The Legend of Zelda vs Final Fantasy

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SteamedBennet

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#101 SteamedBennet
Member since 2011 • 534 Posts

Zelda has been consistently great. FF hasn't. IppoTenma

When you don't change all that much between games, it's easy to be consistent :P

I think Wind Waker changed up the format the most, and that is why I think it is the best Zelda game. But all the major final fantasy's after (and including) FF4 have tried different styles. If you change style, some are going to like the new style, some are not.

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minh800

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#102 minh800
Member since 2011 • 1166 Posts

[QUOTE="minh800"]

[QUOTE="Maroxad"]

Enemy variety in both series is very poor? I would argue both have relatively good enemy variety compared to a LOT of games out there. But I would say Zelda has bigger enemy variety than FF. Skyward Sword seems looks to improve on enemy variety even more.

WHy I mentioned other games? So I could compare Final Fanatasy with other RPGs as Zelda is Action Adventure.

Shinobishyguy

Yes, I'd say they are very poor. Many enemies are just variations of the same type. Not saying that other games aren't like that but that's no excuse. Aside from the totem pole, I'm not sure of that much variety in SS. I'm still seeing variations of past creatures (lizard, goblin, etc).

Wonderful but that's not the point. We're not saying that FF has the best strategy for a RPG. We're talking about the merits and downsides of LoZ and FF.

Anyways, I'm done.

Your done already?

and we didn't even cover how disappointing ff XIII was or how broken FF XVI was

I could play with you a little if you want me to.

We could talk about how tedious and boring PH and ST are.

Or we could talk about the wasted potential that was Twilight Princess.Y'know, the game that re-used puzzles, had ridiculously easy boss fights, and the most anticlimatic fight with Ganon I've ever encountered. That was a disappointing game.

Maybe we could talk about the promising Final Fantasy games like Type-0 or Versus? Is that something that you want to do? Do you want to play, boy?

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DarkLink77

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#103 DarkLink77
Member since 2004 • 32731 Posts

Zelda. Final Fantasy is so inconsistent in terms of game quality it's ridiculous.

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crimsonman1245

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#104 crimsonman1245
Member since 2011 • 4253 Posts

Zelda. Final Fantasy is so inconsistent in terms of game quality it's ridiculous.

DarkLink77

Anytime you have change you will have people that dont like it.

There isnt anything wrong with the quality of FF12 or 13, they are 40-50 million dollar budget games, but they dont do the same things that the other games did.

They are trying to be different.

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DarkLink77

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#105 DarkLink77
Member since 2004 • 32731 Posts

[QUOTE="DarkLink77"]

Zelda. Final Fantasy is so inconsistent in terms of game quality it's ridiculous.

crimsonman1245

Anytime you have change you will have people that dont like it.

There isnt anything wrong with the quality of FF12 or 13, they are 40-50 million dollar budget games, but they dont do the same things that the other games did.

They are trying to be different.

Objectively, there's plenty of things wrong with both of those games. A big budget =/= quality.
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FPSDad1161

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#106 FPSDad1161
Member since 2011 • 814 Posts
[QUOTE="crimsonman1245"]

[QUOTE="DarkLink77"]

Zelda. Final Fantasy is so inconsistent in terms of game quality it's ridiculous.

DarkLink77

Anytime you have change you will have people that dont like it.

There isnt anything wrong with the quality of FF12 or 13, they are 40-50 million dollar budget games, but they dont do the same things that the other games did.

They are trying to be different.

Objectively, there's plenty of things wrong with both of those games. A big budget =/= quality.

Like what? I'm dying to know if FFXIII is like FF 1-6 at all, because those were the best FF games in my opinion (16 bit era RPGs were genrally better than any gens following RPGs to be quite honest). XII I'll give you sucked. The battle system was amazing, and the amount of stuff to do was great, but I hated the characters, the story felt like Star Wars, and wasn't that interesting. I could have maybe gotten past it if it werent for the terrible characters. I haven't played XIII, but have been thinking about it. I have a Wii and a lot of the good JRPGs from the 16 bit era are on the VC, so it's not like I'm starving for a good RPG.
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bobcheeseball

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#107 bobcheeseball
Member since 2007 • 9315 Posts
Zelda all day err day.
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Shinobishyguy

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#108 Shinobishyguy
Member since 2006 • 22928 Posts

[QUOTE="Shinobishyguy"]

[QUOTE="minh800"]

Yes, I'd say they are very poor. Many enemies are just variations of the same type. Not saying that other games aren't like that but that's no excuse. Aside from the totem pole, I'm not sure of that much variety in SS. I'm still seeing variations of past creatures (lizard, goblin, etc).

Wonderful but that's not the point. We're not saying that FF has the best strategy for a RPG. We're talking about the merits and downsides of LoZ and FF.

Anyways, I'm done.

minh800

Your done already?

and we didn't even cover how disappointing ff XIII was or how broken FF XVI was

I could play with you a little if you want me to.

We could talk about how tedious and boring PH and ST are.

Or we could talk about the wasted potential that was Twilight Princess.Y'know, the game that re-used puzzles, had ridiculously easy boss fights, and the most anticlimatic fight with Ganon I've ever encountered. That was a disappointing game.

Maybe we could talk about the promising Final Fantasy games like Type-0 or Versus? Is that something that you want to do? Do you want to play, boy?

When nintendo makes a zelda as utterly broken as Final fantasy 14, you'll have a point. As for TP, final fantasy 13 was just as disappointing as it, if not even moreso. I mean atleast TP retained most of the elements that made the series great, even if it did drag on in some areas. now as for ST and PH, Final fantasy has plenty of blunders as well. (FFx-2 anyone?)
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minh800

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#109 minh800
Member since 2011 • 1166 Posts

[QUOTE="minh800"]

[QUOTE="Shinobishyguy"] Your done already?

and we didn't even cover how disappointing ff XIII was or how broken FF XVI was

Shinobishyguy

I could play with you a little if you want me to.

We could talk about how tedious and boring PH and ST are.

Or we could talk about the wasted potential that was Twilight Princess.Y'know, the game that re-used puzzles, had ridiculously easy boss fights, and the most anticlimatic fight with Ganon I've ever encountered. That was a disappointing game.

Maybe we could talk about the promising Final Fantasy games like Type-0 or Versus? Is that something that you want to do? Do you want to play, boy?

When nintendo makes a zelda as utterly broken as Final fantasy 14, you'll have a point. As for TP, final fantasy 13 was just as disappointing as it, if not even moreso. I mean atleast TP retained most of the elements that made the series great, even if it did drag on in some areas. now as for ST and PH, Final fantasy has plenty of blunders as well. (FFx-2 anyone?)

I thought Spirit Tracks was utterly broken, and at least Square is trying to fix their mistake.

TP brought NOTHING new to the table aside from art direction and sword skills. Of course it retained the elements that made the series "great". Nintendo is complacent with not changing the core formula. But since SE wants to reinvent the wheel, drastically change the combat, the mood, the settings, it's not going to be consistent.

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Shinobishyguy

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#110 Shinobishyguy
Member since 2006 • 22928 Posts

[QUOTE="Shinobishyguy"][QUOTE="minh800"]

I could play with you a little if you want me to.

We could talk about how tedious and boring PH and ST are.

Or we could talk about the wasted potential that was Twilight Princess.Y'know, the game that re-used puzzles, had ridiculously easy boss fights, and the most anticlimatic fight with Ganon I've ever encountered. That was a disappointing game.

Maybe we could talk about the promising Final Fantasy games like Type-0 or Versus? Is that something that you want to do? Do you want to play, boy?

minh800

When nintendo makes a zelda as utterly broken as Final fantasy 14, you'll have a point. As for TP, final fantasy 13 was just as disappointing as it, if not even moreso. I mean atleast TP retained most of the elements that made the series great, even if it did drag on in some areas. now as for ST and PH, Final fantasy has plenty of blunders as well. (FFx-2 anyone?)

I thought Spirit Tracks was utterly broken, and at least Square is trying to fix their mistake.

TP brought NOTHING new to the table aside from art direction and sword skills. Of course it retained the elements that made the series "great". Nintendo is complacent with not changing the core formula. But since SE wants to reinvent the wheel, drastically change the combat, the mood, the settings, it's not going to be consistent.

So spirit tracks had a bunch of game breaking glitches?

Really..just stop while you're ahead.. Have you even been paying attention to Skyweard Sword? They're to be adding alot of significant changes to the core formula.

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minh800

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#111 minh800
Member since 2011 • 1166 Posts

[QUOTE="minh800"]

[QUOTE="Shinobishyguy"]When nintendo makes a zelda as utterly broken as Final fantasy 14, you'll have a point. As for TP, final fantasy 13 was just as disappointing as it, if not even moreso. I mean atleast TP retained most of the elements that made the series great, even if it did drag on in some areas. now as for ST and PH, Final fantasy has plenty of blunders as well. (FFx-2 anyone?)Shinobishyguy

I thought Spirit Tracks was utterly broken, and at least Square is trying to fix their mistake.

TP brought NOTHING new to the table aside from art direction and sword skills. Of course it retained the elements that made the series "great". Nintendo is complacent with not changing the core formula. But since SE wants to reinvent the wheel, drastically change the combat, the mood, the settings, it's not going to be consistent.

So spirit tracks had a bunch of game breaking glitches?

Really..just stop while you're ahead.. Have you even been paying attention to Skyweard Sword? They're to be adding alot of significant changes to the core formula.

Being bored to death by a game is breaking in my book. All the same, I never touched it again.

Not that much. Instead of timed attacks, it's location based, and instead of Ganon being the enemy, it's some other guy. If that's it then there's no reason to purchase. Motion gaming was never appealing to me.

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milannoir

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#112 milannoir
Member since 2008 • 1663 Posts

Zelda... 20 years of pure happiness...

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Shinobishyguy

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#113 Shinobishyguy
Member since 2006 • 22928 Posts

[QUOTE="Shinobishyguy"]

[QUOTE="minh800"]

I thought Spirit Tracks was utterly broken, and at least Square is trying to fix their mistake.

TP brought NOTHING new to the table aside from art direction and sword skills. Of course it retained the elements that made the series "great". Nintendo is complacent with not changing the core formula. But since SE wants to reinvent the wheel, drastically change the combat, the mood, the settings, it's not going to be consistent.

minh800

So spirit tracks had a bunch of game breaking glitches?

Really..just stop while you're ahead.. Have you even been paying attention to Skyweard Sword? They're to be adding alot of significant changes to the core formula.

Being bored to death by a game is breaking in my book. All the same, I never touched it again.

Not that much. Instead of timed attacks, it's location based, and instead of Ganon being the enemy, it's some other guy. If that's it then there's no reason to purchase. Motion gaming was never appealing to me.

So where going to use personal preferences and attention spans to determine whether or not a game is broken?...okay

as for skyward sword:

New types of puzzles thanks to the motion plus

Different flow and progression as far as the dungeons and overworld are concerned

Brand new setting above the clouds as well as a different mode of transportation (flight)

New upgrade system where you can craft items using resources and rupees

Revamped combat thats much more involving (Some enemies are almost like puzzles)

Really, they seem to be going all out with the new additions

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Kan0nF0dder

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#114 Kan0nF0dder
Member since 2009 • 1962 Posts
Final Fantasy overall - though that franchises best years appear to be behind it, Zelda keepy producing quality, and it's classics LTTP and OOT just about stand up to FF6 though to 10.
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glez13

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#115 glez13
Member since 2006 • 10314 Posts

Honestly for Zelda I only care for ALTTP, LA, OOA/S, OOT and MM.

With FF I just care for VI, VII, VIII and X.

So Zelda wins by majority.

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IppoTenma

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#116 IppoTenma
Member since 2009 • 2972 Posts

[QUOTE="IppoTenma"]Zelda has been consistently great. FF hasn't. SteamedBennet

When you don't change all that much between games, it's easy to be consistent :P

I think Wind Waker changed up the format the most, and that is why I think it is the best Zelda game. But all the major final fantasy's after (and including) FF4 have tried different styles. If you change style, some are going to like the new style, some are not.

Strong disagreement. A lot of Zelda's use the 3 items - plot twist - # items - endgame, but that's really it when it comes to comparisons.
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hakanakumono

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#117 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

[QUOTE="TrapJak"]Well I was stretching it with 10.

And Majora's Mask presentation in its story is great, but I think FF9 overall had a better story.

drinkerofjuice

The laughing scene in FFX is supposed to be awkward; that's the point.

Awkward or not, a terrible scene is still a terrible scene.

I don't think it's a terrible scene. It could have been handled better, but what the scene was communicating was perfectly fine. Good, even.

FFX has issues with presentation, especially with Tidus in the English voiced versions, but that doesn't make the story bad. It's great and probably one of the most original JRPGs to date .

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Famiking

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#118 Famiking
Member since 2009 • 4879 Posts
Final Fantasy isn't even the best in its genre/scope. Zelda wins for me by far.
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DarkLink77

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#119 DarkLink77
Member since 2004 • 32731 Posts

[QUOTE="drinkerofjuice"][QUOTE="hakanakumono"]

The laughing scene in FFX is supposed to be awkward; that's the point.

hakanakumono

Awkward or not, a terrible scene is still a terrible scene.

I don't think it's a terrible scene. It could have been handled better, but what the scene was communicating was perfectly fine. Good, even.

FFX has issues with presentation, especially with Tidus in the English voiced versions, but that doesn't make the story bad. It's great and probably one of the most original JRPGs to date .

Better voice acting and a slightly better script would still have been awesome, though, as much as I love FFX.
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hakanakumono

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#120 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

[QUOTE="drinkerofjuice"] Awkward or not, a terrible scene is still a terrible scene.DarkLink77

I don't think it's a terrible scene. It could have been handled better, but what the scene was communicating was perfectly fine. Good, even.

FFX has issues with presentation, especially with Tidus in the English voiced versions, but that doesn't make the story bad. It's great and probably one of the most original JRPGs to date .

Better voice acting and a slightly better script would still have been awesome, though, as much as I love FFX.

Of course. If it wasn't 2001, maybe that would have happened. Then again, looking at the voice direction in English FFXIII, maybe not. Okay, maybe the Japanese version would be perfect ... lol

Except the series' most ridiculous character designs would still be there ...

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Krelian-co

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#121 Krelian-co
Member since 2006 • 13274 Posts

well all zeldas are consistenly awesome, but i think best FFs > best zeldas even thought there are some not so strong FFs, also i give them extra merits for doing new games with each FF and trying to keep things fresh even though they are not always for the best, they could have easily taken the easy route and just made copies of the previous battle systems

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princemarth23

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#122 princemarth23
Member since 2005 • 9229 Posts

I like them both about equally but I have to go with Zelda purely because of all the memories I have.

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DarkLink77

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#123 DarkLink77
Member since 2004 • 32731 Posts

[QUOTE="DarkLink77"][QUOTE="hakanakumono"]

I don't think it's a terrible scene. It could have been handled better, but what the scene was communicating was perfectly fine. Good, even.

FFX has issues with presentation, especially with Tidus in the English voiced versions, but that doesn't make the story bad. It's great and probably one of the most original JRPGs to date .

hakanakumono

Better voice acting and a slightly better script would still have been awesome, though, as much as I love FFX.

Of course. If it wasn't 2001, maybe that would have happened. Then again, looking at the voice direction in English FFXIII, maybe not. Okay, maybe the Japanese version would be perfect ... lol

Except the series' most ridiculous character designs would still be there ...

Hey, Auron's design was awesome. And his voice actor was pretty damn good, too. As was just about everyone but Tidus. It's like they knew he didn't matter. Silly Tidus, thinking it's his story.
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hakanakumono

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#124 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

[QUOTE="DarkLink77"] Better voice acting and a slightly better script would still have been awesome, though, as much as I love FFX.DarkLink77

Of course. If it wasn't 2001, maybe that would have happened. Then again, looking at the voice direction in English FFXIII, maybe not. Okay, maybe the Japanese version would be perfect ... lol

Except the series' most ridiculous character designs would still be there ...

Hey, Auron's design was awesome. And his voice actor was pretty damn good, too. As was just about everyone but Tidus. It's like they knew he didn't matter. Silly Tidus, thinking it's his story.

Well, yeah.

And true. I want to get the Japanese ver just to replace Tidus' voice. This trailer actually seems to include FF8esque music that isn't in the game ... (or at least sounding like this).

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#125 minh800
Member since 2011 • 1166 Posts

[QUOTE="minh800"]

[QUOTE="Shinobishyguy"]So spirit tracks had a bunch of game breaking glitches?

Really..just stop while you're ahead.. Have you even been paying attention to Skyweard Sword? They're to be adding alot of significant changes to the core formula.

Shinobishyguy

Being bored to death by a game is breaking in my book. All the same, I never touched it again.

Not that much. Instead of timed attacks, it's location based, and instead of Ganon being the enemy, it's some other guy. If that's it then there's no reason to purchase. Motion gaming was never appealing to me.

So where going to use personal preferences and attention spans to determine whether or not a game is broken?...okay

as for skyward sword:

New types of puzzles thanks to the motion plus

Different flow and progression as far as the dungeons and overworld are concerned

Brand new setting above the clouds as well as a different mode of transportation (flight)

New upgrade system where you can craft items using resources and rupees

Revamped combat thats much more involving (Some enemies are almost like puzzles)

Really, they seem to be going all out with the new additions

I'm not the only that found the boredom difficult to overcome (making the game unplayable). It seems like a common complaint especially among Zelda vets.

I can't imagine the new additions to SS would make it feel any less than more of the same. Of course, I'd have to play it before I judge it but nothing about seems utterly surprising. There were different modes of transportation in other games as well. Nothing surprising. Settings above the cloud are, still, nothing new. I'll have to see this upgrade system myself if I play it at all.

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Shinobishyguy

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#126 Shinobishyguy
Member since 2006 • 22928 Posts

[QUOTE="Shinobishyguy"]

[QUOTE="minh800"]

Being bored to death by a game is breaking in my book. All the same, I never touched it again.

Not that much. Instead of timed attacks, it's location based, and instead of Ganon being the enemy, it's some other guy. If that's it then there's no reason to purchase. Motion gaming was never appealing to me.

minh800

So where going to use personal preferences and attention spans to determine whether or not a game is broken?...okay

as for skyward sword:

New types of puzzles thanks to the motion plus

Different flow and progression as far as the dungeons and overworld are concerned

Brand new setting above the clouds as well as a different mode of transportation (flight)

New upgrade system where you can craft items using resources and rupees

Revamped combat thats much more involving (Some enemies are almost like puzzles)

Really, they seem to be going all out with the new additions

I'm not the only that found the boredom difficult to overcome (making the game unplayable). It seems like a common complaint especially among Zelda vets.

I can't imagine the new additions to SS would make it feel any less than more of the same. Of course, I'd have to play it before I judge it but nothing about seems utterly surprising. There were different modes of transportation in other games as well. Nothing surprising. Settings above the cloud are, still, nothing new. I'll have to see this upgrade system myself if I play it at all.

What does you being bored with it have to do with it being broken?

Are there any glitches that keep you from completing the game? Does it delete saves and such?

And I already listed some of the significant changes they're making to SS. If you choose to dismiss them out of your own little agenda, that's your buisness.

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minh800

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#127 minh800
Member since 2011 • 1166 Posts

[QUOTE="minh800"]

[QUOTE="Shinobishyguy"] So where going to use personal preferences and attention spans to determine whether or not a game is broken?...okay

as for skyward sword:

New types of puzzles thanks to the motion plus

Different flow and progression as far as the dungeons and overworld are concerned

Brand new setting above the clouds as well as a different mode of transportation (flight)

New upgrade system where you can craft items using resources and rupees

Revamped combat thats much more involving (Some enemies are almost like puzzles)

Really, they seem to be going all out with the new additions

Shinobishyguy

I'm not the only that found the boredom difficult to overcome (making the game unplayable). It seems like a common complaint especially among Zelda vets.

I can't imagine the new additions to SS would make it feel any less than more of the same. Of course, I'd have to play it before I judge it but nothing about seems utterly surprising. There were different modes of transportation in other games as well. Nothing surprising. Settings above the cloud are, still, nothing new. I'll have to see this upgrade system myself if I play it at all.

What does you being bored with it have to do with it being broken?

Are there any glitches that keep you from completing the game? Does it delete saves and such?

And I already listed some of the significant changes they're making to SS. If you choose to dismiss them out of your own little agenda, that's your buisness.

Being broken results in the game being unplayable. Being incredibly tedious and boring results in the game being unplayable. Same results.

I already said that having different modes of transportation is nothing new. A city in the sky is nothing new. I'm dismissing them because they're nothing that's actually new. The new puzzles based around M+, fine; the customization, fine. But the other two? No.

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Shinobishyguy

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#128 Shinobishyguy
Member since 2006 • 22928 Posts

[QUOTE="Shinobishyguy"]

[QUOTE="minh800"]

I'm not the only that found the boredom difficult to overcome (making the game unplayable). It seems like a common complaint especially among Zelda vets.

I can't imagine the new additions to SS would make it feel any less than more of the same. Of course, I'd have to play it before I judge it but nothing about seems utterly surprising. There were different modes of transportation in other games as well. Nothing surprising. Settings above the cloud are, still, nothing new. I'll have to see this upgrade system myself if I play it at all.

minh800

What does you being bored with it have to do with it being broken?

Are there any glitches that keep you from completing the game? Does it delete saves and such?

And I already listed some of the significant changes they're making to SS. If you choose to dismiss them out of your own little agenda, that's your buisness.

Being broken results in the game being unplayable. Being incredibly tedious and boring results in the game being unplayable. Same results.

I already said that having different modes of transportation is nothing new. A city in the sky is nothing new. I'm dismissing them because they're nothing that's actually new. The new puzzles based around M+, fine; the customization, fine. But the other two? No.

Having a new setting other than hyrule adds to the freshness of the game for many people, it's one of the reasons why MM and WW felt like a breath of fresh air. and you don't seem to grasp what makes a game broken. Stuff like glitches and deleted game saves, that what makes a game broken. Your preferences and opinions? not so much
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minh800

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#129 minh800
Member since 2011 • 1166 Posts

[QUOTE="minh800"]

[QUOTE="Shinobishyguy"]What does you being bored with it have to do with it being broken?

Are there any glitches that keep you from completing the game? Does it delete saves and such?

And I already listed some of the significant changes they're making to SS. If you choose to dismiss them out of your own little agenda, that's your buisness.

Shinobishyguy

Being broken results in the game being unplayable. Being incredibly tedious and boring results in the game being unplayable. Same results.

I already said that having different modes of transportation is nothing new. A city in the sky is nothing new. I'm dismissing them because they're nothing that's actually new. The new puzzles based around M+, fine; the customization, fine. But the other two? No.

Having a new setting other than hyrule adds to the freshness of the game for many people, it's one of the reasons why MM and WW felt like a breath of fresh air. and you don't seem to grasp what makes a game broken. Stuff like glitches and deleted game saves, that what makes a game broken. Your preferences and opinions? not so much

The game could pretty much be broken since it's utterly unplayable (not just to me, mind you). The results are the same even if the means are different.

I'm willing to bet that, no matter what's added (new setting and all), Skyward Sword will still feel like the same old thing repackaged with a new bow on it. New tracks and tilt controls didn't make Mario Kart Wii feel any fresher.

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hakanakumono

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#130 hakanakumono
Member since 2008 • 27455 Posts

There's really nothing they can do to make Zelda not feel "old." Zelda is old and you're not going to be able to make a series that has featured the same protagonist and the same gameplay concepts since the 1980s not feel "old." Zelda isn't just an "old" series. It revels in it's dated nature.

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Shinobishyguy

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#131 Shinobishyguy
Member since 2006 • 22928 Posts

[QUOTE="Shinobishyguy"][QUOTE="minh800"]

Being broken results in the game being unplayable. Being incredibly tedious and boring results in the game being unplayable. Same results.

I already said that having different modes of transportation is nothing new. A city in the sky is nothing new. I'm dismissing them because they're nothing that's actually new. The new puzzles based around M+, fine; the customization, fine. But the other two? No.

minh800

Having a new setting other than hyrule adds to the freshness of the game for many people, it's one of the reasons why MM and WW felt like a breath of fresh air. and you don't seem to grasp what makes a game broken. Stuff like glitches and deleted game saves, that what makes a game broken. Your preferences and opinions? not so much

The game could pretty much be broken since it's utterly unplayable (not just to me, mind you). The results are the same even if the means are different.

I'm willing to bet that, no matter what's added (new setting and all), Skyward Sword will still feel like the same old thing repackaged with a new bow on it. New tracks and tilt controls didn't make Mario Kart Wii feel any fresher.

again, whether or not a game is broken is not a matter of opinion, it's a matter of fact. Things like boredom is simply subjective.

and I wouldn't be surprised if you found it to be more of the same seeing as it seems like you've already made up your mind about the game without even playing it.

and did you just compare a racing game to an action/adventure game? :lol: Oh man

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ShuichiChamp24

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#132 ShuichiChamp24
Member since 2009 • 5014 Posts

There's really nothing they can do to make Zelda not feel "old." Zelda is old and you're not going to be able to make a series that has featured the same protagonist and the same gameplay concepts since the 1980s not feel "old." Zelda isn't just an "old" series. It revels in it's dated nature.

hakanakumono
And Mario? What about Pokemon black? Metroid? All of these are old series with the same main character but they always seem to feel new. Also, if Wind Waker, Phantom Hourglass, and Spirit Track are old, I don't know what to say.
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DarkLink77

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#133 DarkLink77
Member since 2004 • 32731 Posts

There's really nothing they can do to make Zelda not feel "old." Zelda is old and you're not going to be able to make a series that has featured the same protagonist and the same gameplay concepts since the 1980s not feel "old." Zelda isn't just an "old" series. It revels in it's dated nature.

hakanakumono
It needs to be said that old is not necessarily bad.
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flipdc5

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#134 flipdc5
Member since 2005 • 1312 Posts

There's really nothing they can do to make Zelda not feel "old." Zelda is old and you're not going to be able to make a series that has featured the same protagonist and the same gameplay concepts since the 1980s not feel "old." Zelda isn't just an "old" series. It revels in it's dated nature.

hakanakumono

>Talks about Zelds's gameplay concepts being dated

>Likes JRPG's

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minh800

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#135 minh800
Member since 2011 • 1166 Posts

[QUOTE="minh800"]

[QUOTE="Shinobishyguy"]Having a new setting other than hyrule adds to the freshness of the game for many people, it's one of the reasons why MM and WW felt like a breath of fresh air. and you don't seem to grasp what makes a game broken. Stuff like glitches and deleted game saves, that what makes a game broken. Your preferences and opinions? not so muchShinobishyguy

The game could pretty much be broken since it's utterly unplayable (not just to me, mind you). The results are the same even if the means are different.

I'm willing to bet that, no matter what's added (new setting and all), Skyward Sword will still feel like the same old thing repackaged with a new bow on it. New tracks and tilt controls didn't make Mario Kart Wii feel any fresher.

again, whether or not a game is broken is not a matter of opinion, it's a matter of fact. Things like boredom is simply subjective.

and I wouldn't be surprised if you found it to be more of the same seeing as it seems like you've already made up your mind about the game without even playing it.

and did you just compare a racing game to an action/adventure game? :lol: Oh man

Sigh, whatever, both are unplayable all the same. At least Square is trying to fix FFXIV. When the boredom is felt by many others, there's probably something to that.

I'm just stating my feelings on the game. I know Nintendo's track record. Their games don't have that new feeling to them. Fire Emblem, NSMB, LoZ, SSB all feel tired to me. I already stated that I'm not going to bother with the game at all from Nintendo's history.

They're very similar because of the Nintendo mentality. New tracks/lands and motion controls are not going to make the game feel any fresher to me.

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hakanakumono

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#136 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

There's really nothing they can do to make Zelda not feel "old." Zelda is old and you're not going to be able to make a series that has featured the same protagonist and the same gameplay concepts since the 1980s not feel "old." Zelda isn't just an "old" series. It revels in it's dated nature.

ShuichiChamp24

And Mario? What about Pokemon black? Metroid? All of these are old series with the same main character but they always seem to feel new. Also, if Wind Waker, Phantom Hourglass, and Spirit Track are old, I don't know what to say.

That's your opinion.

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hakanakumono

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#137 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

There's really nothing they can do to make Zelda not feel "old." Zelda is old and you're not going to be able to make a series that has featured the same protagonist and the same gameplay concepts since the 1980s not feel "old." Zelda isn't just an "old" series. It revels in it's dated nature.

DarkLink77

It needs to be said that old is not necessarily bad.

I didn't say it meant "bad." But saying "Zelda is going to feel totally fresh this time!" is silly, imo. No, it's not going to feel fresh. Which is kind of the point.

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DarkLink77

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#138 DarkLink77
Member since 2004 • 32731 Posts

[QUOTE="DarkLink77"][QUOTE="hakanakumono"]

There's really nothing they can do to make Zelda not feel "old." Zelda is old and you're not going to be able to make a series that has featured the same protagonist and the same gameplay concepts since the 1980s not feel "old." Zelda isn't just an "old" series. It revels in it's dated nature.

hakanakumono

It needs to be said that old is not necessarily bad.

I didn't say it meant "bad." But saying "Zelda is going to feel totally fresh this time!" is silly, imo. No, it's not going to feel fresh. Which is kind of the point.

Oh, I know you didn't. Just sayin'. And Zelda is supposed to feel like Zelda. That's kind of the point. Parts of it should feel new (sailing in WW, the masks in MM, etc), but it should feel like Zelda.
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TrapJak

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#139 TrapJak
Member since 2011 • 2933 Posts

[QUOTE="hakanakumono"]

[QUOTE="DarkLink77"] It needs to be said that old is not necessarily bad.DarkLink77

I didn't say it meant "bad." But saying "Zelda is going to feel totally fresh this time!" is silly, imo. No, it's not going to feel fresh. Which is kind of the point.

Oh, I know you didn't. Just sayin'. And Zelda is supposed to feel like Zelda. That's kind of the point. Parts of it should feel new (sailing in WW, the masks in MM, etc), but it should feel like Zelda.

No , Zelda should be completely first person. It should be linear, so you don't have to do anything to move the story foward and you can look at the arrows flow to the enemies. Oh, and the bow should shoot bullets to be more realistic. It should provide no replayability, because who wants to play a game 5 timesfor fun? No one, thats who.Zelda should also change the protagonist to a gruff action hero, like Soap McTavish or Marcus Fenix. And the princess, Zulu or whatever her name is, should wear less clothing. No more of this "Dress for the Best" crap.

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Shinobishyguy

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#140 Shinobishyguy
Member since 2006 • 22928 Posts

[QUOTE="Shinobishyguy"]

[QUOTE="minh800"]

The game could pretty much be broken since it's utterly unplayable (not just to me, mind you). The results are the same even if the means are different.

I'm willing to bet that, no matter what's added (new setting and all), Skyward Sword will still feel like the same old thing repackaged with a new bow on it. New tracks and tilt controls didn't make Mario Kart Wii feel any fresher.

minh800

again, whether or not a game is broken is not a matter of opinion, it's a matter of fact. Things like boredom is simply subjective.

and I wouldn't be surprised if you found it to be more of the same seeing as it seems like you've already made up your mind about the game without even playing it.

and did you just compare a racing game to an action/adventure game? :lol: Oh man

Sigh, whatever, both are unplayable all the same. At least Square is trying to fix FFXIV. When the boredom is felt by many others, there's probably something to that.

I'm just stating my feelings on the game. I know Nintendo's track record. Their games don't have that new feeling to them. Fire Emblem, NSMB, LoZ, SSB all feel tired to me. I already stated that I'm not going to bother with the game at all from Nintendo's history.

They're very similar because of the Nintendo mentality. New tracks/lands and motion controls are not going to make the game feel any fresher to me.

Alright, now this is just boiling down to you spouting opinions and using them to determine whether or not a game is broken.

was Spirit tracks boring? : maybe, depending on the person

Was it broken and unpolished like FF XIV was at launch? : absolutely not.

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TrapJak

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#141 TrapJak
Member since 2011 • 2933 Posts

[QUOTE="minh800"]

[QUOTE="Shinobishyguy"]again, whether or not a game is broken is not a matter of opinion, it's a matter of fact. Things like boredom is simply subjective.

and I wouldn't be surprised if you found it to be more of the same seeing as it seems like you've already made up your mind about the game without even playing it.

and did you just compare a racing game to an action/adventure game? :lol: Oh man

Shinobishyguy

Sigh, whatever, both are unplayable all the same. At least Square is trying to fix FFXIV. When the boredom is felt by many others, there's probably something to that.

I'm just stating my feelings on the game. I know Nintendo's track record. Their games don't have that new feeling to them. Fire Emblem, NSMB, LoZ, SSB all feel tired to me. I already stated that I'm not going to bother with the game at all from Nintendo's history.

They're very similar because of the Nintendo mentality. New tracks/lands and motion controls are not going to make the game feel any fresher to me.

Alright, now this is just boiling down to you spouting opinions and using them to determine whether or not a game is broken.

was Spirit tracks boring? : maybe, depending on the person

Was it broken and unpolished like FF XVI was at launch? : absolutely not.

Damn, you played FF16 already? How is it?

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Shinobishyguy

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#142 Shinobishyguy
Member since 2006 • 22928 Posts

[QUOTE="Shinobishyguy"]

[QUOTE="minh800"]

The game could pretty much be broken since it's utterly unplayable (not just to me, mind you). The results are the same even if the means are different.

I'm willing to bet that, no matter what's added (new setting and all), Skyward Sword will still feel like the same old thing repackaged with a new bow on it. New tracks and tilt controls didn't make Mario Kart Wii feel any fresher.

minh800

again, whether or not a game is broken is not a matter of opinion, it's a matter of fact. Things like boredom is simply subjective.

and I wouldn't be surprised if you found it to be more of the same seeing as it seems like you've already made up your mind about the game without even playing it.

and did you just compare a racing game to an action/adventure game? :lol: Oh man

Sigh, whatever, both are unplayable all the same. At least Square is trying to fix FFXIV. When the boredom is felt by many others, there's probably something to that.

I'm just stating my feelings on the game. I know Nintendo's track record. Their games don't have that new feeling to them. Fire Emblem, NSMB, LoZ, SSB all feel tired to me. I already stated that I'm not going to bother with the game at all from Nintendo's history.

They're very similar because of the Nintendo mentality. New tracks/lands and motion controls are not going to make the game feel any fresher to me.

Well atleast you admitted your biases.

Still doesn't seem like grounds to dismiss SS as "More of the same"

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minh800

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#143 minh800
Member since 2011 • 1166 Posts

[QUOTE="minh800"]

[QUOTE="Shinobishyguy"]again, whether or not a game is broken is not a matter of opinion, it's a matter of fact. Things like boredom is simply subjective.

and I wouldn't be surprised if you found it to be more of the same seeing as it seems like you've already made up your mind about the game without even playing it.

and did you just compare a racing game to an action/adventure game? :lol: Oh man

Shinobishyguy

Sigh, whatever, both are unplayable all the same. At least Square is trying to fix FFXIV. When the boredom is felt by many others, there's probably something to that.

I'm just stating my feelings on the game. I know Nintendo's track record. Their games don't have that new feeling to them. Fire Emblem, NSMB, LoZ, SSB all feel tired to me. I already stated that I'm not going to bother with the game at all from Nintendo's history.

They're very similar because of the Nintendo mentality. New tracks/lands and motion controls are not going to make the game feel any fresher to me.

Well atleast you admitted your biases.

Still doesn't seem like grounds to dismiss SS as "More of the same"

The past dictates the future. It's perfect grounds to dismiss SS for fear of it being more of the same.

The end result is the same: both are unplayable for me. Whether that's due to the game being broken or extremely tedious - they are unplayable. At least Square can fix the technical issues with FFXIV.

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Shinobishyguy

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#144 Shinobishyguy
Member since 2006 • 22928 Posts

[QUOTE="Shinobishyguy"]

[QUOTE="minh800"]

Sigh, whatever, both are unplayable all the same. At least Square is trying to fix FFXIV. When the boredom is felt by many others, there's probably something to that.

I'm just stating my feelings on the game. I know Nintendo's track record. Their games don't have that new feeling to them. Fire Emblem, NSMB, LoZ, SSB all feel tired to me. I already stated that I'm not going to bother with the game at all from Nintendo's history.

They're very similar because of the Nintendo mentality. New tracks/lands and motion controls are not going to make the game feel any fresher to me.

minh800

Well atleast you admitted your biases.

Still doesn't seem like grounds to dismiss SS as "More of the same"

The past dictates the future. It's perfect grounds to dismiss SS for fear of it being more of the same.

The end result is the same: both are unplayable for me. Whether that's due to the game being broken or extremely tedious - they are unplayable. At least Square can fix the technical issues with FFXIV.

So I'm guessing your one of those people that thinks that every zelda is the same game no matter what right?

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minh800

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#145 minh800
Member since 2011 • 1166 Posts

[QUOTE="minh800"]

[QUOTE="Shinobishyguy"]Well atleast you admitted your biases.

Still doesn't seem like grounds to dismiss SS as "More of the same"

Shinobishyguy

The past dictates the future. It's perfect grounds to dismiss SS for fear of it being more of the same.

The end result is the same: both are unplayable for me. Whether that's due to the game being broken or extremely tedious - they are unplayable. At least Square can fix the technical issues with FFXIV.

So I'm guessing your one of those people that thinks that every zelda is the same game no matter what right?

No, I'm the guy that says that Zelda, so far, feels like the same game just repackaged with different bows and ribbons. Not no matter what. If Nintendo outsourced it to someone who can actually do a rebranding of the series, it can be something very different and very cool.

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Shinobishyguy

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#146 Shinobishyguy
Member since 2006 • 22928 Posts

[QUOTE="Shinobishyguy"]

[QUOTE="minh800"]

The past dictates the future. It's perfect grounds to dismiss SS for fear of it being more of the same.

The end result is the same: both are unplayable for me. Whether that's due to the game being broken or extremely tedious - they are unplayable. At least Square can fix the technical issues with FFXIV.

minh800

So I'm guessing your one of those people that thinks that every zelda is the same game no matter what right?

No, I'm the guy that says that Zelda, so far, feels like the same game just repackaged with different bows and ribbons. Not no matter what. If Nintendo outsourced it to someone who can actually do a rebranding of the series, it can be something very different and very cool.

So majora's mask and wind waker are the same game as zelda for the NES, but with different packaging? k, gotcha.
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minh800

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#147 minh800
Member since 2011 • 1166 Posts

[QUOTE="minh800"]

[QUOTE="Shinobishyguy"]So I'm guessing your one of those people that thinks that every zelda is the same game no matter what right?

Shinobishyguy

No, I'm the guy that says that Zelda, so far, feels like the same game just repackaged with different bows and ribbons. Not no matter what. If Nintendo outsourced it to someone who can actually do a rebranding of the series, it can be something very different and very cool.

So majora's mask and wind waker are the same game as zelda for the NES, but with different packaging? k, gotcha.

They don't feel new to me. Differences here and there but at the core, they still feel like the same game.

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Shinobishyguy

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#148 Shinobishyguy
Member since 2006 • 22928 Posts

[QUOTE="Shinobishyguy"][QUOTE="minh800"]

No, I'm the guy that says that Zelda, so far, feels like the same game just repackaged with different bows and ribbons. Not no matter what. If Nintendo outsourced it to someone who can actually do a rebranding of the series, it can be something very different and very cool.

minh800

So majora's mask and wind waker are the same game as zelda for the NES, but with different packaging? k, gotcha.

They don't feel new to me. Differences here and there but at the core, they still feel like the same game.

yeah, just little differences



Dear god, it's like they're all quintuplets :O


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hakanakumono

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#149 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="minh800"]

[QUOTE="Shinobishyguy"] So majora's mask and wind waker are the same game as zelda for the NES, but with different packaging? k, gotcha.Shinobishyguy

They don't feel new to me. Differences here and there but at the core, they still feel like the same game.

yeah, just little differences



Dear god, it's like they're all quintuplets :O

The only real difference I see here is the difference in gameplay with the jump to 3D. The last two examples really aren't fooling anybody.

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minh800

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#150 minh800
Member since 2011 • 1166 Posts

[QUOTE="minh800"]

[QUOTE="Shinobishyguy"] So majora's mask and wind waker are the same game as zelda for the NES, but with different packaging? k, gotcha.Shinobishyguy

They don't feel new to me. Differences here and there but at the core, they still feel like the same game.

yeah, just little differences



Dear god, it's like they're all quintuplets :O


Remember when I said the same thing in a different package? This is part of the package. I'm done. We're just arguing in circles.