The death of PC AND Console Gaming.

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Metalphor

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#1 Metalphor
Member since 2008 • 163 Posts

Throw out your graphics cards. Throw out your consoles. It seems there's a new service about to unvieled called OnLive that let's you play for example, something like Crysis on a netbook. AT MAX! Heh. Basically all you need is an internet connection and a computer, any computer. And if you prefer to play console style with a tv, you can buy a Micro Console for the TV that will run you between 50-100 dollars, cheaper than any console marketed to date.

It works by using cloud computing and some seriously powerful servers to bring you full fledged games at the highest graphical settings possible. Your hardware has no bearing in the details. The games are streamed to you youtube style, and you play them, and according to IGN there's no lag noticeable to a human being whatsoever. A number of big shot publishers have already signed on like, Eidos, TakeTwo, Epic, and EA and quite a few others. It will be subscription based of course, but the cost shouldn't be too high according to IGN.

Here's the link. People, read the WHOLE thing. Not just title please. http://pc.ign.com/articles/965/965535p1.html

I like this service because I won't need to keep upgrading my PC anymore to play the latest games, it would save me a lot of money in the long run. ANother thing I like is that you can WATCH your friend playing any game at anytime, like a youtube video except in real time.

Don't forget to watch the videos, and please post your comments so we can see eachother's opinions about this, pc gaming, and console gaming. Keep it civil, and MAKE SURE that you understand fully what OnLive is before posting about it.

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lundy86_4

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#2 lundy86_4
Member since 2003 • 62059 Posts

There have been numerous threads on this. Chances are it's something that will not take off. I don't think the infrastructure is there yet. Plus one big problem we're all gonna have is monthly download caps. Can you imagine streaming a 720p image for a long period of time?

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vashkey

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#3 vashkey
Member since 2005 • 33781 Posts

Sounds sorta like the phantom.

I don't like the sound of the whole streaming thing. I like to actually have the games I pay for.

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jfcundiff

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#4 jfcundiff
Member since 2007 • 6365 Posts
We need an official Onlive thread set up here. Too many of these threads just in the last 2 hours or so.
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jwsoul

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#5 jwsoul
Member since 2005 • 5475 Posts

We need better net connections for this to work im sorry but this is only really viable in Japan with Fibre Optics not stupid Copper wire we are using.

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flclempire

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#6 flclempire
Member since 2004 • 4914 Posts

Sorry kids, this isn't going to catch on. Yes I am from the future, I know.

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nmaharg

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#7 nmaharg
Member since 2004 • 3285 Posts
Great idea outside the US. Funny how we created the internet, but are one of the slowest countries. Fios should be country wide by now. America sucks.
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lundy86_4

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#8 lundy86_4
Member since 2003 • 62059 Posts

We need better net connections for this to work im sorry but this is only really viable in Japan with Fibre Optics not stupid Copper wire we are using.

jwsoul

I agree for the most part... however if you have a 5mb connection and up you should be good. If what they say is truly viable, then I have a 10mb connection that would be great, but in terms of streaming all that data, I just see it not kicking off.

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wayne_kar

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#9 wayne_kar
Member since 2009 • 2090 Posts
if you see a story like this. if 10 seconds have passed between it being published and you reading it the chances are that theirs already a post. in this case just a glance at the main page already has 3 on it
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Espada12

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#10 Espada12
Member since 2008 • 23247 Posts

1. This is totally reliant on an internet connection and I didn't see what the minimum connection speed is, for the thousands(millions?) who don't even use online they will disregard this product

2. My PC does more stuff than just play games

3. This is probably not going to be available to every country(especially mine)

4. Paid subscription service is epic fail. I already have one of those.

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lundy86_4

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#11 lundy86_4
Member since 2003 • 62059 Posts

Great idea outside the US. Funny how we created the internet, but are one of the slowest countries. Fios should be country wide by now. America sucks.nmaharg

Hey, Canada is behind the States so think how we feel. We need to live in Europe... or for huge internet then Japan with fiber optics.

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Metalphor

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#12 Metalphor
Member since 2008 • 163 Posts

We need better net connections for this to work im sorry but this is only really viable in Japan with Fibre Optics not stupid Copper wire we are using.

jwsoul
From what IGN posted you would need a typical broadband or DSL connection. Less than 1.5 mps. SO no, not fiberoptics. Although I'm sure fiberoptics would be a huge advantage. ANd besides, it's cheaper to have a fast internet connection and subsciprtion based gaming service that runs on any hardware configuration than it is to have to keep upgrading your computer or having to buy a console and pay 60 dollars for EACH new game that comes out. I wouldn't doubt if Onlives subcription fee is only 60 dollars a year. The price of a 360 or PS3 game. It's time people make the jump to faster internet connections anyway, you're gonna have to no matter what unfortunately.
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deactivated-5a84f3399aa1c

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#13 deactivated-5a84f3399aa1c
Member since 2005 • 6504 Posts
The question is, is the future now or not. This certainly seems like a viable system that could change gaming, but I just don't think we're there yet.
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AnnoyedDragon

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#14 AnnoyedDragon
Member since 2006 • 9948 Posts

As I said in another thread, if they ever did figure this out it would be a threat to console gaming; not PC gaming.

People like PC gaming because the perks it offers over console gaming, this has even less freedoms and choices than console gaming.

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Metalphor

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#15 Metalphor
Member since 2008 • 163 Posts

[QUOTE="jwsoul"]

We need better net connections for this to work im sorry but this is only really viable in Japan with Fibre Optics not stupid Copper wire we are using.

lundy86_4

I agree for the most part... however if you have a 5mb connection and up you should be good. If what they say is truly viable, then I have a 10mb connection that would be great, but in terms of streaming all that data, I just see it not kicking off.

Yeah I understand the concerns based around it, but I guess we will all have to wait and see. The main reason I'm excited is simply the fact that hardware will no longer matter. It would save a alot of money for me. Like I said though, Ign said your connection would have to hover around 1.5 mps and it can be a little lower and still load it instantaneously. It also loads everything in the background, and apparently they also use the most high tech compression tecnologies and streaming technologies available right now.
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lundy86_4

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#16 lundy86_4
Member since 2003 • 62059 Posts

[QUOTE="jwsoul"]

We need better net connections for this to work im sorry but this is only really viable in Japan with Fibre Optics not stupid Copper wire we are using.

Metalphor

From what IGN posted you would need a typical broadband or DSL connection. Less than 1.5 mps. SO no, not fiberoptics. Although I'm sure fiberoptics would be a huge advantage. ANd besides, it's cheaper to have a fast internet connection and subsciprtion based gaming service that runs on any hardware configuration than it is to have to keep upgrading your computer or having to buy a console and pay 60 dollars for EACH new game that comes out. I wouldn't doubt if Onlives subcription fee is only 60 dollars a year. The price of a 360 or PS3 game. It's time people make the jump to faster internet connections anyway, you're gonna have to no matter what unfortunately.

It says you need a base of 1.5mb connection for 480p resolution, but for 720p you will need a 3mb connection, and this is just speculative I don't doubt, as until the service is actually running, we're not going to be 100%. Download caps will be a huge problem in terms of streaming that much data. The subscritpion fee will not be too expensive as you still have to buy or rent the games

I have a 10mb connection, and I still think this won't work... it's not a matter of all people jumping to faster internet, as it depends entirely on where you live, some places are only capable of a max of 2/3mb connections

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Deiuos

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#17 Deiuos
Member since 2005 • 1402 Posts

Sorry kids, this isn't going to catch on. Yes I am from the future, I know.

flclempire
What, are you a psychic? No one has any idea on if it'll work or not.
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Metalphor

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#18 Metalphor
Member since 2008 • 163 Posts

I agree. I think it IS the future... but right now is to early at the moment. I think once people actually see it in motion, and have heard good word form the early adaopters that's when the service is really gonna kick off.

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DaBrainz

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#19 DaBrainz
Member since 2007 • 7959 Posts

This sounds amazing even if the resolution is low by PC standards, this would surely be an end for consoles. Lets see how much it costs and what games are available.

Edit: unless Nintendo is on board, maybe one console will still be around for Mario and Zelda.

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nmaharg

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#20 nmaharg
Member since 2004 • 3285 Posts

720p for gaming is a joke, and 480p isn't even an option. OnLive will fail, at least until its refined.

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lundy86_4

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#21 lundy86_4
Member since 2003 • 62059 Posts

720p for gaming is a joke, and 480p isn't even an option. OnLive will fail, at least until its refined.

nmaharg

Especially for PC gaming, very few people game at 720p anymore, so they will actually have to move backwards.

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Metalphor

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#22 Metalphor
Member since 2008 • 163 Posts

[QUOTE="Metalphor"][QUOTE="jwsoul"]

We need better net connections for this to work im sorry but this is only really viable in Japan with Fibre Optics not stupid Copper wire we are using.

lundy86_4

From what IGN posted you would need a typical broadband or DSL connection. Less than 1.5 mps. SO no, not fiberoptics. Although I'm sure fiberoptics would be a huge advantage. ANd besides, it's cheaper to have a fast internet connection and subsciprtion based gaming service that runs on any hardware configuration than it is to have to keep upgrading your computer or having to buy a console and pay 60 dollars for EACH new game that comes out. I wouldn't doubt if Onlives subcription fee is only 60 dollars a year. The price of a 360 or PS3 game. It's time people make the jump to faster internet connections anyway, you're gonna have to no matter what unfortunately.

It says you need a base of 1.5mb connection for 480p resolution, but for 720p you will need a 3mb connection, and this is just speculative I don't doubt, as until the service is actually running, we're not going to be 100%. Download caps will be a huge problem in terms of streaming that much data. The subscritpion fee will not be too expensive as you still have to buy or rent the games

I have a 10mb connection, and I still think this won't work... it's not a matter of all people jumping to faster internet, as it depends entirely on where you live, some places are only capable of a max of 2/3mb connections

Yeah you're right, I misread that part. I honestly don't think this service is gonna explode and take over gaming as we know it right away, I just like how there's finally another route that gaming can take that makes sense. It isn't a sham like the phantom, this would actually run on any computer, there's a lot of potential greatness that could be had out of this. I hope it works. If not, oh well. But it's still nice to see a good idea crop up once and a while.
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MetroidPrimePwn

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#23 MetroidPrimePwn
Member since 2007 • 12399 Posts

I'm used to gaming on my 1600x1050 PC Monitor, and by next year I'm going to get a 2560x1600 one. Resolution would be too big of a problem for me if 720p is the highest it can do now...

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Metalphor

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#24 Metalphor
Member since 2008 • 163 Posts

Most of the potential problems accociated with OnLive could be easily fixed given a little bit of time to refine itself. Once the whole internet speed and availability problem is over, there really won't be a reason not to atleast check it out. And I'm sure their compression techniques will only get better just like internet speed and availability are only going to get better.

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nmaharg

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#25 nmaharg
Member since 2004 • 3285 Posts

I'm used to gaming on my 1600x1050 PC Monitor, and by next year I'm going to get a 2560x1600 one. Resolution would be too big of a problem for me if 720p is the highest it can do now...

MetroidPrimePwn
Yeah im waiting on the first 30 inch 2560 oled. Then I won't need a new monitor for years. May cost 2gs but eff it.
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Metalphor

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#26 Metalphor
Member since 2008 • 163 Posts

I'm used to gaming on my 1600x1050 PC Monitor, and by next year I'm going to get a 2560x1600 one. Resolution would be too big of a problem for me if 720p is the highest it can do now...

MetroidPrimePwn
Yeah, that's really main gripe I have with it. I also game at 1680x1050.
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nmaharg

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#27 nmaharg
Member since 2004 • 3285 Posts

Most of the potential problems accociated with OnLive could be easily fixed given a little bit of time to refine itself. Once the whole internet speed and availability problem is over, there really won't be a reason not to atleast check it out. And I'm sure their compression techniques will only get better just like internet speed and availability are only going to get better.

Metalphor
Even so hardware devs will do there best to kill this off. If this works it would kill nvidia, amd, intel and so on.
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lundy86_4

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#28 lundy86_4
Member since 2003 • 62059 Posts

Most of the potential problems accociated with OnLive could be easily fixed given a little bit of time to refine itself. Once the whole internet speed and availability problem is over, there really won't be a reason not to atleast check it out. And I'm sure their compression techniques will only get better just like internet speed and availability are only going to get better.

Metalphor

In terms of internet spped and availability, this will take quite a while, as it is to do with infrastructure, and let's face it, no government is fast at getting off their backside. Eventually this could become commonplace, but i'm going to give it at least 5-10 years before it has the ability to.

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skrat_01

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#29 skrat_01
Member since 2007 • 33767 Posts
Yes yes there is already other threads on this. Its very interesting and highly progressive stuff. Huge leap fowards in Cloud computing
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jhcho2

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#30 jhcho2
Member since 2004 • 5103 Posts

Oh c'mon, it will never work. A screencap of Crysis can be as huge as 5Mb at higher resolutions. That means a slideshow of Crysis pics with one picture every second requires a connection speed of 5Mb/sec. Who the hell has connections that fast? And i'm only talking about a picture slideshow. Can you imagine a full in-game streaming? You would need something like 50Mb/sec connection speed.

When will these companies learn that total reliance on internet is an epic fail? This is one reason why i don't believe in digital downloads.

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RobbieH1234

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#31 RobbieH1234
Member since 2005 • 7464 Posts

I have enough trouble with streaming Youtube videos without them buffering every minute.

No thanks.

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lundy86_4

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#32 lundy86_4
Member since 2003 • 62059 Posts

Oh c'mon, it will never work. A screencap of Crysis can be as huge as 5Mb at higher resolutions. That means a slideshow of Crysis pics with one picture every second requires a connection speed of 5Mb/sec. Who the hell has connections that fast? And i'm only talking about a picture slideshow. Can you imagine a full in-game streaming? You would need something like 50Mb/sec connection speed.

When will these companies learn that total reliance on internet is an epic fail? This is one reason why i don't believe in digital downloads.

jhcho2

lol you're lack of knowledge on how bandwidth works is hilarious.5mb downloads don't require a 5mb connection, and it stands for megabit though for connection speed, not megabyte. 720p streaming will require a 5mb connection, upwards of that will require more, but as compression techniques inprove, the requirements will decrease.

DD is awesome by the way, and i use it for all my PC games. Not a single problem so far, with over $400 of games

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AnnoyedDragon

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#33 AnnoyedDragon
Member since 2006 • 9948 Posts

Want to hear something freaking hilarious?

This was reported on the 23rd of March, 23rd of March was when I handed in a assignment for my business module with a product or service idea.

The idea was a cloud computing based laptop, then a cloud computing console gets announced 'on the very same day'.

I doubt my product idea would ever actually work in the real world, it was just something to write about, but I personally find this very amusing.

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Puckhog04

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#34 Puckhog04
Member since 2003 • 22814 Posts

Technically it would mean the death of only console gaming as the service itself is basically setup to be played on a PC (as said the MicroConsole would be only an option). Not that i think that it will ever work but it is being targeted at PC's in general.

In all honesty, the chances of this working are very slim. Considering the cheap prices of PC hardware i don't really see the need. Though the idea of it is great they would need alot of help from publishers/developers in order for it to really work out and for it to be funded.

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Metalphor

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#35 Metalphor
Member since 2008 • 163 Posts

[QUOTE="Metalphor"]

Most of the potential problems accociated with OnLive could be easily fixed given a little bit of time to refine itself. Once the whole internet speed and availability problem is over, there really won't be a reason not to atleast check it out. And I'm sure their compression techniques will only get better just like internet speed and availability are only going to get better.

lundy86_4

In terms of internet spped and availability, this will take quite a while, as it is to do with infrastructure, and let's face it, no government is fast at getting off their backside. Eventually this could become commonplace, but i'm going to give it at least 5-10 years before it has the ability to.

Of course not. Like I said earlier, I don't think it's gonna kill off everything right away, but I do think it's atleast gonna become a niche for the people who DO have fast enough connections. It's a cheap and effective alternative if you already have a fast connection. I'd give it 5 years cloud computing will have made a noticeable dent in gaming to make other people jump on aboard with it to the point where consoles won't even be needed. I think their will be one more console cycle, then it's changing to something new altogether whether it be cloud computing or central nexus gaming.
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Metalphor

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#36 Metalphor
Member since 2008 • 163 Posts

Technically it would mean the death of only console gaming as the service itself is basically setup to be played on a PC. Not that i think that it will ever work but it is being targeted at PC's in general.

In all honesty, the chances of this working are very slim. Considering the cheap prices of PC hardware i don't really see the need. Though the idea of it is great they would need alot of help from publishers/developers in order for it to really work out and for it to be funded.

Puckhog04
I wouldn't doubt if Steam/Valve started their own Cloud Computing gaming service. Steam with cloud computing makes so much sense.
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jhcho2

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#37 jhcho2
Member since 2004 • 5103 Posts

[QUOTE="jhcho2"]

Oh c'mon, it will never work. A screencap of Crysis can be as huge as 5Mb at higher resolutions. That means a slideshow of Crysis pics with one picture every second requires a connection speed of 5Mb/sec. Who the hell has connections that fast? And i'm only talking about a picture slideshow. Can you imagine a full in-game streaming? You would need something like 50Mb/sec connection speed.

When will these companies learn that total reliance on internet is an epic fail? This is one reason why i don't believe in digital downloads.

lundy86_4

lol you're lack of knowledge on how bandwidth works is hilarious.5mb downloads don't require a 5mb connection, and it stands for megabit though for connection speed, not megabyte. 720p streaming will require a 5mb connection, upwards of that will require more, but as compression techniques inprove, the requirements will decrease.

DD is awesome by the way, and i use it for all my PC games. Not a single problem so far, with over $400 of games

You are not very alert are you? Did i say a 5Mb connection downloads at 5Mb/sec? That's why i specifically added the 'per sec' term. Obviously the download speed is equals to the bit rate divided by 8. To prove my point right, a 5Mb/sec download requires a 40Mb connection. How many people have a 40Mb connection? While a 50Mb/sec download requires a 400Mb connection. I dunno if it even exist or will exist for household use.

oh ya, and nobody plays at 720p on pc.

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big_orc

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#38 big_orc
Member since 2003 • 1158 Posts

[QUOTE="lundy86_4"]

[QUOTE="jhcho2"]

Oh c'mon, it will never work. A screencap of Crysis can be as huge as 5Mb at higher resolutions. That means a slideshow of Crysis pics with one picture every second requires a connection speed of 5Mb/sec. Who the hell has connections that fast? And i'm only talking about a picture slideshow. Can you imagine a full in-game streaming? You would need something like 50Mb/sec connection speed.

When will these companies learn that total reliance on internet is an epic fail? This is one reason why i don't believe in digital downloads.

jhcho2

lol you're lack of knowledge on how bandwidth works is hilarious.5mb downloads don't require a 5mb connection, and it stands for megabit though for connection speed, not megabyte. 720p streaming will require a 5mb connection, upwards of that will require more, but as compression techniques inprove, the requirements will decrease.

DD is awesome by the way, and i use it for all my PC games. Not a single problem so far, with over $400 of games

You are not very alert are you? Did i say a 5Mb connection downloads at 5Mb/sec? That's why i specifically added the 'per sec' term. Obviously the download speed is equals to the bit rate divided by 8. To prove my point right, a 5Mb/sec download requires a 40Mb connection. How many people have a 40Mb connection? While a 50Mb/sec download requires a 400Mb connection. I dunno if it even exist or will exist fow household use.

IGN has already previewed and they said with a 5mb connection, you will be able to play the games. I trust the people developing this service and IGN more then you. For some reason everyone on these boards thinks they have a PHD in computer engineering.
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Puckhog04

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#39 Puckhog04
Member since 2003 • 22814 Posts

[QUOTE="Puckhog04"]

Technically it would mean the death of only console gaming as the service itself is basically setup to be played on a PC. Not that i think that it will ever work but it is being targeted at PC's in general.

In all honesty, the chances of this working are very slim. Considering the cheap prices of PC hardware i don't really see the need. Though the idea of it is great they would need alot of help from publishers/developers in order for it to really work out and for it to be funded.

Metalphor

I wouldn't doubt if Steam/Valve started their own Cloud Computing gaming service. Steam with cloud computing makes so much sense.

I have no doubt they're already looking into it. Blizzard is trying to make Blizzard.net somewhat like Steam as well (along with the already highly active Direct2Drive) so you can bet that all of these are looking at the possibilities of Cloud computing. We'll see if it works. I have my doubts but who knows.

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lundy86_4

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#40 lundy86_4
Member since 2003 • 62059 Posts

[QUOTE="lundy86_4"]

[QUOTE="jhcho2"]

Oh c'mon, it will never work. A screencap of Crysis can be as huge as 5Mb at higher resolutions. That means a slideshow of Crysis pics with one picture every second requires a connection speed of 5Mb/sec. Who the hell has connections that fast? And i'm only talking about a picture slideshow. Can you imagine a full in-game streaming? You would need something like 50Mb/sec connection speed.

When will these companies learn that total reliance on internet is an epic fail? This is one reason why i don't believe in digital downloads.

jhcho2

lol you're lack of knowledge on how bandwidth works is hilarious.5mb downloads don't require a 5mb connection, and it stands for megabit though for connection speed, not megabyte. 720p streaming will require a 5mb connection, upwards of that will require more, but as compression techniques inprove, the requirements will decrease.

DD is awesome by the way, and i use it for all my PC games. Not a single problem so far, with over $400 of games

You are not very alert are you? Did i say a 5Mb connection downloads at 5Mb/sec? That's why i specifically added the 'per sec' term. Obviously the download speed is equals to the bit rate divided by 8. To prove my point right, a 5Mb/sec download requires a 40Mb connection. How many people have a 40Mb connection? While a 50Mb/sec download requires a 400Mb connection. I dunno if it even exist or will exist for household use.

oh ya, and nobody plays at 720p on pc.

Yes but this is streaming we are talking about, and just because a high res image is 5mb does not mean it's a 5mb download per frame. A minimum of 1.5mb connection for 480p and 3mb connection for 720p, why would a 40mb connection be needed? We don't even have those speeds in the majority of the world's home market.

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TakeOFF250

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#41 TakeOFF250
Member since 2006 • 122 Posts

lol this service will never go online in the near future it's not viable at all for HD gaming. They would need so much GPU power and bandwith it's not possible.. And anyway for those who are saying you have 15Mbps connections, do you think you're ISP will let you download 90gigabits for only 5 hours of gaming.. lol this startup will die soon

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foxhound_fox

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#42 foxhound_fox
Member since 2005 • 98532 Posts

And what kind of internet connection is going to be required to stream all the data loaded into the RAM/VRAM cache every second you play? And what happens when you internet connection goes down?

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jhcho2

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#43 jhcho2
Member since 2004 • 5103 Posts

[QUOTE="jhcho2"]

[QUOTE="lundy86_4"]

lol you're lack of knowledge on how bandwidth works is hilarious.5mb downloads don't require a 5mb connection, and it stands for megabit though for connection speed, not megabyte. 720p streaming will require a 5mb connection, upwards of that will require more, but as compression techniques inprove, the requirements will decrease.

DD is awesome by the way, and i use it for all my PC games. Not a single problem so far, with over $400 of games

big_orc

You are not very alert are you? Did i say a 5Mb connection downloads at 5Mb/sec? That's why i specifically added the 'per sec' term. Obviously the download speed is equals to the bit rate divided by 8. To prove my point right, a 5Mb/sec download requires a 40Mb connection. How many people have a 40Mb connection? While a 50Mb/sec download requires a 400Mb connection. I dunno if it even exist or will exist fow household use.

IGN has already previewed and they said with a 5mb connection, you will be able to play the games. I trust the people developing this service and IGN more then you. For some reason everyone on these boards thinks they have a PHD in computer engineering.

Of course you could. At what resolution? And with how much detail? The bigger question you should be asking is if the 5Mb connection sufficient to accomodate games with increasingly better graphics. I hope you are aware that a 5Mb connection has a maximum theoretical download speed of 400Kb/sec. At that speed, you can't even download an in-game screenshot of 1Mb size in 1 second, less play the game itself.

I think you were too quick to believe what they said without looking into the details. It's like saying you could download a file in less than 1 sec, but how big a file? Any file less than 400kb could be done in 1 sec, but anything above 400kb takes more than 1 sec. Did you look into this details? Or took the vague and uninformed statement for a universal fact?

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SteezyZ

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#44 SteezyZ
Member since 2008 • 209 Posts
FYI, GameTrailers has a couple of video interviews. For sure this is the future, but I'm really curious how they've gotten around classic online gaming issues like latency? Put it this way: Quake Live is a similar idea (game runs from your browser, most of the actual work is offloaded onto the servers), but that's running an pretty old game engine, not something with super-hires textures or massive game logic.
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wayne_kar

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#45 wayne_kar
Member since 2009 • 2090 Posts
these developers are so stupid. they wait all there time and spend millions of pounds on research and development to learn and refine the technology. when they should of just gone on an internet forum and asked on their.
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manicfoot

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#46 manicfoot
Member since 2006 • 2670 Posts

Possible problems:
1. 720p is standard in this generation of consoles but its very below standards in the world of PC gaming. I don't see hermits abandoning the rigs they've built themselves for 720p anytime soon.

2. Modding- how can people mod content when its being streamed to them through a server? PC is all about modding and always has been.

3. No internet? NO GAMES - if your internet experiences downtime your game library will disappear...

4. Lag - yes, the demonstration didn't have lag because at the moment the amount of users is being controlled. But imagine what it'll be like when hundreds of thousands or even millions of people are using it. They say there will be no noticable lag... I'll believe it when I see it.

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deactivated-5b1e62582e305

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#47 deactivated-5b1e62582e305
Member since 2004 • 30778 Posts

This would be successful if everyone had fiber-optic connections...:|

PC will never die.

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jhcho2

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#48 jhcho2
Member since 2004 • 5103 Posts

[QUOTE="jhcho2"]

[QUOTE="lundy86_4"]

lol you're lack of knowledge on how bandwidth works is hilarious.5mb downloads don't require a 5mb connection, and it stands for megabit though for connection speed, not megabyte. 720p streaming will require a 5mb connection, upwards of that will require more, but as compression techniques inprove, the requirements will decrease.

DD is awesome by the way, and i use it for all my PC games. Not a single problem so far, with over $400 of games

lundy86_4

You are not very alert are you? Did i say a 5Mb connection downloads at 5Mb/sec? That's why i specifically added the 'per sec' term. Obviously the download speed is equals to the bit rate divided by 8. To prove my point right, a 5Mb/sec download requires a 40Mb connection. How many people have a 40Mb connection? While a 50Mb/sec download requires a 400Mb connection. I dunno if it even exist or will exist for household use.

oh ya, and nobody plays at 720p on pc.

Yes but this is streaming we are talking about, and just because a high res image is 5mb does not mean it's a 5mb download per frame. A minimum of 1.5mb connection for 480p and 3mb connection for 720p, why would a 40mb connection be needed? We don't even have those speeds in the majority of the world's home market.

If the game is running at 30fps, isn't it equivalent to having 30 pictures in 1 second? Isn't 1 frame equivalent to 1 picture? So if your connection can't even download 1 picture in 1 second, how is it supposed to download 30 pictures of the same size within a 1 second interval?

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markop2003

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#49 markop2003
Member since 2005 • 29917 Posts
It's not possible to stream at high resolutions on alot of internet connections never mind streaming at 60fps and being able to do this without lag, it would only work in South Korea
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lundy86_4

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#50 lundy86_4
Member since 2003 • 62059 Posts

[QUOTE="lundy86_4"]

[QUOTE="jhcho2"]

You are not very alert are you? Did i say a 5Mb connection downloads at 5Mb/sec? That's why i specifically added the 'per sec' term. Obviously the download speed is equals to the bit rate divided by 8. To prove my point right, a 5Mb/sec download requires a 40Mb connection. How many people have a 40Mb connection? While a 50Mb/sec download requires a 400Mb connection. I dunno if it even exist or will exist for household use.

oh ya, and nobody plays at 720p on pc.

jhcho2

Yes but this is streaming we are talking about, and just because a high res image is 5mb does not mean it's a 5mb download per frame. A minimum of 1.5mb connection for 480p and 3mb connection for 720p, why would a 40mb connection be needed? We don't even have those speeds in the majority of the world's home market.

If the game is running at 30fps, isn't it equivalent to having 30 pictures in 1 second? Isn't 1 frame equivalent to 1 picture? So if your connection can't even download 1 picture in 1 second, how is it supposed to download 30 pictures of the same size within a 1 second interval?

I would somewhat agree if it wasn't going to be compressed and streamed. the compression on their end should cut down the size, and the decompression on our end will return it to the proper rez. However in terms of streaming, I don't know exactly how it works :P so I can't talk for that