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I like the new regeneration systems. Health packs are an unnecessary anachronism, because if you think about it, you're just going to run back to the last place you saw a health pack, grab it, and run back into the fight. Why waste the player's time with all the running, when once you get away from the firefight, you don't take any meaningful action until you return to it? Regeneration keeps the pace of play consistent.lowe0You would be missing the point. Its about intelligent health pack placement, working in conjunction with the level design. In contrast to your argument, regeneration can enjorage VERY lazy level design...... and of course it can change the gameplay dynamic considerably, depending on the context of its use....
[QUOTE="lowe0"]I like the new regeneration systems. Health packs are an unnecessary anachronism, because if you think about it, you're just going to run back to the last place you saw a health pack, grab it, and run back into the fight. Why waste the player's time with all the running, when once you get away from the firefight, you don't take any meaningful action until you return to it? Regeneration keeps the pace of play consistent.skrat_01You would be missing the point. Its about intelligent health pack placement, working in conjunction with the level design. In contrast to your argument, regeneration can enjorage VERY lazy level design...... and of course it can change the gameplay dynamic considerably, depending on the context of its use.... I think farcry 2 does it well. You can regen to a certain point like with resistance 1, but if you get hurt to bad you must preform a small surgical task or you die. Its better for snipers as in games like COD4 you could hit someone and they can just keep rnning and heal, in farcry 2 though they sometimes have to stop to heal themselves.
[QUOTE="skrat_01"][QUOTE="lowe0"]I like the new regeneration systems. Health packs are an unnecessary anachronism, because if you think about it, you're just going to run back to the last place you saw a health pack, grab it, and run back into the fight. Why waste the player's time with all the running, when once you get away from the firefight, you don't take any meaningful action until you return to it? Regeneration keeps the pace of play consistent.NinjaMunkey01You would be missing the point. Its about intelligent health pack placement, working in conjunction with the level design. In contrast to your argument, regeneration can enjorage VERY lazy level design...... and of course it can change the gameplay dynamic considerably, depending on the context of its use.... I think farcry 2 does it well. You can regen to a certain point like with resistance 1, but if you get hurt to bad you must preform a small surgical task or you die. Its better for snipers as in games like COD4 you could hit someone and they can just keep rnning and heal, in farcry 2 though they sometimes have to stop to heal themselves.Yeah I do like FC2's; You have a very limited medical supply that you have to ration (it suits the gameplay design), and if you are badly wounded you are forced to cover to stop and temporarily heal - which leaves you venerable while you do such a risky task. It really fit well with the game design, which as you said makes a game like COD 2/3/4/WaWs seem unusual, especially in the context that it is in. Honestly I still think COD1s healthpack system was better than the others.... however I do think that both extremes could be done far better.
[QUOTE="NinjaMunkey01"][QUOTE="skrat_01"]You would be missing the point. Its about intelligent health pack placement, working in conjunction with the level design. In contrast to your argument, regeneration can enjorage VERY lazy level design...... and of course it can change the gameplay dynamic considerably, depending on the context of its use....skrat_01I think farcry 2 does it well. You can regen to a certain point like with resistance 1, but if you get hurt to bad you must preform a small surgical task or you die. Its better for snipers as in games like COD4 you could hit someone and they can just keep rnning and heal, in farcry 2 though they sometimes have to stop to heal themselves.Yeah I do like FC2's; You have a very limited medical supply that you have to ration (it suits the gameplay design), and if you are badly wonded you are forced to cover to stop and temporarily heal - which leaves you vunerable while you do such a risky task. It really fit well with the game design, which as you said makes a game like COD 2/3/4/WaWs seem unusual, especially in the context that it is in. Honestly I still think COD1s healthpack system was better than the others.... however I do think that both extremes could be done far better. The only problem though is the rest of farcry 2 online sucks imo. player created maps always have huge open spances so your stuck in the middle of it trying to remove a bullet after being hit by a sniper. If they put that game mechanic in COD6 it would be great...
[QUOTE="skrat_01"][QUOTE="NinjaMunkey01"] I think farcry 2 does it well. You can regen to a certain point like with resistance 1, but if you get hurt to bad you must preform a small surgical task or you die. Its better for snipers as in games like COD4 you could hit someone and they can just keep rnning and heal, in farcry 2 though they sometimes have to stop to heal themselves.NinjaMunkey01Yeah I do like FC2's; You have a very limited medical supply that you have to ration (it suits the gameplay design), and if you are badly wonded you are forced to cover to stop and temporarily heal - which leaves you vunerable while you do such a risky task. It really fit well with the game design, which as you said makes a game like COD 2/3/4/WaWs seem unusual, especially in the context that it is in. Honestly I still think COD1s healthpack system was better than the others.... however I do think that both extremes could be done far better. The only problem though is the rest of farcry 2 online sucks imo. player created maps always have huge open spances so your stuck in the middle of it trying to remove a bullet after being hit by a sniper. If they put that game mechanic in COD6 it would be great...Well i really cant say much about FC2s mp, as well I am still yet to give it a go, buuut I do agree with you; it could be great if a similar mechanic was implemented in COD6. COD has always been about being in the thick of battle, surrounded by other soldiers. I dont see why Iward takes more advantage of this, and gives the other soldiers more importance than just decoration. I'm thinking of how Medal of Honor Pacific Assault used Medics - they would heal and revive you.... Though in multiplayer, its a whole different situation isn't. I think a small amount of health being regained is not a bad thing..... but i think medical supplies should be able to be carried - or perhaps air dropped onto the battlefield - so all players can see it decening, which means that: 1. You have a competition and firefight over health drops 2. Players can use it as bait - and crafty players can spot campers honing in on the supplies and flank, then backstab them. However the supply drops should be random, to stop 'health campers'.
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