The flaws of the Witcher 2 (spoilers)

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texasgoldrush

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#1 texasgoldrush
Member since 2003 • 15264 Posts

I think this is the best RPG this generation...CD Projeckt is king of the mountain at the moment, but some glaring flaws will prevent them from holding that throne, especially after Mass Effect 3 is released.

I am not going to talk about combat flaws, they are being patched out. More unpatchable flaws here....here are three of my biggest whines

1) The endgame decision between saving Triss or freeing Saskia/Anais turns out to be an easy decision when it shouldn't. Why? Triss is rescued regardless, but by rescuing Triss, you sacrifice the hopes of Roche or Iorveth. Its clear that there is a right decision and the wrong decision and helping Triss is the wrong one. This makes the decision less impactful and less meaningful. In fact, it should have been if you free Saskia or Anais, you lose Triss, maybe even resulting in her death. That would have been a far more sadistic choice. Geralt has Yennifer anyway.

2) The Witcher 1 import is weak.....choices don't really matter much...only saving or killing Adda really matters. You get to meet Siegfried again under the right conditions, and Geralt mentions killing the King of the Wild Hunt if he did. Other than that, choices in the first have an even less effect then they did in Mass Effect 2. Here is where Mass Effect 3 will crush CD Projeckt.

3) Side quests....not as good as the first game. Less of them too. Even Dragon Age II beats TW2 in this department. While there are some good ones....Claws of Madness, Three Sisters, and Flickering Heart for example, they lack the dilemmas and the heft TW1 and the major DA2 sidequests had. Act III had barely any at all.

Still an excellent game...with amazing characters, plot, world, and soundtrack. And the quest at the end of Act I for Roche should go down in every gamers memory...incredible (Iorveth's end of Act I quest is great too, and has the most sadistic choice in the game).

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TheOtherTheoG

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#2 TheOtherTheoG
Member since 2010 • 2287 Posts
4) The targeting system is just... strange. At times, nor does it let you target the person your looking at, or let's you target anyone else but them, it's just plain weird. 5) The game has an oddly inverted difficulty curve - the hardest part of the game is the tutorial level for some reason, because it doesn't actually tell you how to do things and then expects you to do them to avoid dying, then throws hundreds of enemies in your face for no clear reason, but then by the end of the game, even at the highest difficulty, the game is really quite easy, that's not right.
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Planeforger

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#3 Planeforger
Member since 2004 • 20148 Posts

I've got to completely disagree with that - I picked Triss on my first playthrough, without any hesitation at all.
Philippa was manipulative and completely untrustworthy - I had absolutely no reason to take her advice, especially when my Geralt's lover's life was on the line. I thought that there would be another way to save Saskia, so going after Triss was the 'right' option in my mind.

Turns out that she completely lied to you about freeing Saskia anyway (at least about the 'stabbing her in the heart' thing). Also, I think Triss' path is much more interesting/revealing, story-wise.

[QUOTE="texasgoldrush"]2) The Witcher 1 import is weak.....choices don't really matter much...only saving or killing Adda really matters. You get to meet Siegfried again under the right conditions, and Geralt mentions killing the King of the Wild Hunt if he did. Other than that, choices in the first have an even less effect then they did in Mass Effect 2. Here is where Mass Effect 3 will crush CD Projeckt.texasgoldrush

There's always The Witcher 3, and for that matter, save importing was not totally functional until the most recent patch. I don't see where they had even less effect than the Mass Effect 1's choices - characters in this game were constantly questioning my motivations based on my choices in the first one, and there were events (such as meeting the Order knights) which play out differently depending on your original choices.

Oh, and that' not to mention the sheer awesomeness of starting the game with the same equipment from the first. Even if they aren't as useful in TW2, their inclusion greatly strengthened the continuity between the two games.

3) Side quests....not as good as the first game. Less of them too. Even Dragon Age II beats TW2 in this department. While there are some good ones....Claws of Madness, Three Sisters, and Flickering Heart for example, they lack the dilemmas and the heft TW1 and the major DA2 sidequests had. Act III had barely any at all.texasgoldrush

I was intrigued by the side quests in Iorveth's line. The succubus quest was fun, I liked the dwarvern runemaker's treasure hunt, the one in the first act with the elf 'spy' played on your expectations rather well, and so on. Even the basic dice/brawling/arm-wrestling quest chains all had their own unique permutations and twists.

The first game's sidequests mainly involved killing things - I thought this game handled quests a fair bit better.

4) The targeting system is just... strange. 5) The game has an oddly inverted difficulty curve - the hardest part of the game is the tutorial level for some reasonTheOtherTheoG

Haven't those both been fixed in patches now? And insane more shoudl definitely meet your difficulty demands. :P

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Inconsistancy

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#4 Inconsistancy
Member since 2004 • 8094 Posts
6) The combat is shallow and pretty boring. Also has a lot to do with the targeting system, which should be based on character position and not camera position (like dmc/bayo, and possibly others in the genre)
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illmatic87

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#5 illmatic87
Member since 2008 • 17935 Posts
The flaws are abit more mechanical for me: Unresponsive spell-casting/weapon sheathing, irritating doors, shared action button with the attack button, backtracking, clumsy looting, I did have that issue with collision detection--especially in the last mandatory boss fight, a broken quest marker, quick attacks have inconsistent weight to them and fiddly object interaction.
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DragonfireXZ95

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#6 DragonfireXZ95
Member since 2005 • 26716 Posts

Same Planeforger, I picked Triss no contest. However I'm doing a second playthrough to do the other choice, but in my first game, I saved Triss and saved Saskia.

At least I never saw her die or anything and I got the achievement for saving her.

Just wait till TW3, it will have much more meaningful choices than ME3 will ever hope to have.

EDIT:Wow, I just found out who the dragon was... I didn't even know that since I chose Roche. lmao

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edidili

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#7 edidili
Member since 2004 • 3449 Posts

I agree with the first and the second but not really with the third. Usually sidequests in other games are a bit mmo style, go kill x number of animals. The first witcher had it. In TW2 a sidequest will force you to go read a book where you learn how to eradicate the monsters, learn a recipe for a specific bomb and then do the job or solve a puzzle like the gargoyle one. Usually a sidequest forces you to investigate a bit, not just a fetch quest with an icon on the map. The only problem I had, there weren't many sidequests.

You know what's bad? Finding the remains of an woman somewhere, your character saying "someone in Kirkwall might need this", following the icon on the map because somehow you know who needs it and when you deliver the corpse the guy's saying "thnx, I'll never thought I'll see these again". This kind of sidequest shouldn't have a place in a single player rpg. It's pointless, is a delivery quest that offers no challenge.

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edidili

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#8 edidili
Member since 2004 • 3449 Posts

4) The targeting system is just... strange. At times, nor does it let you target the person your looking at, or let's you target anyone else but them, it's just plain weird.TheOtherTheoG

I keep hearing this. I never had this problem, rarely do I target the wrong guy.

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DragonfireXZ95

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#9 DragonfireXZ95
Member since 2005 • 26716 Posts

[QUOTE="TheOtherTheoG"]4) The targeting system is just... strange. At times, nor does it let you target the person your looking at, or let's you target anyone else but them, it's just plain weird.edidili

I keep hearing this. I never had this problem, rarely do I target the wrong guy.

The targeting system is based on the mouse, if you move the mouse enough while clicking, you'll switch targets. But if you don't move the mouse, it's fine. Many people don't seem to know this. Don't know why people don't just use ALT to lock on though... then they wouldn't be whining about something so minor.
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Jynxzor

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#10 Jynxzor
Member since 2003 • 9313 Posts
1) The endgame decision between saving Triss or freeing Saskia/Anais turns out to be an easy decision when it shouldn't. Why? Triss is rescued regardless, but by rescuing Triss, you sacrifice the hopes of Roche or Iorveth. Its clear that there is a right decision and the wrong decision and helping Triss is the wrong one. This makes the decision less impactful and less meaningful. In fact, it should have been if you free Saskia or Anais, you lose Triss, maybe even resulting in her death. That would have been a far more sadistic choice. Geralt has Yennifer anyway.texasgoldrush
Just because you are aware of what happens afterwards doesn't make the choice initialy any harder. Unless you walk into that section of the game knowing that not saving Triss doesn't really matter in the long run, then I see nowhere that points at this beeing a "Weak" choice. Just because one side doesn't get totally murdered over your choice doesn't make the initial choice a hard one to mull over.
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KiZZo1

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#11 KiZZo1
Member since 2007 • 3989 Posts

If you are role-playing the choice is very easy - you should help Triss, because she saved your life in the Witcher 1. If you want to destroy your suspension of disbelief with considerations if the developers would dare to kill her - it's your loss.

I personally was disappointed that you don't get to interact more with Saskia - she seemed like an interesting character. And there didn't seem any way of remaining on the good side of Dethmold who is also charismatic in some creepy way.

Another problem for me was the crafting system - the better armor and weapons required ridiculous amount of resources and then you quickly find something better. Not to mention that the second part of the game is so easy that you don't have to worry about equipment. I only found it useful before the first fight with Letho when I got jagged blade and kayran armor.

The inability to use potions in combat led me to only use swallow before difficult battles. Otherwise I just didn't bother. Again, the difficulty considerations apply here.

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Planeforger

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#12 Planeforger
Member since 2004 • 20148 Posts

I personally was disappointed that you don't get to interact more with Saskia - she seemed like an interesting character. And there didn't seem any way of remaining on the good side of Dethmold who is also charismatic in some creepy way.KiZZo1

From the sound of things, I'm guessing that you played Roche's path. Iorveth's path mostly revolves around her, although you don't get to speak to her directly for much of it.

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illmatic87

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#13 illmatic87
Member since 2008 • 17935 Posts

[QUOTE="KiZZo1"]I personally was disappointed that you don't get to interact more with Saskia - she seemed like an interesting character. And there didn't seem any way of remaining on the good side of Dethmold who is also charismatic in some creepy way.Planeforger

From the sound of things, I'm guessing that you played Roche's path. Iorveth's path mostly revolves around her, although you don't get to speak to her directly for much of it.

Yeap, Only saw Saskia twice.. well Geralt technically only meets her once. in Roches path I didnt even see Phillipa once.

They really hide what Saskia really is in Roches path. I didnt even know till I saw someone post about it, which is quite a revelation when I found out.

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DragonfireXZ95

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#14 DragonfireXZ95
Member since 2005 • 26716 Posts

[QUOTE="Planeforger"]

[QUOTE="KiZZo1"]I personally was disappointed that you don't get to interact more with Saskia - she seemed like an interesting character. And there didn't seem any way of remaining on the good side of Dethmold who is also charismatic in some creepy way.illmatic87

From the sound of things, I'm guessing that you played Roche's path. Iorveth's path mostly revolves around her, although you don't get to speak to her directly for much of it.

Yeap, Only saw Saskia twice.. well Geralt technically only meets her once. in Roches path I didnt even see Phillipa once.

They really hide what Saskia really is in Roches path. I didnt even know till I saw someone post about it, which is quite a revelation when I found out.

Me too, I didn't know that either. haha
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Vaasman

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#15 Vaasman
Member since 2008 • 15879 Posts

I had some control issues with registering keystrokes every now and then (no it's not because I was out of vigor).

Biggest issue with it though was the duration and end. It clocks in much shorter than Witcher 1 even if you do everything, and I was just left wanting more in the when it was over (in a not great way).

Beyond those I pretty much loved it.

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texasgoldrush

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#16 texasgoldrush
Member since 2003 • 15264 Posts

I agree with the first and the second but not really with the third. Usually sidequests in other games are a bit mmo style, go kill x number of animals. The first witcher had it. In TW2 a sidequest will force you to go read a book where you learn how to eradicate the monsters, learn a recipe for a specific bomb and then do the job or solve a puzzle like the gargoyle one. Usually a sidequest forces you to investigate a bit, not just a fetch quest with an icon on the map. The only problem I had, there weren't many sidequests.

You know what's bad? Finding the remains of an woman somewhere, your character saying "someone in Kirkwall might need this", following the icon on the map because somehow you know who needs it and when you deliver the corpse the guy's saying "thnx, I'll never thought I'll see these again". This kind of sidequest shouldn't have a place in a single player rpg. It's pointless, is a delivery quest that offers no challenge.

edidili
True the monster hunting quests were better...however, the story driven sidequests were not as good as the first game's. There were less of them too. In fact Act II has like 2 for each side and Act III has none. Despite those stupid item delivery quests (which were really nothing and not that big of a deal, just extra XP and gold for exploring)...DAII's sidequests were great and better than the TW2.....especially the secondary quests such as Night Terrors and the Magisters Orders, as well as the companion quests with many having hard decisions (like what to do with Bartrand). People always accuse Bioware of being to black and white....but DAII is just as good as the Witcher games when it comes to morally grey decisions (TW1 and TW2 are just better at the consquences). Almost nothing black and white in DAII.
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110million

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#17 110million
Member since 2008 • 14910 Posts
Side quests thing is bull**** because a lot of them in the first game were generic MMO-style quests. In Witcher 2, not a single quest is wasted, there is a lot of depth and variety to them as well as branching choices to a lot of them. Funny you should bring up the endgame descision being an easy choice where no matter what you do in DA2, you fight both main villans and run away at the end, its even more meaningless. The import being weak is funny too, I don't remember anything transferring from Dragon Age 1, I wasn't even the same character. :wink:
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cyborg100000

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#18 cyborg100000
Member since 2005 • 2905 Posts

The Witcher 2's got the most frustrating tutorial I've ever played. The only way you can beat more than 2 people is kiting them around and going in for the occasional hit, otherwise you can't attack/defend for more than 2 seconds. It's like AC combat except each guard attacks every 2 seconds.

That and they didn't support Logitech G35's and still don't support mine and other's screen resolution unless you have a widescreen format :( Guess I was just unlucky to experience all of this - can't wait to play the game when they patch the screen format issue.

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110million

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#19 110million
Member since 2008 • 14910 Posts

The Witcher 2's got the most frustrating tutorial I've ever played. The only way you can beat more than 2 people is kiting them around and going in for the occasional hitcyborg100000

Or cast the shield spell on yourself, knock them down with aard, trap them with yrden, confuse one of them with axii.

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Jynxzor

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#20 Jynxzor
Member since 2003 • 9313 Posts

[QUOTE="cyborg100000"]

The Witcher 2's got the most frustrating tutorial I've ever played. The only way you can beat more than 2 people is kiting them around and going in for the occasional hit110million

Or cast the shield spell on yourself, knock them down with aard, trap them with yrden, confuse one of them with axii.

Forgot about torching them with igni.
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Cali3350

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#21 Cali3350
Member since 2003 • 16134 Posts

The game has far more sidequests than I first thought, they are just well hidden.

The first time through I totally missed some quests and had no idea I had, such as 'Hung Over' in act 1 (I have a tattoo ALL game now!) or Meliteles Heart.

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cyborg100000

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#22 cyborg100000
Member since 2005 • 2905 Posts

[QUOTE="cyborg100000"]

The Witcher 2's got the most frustrating tutorial I've ever played. The only way you can beat more than 2 people is kiting them around and going in for the occasional hit110million

Or cast the shield spell on yourself, knock them down with aard, trap them with yrden, confuse one of them with axii.

I'll bear that in mind for next time. All I used was Igni as it was very useful in the first game.

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edidili

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#23 edidili
Member since 2004 • 3449 Posts

[QUOTE="cyborg100000"]

The Witcher 2's got the most frustrating tutorial I've ever played. The only way you can beat more than 2 people is kiting them around and going in for the occasional hit110million

Or cast the shield spell on yourself, knock them down with aard, trap them with yrden, confuse one of them with axii.

...or throw a bomb, lay a trap. Geralt doesn't have only swords, he is a killing machine if you make use of everything he has in his arsenal.

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svenus97

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#24 svenus97
Member since 2009 • 2318 Posts

Side quests thing is bull**** because a lot of them in the first game were generic MMO-style quests. In Witcher 2, not a single quest is wasted, there is a lot of depth and variety to them as well as branching choices to a lot of them. Funny you should bring up the endgame descision being an easy choice where no matter what you do in DA2, you fight both main villans and run away at the end, its even more meaningless. The import being weak is funny too, I don't remember anything transferring from Dragon Age 1, I wasn't even the same character. :wink: 110million

Ooooh, getting a bit defensive, aren't we ? He only mentions DA2 in the sidequests part.

The only thing your post says is "I can't think of any good counter-arguments, so I will just say that DA2 has similar flaws"

Also, what the hell do TW's side quests have to do with TW2's side quests.

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deactivated-5b69bebd1b0b6

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#25 deactivated-5b69bebd1b0b6
Member since 2009 • 6176 Posts

Even with it's flaws The Witcher 2 has a clear shot at GOTY.

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110million

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#26 110million
Member since 2008 • 14910 Posts

[QUOTE="110million"]Side quests thing is bull**** because a lot of them in the first game were generic MMO-style quests. In Witcher 2, not a single quest is wasted, there is a lot of depth and variety to them as well as branching choices to a lot of them. Funny you should bring up the endgame descision being an easy choice where no matter what you do in DA2, you fight both main villans and run away at the end, its even more meaningless. The import being weak is funny too, I don't remember anything transferring from Dragon Age 1, I wasn't even the same character. :wink: svenus97

Ooooh, getting a bit defensive, aren't we ? He only mentions DA2 in the sidequests part.

The only thing your post says is "I can't think of any good counter-arguments, so I will just say that DA2 has similar flaws"

Also, what the hell do TW's side quests have to do with TW2's side quests.

Now you're getting defensive. If I was incorrect there would be no reason to do so. :wink:
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Zero5000X

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#27 Zero5000X
Member since 2004 • 8314 Posts
There was nothing wrong with the combat. The complaining all sounds like "i'm not good at it off the bat so there must be something wrong with it." They probably should have a tutorial, but it literally takes 2 minutes to figure everything out. Casting signs are delayed because they are signs; he has to perform them. Don't use Quen so much. Get the counter abilitiy from the swordsmanship tree and counter enemies attack instead of wasting your vigor on Quen. Quen is useful during the Kayran fight in case you accidentally miss dodging its attack, but don't use it at all during the Letho fight. With Letho the only sign you need is Aard. The Draugir and Letho the second time are pretty much pushovers no matter what you do.
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JangoWuzHere

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#28 JangoWuzHere
Member since 2007 • 19032 Posts
Side quests thing is bull**** because a lot of them in the first game were generic MMO-style quests. In Witcher 2, not a single quest is wasted, there is a lot of depth and variety to them as well as branching choices to a lot of them. Funny you should bring up the endgame descision being an easy choice where no matter what you do in DA2, you fight both main villans and run away at the end, its even more meaningless. The import being weak is funny too, I don't remember anything transferring from Dragon Age 1, I wasn't even the same character. :wink: 110million
None of the side quests were frustrating thoe. I honestly HATED doing the contract quests in TW2. I thought they were fun little diversions in the first game. Also, yes TW2 does have MMO style quests, If the Harpy contract or nekker contract doesn't show this then you are in denial.
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110million

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#31 110million
Member since 2008 • 14910 Posts
[QUOTE="110million"]Side quests thing is bull**** because a lot of them in the first game were generic MMO-style quests. In Witcher 2, not a single quest is wasted, there is a lot of depth and variety to them as well as branching choices to a lot of them. Funny you should bring up the endgame descision being an easy choice where no matter what you do in DA2, you fight both main villans and run away at the end, its even more meaningless. The import being weak is funny too, I don't remember anything transferring from Dragon Age 1, I wasn't even the same character. :wink: JangoWuzHere
None of the side quests were frustrating thoe. I honestly HATED doing the contract quests in TW2. I thought they were fun little diversions in the first game. Also, yes TW2 does have MMO style quests, If the Harpy contract or nekker contract doesn't show this then you are in denial.

There is 1 or 2 of those types of quests per chapter, and they are much better as it is not "Go to X, kill Y" its "Research X, prepare to kill Y (make correct traps or bombs), find them yourself, hunt them down", Witcher 1 had research part too, but it still did not really compare.
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JangoWuzHere

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#32 JangoWuzHere
Member since 2007 • 19032 Posts
[QUOTE="JangoWuzHere"][QUOTE="110million"]Side quests thing is bull**** because a lot of them in the first game were generic MMO-style quests. In Witcher 2, not a single quest is wasted, there is a lot of depth and variety to them as well as branching choices to a lot of them. Funny you should bring up the endgame descision being an easy choice where no matter what you do in DA2, you fight both main villans and run away at the end, its even more meaningless. The import being weak is funny too, I don't remember anything transferring from Dragon Age 1, I wasn't even the same character. :wink: 110million
None of the side quests were frustrating thoe. I honestly HATED doing the contract quests in TW2. I thought they were fun little diversions in the first game. Also, yes TW2 does have MMO style quests, If the Harpy contract or nekker contract doesn't show this then you are in denial.

There is 1 or 2 of those types of quests per chapter, and they are much better as it is not "Go to X, kill Y" its "Research X, prepare to kill Y (make correct traps or bombs), find them yourself, hunt them down", Witcher 1 had research part too, but it still did not really compare.

The research in the first game actually told you everything about the monster. What it was weak against, what it was immune to, the time of day it came out, the tactics it used against you etc. The research in TW2 barly compares to the amount of info they gave you in the first game. And sometimes the simple "go here and kill this monster 6 times" is better then "Get reagents for trap, Make set number of traps, walk all around the map looking for nests, place trap to blow up said nest, and rince and repeat. Its far more frustrating and time consuming for the type of RPG TW2 is.
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texasgoldrush

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#33 texasgoldrush
Member since 2003 • 15264 Posts
Side quests thing is bull**** because a lot of them in the first game were generic MMO-style quests. In Witcher 2, not a single quest is wasted, there is a lot of depth and variety to them as well as branching choices to a lot of them. Funny you should bring up the endgame descision being an easy choice where no matter what you do in DA2, you fight both main villans and run away at the end, its even more meaningless. The import being weak is funny too, I don't remember anything transferring from Dragon Age 1, I wasn't even the same character. :wink: 110million
Side quests in Act I open up in DAII depending on your choices in DAO, Awakening, and even the DLC. Some if it is bugged and sloppily handled. Leliana is just retconned as well, she is always alive. the carryover has been terrible in Awakenings as well, even allowing you to import dead Wardens. For DA3, they should jettson the choice and consquences for DAO entirely and base the game of DA2 and any expansion. In the endgame, the DAII choice was much harder in that both outcomes are tough. Neither the mages or the templars were good, as Felemth said, destiny called and you had to take a leap It wasn't even about the villians....you fight both because a theme of the game is how peoples vices and faults lead them to destruction....Orsino and Meredith are just the last two that fall. one was full of despair and the other madness and Meredith turns on everyone, including Cullen. The end is about who you became a champion for, thats the consquence. The Triss or Iorveth/Roche choice is tough AT FIRST....then you see the consquences. One choice is just clearly far more ideal than the other. Triss is always rescued, there is no sacrifice for not saving her yourself. Thats the point. Lets analyze... A) You rescue Saskia or Anais.....Vergen becomes more stable as Saskia is free and their leader or Temeria discovers its queen (the choice between Natalis and Ravoid was tough however), while Letho saves Triss and she and Geralt walk into the sunset with Roche/Iorveth. B) You rescue Triss...however Iorveth gets seriously wounded trying to get the dagger from Phillipa to save Saskia or Roche becomes an outlaw, fails to kill Dethmold, and has to run away with Anais while Temeria may fall into civil war or partition. Saskia is either dead or still enslaved. The only bright spot is Triss is safe and that scumbag ambassador is dead. Which choice then becomes the right one, the one with the better consquences? Easily the Roche/Iorveth choice. The only reason to go for Triss is to have her tell her side of the story and to see what happens to Iorveth and Roche. Had Triss been lost by choosing to help Iorveth or Roche, the decision would have been one of the hardest ever in gaming...they dropped the ball with an easy way out.
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110million

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#34 110million
Member since 2008 • 14910 Posts
[QUOTE="texasgoldrush"] Had Triss been lost by choosing to help Iorveth or Roche, the decision would have been one of the hardest ever in gaming...they dropped the ball with an easy way out.

I would not have expected them to let Triss die. Thinking about it realistically, they probably plan to make her a major character in the next game too, Bioware takes the easy way out in Mass Effect for example and most of the time just makes characters unplayable, or only have a minor role if they died. Your choice is still meaningless in DA2 though, as whether you sided with the mages or templars, all hell still breaks loose, and the conflict continues the same way regardless. Don't see why the Witcher 2 thing upsets you when it makes sense, since they would want to keep her for the next game, but the DA2 thing does not. Bioware always takes the easy way out with choices, so much in ME1 that was a "hard" choice, was just a small blurb in the second game. I expect the same will happen with DA2 -> DA3.
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pomd1

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#35 pomd1
Member since 2010 • 314 Posts
10) Since there is pretty much no ending, all the moral choices are pointless because you don't know what are the consequences.
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SaltyMeatballs

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#36 SaltyMeatballs
Member since 2009 • 25165 Posts
The combat is shallow and pretty boring. Also has a lot to do with the targeting system, which should be based on character position and not camera position (like dmc/bayo, and possibly others in the genre)Inconsistancy
Wouldn't work very well with WASD, but that's what the lock on is for.
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Cali3350

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#37 Cali3350
Member since 2003 • 16134 Posts
10) Since there is pretty much no ending, all the moral choices are pointless because you don't know what are the consequences.pomd1
I disagree with this. The Moral choices you make have a large impact on the world around you, just not necessarily the end of the game. I like the way they did it.
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deactivated-59b71619573a1

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#38 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

I played through the first time on easy just to experience the game and get used to the controls etc. But on my second playthrough I've opted for normal and its completely different combat wise. I think the combat is actually exhilerating. When I nearly die but manage to win the fight I feel proud. The greatness of the game definitely outweighs the negatives. My only problem is that the game isn't long enough and its a good sort of complaint. I never wanted to stop playing or progressing

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Barbariser

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#39 Barbariser
Member since 2009 • 6785 Posts

The REAL benefit of going for Triss is not saving her (she never dies no matter what you do), but ****** up Nilfgaard's plans to screw over the lodge of sorceresses. If you go for Saskia then you will NOT be able to stop Shilard from convincing all the Northern Kingdoms that the mages were out to get them. Sure, you get to return her independence back to her thus guaranteeing the future of the PFS (that's the choice I made) but on the flipside the Northern Kingdoms are now piss-weakened.

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texasgoldrush

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#40 texasgoldrush
Member since 2003 • 15264 Posts

The REAL benefit of going for Triss is not saving her (she never dies no matter what you do), but ****** up Nilfgaard's plans to screw over the lodge of sorceresses. If you go for Saskia then you will NOT be able to stop Shilard from convincing all the Northern Kingdoms that the mages were out to get them. Sure, you get to return her independence back to her thus guaranteeing the future of the PFS (that's the choice I made) but on the flipside the Northern Kingdoms are now piss-weakened.

Barbariser
No....the Lodge is destroyed either way...if not Sillard, than Triss calls them out. The only real power is Sile and Phillipa anyway and they are defeated regardless. [QUOTE="110million"][QUOTE="texasgoldrush"] Had Triss been lost by choosing to help Iorveth or Roche, the decision would have been one of the hardest ever in gaming...they dropped the ball with an easy way out.

I would not have expected them to let Triss die. Thinking about it realistically, they probably plan to make her a major character in the next game too, Bioware takes the easy way out in Mass Effect for example and most of the time just makes characters unplayable, or only have a minor role if they died. Your choice is still meaningless in DA2 though, as whether you sided with the mages or templars, all hell still breaks loose, and the conflict continues the same way regardless. Don't see why the Witcher 2 thing upsets you when it makes sense, since they would want to keep her for the next game, but the DA2 thing does not. Bioware always takes the easy way out with choices, so much in ME1 that was a "hard" choice, was just a small blurb in the second game. I expect the same will happen with DA2 -> DA3.

You might want to look at the Mass Effect 3 roster before you comment....Tali and Garrus are confirmed permanant squadmates. They can die in Mass Effect 2. Also a chocie made in the first determine whether Ashley is on the team or Kaiden. Huge right there. And all ME2 characters return if they survive. No, you can't stop hell from breaking loose....thats not your choice...your choice is whether to back the mages or templars after all hell breaks loose, taking the advice Flemeth gave him or her way back in Act I.. And your choices do matter in who is still alive and whose helping you. Well in TW2 you can't stop Triss from being kidnapped either or turned into an artifact. Sometimes events will and should happen withput player control. The thing about Geralt and Hawke...they don't and can't control everything around them, this aint Fallout. Triss being major is every reason to if not kill her, make her fate unknown until th enext game. Also, its Yennifer that has always been Geralts true love, not Triss.
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NanoMan88

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#41 NanoMan88
Member since 2006 • 1220 Posts

I thought the game was goty material until the last chapter which just seemed lazily done and rushed, I expected more from cdprojekt as they claimed they put 4 years of work into etc etc, but the last chapter was just dreadful, uninspiring scenery, little to no quests and it seems they just wanted to get it out of the way as fast as possible. Also for a story about a monster slayer the game has barely any, in the TW1 there was a plentora of monsters each with their own origins and story which I found interesting, in TW2 there is barely any. Its still a good game but not as great as people claim.

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Blacklight2

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#42 Blacklight2
Member since 2007 • 1212 Posts

I think this is the best RPG this generation...CD Projeckt is king of the mountain at the moment, but some glaring flaws will prevent them from holding that throne, especially after Mass Effect 3 is released.texasgoldrush

Stopped reading there.

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ChubbyGuy40

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#43 ChubbyGuy40
Member since 2007 • 26442 Posts

[QUOTE="texasgoldrush"]

I think this is the best RPG this generation...CD Projeckt is king of the mountain at the moment, but some glaring flaws will prevent them from holding that throne, especially after Mass Effect 3 is released.Blacklight2

Stopped reading there.

Same. I don't get why a TPS would have any effect on an RPG.

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i5750at4Ghz

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#44 i5750at4Ghz
Member since 2010 • 5839 Posts

[QUOTE="Blacklight2"]

[QUOTE="texasgoldrush"]

I think this is the best RPG this generation...CD Projeckt is king of the mountain at the moment, but some glaring flaws will prevent them from holding that throne, especially after Mass Effect 3 is released.ChubbyGuy40

Stopped reading there.

Same. I don't get why a TPS would have any effect on an RPG.

Say what you will, but ME2 is better than The witcher 2 let alone ME3.
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ChubbyGuy40

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#45 ChubbyGuy40
Member since 2007 • 26442 Posts

[QUOTE="ChubbyGuy40"]

[QUOTE="Blacklight2"]

Stopped reading there.

i5750at4Ghz

Same. I don't get why a TPS would have any effect on an RPG.

Say what you will, but ME2 is better than The witcher 2 let alone ME3.

From what I've played of it, which is very little, I wouldn't even put ME2 past Oblivion. Why have I played little of it? Because I don't enjoy forcing myself to play what I find to be a bad game.

EDIT: Whoops, put New Vegas when I meant Oblivion which was pretty bad by itself.

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i5750at4Ghz

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#46 i5750at4Ghz
Member since 2010 • 5839 Posts

[QUOTE="i5750at4Ghz"][QUOTE="ChubbyGuy40"]

Same. I don't get why a TPS would have any effect on an RPG.

ChubbyGuy40

Say what you will, but ME2 is better than The witcher 2 let alone ME3.

From what I've played of it, which is very little, I wouldn't even put ME2 past New Vegas. Why have I played little of it? Because I don't enjoy forcing myself to play what I find to be a bad game.

Guess most just have different taste than you.
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ChubbyGuy40

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#47 ChubbyGuy40
Member since 2007 • 26442 Posts

[QUOTE="ChubbyGuy40"]

[QUOTE="i5750at4Ghz"] Say what you will, but ME2 is better than The witcher 2 let alone ME3.i5750at4Ghz

From what I've played of it, which is very little, I wouldn't even put ME2 past New Vegas. Why have I played little of it? Because I don't enjoy forcing myself to play what I find to be a bad game.

Guess most just have different taste than you.

I don't remember most saying ME2 is the superior game other than Bioware fanboys.

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i5750at4Ghz

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#48 i5750at4Ghz
Member since 2010 • 5839 Posts

[QUOTE="i5750at4Ghz"][QUOTE="ChubbyGuy40"]

From what I've played of it, which is very little, I wouldn't even put ME2 past New Vegas. Why have I played little of it? Because I don't enjoy forcing myself to play what I find to be a bad game.

ChubbyGuy40

Guess most just have different taste than you.

I don't remember most saying ME2 is the superior game other than Bioware fanboys.

Sorry for being unclear basing this off of metacritic scores.
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JangoWuzHere

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#49 JangoWuzHere
Member since 2007 • 19032 Posts

[QUOTE="i5750at4Ghz"][QUOTE="ChubbyGuy40"]

From what I've played of it, which is very little, I wouldn't even put ME2 past New Vegas. Why have I played little of it? Because I don't enjoy forcing myself to play what I find to be a bad game.

ChubbyGuy40

Guess most just have different taste than you.

I don't remember most saying ME2 is the superior game other than Bioware fanboys.

good to know that you don't respect anyones opinion.
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DragonfireXZ95

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#50 DragonfireXZ95
Member since 2005 • 26716 Posts
[QUOTE="ChubbyGuy40"]

[QUOTE="Blacklight2"]

Stopped reading there.

i5750at4Ghz

Same. I don't get why a TPS would have any effect on an RPG.

Say what you will, but ME2 is better than The witcher 2 let alone ME3.

ME2 was not better than TW2, that's just your opinion. I thought TW2 was a lot better than ME2.