[QUOTE="minh800"]
[QUOTE="Shinobishyguy"]So spirit tracks had a bunch of game breaking glitches?
Really..just stop while you're ahead.. Have you even been paying attention to Skyweard Sword? They're to be adding alot of significant changes to the core formula.
Shinobishyguy
Being bored to death by a game is breaking in my book. All the same, I never touched it again.
Not that much. Instead of timed attacks, it's location based, and instead of Ganon being the enemy, it's some other guy. If that's it then there's no reason to purchase. Motion gaming was never appealing to me.
So where going to use personal preferences and attention spans to determine whether or not a game is broken?...okayas for skyward sword:
New types of puzzles thanks to the motion plus
Different flow and progression as far as the dungeons and overworld are concerned
Brand new setting above the clouds as well as a different mode of transportation (flight)
New upgrade system where you can craft items using resources and rupees
Revamped combat thats much more involving (Some enemies are almost like puzzles)
Really, they seem to be going all out with the new additions
I'm not the only that found the boredom difficult to overcome (making the game unplayable). It seems like a common complaint especially among Zelda vets.
I can't imagine the new additions to SS would make it feel any less than more of the same. Of course, I'd have to play it before I judge it but nothing about seems utterly surprising. There were different modes of transportation in other games as well. Nothing surprising. Settings above the cloud are, still, nothing new. I'll have to see this upgrade system myself if I play it at all.
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