The Health system of your choice! (poll)

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naruto7777

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#101 naruto7777
Member since 2007 • 8059 Posts
Regeneration is better like in Halo and COD
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lowe0

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#102 lowe0
Member since 2004 • 13692 Posts
I like the new regeneration systems. Health packs are an unnecessary anachronism, because if you think about it, you're just going to run back to the last place you saw a health pack, grab it, and run back into the fight. Why waste the player's time with all the running, when once you get away from the firefight, you don't take any meaningful action until you return to it? Regeneration keeps the pace of play consistent.
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skrat_01

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#103 skrat_01
Member since 2007 • 33767 Posts
I like the new regeneration systems. Health packs are an unnecessary anachronism, because if you think about it, you're just going to run back to the last place you saw a health pack, grab it, and run back into the fight. Why waste the player's time with all the running, when once you get away from the firefight, you don't take any meaningful action until you return to it? Regeneration keeps the pace of play consistent.lowe0
You would be missing the point. Its about intelligent health pack placement, working in conjunction with the level design. In contrast to your argument, regeneration can enjorage VERY lazy level design...... and of course it can change the gameplay dynamic considerably, depending on the context of its use....
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NinjaMunkey01

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#104 NinjaMunkey01
Member since 2007 • 7485 Posts
[QUOTE="lowe0"]I like the new regeneration systems. Health packs are an unnecessary anachronism, because if you think about it, you're just going to run back to the last place you saw a health pack, grab it, and run back into the fight. Why waste the player's time with all the running, when once you get away from the firefight, you don't take any meaningful action until you return to it? Regeneration keeps the pace of play consistent.skrat_01
You would be missing the point. Its about intelligent health pack placement, working in conjunction with the level design. In contrast to your argument, regeneration can enjorage VERY lazy level design...... and of course it can change the gameplay dynamic considerably, depending on the context of its use....

I think farcry 2 does it well. You can regen to a certain point like with resistance 1, but if you get hurt to bad you must preform a small surgical task or you die. Its better for snipers as in games like COD4 you could hit someone and they can just keep rnning and heal, in farcry 2 though they sometimes have to stop to heal themselves.
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kentaro22

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#105 kentaro22
Member since 2005 • 2694 Posts
1 or 2 hit kill, no regeneration or health bars.
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skrat_01

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#106 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="skrat_01"][QUOTE="lowe0"]I like the new regeneration systems. Health packs are an unnecessary anachronism, because if you think about it, you're just going to run back to the last place you saw a health pack, grab it, and run back into the fight. Why waste the player's time with all the running, when once you get away from the firefight, you don't take any meaningful action until you return to it? Regeneration keeps the pace of play consistent.NinjaMunkey01
You would be missing the point. Its about intelligent health pack placement, working in conjunction with the level design. In contrast to your argument, regeneration can enjorage VERY lazy level design...... and of course it can change the gameplay dynamic considerably, depending on the context of its use....

I think farcry 2 does it well. You can regen to a certain point like with resistance 1, but if you get hurt to bad you must preform a small surgical task or you die. Its better for snipers as in games like COD4 you could hit someone and they can just keep rnning and heal, in farcry 2 though they sometimes have to stop to heal themselves.

Yeah I do like FC2's; You have a very limited medical supply that you have to ration (it suits the gameplay design), and if you are badly wounded you are forced to cover to stop and temporarily heal - which leaves you venerable while you do such a risky task. It really fit well with the game design, which as you said makes a game like COD 2/3/4/WaWs seem unusual, especially in the context that it is in. Honestly I still think COD1s healthpack system was better than the others.... however I do think that both extremes could be done far better.
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NinjaMunkey01

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#107 NinjaMunkey01
Member since 2007 • 7485 Posts
[QUOTE="NinjaMunkey01"][QUOTE="skrat_01"]You would be missing the point. Its about intelligent health pack placement, working in conjunction with the level design. In contrast to your argument, regeneration can enjorage VERY lazy level design...... and of course it can change the gameplay dynamic considerably, depending on the context of its use....skrat_01
I think farcry 2 does it well. You can regen to a certain point like with resistance 1, but if you get hurt to bad you must preform a small surgical task or you die. Its better for snipers as in games like COD4 you could hit someone and they can just keep rnning and heal, in farcry 2 though they sometimes have to stop to heal themselves.

Yeah I do like FC2's; You have a very limited medical supply that you have to ration (it suits the gameplay design), and if you are badly wonded you are forced to cover to stop and temporarily heal - which leaves you vunerable while you do such a risky task. It really fit well with the game design, which as you said makes a game like COD 2/3/4/WaWs seem unusual, especially in the context that it is in. Honestly I still think COD1s healthpack system was better than the others.... however I do think that both extremes could be done far better.

The only problem though is the rest of farcry 2 online sucks imo. player created maps always have huge open spances so your stuck in the middle of it trying to remove a bullet after being hit by a sniper. If they put that game mechanic in COD6 it would be great...
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skrat_01

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#108 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="skrat_01"][QUOTE="NinjaMunkey01"] I think farcry 2 does it well. You can regen to a certain point like with resistance 1, but if you get hurt to bad you must preform a small surgical task or you die. Its better for snipers as in games like COD4 you could hit someone and they can just keep rnning and heal, in farcry 2 though they sometimes have to stop to heal themselves.NinjaMunkey01
Yeah I do like FC2's; You have a very limited medical supply that you have to ration (it suits the gameplay design), and if you are badly wonded you are forced to cover to stop and temporarily heal - which leaves you vunerable while you do such a risky task. It really fit well with the game design, which as you said makes a game like COD 2/3/4/WaWs seem unusual, especially in the context that it is in. Honestly I still think COD1s healthpack system was better than the others.... however I do think that both extremes could be done far better.

The only problem though is the rest of farcry 2 online sucks imo. player created maps always have huge open spances so your stuck in the middle of it trying to remove a bullet after being hit by a sniper. If they put that game mechanic in COD6 it would be great...

Well i really cant say much about FC2s mp, as well I am still yet to give it a go, buuut I do agree with you; it could be great if a similar mechanic was implemented in COD6. COD has always been about being in the thick of battle, surrounded by other soldiers. I dont see why Iward takes more advantage of this, and gives the other soldiers more importance than just decoration. I'm thinking of how Medal of Honor Pacific Assault used Medics - they would heal and revive you.... Though in multiplayer, its a whole different situation isn't. I think a small amount of health being regained is not a bad thing..... but i think medical supplies should be able to be carried - or perhaps air dropped onto the battlefield - so all players can see it decening, which means that: 1. You have a competition and firefight over health drops 2. Players can use it as bait - and crafty players can spot campers honing in on the supplies and flank, then backstab them. However the supply drops should be random, to stop 'health campers'.
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gamerboydana

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#110 gamerboydana
Member since 2003 • 242 Posts
i prefer the good ol heart system from zelda. can't beat the classics.
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Victor_Kudo

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#111 Victor_Kudo
Member since 2007 • 65 Posts
The Riddick health system is underrated and should be used more frequently. It works like this: you have a certain amount of health bars, and if one health bar is partially depleted, it will regenerate after combat. However, if it is fully depleted, it will remain that way until you use a medkit. It's a bit of a mix between both systems, and it's really exciting to try and do a battle without losing a full bar.
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MaxPower15

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#112 MaxPower15
Member since 2002 • 65413 Posts

Halo invented health regeneration. It worked well but it also had a health bar. You could pick up health packs no problem.

The resistance one is a rippoff of riddick.