Regen and health packs, bleh, this is why these games will never exceed CS, nothing at all is what its all about.MrGrimFandangoFun is what its all about.
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Regen and health packs, bleh, this is why these games will never exceed CS, nothing at all is what its all about.MrGrimFandangoFun is what its all about.
[QUOTE="ArisShadows"][QUOTE="MrSlippery39"]Unreal Tournament?Offline I don't care, online I prefer the regen.
The game is much more fast-paced and exciting when you don't have to search for a health pack after every firefight. In team matches this is even more important because you can help your team push for the objective instead of trying to find a health pack so you don't die in one shot kinda thing.
thefsmlol
^^ UT and Quake are much more fast paced than any game out there and have health packs. If you're real good you won't really need health packs.
Timesplitters2 is the fastest and most frantic console shooter and it used health packs.
Offline I don't care, online I prefer the regen.
The game is much more fast-paced and exciting when you don't have to search for a health pack after every firefight. In team matches this is even more important because you can help your team push for the objective instead of trying to find a health pack so you don't die in one shot kinda thing.
Unreal Tournament?^^ UT and Quake are much more fast paced than any game out there and have health packs. If you're real good you won't really need health packs.
True, but I simply saying you can be the intensity up and still scourage for health packs.Another idea for health is what shadowrun does. 3 of the 4 races in that game can only regen health when standing near a tree of life. It's a magic, and to use it you must buy it, and the tree heals everyone, regardless of team/race. the last race can regen health by using essence (which you need for magic).
I don't think such a thing would work in any other fps though.
Both, but if i were only to have one...it depends: on how frequent the health packs would be or how fast would you regenerate :P Regeneration is more popular these days, most games(FPS especially) don't havelife bars.
Or...i prefer Prince of Pesia style imortalness :lol:
[QUOTE="ArisShadows"][QUOTE="MrGrimFandango"]Regen and health packs, bleh, this is why these games will never exceed CS, nothing at all is what its all about.campzorFun is what its all about. Agreed CS is the pinnacle of a great system :D Counterstrike is the pinnacle of PC gaming?
Some people say health regeneration is cheap but its not really. I mean in COD4 if you manage to hit someone but cant finish the kill its your fault and you deserve not to get the points.
Its all well balanced, its not like you regenerate instantyly and you do what yu would peobably do in a real battle, get out of the battle and tend to your wounds, sure it would take longer than 10 seconds to fix yourself up but then shooters on consoles are much more fast paced and run and gun so 10 seconds is a long time to have to keep dodging bullets.
I like in resistance 2 though how in co-op someone on your team has the job of keeping everyone alive. It works very well but sometimes it makes it too easy since that class is popular.
Some people say health regeneration is cheap but its not really. I mean in COD4 if you manage to hit someone but cant finish the kill its your fault and you deserve not to get the points.
Its all well balanced, its not like you regenerate instantyly and you do what yu would peobably do in a real battle, get out of the battle and tend to your wounds, sure it would take longer than 10 seconds to fix yourself up but then shooters on consoles are much more fast paced and run and gun so 10 seconds is a long time to have to keep dodging bullets.
I like in resistance 2 though how in co-op someone on your team has the job of keeping everyone alive. It works very well but sometimes it makes it too easy since that class is popular.
you obviously werent a call of duty 1 vet and playing online alot otherwise you would see that it had a much better system then cod4.Halo 1's health system was the best and it actually made some sense. Your shields recharge over time, but your health doesnt unless you find a health pack.whocares4peaceI agree with this. You had a certain amount of risk - to take in combat with the shield, that could regen, but health was still very important.
A mix of both, like in Resistance:FOMbethwoYes that was quite interesting. I think that the meathod of healing should be congruent with the story. So if the character has a special ability, (Like in R:FOM) then he can regenerate.
crysis system is probably the best imo
regen is o.k.
healhpacks are o.k. IF they are placed smart so you don't need to restart a whole **** level just beacose a guy shot you 2 times to many and you can't get past the next guy with only x% of health and ofcourse no **** health pack in sight.
stupid healthpacks produce the biggest amount of frustration in a game and makes it everything but fun
but MP should have a % based health with no regen and some sort of medic class
[QUOTE="bethwo"]A mix of both, like in Resistance:FOMTheOddQuantumYes that was quite interesting. I think that the meathod of healing should be congruent with the story. So if the character has a special ability, (Like in R:FOM) then he can regenerate.Yes, it has to make sense... And there are many cases it doesn't.... *cough, cough* COD, 2,3,4,WaW........... Because a soldier in WW2, or even a modern era can recover bullet wounds
I like Resistance: FoM's quartered health system. So, a mix of both.Episode_EveYeah, I loved it too. It meant you still had to be somewhat careful about where you went and how you approached a situation, but still had some level of freedom. You didn't have to freaking snipe every enemy from 200m away with a pistol just to survive.
I prefer a health pack system like FEAR where you sort of have to ration your packs, or a system like Crysis/ Halo: Combat Evolved where you have shields and then a regular health bar( well, in Crysis's case it regenerates extremely slowly)DivergeUnifyI didn't find the regeneration on Crysis that slow, just right as you could easily take cover due to the open world
[QUOTE="campzor"][QUOTE="ArisShadows"] Fun is what its all about.Cherokee_JackAgreed CS is the pinnacle of a great system :D Counterstrike is the pinnacle of PC gaming? It's not the best but it's definately up there, one of those games that i can't really describe why it's great, it just is
Health regeneration is really awful. Yet another thing that makes me hate modern games even more.
Health packs aren't realistic, but hey - at least they make the game challenging. Regen makes the game so easy it's not even funny. Really, anything is better than health regen.
Health packs are only the second best system, the best system is the complex wound/damage system used in UnReal World:
And damn, this game was made in the 90's. Don't tell me you can't make something similar now! This is as good as health systems have ever gotten, and every game should use it. Or AT LEAST the system that was used in Deus Ex.
[QUOTE="DivergeUnify"]I prefer a health pack system like FEAR where you sort of have to ration your packs, or a system like Crysis/ Halo: Combat Evolved where you have shields and then a regular health bar( well, in Crysis's case it regenerates extremely slowly)markop2003I didn't find the regeneration on Crysis that slow, just right as you could easily take cover due to the open world did you play on Delta?
Regenerative health gets on my nerves, you go suck your thumb somewhere for a while and you're in top shape.
Even though health packs are just as unrealistic, it's better than constantly healing your way through a fight. Maybe if they have something built into the game to explain it, for examples the regenerative nano tech in Crysis, but not when it is some world war 2 shooter.
Look at how much UI goes to health, that is just goofy and I would not want to have to go through such a realictic system in a video game.Health regeneration is really awful. Yet another thing that makes me hate modern games even more.
Health packs aren't realistic, but hey - at least they make the game challenging. Regen makes the game so easy it's not even funny. Really, anything is better than health regen.
Health packs are only the second best system, the best system is the complex wound/damage system used in UnReal World:
And damn, this game was made in the 90's. Don't tell me you can't make something similar now! This is as good as health systems have ever gotten, and every game should use it. Or AT LEAST the system that was used in Deus Ex.
HenriH-42
[QUOTE="HenriH-42"]Look at how much UI goes to health, that is just goofy and I would not want to have to go through such a realictic system in a video game.Health regeneration is really awful. Yet another thing that makes me hate modern games even more.
Health packs aren't realistic, but hey - at least they make the game challenging. Regen makes the game so easy it's not even funny. Really, anything is better than health regen.
Health packs are only the second best system, the best system is the complex wound/damage system used in UnReal World:
And damn, this game was made in the 90's. Don't tell me you can't make something similar now! This is as good as health systems have ever gotten, and every game should use it. Or AT LEAST the system that was used in Deus Ex.
Toriko42
That is why it's a PC game. Some people like realism. Besides, it's a separate screen. During the gameplay there is only a small wound meter. You can die from a one lucky hit to the head. If you die, you have to start the game from the beginning. Unforgiving, but rewarding as hell. One of the finest games I've ever played.
[QUOTE="haris12121212"]Call of Duty one, kind of more realistic to me.Guybrush_3
Getting pumped full of bullets, running away, then coming back 10 seconds later fully recovered is realistic?
He's referring to the first Call of Duty, where you needed health packs. Anyway I prefer health packs, or mix of both. Mix makes sense for games like Halo and Crysis where you have an exosuit/shields but does not fit in with a modern-day FPS or WWII FPS. PDZ had a good mix system as well, making you take damage, lowering the amount you could recover (armor could augment your total health though).[QUOTE="haris12121212"]Call of Duty one, kind of more realistic to me.Guybrush_3
Getting pumped full of bullets, running away, then coming back 10 seconds later fully recovered is realistic?
Pumped full of bullets? Online, it takes a maximum of 4 SMG bullets to kill you, 2-3 MG bullets. If you get shot in your head or chest you die earlier. So of course it is realistic that, if you were shot in a non fatal spot, you can recover. However it is extremely fast recovering, if it wasn't, there wouldn't be fun game to play. With health packs, a person runs away and doesn't come back lol :P[QUOTE="Guybrush_3"][QUOTE="haris12121212"]Call of Duty one, kind of more realistic to me.SMR-Venom
Getting pumped full of bullets, running away, then coming back 10 seconds later fully recovered is realistic?
Pumped full of bullets? Online, it takes a maximum of 4 SMG bullets to kill you, 2-3 MG bullets. If you get shot in your head or chest you die earlier. So of course it is realistic that, if you were shot in a non fatal spot, you can recover. However it is extremely fast recovering, if it wasn't, there wouldn't be fun game to play. With health packs, a person runs away and doesn't come back lol :PPlay QuakeIII, and Unreal tournament. There isnt a whole lot of running around looking for health packs.
health packs are a figment of the past. real life war isnt entertaining, and we shouldnt try toabsolutelyemulate it in video games.ringuziSome games try to strive for realism while still being entertaining, and gimped strategies due to regenerating health take away from that. Take a look at Operation Flashpoint. :P Regeneration isn't fun for players like me, especially for those that enjoy tactical games. Sitting and doing a healing animation (using a pack), or needing a specific class to heal you makes more sense and is thus more enjoyable for me. I don't find it a necessity to need regeneration in games and I don't see why it should be one. It's worse when it spreads to other genres, like action games and even RPGs, where stats and strategies are very important.
Health regeneration is really awful. Yet another thing that makes me hate modern games even more.
Health packs aren't realistic, but hey - at least they make the game challenging. Regen makes the game so easy it's not even funny. Really, anything is better than health regen.
Health packs are only the second best system, the best system is the complex wound/damage system used in UnReal World:
And damn, this game was made in the 90's. Don't tell me you can't make something similar now! This is as good as health systems have ever gotten, and every game should use it. Or AT LEAST the system that was used in Deus Ex.
Look at how much UI goes to health, that is just goofy and I would not want to have to go through such a realictic system in a video game.That is why it's a PC game. Some people like realism. Besides, it's a separate screen. During the gameplay there is only a small wound meter. You can die from a one lucky hit to the head. If you die, you have to start the game from the beginning. Unforgiving, but rewarding as hell. One of the finest games I've ever played.
That don't sound like much fun to me.[QUOTE="HenriH-42"]That don't sound like much fun to me.That is why it's a PC game. Some people like realism. Besides, it's a separate screen. During the gameplay there is only a small wound meter. You can die from a one lucky hit to the head. If you die, you have to start the game from the beginning. Unforgiving, but rewarding as hell. One of the finest games I've ever played.
ArisShadows
That's fine. But it is to me. After many years of playing easy games, I like my games challenging and hard as hell. Unforgiving games make the game much more intense, and in the end, far more rewarding.
health packs are a figment of the past. gaming has evolved and a game that doesnt have regeneration is like a game without vertical aiming or jumping/rolling. it is also fine to have a game where health pickups exist that would make you instantly recharge an amount of health, but regeneration needs to be present as well. it is also fine if some more tactical games have health recharge at a very slow health, but you need to be able to reach your initial health state eventually without the help of pickups. also no one should cite a realism argument against regeneration, because pickups arnt at all realistic either. real life war isnt entertaining, and we shouldnt try toabsolutelyemulate it in video games.ringuzi
Wrong sir not all games are fit for health regeneration. Project Origin comes to mind, the developers put in health regeneration and then quickly removed it because it spoiled the horror aspect of the game. Horror games aren't really that scary with health regeneration because you never get those balls to the wall moments when your low on health and you become extremely tense and jittery hopeing to find a health pack before then enemy finds you. It just adds to the tension.
[QUOTE="ringuzi"]health packs are a figment of the past. gaming has evolved and a game that doesnt have regeneration is like a game without vertical aiming or jumping/rolling. it is also fine to have a game where health pickups exist that would make you instantly recharge an amount of health, but regeneration needs to be present as well. it is also fine if some more tactical games have health recharge at a very slow health, but you need to be able to reach your initial health state eventually without the help of pickups. also no one should cite a realism argument against regeneration, because pickups arnt at all realistic either. real life war isnt entertaining, and we shouldnt try toabsolutelyemulate it in video games.DarkGamer007
Wrong sir not all games are fit for health regeneration. Project Origin comes to mind, the developers put in health regeneration and then quickly removed it because it spoiled the horror aspect of the game. Horror games aren't really that scary with health regeneration because you never get those balls to the wall moments when your low on health and you become extremely tense and jittery hopeing to find a health pack before then enemy finds you. It just adds to the tension.
Good point and good bit of news to me.. im going to get fear2 and glad they hadnt changed it. Like imagine if Dead space had Regen... it wouldnt be as fun personally... and to the guy that said call of duty ONE! i thought u meant the cod4 one.. lol sorry!Please Log In to post.
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