compete with PC players...
[QUOTE="KingsofQueens"]Stuffloco145Lol, first, the Wii-remote is way more precise than an analog. Way more precise. And I quoted Hardware sales because you asked about sales :roll: . And its not matter of preference, KBM/Wiimote is way more precise for aiming and moving for a shooter. The preference is that Halo 3 isn't on the Wii, and they like the graphics. If they could chose between using dual-analog or an IR pointer/KB mouse for Killzone 2 (given that isn't intentional gimped, like in Shadowrun) they would chose one of the second after they get pwned constantly by the ones who does. Quake 3 players in the DC did that in order to be able to compete with PC players...
I would agree with the Wiimote being more precise for aiming, b/c it's essentially a pointer at that time (like a light gun game, or mouse). I don't agree all the way with movement considering the Wiimote is the only control type where the player has to keep track of an real world bounding box to stay on screen. Nether the mouse and KB nor dual analog have this issue, you'll never "fall off" with these control types.
KingsofQueens sounds angry :lol:
Frankly, I prefer Dual Analog. If I wanted pure precision, then yes, KB & M is the way to go. But I'm no PC gamer, and never will be, as long as I don't have the patience for it.KingsofQueens
I'm sure some dilusional gamer said the exact same thing back when the analog stick came out. "A stick? hahahah i need no stupid looking stick, D-Pad fo life!!!111!!"
I don't agree all the way with movement considering the Wiimote is the only control type where the player has to keep track of an real world bounding box to stay on screen. Nether the mouse and KB nor dual analog have this issue, you'll never "fall off" with these control types. -RPGamer-
The so called bounding box is only a problem if the developer choses it to be. Want more precision? Make a smaller bounding box and voilá. Look at the Conduitand read the hand-on that game had.
No matter how hard people try to spin it, dual analog will always be an extremely gimped way of playing shooters. Devs had three gens to emulate the PC experience and some people grew up with this "sloppy" input method.
Technically, you can drop your mouse from the table :) . The fall off was a problem with early games like Red Steel. Not so much with the new ones, you only lose track when the camera can't detect the sensor bar anymore. Like a mouse would when its optics can't detect the table anymore :P .I would agree with the Wiimote being more precise for aiming, b/c it's essentially a pointer at that time (like a light gun game, or mouse). I don't agree all the way with movement considering the Wiimote is the only control type where the player has to keep track of an real world bounding box to stay on screen. Nether the mouse and KB nor dual analog have this issue, you'll never "fall off" with these control types.
-RPGamer-
[QUOTE="-RPGamer-"]Technically, you can drop your mouse from the table :) . The fall off was a problem with early games like Red Steel. Not so much with the new ones, you only lose track when the camera can't detect the sensor bar anymore. Like a mouse would when its optics can't detect the table anymore :P .I would agree with the Wiimote being more precise for aiming, b/c it's essentially a pointer at that time (like a light gun game, or mouse). I don't agree all the way with movement considering the Wiimote is the only control type where the player has to keep track of an real world bounding box to stay on screen. Nether the mouse and KB nor dual analog have this issue, you'll never "fall off" with these control types.
loco145
Let's be real and just say that in a fast paced FPS where you're doing a ton of turning that it would be far easier to have a lose of detect with the sensor bar than it would be for someone to send there mouse flying off their desk...
[QUOTE="loco145"][QUOTE="-RPGamer-"]Technically, you can drop your mouse from the table :) . The fall off was a problem with early games like Red Steel. Not so much with the new ones, you only lose track when the camera can't detect the sensor bar anymore. Like a mouse would when its optics can't detect the table anymore :P .I would agree with the Wiimote being more precise for aiming, b/c it's essentially a pointer at that time (like a light gun game, or mouse). I don't agree all the way with movement considering the Wiimote is the only control type where the player has to keep track of an real world bounding box to stay on screen. Nether the mouse and KB nor dual analog have this issue, you'll never "fall off" with these control types.
-RPGamer-
Let's be real and just say that in a fast paced FPS where you're doing a ton of turning that it would be far easier to have a lose of detect with the sensor bar than it would be for someone to send there mouse flying off their desk...
Yes, but is a problem easily preventable by a good positioning of the sensor bar. That problem is not comon, at least when the sensor bar is farther than a yard, and even then you just need a little practice. The movements in MoH:H2, CoD:WaW, and according to everything i have seen, The Conduit is butter smooth.Again, The Conduit adresses this issue. Even if you go past the sensor bar's detection range the game detects the last position of the cursor and keeps the direction going on till you reset your pointer position.Let's be real and just say that in a fast paced FPS where you're doing a ton of turning that it would be far easier to have a lose of detect with the sensor bar than it would be for someone to send there mouse flying off their desk...
-RPGamer-
The Wiimote is only 2 years old, devs are stil ironing out stuff as they learn more about it. Dual analog input had 3 gens of research and tons of games to improve apon yet the IR pointing outshined it in its first year.
Theres no point in arguing this, analog sticks will never translate the accuracy of the human hand properly, specialy compared to a mouse or a pointing device.
KingsofQueens sounds angry :lol:
[QUOTE="KingsofQueens"]Frankly, I prefer Dual Analog. If I wanted pure precision, then yes, KB & M is the way to go. But I'm no PC gamer, and never will be, as long as I don't have the patience for it.Grinning_Demon
I'm sure some dilusional gamer said the exact same thing back when the analog stick came out. "A stick? hahahah i need no stupid looking stick, D-Pad fo life!!!111!!"
Grinning Demon so defensive............for not agreeing with Sheep :lol:
If you remove your 6 feet thick sheep glasses, you'll realize people (and I'm not alone here) have different tastes.
[QUOTE="KingsofQueens"]Stuffloco145Lol, first, the Wii-remote is way more precise than an analog. Way more precise. And I quoted Hardware sales because you asked about sales :roll: . And its not matter of preference, KBM/Wiimote is way more precise for aiming and moving for a shooter. The preference is that Halo 3 isn't on the Wii, and they like the graphics. If they could chose between using dual-analog or an IR pointer/KB mouse for Killzone 2 (given that isn't intentional gimped, like in Shadowrun) they would chose one of the second after they get pwned constantly by the ones who does. Quake 3 players in the DC did that in order to be able to compete with PC players...
Uhh, I never asked for hardware sales, I was referring to the Wii not having enough typical software (Madden, NBA, NHL, Sim racers, etc) to prove the Wiimote as a standard input and having the sales of those typical software to back it up.
Halo 3 is not on the Wii (go blame Nintendo) simply because it's hardware is severely limited in power. You sheep can spin and sputter on how the Wiimote is a godsend, the fact remains, the vast majority of 360, PS3 owners don't give two hoots about it. You keep saying Wiimote is way more precise, but again, the fact remains, a vast majority of gamers haven't fully 125% accepted the Wiimote as a standard.
And yes its a matter of preference. How the hell can you possibly know what my preference are or how I choose?
We are not saying that you can't have fun with the FPS in the 360/Ps3, but we are giving arguments of why KBM/Wiimote are better controlling methods than dual analog. So much better in-fact that I, for one, can't have much fun Dual Analog shooters anymore. That's why im looking forward for a game of an un-know developer with limited resources as the Counduit that is busting their azz over a multy-millionary project like Killinzone 2, which developers are also working very hard.Grinning Demon so defensive............for not agreeing with Sheep :lol:
If you remove your 6 feet thick sheep glasses, you'll realize people (and I'm not alone here) have different tastes.
KingsofQueens
[QUOTE="Grinning_Demon"]KingsofQueens sounds angry :lol:
[QUOTE="KingsofQueens"]Frankly, I prefer Dual Analog. If I wanted pure precision, then yes, KB & M is the way to go. But I'm no PC gamer, and never will be, as long as I don't have the patience for it.KingsofQueens
I'm sure some dilusional gamer said the exact same thing back when the analog stick came out. "A stick? hahahah i need no stupid looking stick, D-Pad fo life!!!111!!"
Grinning Demon so defensive............for not agreeing with Sheep :lol:
If you remove your 6 feet thick sheep glasses, you'll realize people (and I'm not alone here) have different tastes.
You can have diferent tastes. But arguing about the accuracy of an IR pointer when you praise an input method that makes you drag two fixed sticks to scroll your cursor across the screen makes no sense.You might've learned to like it, but its still flawed.
[QUOTE="KingsofQueens"]We are not saying that you can't have fun with the FPS in the 360/Ps3, but we are giving arguments of why KBM/Wiimote are better controlling methods than dual analog. So much better in-fact that I, for one, can't have much fun Dual Analog shooters anymore. That's why im looking forward for a game of an un-know developer with limited resources as the Counduit that is busting their azz over a multy-millionary project like Killinzone 2, which developers are also working very hard.Grinning Demon so defensive............for not agreeing with Sheep :lol:
If you remove your 6 feet thick sheep glasses, you'll realize people (and I'm not alone here) have different tastes.
loco145
I prefer the dual analog, by miles, unless a less akward than Wii mote system arrives, i will always prefer dual analog by miles
In fact it takes double time to aim with the Wii mote than the analog controls, since the cursor slips hugly, it is a joke TBH
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