FF6>entire Zelda series.
This topic is locked from further discussion.
[QUOTE="hakanakumono"]
[QUOTE="Pikminmaniac"]
Gameplay/design: Zelda destroys Final Fantasy (the Dragon Quest rip-off series) by a country mile
Story: Final Fantasy has yet to produce something as meaningful or artistic as Wind Waker's story... Then there's Majora's Mask too
Pikminmaniac
Seriously?
You have no idea how deep and well constructed the symbolism of just about everything in Wind Waker is. The setting and almost every NPC's story relates to the overarching message in the game. It makes a seamless and satisfying whole and it is beautiful!
.....Are you serious?Have you not played FF6,9,10? Their stories are way better than Zelda's.
final fantasy is my favourite franchise, so by default it wins
the zelda series is not for me, there isn't a single one that i like
Actually, Majora's Mask's overall story arc and narrative is more profound than anything the FF series has produced.Have you not played FF6,9,10? Their stories are way better than Zelda's.
TrapJak
The fact that you're trying to claim FF10 had a good story is...well...laughable.
I prefer Zelda. Not only is the series consistently good, but I think the Best of Zelda is better than the best of Final Fantasy. I love both though.
Actually, Majora's Mask's overall story arc and narrative is more profound than anything the FF series has produced.[QUOTE="TrapJak"]
Have you not played FF6,9,10? Their stories are way better than Zelda's.
drinkerofjuice
The fact that you're trying to claim FF10 had a good story is...well...laughable.
Well I was stretching it with 10.And Majora's Mask presentation in its story is great, but I think FF9 overall had a better story.
Zelda Ocarina(highest rated game of all time) > all final fantasy games
I love both franchises for different strengths actually.Zelda for gameplay,puzzles and exploration.Final Fantasy for story,presentation and characters .To the people who are saying that zelda doesnt change radically need to look at its genre.There is no other action adventure game with similar styles or gameplay to zelda.And the quality is extremly consistent.There are many rpg games who overlap with final fantasy games.So playing zelda can (but doesnt have to) feel more refreshing.You only get the main zelda games once or max twice a gen.Zelda S.S. is the first real zelda game of this gen(twilight princess is a gc port).
Also there are billions of shooters games and their cheap clones but only one legendary Zelda.
[QUOTE="Pikminmaniac"]
[QUOTE="hakanakumono"]
Seriously?
TrapJak
You have no idea how deep and well constructed the symbolism of just about everything in Wind Waker is. The setting and almost every NPC's story relates to the overarching message in the game. It makes a seamless and satisfying whole and it is beautiful!
.....Are you serious?Have you not played FF6,9,10? Their stories are way better than Zelda's.
I throughly disagree http://www.zeldauniverse.net/articles/the-philosophy-of-the-wind-waker-part-one/
Oh and FF10 was weak storywise (NSFW).
It is a shame, TP didnt live up to the story standards set by its predecessors Wind Waker and Majoras Mask.
Edit: The best FF story is Final Fantasy Tactics.
Really, is there any competition here. The worst of Zelda wil be better than the best of FF any day. Don't get me wrong, FF has some good games but Zelda makes FF look like crap.
Gameplay/design: Zelda destroys Final Fantasy (the Dragon Quest rip-off series) by a country mile
Story: Final Fantasy has yet to produce something as meaningful or artistic as Wind Waker's story... Then there's Majora's Mask too
Pikminmaniac
No, just no...
Final Fantasy all the way for me!
Final Fantasy because I prefer JRPGs and never understood what's so good about Zelda. i had more fun with games like Landstalker or Crusader of Centy than I ever had with any Zelda game :S That's probably why I only finished 2 Zeldas so far and left the others somewhere in the middle while I got through the other 2 mentioned games over 10 times, just a few months ago I went through Crusader again xD
Really, is there any competition here. The worst of Zelda wil be better than the best of FF any day. Don't get me wrong, FF has some good games but Zelda makes FF look like crap.
erwingameon
Final Fantasy 6 vs Spirit Tracks poll?
I'd vote for FF6 over that bore fest.
Actually, Majora's Mask's overall story arc and narrative is more profound than anything the FF series has produced.[QUOTE="drinkerofjuice"]
[QUOTE="TrapJak"]
Have you not played FF6,9,10? Their stories are way better than Zelda's.
TrapJak
The fact that you're trying to claim FF10 had a good story is...well...laughable.
Well I was stretching it with 10.And Majora's Mask presentation in its story is great, but I think FF9 overall had a better story.
The laughing scene in FFX is supposed to be awkward; that's the point.
[QUOTE="erwingameon"]
Really, is there any competition here. The worst of Zelda wil be better than the best of FF any day. Don't get me wrong, FF has some good games but Zelda makes FF look like crap.
minh800
Final Fantasy 6 vs Spirit Tracks poll?
I'd vote for FF6 over that bore fest.
That's your perogative, but i have yet to see a FF game that actually lives up to the hype. All the FF games i played had lame genaric characters, liniar level design, boring gameplay fighting the same random enemies over and over again. At least the CGI cutscenes look great in FF, but the rest is nothing special really.
That's your perogative, but i have yet to see a FF game that actually lives up to the hype. All the FF games i played had lame genaric characters, liniar level design, boring gameplay fighting the same random enemies over and over again. At least the CGI cutscenes look great in FF, but the rest is nothing special really.
erwingameon
I gotta agree with you there. Just don't assume that every JRPG is like that, because i once did that. I've always considered the FF series very mediocre, every one of them, because there are other JRPGs infinitely better with more depth than most RPGs. Xenogears, Chrono Trigger and Persona 2 are vastly better games, with infinitely better designed stories.
Well I was stretching it with 10.[QUOTE="TrapJak"]
[QUOTE="drinkerofjuice"] Actually, Majora's Mask's overall story arc and narrative is more profound than anything the FF series has produced.
The fact that you're trying to claim FF10 had a good story is...well...laughable.
hakanakumono
And Majora's Mask presentation in its story is great, but I think FF9 overall had a better story.
The laughing scene in FFX is supposed to be awkward; that's the point.
Awkward or not, a terrible scene is still a terrible scene.[QUOTE="minh800"]
[QUOTE="erwingameon"]
Really, is there any competition here. The worst of Zelda wil be better than the best of FF any day. Don't get me wrong, FF has some good games but Zelda makes FF look like crap.
erwingameon
Final Fantasy 6 vs Spirit Tracks poll?
I'd vote for FF6 over that bore fest.
That's your perogative, but i have yet to see a FF game that actually lives up to the hype. All the FF games i played had lame genaric characters, liniar level design, boring gameplay fighting the same random enemies over and over again. At least the CGI cutscenes look great in FF, but the rest is nothing special really.
Haha, there's not much variety with enemies in LoZ dungeons (and you can kill most the same way), the combat is pretty boring and simple even when they tried to incorporate sword skills (i.e. the action part of LoZ is godawful), Link has no personality and the other characters are poorly developed, too many soundtracks are reused/repurposed in different games, and the games are very repetitive with the puzzles being boring and frustrating - there's little guidance in solving them.
If you're talking about CGI, I doubt you've played FF6.
Haha, there's not much variety with enemies in LoZ dungeons (and you can kill most the same way), the combat is pretty boring and simple even when they tried to incorporate sword skills (i.e. the action part of LoZ is godawful), Link has no personality and the other characters are poorly developed, too many soundtracks are reused/repurposed in different games, and the games are very repetitive with the puzzles being boring and frustrating - there's little guidance in solving them.
If you're talking about CGI, I doubt you've played FF6.
minh800
That Dephends on the link. The Hero of time had plenty of character development, especially during Majora's Mask. Just because he doesnt speak doesnt mean he doesnt have character development, one of the many reasons why N64 Zeldas are so brilliant. Oh and several characters have character development anyway, not just improvements, but some characters develop in the wrong way, take the homeless one on Windwaker.
Is that a bad thing, I never have problems solving anything, its good that they dont hold my hand. I enjoy the puzzles myself. They are not as good as those found in adventure games, but still fun.
[QUOTE="minh800"]
Haha, there's not much variety with enemies in LoZ dungeons (and you can kill most the same way), the combat is pretty boring and simple even when they tried to incorporate sword skills (i.e. the action part of LoZ is godawful), Link has no personality and the other characters are poorly developed, too many soundtracks are reused/repurposed in different games, and the games are very repetitive with the puzzles being boring and frustrating - there's little guidance in solving them.
If you're talking about CGI, I doubt you've played FF6.
Maroxad
That Dephends on the link. The Hero of time had plenty of character development, especially during Majora's Mask. Just because he doesnt speak doesnt mean he doesnt have character development, one of the many reasons why N64 Zeldas are so brilliant. Oh and several characters have character development anyway, not just improvements, but some characters develop in the wrong way, take the homeless one on Windwaker.
Is that a bad thing, I never have problems solving anything, its good that they dont hold my hand. I enjoy the puzzles myself. They are not as good as those found in adventure games, but still fun.
The Homeless man's character development was very poor at best. It pretty much happened overnight. There needs to be progression.
Yes. There's a difference between holding your hand and offering some clues.
Zelda is save the princess for every single story
FFX compared to any Zelda game, is like comparing the Godfather to Transformers 3, Final Fantasy is far better in every single way, Zelda is a simple game for children and is the same game everytime
[QUOTE="Maroxad"]
[QUOTE="minh800"]
Haha, there's not much variety with enemies in LoZ dungeons (and you can kill most the same way), the combat is pretty boring and simple even when they tried to incorporate sword skills (i.e. the action part of LoZ is godawful), Link has no personality and the other characters are poorly developed, too many soundtracks are reused/repurposed in different games, and the games are very repetitive with the puzzles being boring and frustrating - there's little guidance in solving them.
If you're talking about CGI, I doubt you've played FF6.
minh800
That Dephends on the link. The Hero of time had plenty of character development, especially during Majora's Mask. Just because he doesnt speak doesnt mean he doesnt have character development, one of the many reasons why N64 Zeldas are so brilliant. Oh and several characters have character development anyway, not just improvements, but some characters develop in the wrong way, take the homeless one on Windwaker.
Is that a bad thing, I never have problems solving anything, its good that they dont hold my hand. I enjoy the puzzles myself. They are not as good as those found in adventure games, but still fun.
The Homeless man's character development was very poor at best. It pretty much happened overnight. There needs to be progression.
Yes. There's a difference between holding your hand and offering some clues.
I know for sure I never needed clues, neither did most people I know, I think the puzzles are fine in the Zelda series.
Even though it happened over the course of a single night, the changes were big, not only that but it fitted the themes of the story perfectly. Zelda has never been about plot, which is why they dont bother going beyond the save princess in most Zelda games, Zelda's stories are more focused on Theme. And sometimes character. Hero of Time>Any FF character. Despite the fact that he never uttered a single line.
Mass Effect 2 had a good story but a terrible plot.
[QUOTE="minh800"]
[QUOTE="Maroxad"]
That Dephends on the link. The Hero of time had plenty of character development, especially during Majora's Mask. Just because he doesnt speak doesnt mean he doesnt have character development, one of the many reasons why N64 Zeldas are so brilliant. Oh and several characters have character development anyway, not just improvements, but some characters develop in the wrong way, take the homeless one on Windwaker.
Is that a bad thing, I never have problems solving anything, its good that they dont hold my hand. I enjoy the puzzles myself. They are not as good as those found in adventure games, but still fun.
Maroxad
The Homeless man's character development was very poor at best. It pretty much happened overnight. There needs to be progression.
Yes. There's a difference between holding your hand and offering some clues.
I know for sure I never needed clues, neither did most people I know, I think the puzzles are fine in the Zelda series.
Even though it happened over the course of a single night, the changes were big, not only that but it fitted the themes of the story perfectly. Zelda has never been about plot, which is why they dont bother going beyond the save princess in most Zelda games, Zelda's stories are more focused on Theme. And sometimes character. Hero of Time>Any FF character. Despite the fact that he never uttered a single line.
Mass Effect 2 had a good story but a terrible plot.
I know many people who have needed clues especially in OoT.
The changes were big - exactly. Which is how character development should never be over the course of a single night. That is bad character development. Cecil>Hero of Time. See? I can state opinions too. You can say that the character of Link developed over time but that's BS. He's seen by others differently as time progresses but the character acts exactly the same from the beginning to the end of the game. He never turned into a hero in the game - he always was one - he was just recognized for his heroic actions.
[QUOTE="erwingameon"]
[QUOTE="minh800"]
Final Fantasy 6 vs Spirit Tracks poll?
I'd vote for FF6 over that bore fest.
minh800
That's your perogative, but i have yet to see a FF game that actually lives up to the hype. All the FF games i played had lame genaric characters, liniar level design, boring gameplay fighting the same random enemies over and over again. At least the CGI cutscenes look great in FF, but the rest is nothing special really.
Haha, there's not much variety with enemies in LoZ dungeons (and you can kill most the same way), the combat is pretty boring and simple even when they tried to incorporate sword skills (i.e. the action part of LoZ is godawful), Link has no personality and the other characters are poorly developed, too many soundtracks are reused/repurposed in different games, and the games are very repetitive with the puzzles being boring and frustrating - there's little guidance in solving them.
If you're talking about CGI, I doubt you've played FF6.
little variety in enemies? As opposed to what, the dozens of pallet swap enemies found in most final fantasy games?[QUOTE="minh800"][QUOTE="erwingameon"]
That's your perogative, but i have yet to see a FF game that actually lives up to the hype. All the FF games i played had lame genaric characters, liniar level design, boring gameplay fighting the same random enemies over and over again. At least the CGI cutscenes look great in FF, but the rest is nothing special really.
Shinobishyguy
Haha, there's not much variety with enemies in LoZ dungeons (and you can kill most the same way), the combat is pretty boring and simple even when they tried to incorporate sword skills (i.e. the action part of LoZ is godawful), Link has no personality and the other characters are poorly developed, too many soundtracks are reused/repurposed in different games, and the games are very repetitive with the puzzles being boring and frustrating - there's little guidance in solving them.
If you're talking about CGI, I doubt you've played FF6.
little variety in enemies? As opposed to what, the dozens of pallet swap enemies found in most final fantasy games?Not opposed to anything - just stating a fact. And since LoZ has different colored Darknuts, Keese, etc, I don't think you have any room to talk.
Zelda is save the princess for every single story
FFX compared to any Zelda game, is like comparing the Godfather to Transformers 3, Final Fantasy is far better in every single way, Zelda is a simple game for children and is the same game everytime
HaloinventedFPS
One of these days you'll actually play a Zelda game and find out how sickeningly wrong everything you just said was... Seriously, so many lies inyour post
In my opinon as well, the FF series has degraded over time, whereas the Zelda series has just continued to get better. The last FF game I played was XII, and I hated everything about that game aside from the battle system and everything there was to do in that game. The last Zelda I played was WW and it was amazing. The story was good, it had characters that I liked and a good amount of stuff to do.
The last good FF game in my opinion was VI. VII was ok, VIII was ok, from what I played of IX was pretty good throwback to the good FF games (I-VI). Absolutely hated X. I was so dissapointed with X, aside from the fact that characters now had voice actors. XI blew me away and I loved that game (even though most people hate it because it's a MMO and most people don't count it as a FF game). If FF could go back to the things that made I-VI good, I'd be all over it. How is XIII? Is it more like the NES/SNES era games? Or more like the PSOne/PS2 era games?
[QUOTE="Maroxad"]
[QUOTE="minh800"]
The Homeless man's character development was very poor at best. It pretty much happened overnight. There needs to be progression.
Yes. There's a difference between holding your hand and offering some clues.
minh800
I know for sure I never needed clues, neither did most people I know, I think the puzzles are fine in the Zelda series.
Even though it happened over the course of a single night, the changes were big, not only that but it fitted the themes of the story perfectly. Zelda has never been about plot, which is why they dont bother going beyond the save princess in most Zelda games, Zelda's stories are more focused on Theme. And sometimes character. Hero of Time>Any FF character. Despite the fact that he never uttered a single line.
Mass Effect 2 had a good story but a terrible plot.
I know many people who have needed clues especially in OoT.
The changes were big - exactly. Which is how character development should never be over the course of a single night. That is bad character development. Cecil>Hero of Time. See? I can state opinions too. You can say that the character of Link developed over time but that's BS. He's seen by others differently as time progresses but the character acts exactly the same from the beginning to the end of the game. He never turned into a hero in the game - he always was one - he was just recognized for his heroic actions.
You probably missed the character development going on in Majora's Mask then. Link Developed a lot from the end of Ocarina of Time to the end of Majora's Mask. It just wasnt as much in your face as the character development is in Final Fantasy. If you looked at subtle clues you will just notice how much the hero of time develops. But since you missed the character development, I will link you to a Escapist thread where someone explains the how the hero of time developed in Majora's Mask.
http://www.escapistmagazine.com/forums/read/9.247343-Majoras-Mask?page=2
The enemy variety within Zelda is bigger than the enemy variety within FF. Furthermore, the enemy variety within Guild Wars and Baldur's Gate is also much bigger than the enemy variety in Final Fantasy. Using the same tactics over and over again, spam attacks, heals and your best attack spell will not work in those games.
[QUOTE="minh800"]
[QUOTE="Maroxad"]
I know for sure I never needed clues, neither did most people I know, I think the puzzles are fine in the Zelda series.
Even though it happened over the course of a single night, the changes were big, not only that but it fitted the themes of the story perfectly. Zelda has never been about plot, which is why they dont bother going beyond the save princess in most Zelda games, Zelda's stories are more focused on Theme. And sometimes character. Hero of Time>Any FF character. Despite the fact that he never uttered a single line.
Mass Effect 2 had a good story but a terrible plot.
Maroxad
I know many people who have needed clues especially in OoT.
The changes were big - exactly. Which is how character development should never be over the course of a single night. That is bad character development. Cecil>Hero of Time. See? I can state opinions too. You can say that the character of Link developed over time but that's BS. He's seen by others differently as time progresses but the character acts exactly the same from the beginning to the end of the game. He never turned into a hero in the game - he always was one - he was just recognized for his heroic actions.
You probably missed the character development going on in Majora's Mask then. Link Developed a lot from the end of Ocarina of Time to the end of Majora's Mask. It just wasnt as much in your face as the character development is in Final Fantasy. If you looked at subtle clues you will just notice how much the hero of time develops. But since you missed the character development, I will link you to a Escapist thread where someone explains the how the hero of time developed in Majora's Mask.
http://www.escapistmagazine.com/forums/read/9.247343-Majoras-Mask?page=2
The enemy variety within Zelda is bigger than the enemy variety within FF. Furthermore, the enemy variety within Guild Wars and Baldur's Gate is also much bigger than the enemy variety in Final Fantasy. Using the same tactics over and over again, spam attacks, heals and your best attack spell will not work in those games.
That MM article explanation is incredible, but how can he get that much info from a 2 minute cutscene. The most Link did was yawn and move on, I just thought he was bored at the current situation.And in terms of enemy variey, Zelda and FF are about the same, its just that FF put new enhancements in each enemy.
That MM article explanation is incredible, but how can he get that much info from a 2 minute cutscene. The most Link did was yawn and move on, I just thought he was bored at the current situation.[QUOTE="Maroxad"]
You probably missed the character development going on in Majora's Mask then. Link Developed a lot from the end of Ocarina of Time to the end of Majora's Mask. It just wasnt as much in your face as the character development is in Final Fantasy. If you looked at subtle clues you will just notice how much the hero of time develops. But since you missed the character development, I will link you to a Escapist thread where someone explains the how the hero of time developed in Majora's Mask.
http://www.escapistmagazine.com/forums/read/9.247343-Majoras-Mask?page=2
The enemy variety within Zelda is bigger than the enemy variety within FF. Furthermore, the enemy variety within Guild Wars and Baldur's Gate is also much bigger than the enemy variety in Final Fantasy. Using the same tactics over and over again, spam attacks, heals and your best attack spell will not work in those games.
TrapJak
And in terms of enemy variey, Zelda and FF are about the same, its just that FF put new enhancements in each enemy.
Reading between lines in conversations and cutscenes, but also gameplay. Symbolism is a big part of it.
[QUOTE="Pikminmaniac"]
[QUOTE="hakanakumono"]
Seriously?
minh800
You have no idea how deep and well constructed the symbolism of just about everything in Wind Waker is. The setting and almost every NPC's story relates to the overarching message in the game. It makes a seamless and satisfying whole and it is beautiful!
Haha, you're exaggerating. Wind Waker's characters are terribly constructed and their development is just awful. Case and point: Prince Komali. And while some of their stories did relate to the overall theme of the game, the stories themselves were bland and undeveloped. The settings were void of pretty much any color aside from blue, green, and brown. That seemed rather lazy to me.
lolwut?
On topic: Majoras Mask is the greatest game ever produced by man, therefore Zelda wins. Plus wind waker.
[QUOTE="minh800"]
[QUOTE="Maroxad"]
I know for sure I never needed clues, neither did most people I know, I think the puzzles are fine in the Zelda series.
Even though it happened over the course of a single night, the changes were big, not only that but it fitted the themes of the story perfectly. Zelda has never been about plot, which is why they dont bother going beyond the save princess in most Zelda games, Zelda's stories are more focused on Theme. And sometimes character. Hero of Time>Any FF character. Despite the fact that he never uttered a single line.
Mass Effect 2 had a good story but a terrible plot.
Maroxad
I know many people who have needed clues especially in OoT.
The changes were big - exactly. Which is how character development should never be over the course of a single night. That is bad character development. Cecil>Hero of Time. See? I can state opinions too. You can say that the character of Link developed over time but that's BS. He's seen by others differently as time progresses but the character acts exactly the same from the beginning to the end of the game. He never turned into a hero in the game - he always was one - he was just recognized for his heroic actions.
You probably missed the character development going on in Majora's Mask then. Link Developed a lot from the end of Ocarina of Time to the end of Majora's Mask. It just wasnt as much in your face as the character development is in Final Fantasy. If you looked at subtle clues you will just notice how much the hero of time develops. But since you missed the character development, I will link you to a Escapist thread where someone explains the how the hero of time developed in Majora's Mask.
http://www.escapistmagazine.com/forums/read/9.247343-Majoras-Mask?page=2
The enemy variety within Zelda is bigger than the enemy variety within FF. Furthermore, the enemy variety within Guild Wars and Baldur's Gate is also much bigger than the enemy variety in Final Fantasy. Using the same tactics over and over again, spam attacks, heals and your best attack spell will not work in those games.
Majora's Mask is one of the few games I've missed. I'm not going to talk about something I haven't experienced.
The enemy variety in both games are very poor. The enemy variety in the sequels is still poor. Why are you bringing up other games? The tactics used in LoZ games to defeat the enemies are very simple and require little to no thought.
[QUOTE="minh800"]
[QUOTE="Pikminmaniac"]
You have no idea how deep and well constructed the symbolism of just about everything in Wind Waker is. The setting and almost every NPC's story relates to the overarching message in the game. It makes a seamless and satisfying whole and it is beautiful!
smashed_pinata
Haha, you're exaggerating. Wind Waker's characters are terribly constructed and their development is just awful. Case and point: Prince Komali. And while some of their stories did relate to the overall theme of the game, the stories themselves were bland and undeveloped. The settings were void of pretty much any color aside from blue, green, and brown. That seemed rather lazy to me.
lolwut?
On topic: Majoras Mask is the greatest game ever produced by man, therefore Zelda wins. Plus wind waker.
Key words: pretty much. The majority of the entire world is composed with those colors and shades of those colors.
Majora's Mask is one of the few games I've missed.
The enemy variety in both games are very poor. The enemy variety in the sequels is still poor. Why are you bringing up other games? The tactics used in LoZ games to defeat the enemies are very simple and require little to no thought.
minh800
Enemy variety in both series is very poor? I would argue both have relatively good enemy variety compared to a LOT of games out there. But I would say Zelda has bigger enemy variety than FF. Skyward Sword seems looks to improve on enemy variety even more.
WHy I mentioned other games? So I could compare Final Fanatasy with other RPGs as Zelda is Action Adventure.
[QUOTE="minh800"]
Majora's Mask is one of the few games I've missed.
The enemy variety in both games are very poor. The enemy variety in the sequels is still poor. Why are you bringing up other games? The tactics used in LoZ games to defeat the enemies are very simple and require little to no thought.
Maroxad
Enemy variety in both series is very poor? I would argue both have relatively good enemy variety compared to a LOT of games out there. But I would say Zelda has bigger enemy variety than FF. Skyward Sword seems looks to improve on enemy variety even more.
WHy I mentioned other games? So I could compare Final Fanatasy with other RPGs as Zelda is Action Adventure.
Yes, I'd say they are very poor. Many enemies are just variations of the same type. Not saying that other games aren't like that but that's no excuse. Aside from the totem pole, I'm not sure of that much variety in SS. I'm still seeing variations of past creatures (lizard, goblin, etc).
Wonderful but that's not the point. We're not saying that FF has the best strategy for a RPG. We're talking about the merits and downsides of LoZ and FF.
Anyways, I'm done.
I prefer Final Fantasy personally, especially 4 and 10. I played and enjoyed A Link to the Past, OOT and Wind Waker (with Wind Waker being my favourite), but the overly simple combat system and what I see as a lack of variety in the gameplay put me off a little. I prefer the turn-based combat of a game like FF, which I feel requires more thinking and strategy (note to Squeenix, stop trying to kill of turn-based combat). As for polish, story, characters, there both equally excellent, so it all comes down to gameplay style to me.
[QUOTE="Maroxad"]
[QUOTE="minh800"]
Majora's Mask is one of the few games I've missed.
The enemy variety in both games are very poor. The enemy variety in the sequels is still poor. Why are you bringing up other games? The tactics used in LoZ games to defeat the enemies are very simple and require little to no thought.
minh800
Enemy variety in both series is very poor? I would argue both have relatively good enemy variety compared to a LOT of games out there. But I would say Zelda has bigger enemy variety than FF. Skyward Sword seems looks to improve on enemy variety even more.
WHy I mentioned other games? So I could compare Final Fanatasy with other RPGs as Zelda is Action Adventure.
Yes, I'd say they are very poor. Many enemies are just variations of the same type. Not saying that other games aren't like that but that's no excuse. Aside from the totem pole, I'm not sure of that much variety in SS. I'm still seeing variations of past creatures (lizard, goblin, etc).
Wonderful but that's not the point. We're not saying that FF has the best strategy for a RPG. We're talking about the merits and downsides of LoZ and FF.
Anyways, I'm done.
Your done already?and we didn't even cover how disappointing ff XIII was or how broken FF XVI was
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