No, it didn't bring RE forward it just moved it over to another genre. And guess what? RE5 is very smiliar to RE4 in the same way that RE2 was to one and so on.
It was a horizontal move, not a vertical one. I think you're failing to grasp what I'm saying. You've listed all the things that were supposedly the same while I've already recognized that there was need for improvement. I'm saying that RE4 wasn't the right move. It wasn't an improvement. They just changed it from a survival horror to a full blown action game. All the changes made (which was practically everything) were made so that RE acted more as an action game. RE4 isn't really better as a game than RE0. Two games with solid gameplay and poor plots.
Btw, the camera angles while difficult to navigate for some, were a breeze for me. I don't really see the problem with them; I think they're artful. The camera angles and control system aren't really bad in themselves, they're just difficult to get used to.
Opinion in your post: ""tired, and redundant and wasn't appealing." Your "fact" about the same enemies and AI is false, btw. The games introduced plenty of new enemies and AI. Each game had it's own unique and distinct monsters, for example, lisa trevor. There were also the Crimson Heads which were a big step forward for the series. Sadly, they didn't follow through into RE0. If RE0 had actually expanded upon this phenomenon I wonder if it would be seen the same way.
"I don't see a problem." So you're saying the series didn't need change?
"Decline in what" The series of course.
Anyways, all of this aside, clearly improving and capitalzing upon the original survival horror spirit of Resident Evil is in the series' best interests.
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