I'd like to talk to you today about something a little controversial, but often misunderstood. The metagame of System Wars. I ask you to read through, both because metagame is a bit complicated and because it's something I've increasingly noticed, and become concerned with.
Everyone is aware that E3 2007 is coming. Each year, E3 has been a special time in System Wars. It's a time when a lot of fanboys and fakeboys come out to post their thoughts, but it's also a time when all of our best posters get a chance to debate the showcase for each system. Inevitably, it's going to be a time of a lot of back-and-forth dialogue between the supporters of each of the systems.
Unfortunately, it's also a time when we're going to see far too many trite and tired arguments show up, or simply illogical posts. We will also see the worst of the metagame violators. Often illogical or biased viewpoints are allowed to stand, simply because dissenters fear being mobbed, or are not sure how to express themselves, and they fall back on "metagame" arguments. Also concerning are the number of fanboys, fakeboys, and trolls this generates. How can we deal with this?
First, we are going to discuss the types of posters who make up the System Wars metagame, then we will discuss the metagame tactics, and how to deal with them.
Metagame is a term that literally means "behind or beyond the game". It first came about during Dungeons & Dragons. Early pen-and-paper gamers used rulebooks to generate a statistics sheet for their character. This sheet gave guidelines for what a character could do - for example a burly warrior could smash a door more easily, or a rogue was capable of sneaking. Dice were used to add an element of chance. During game sessions, players were supposed to remain in character, only when the session was over were they allowed to discuss the stats sheets, level ups, and dice rolls.
However, some gamers would get into what we called "metagame thinking." Instead of saying things like "gathering my strength to smash the door, I feel confident, and swing strongly. With a mighty blow, I splinter the door with one swing", the say "I rolled a 19, I'm strength 18, so I get a +4 bonus, that's a 23, the standard door is strength 18 to break, so I break it."
This kind of discussion ruins the game, it encourages thinking about stats, power gaming, and ruins the experience for the rest of the people at the table. They are playing the game out-of-character, because they are not who they say they are. Instead of being Krall, Crusher of Skulls, they are "John, the guy playing krall, who's really concerned with besting his newbie friends"
This brings us to our first metagame offender of System Wars - the fakeboy.
A Fakeboy is a user who creates an account in order to pretend to be a die-hard fan of a system they do not support. They will often create offensive arguments simply to incite others to respond. This user is doing something much the same as a player in a D&D game who plays out-of-character. Instead of coming to System Wars to discuss gaming, they come into System Wars trying to incite responses. They are "playing the system (wars)" so to speak because they enjoy making people upset.
This type of poster, the fakeboy, is the first type of poster in the System Wars metagame.They detract from System Wars because they encourage dishonesty and deceit, rather than openness and communication.
Back to D&D. We mentioned stat sheets... well, these handy little pieces of paper made it easier for the person running the game, called the Game Master, to figure out how likely a player was to succeed or fail at an action. Combined with the roll of the dice, they determined everything from how charming they were with the ladies to how well they could swing a sword. Statistics sheets were merely a tool for setting guidelines, and they helped the Game Master (GM) keep consistency. The GM didn't have to worry about remembering if Krall, Crusher of Skulls was able to move a mountain, or barely able to lift a mouse - a quick glance at Krall's strength score on his stat sheet, and he knew just how strong Krall was.
Inevitably, what happened because of this was that some players of the game became extremely competitive. For them, it wasn't about the roleplaying experience, but being able to "win". These players would scour the rulebooks, looking for loopholes, unbalanced abilities, and whatever tricks they could find to make it so they were the champions of combat. These players became known as powergamers. Powergamers were not interested in role-playing, their goal was to get in as many fights as possible, and to dominate. So obsessive was their quest for power, that they became single-minded, and ruined the game for others. How could you negotiate with a diplomat, when one of your party members was busy bashing his skull in for easy experience?
This brings us to our next poster type in the System Wars metagame - the Fanboy.
Fanboys should not be confused with fans - a fanboy is an obsessive follower of one system or company, to the point where they will not acknowledge the strengths of other systems (or companies) and the faults of their own favorite system (or company). Fanboys are like powergamers, they are concerned with defending their own system and bashing the competition to the point of being closed-minded. Much like the powergamer, the are not open to new experiences, new games, new systems, or new ways of doing things because of their single-mindedness. Different from the fan (or the D&D player who enjoys combat), they will not admit faults, and respond with bashing instead of thoughtful debate. Manticores who are opposed to the idea that every system has faults are also a type of fanboy.
The Fanboy type of poster detracts from System Wars because they are not an open participant in discussion. Their opinion is shaped solely by the brand on a system or game and not by what that system or game has to offer. Regardless of what is said, they will always support brand A, and bash all other brands.
Lastly, we have one other type of "metagame" for System Wars posters - everyone else. Yup, everyone else, manticores,PC fans, 360 fans, Wii fans, PS3 fans, mods, GUFUs, Wii60s, PCWii gamers, you name it. Everyone else falls into the "The Masses" metagame, people you want to talk to gaming about, people who are looking for that thread that piques their interest, or just looking for someone to chat with. That's you, me, and thankfully most of the people here. Anyone who is not a Fakeboy or a Fanboy is part of the Masses.
The masses are good for System Wars. While they want people to respond to them, they are not fakeboys, they are honest about their opinions. While they might be fans of one system or game over another, they are not trolls, or close-minded. They have reasons for liking or disliking the systems they enjoy, and while every now and then they might get snippy (no one is perfect), they're generally a likeable sort. Most everyone falls into this group.
Note that the Masses really aren't metagame, they are in System Wars, following the TOS, posting because they love gaming. Metagame implies people who are "outside of the game" - people who are not here to enjoy. The Masses are capable of "metagame posting", which I'll discuss in the following section, but this is *very* different than being here only to cause trouble.
So how do we deal with Fakeboys and Fanboys?
There is only one suggestion I have for fakeboys and fanboys - ignore them, and move on. I think the mods who are most often here (casey and cake) would agree with my sentiments. If you are in a thread, and realize that the person posting has become belligerent, or that they are simply here to troll, leave the thread. Responding to a fakeboy simply encourages them. Despite your best intentions, a fanboy will not change their ways or admit fault (unlike a fan) in a discussion, your response is only encouragement for them to continue "the defense", because in their mind this is an all-out war, rather than a place where we can openly compare systems and games (across platforms).
This second (and final) part of the "metagame of System Wars" discussion deals with a far more important, and less commonly known area of System Wars - good debate. This section is longer and a bit more confusing, and will likely be more controversial. I have personally decided to share it because I believe it's important for System Wars posters to be prepared to really communicate their ideas come post-E3 discussions.
I do warn you, toward the end I will cover some advanced, but questionable techniques. I know I've offended GUFU in the past by using "probing", and a few posters have been miffed in the past when casey has used "trapping". I have personally resolved not to use probing in the future, because I feel the questionable tactics have no place in the "honest game" I would like to see replace the "metagame".
Let's begin!
Metagame Tactic - Mobbing
A poster will create a thread with a logical, but somewhat controversial argument, for example "_____ is a good system, but does ____________ really mean _____________?" hoping to feel people out on a controversial issue. However, instead of responding with their sentiments, posters will post things like "fission mailed", "uh, no", and "you're wrong". When the TC (topic creator) responds, they will again bash them, without stating their own reasoning. Each response to their responses is met with the same empty put-downs, until the TC is forced to give up.
This tactic detracts from System Wars for obvious reasons. It discourages free expression, it punishes posters who wish to discuss controversial subjects (after all, this is the only place to do it), and it creates a sort of union of dissenters. This is an unacceptable tactic, responses of dissent should be meaningful (contain your own viewpoint), and the TC should always be given an opportunity to clarify their ideas.
The proper way to respond to mobbing is to ignore the person using the tactic, and instead respond only to well written responses. If a person takes mobbing to the point of spamming, they should be reported.
Metagame Tactic - Trolling
Trolling is a metagame tactic beyond simple threads used to make fans of a system angry and generate a response. It is also a technique used to make people upset within a thread, so that they are quick (and often sloppy) to respond, giving the Troll an opportunity to use Mobbing or Pwning (covered in the next section). Trolling is when a poster will bash a game, system, et cetera in response, or change the topic into a bash, simply to incite enraged responses. The goal of all trolling is to generate hasty, upset responses.
Trolling is an unacceptable tactic because, by its very nature, it is designed to degrade System Wars.
To deal with a troll, only respond to the part of their comment relevant to the thread, and respond in a calm and collected manner. If you cannot do this, do not respond, allowing them to change the subject, or put you on the defensive is giving in to their trolling.
Metagame Tactic - Pwning
Pwning is a metagame tactic in which users posts a response they feel has "ended" the thread, often times in a hurtful or derogatory way. This means using statements like "end of discussion" and "/thread" and "pwned" or "owned". Pwning is cruel, mean, and arrogant - it assumes a response is without question, or that one poster can decide a debate. Since many discussions will never end, or have no right answer ("what is the best system?" for example) this is an unacceptable tactic.
To deal with Pwning, simple ignore the "end of thread" type comments, and respectfully respond if you disagree.
Metagame Tactics - Personal Attacks
Personal attacks are when a poster responds to another poster by making statements about them "you're just a casual / hardcore / Nintendo fan / Gizmondo fan / etc" instead of responding to their argument. Personal attacks are used to push a poster to defend themselves, rather than to defend their argument. It is sometimes an effective tactic when a poster make a good point, since it is far easier to upset someone by insulting them than by respectful debate.
Personal attacks are an unacceptable tactic. They show disrespect to the person posting, and take the debate off topic.
To respond to a personal attack, a simple "this is about ______ not about me", or simply ignoring it are both effective.
Metagame Tactics - Copy and Paste
The copy-and-paste is when a poster replies to a common debate topic by using a common, but trite response. For example, "gameplay > graphics". The reason this tactic is used is because the argument is often a concise response, or because the discussion topic might be extremely common, to the point of being annoying.
Copy-and-Paste is a questionable tactic. The pasted response might not perfectly fit what the poster is saying - it doesn't respect that many similar discussions can go in different directions. It also serializes discussion. It turns them into the same thread, over and over, rather than crafting a response to the individual points made, which can lead to new, exciting, and unexpected discussion.
I will not be providing responses to questionable tactics, because the proper way to deal with them is to be a good poster, there is no need for a "special response" because that special response would be a copy-and-paste in and of itself. The only acceptable use for copy-and-paste is for dealing with unacceptable tactics, and since the most acceptable way of doing that is by not responding, it is not suited.
Metagame Tactic -Probing
Probing is a tactic used against Fanboys and Copy-and-Paste posters that agrees with them on some points, differing in a few, but acceptable ways, that leads to a positive response. Repeatedly probing, a poster's goal is to make the TC recognize their own closed-minded view, or perhaps draw out the TC's true feelings, rather than the defense they have put up against system wars.
Probing is an unacceptable tactic because, while it can be benevolent and generate positive discussion, it is deceitful. In most cases, the same result can be achieved by saying "is that really what you mean, you don't really hate all __________ do you?" It also ignores that everyone has their off days (or posts) and can be embarrassing to posters.
I personally will not be using this tactic in the future. The best way to deal with it is to be honest about your feelings, and to think carefully before posting.
Metagame Tactic - Trapping
Trapping is an incredibly old tactic. Socrates and Plato used it in debates. Basically, the TC creates a thread where they say something like "so all of ________ feel _______ right?" They force posters to define something, and then used that definition to "spring the trap" on them. For example "the PS2 won because it had the most AAAs, we can all agree that, right?" - then, when many people agree, the poster will say "but the PC has had more AAAs since 2000 than the PS2!". This tactic is used to make people think about a commonly held belief.
This tactic is questionable, because it relies on pushing people into defining things (herding them) and relies on deceit. It is dishonest because the poster knew the "trap" information beforehand, but was instead using a shock or embarrassment tactic to drill the point home. It uses deceit, rather than honesty, so it can lead to fearful system wars posters, rather than posters feeling comfortable to share their opinion, free from the fear of embarrassment.
Metagame Tactic - Stigmatization
(credit to aeminjnb2006 )
The goal of this tactic is simple, call a game kiddy, say it's only for casuals, or call the game nerdy, dorky, or for losers. The goal is to associate the game with some group that is perceived as being "less than acceptable" in the gaming community.
This tactic is unacceptable, not only because it encourages rampant elitism, but because it implies that the poster has the right determine what games are right for everyone, or that they automatically know the audience of any game. Further, this false stigmatization is simple a cop-out, a poor tactic used in place of a solid, logical argument.
That's it, these are the metagame tactics I'd like to share today. I'd like to wrap up by discussing *why* these tactics are bad. I think it's an important discussion, so we're all ready to debate openly and honestly, which benefits us all by exposing us to new ideas, games we've never heard of, or things we've never thought about. System Wars is about "oh, I never thought of it that way" far more than it is about "oh man, I pwned that guy".
Why is metagame thinking bad?
Metagame thinking means "beyond the game" - it means thinking about System Wars as something that is "won" or "lost" rather than as a discussion about gaming. When we become obsessed with winning or losing, we often become close-minded, and lose sight of enjoying the game. We put "winning" and "ownage" before good, thoughtful debate.
What about legendary fanboys & fakeboys?
(credit to whoisryanmack )
Legendary fakeboys and fanboys might be funny, and while they toss up system wars, they also generate copycats. For every KeyWii, there are dozens of "lesser incarnations" that are not only not funny, but bury the more interesting posts by flooding the forum, trying to get the same huge responses their "legendary" ancestors received.
Posters interested in being remembered are far better of working to communicate their best ideas as eloquently as possible. System Wars never forgets the true greats, who contribute something special. As an added bonus, you are guaranteed to be appreciated (even if you don't realize it) by many people if you continue to create great posts. The only guarantee that comes with trolling is the guarantee of a ban.
Why do you enjoy metagame?
I enjoy studying the metagame, the tactics people use, how they work, and the mechanisms, because I was a competitive Magic: the Gathering player, and a social D&D player for many years. Both of these games have a metagame, and in both of them it becomes a bad, limiting factor. In Magic, players become afraid to be creative and play the deck they enjoy, because "well this deck is not the winning deck." In D&D, players ignore gameplay in favor of maximizing the numbers on their character sheet.
I look at how metagame thinking works because it's something that stands out to me when I view any closed system.
What can we do about the System Wars metagame?
Be a good poster, make your own decisions, think for yourself, never trust anyone to tell your side of the story for you (aka copy-paste) and respect other people. Understand why you feel the way you feel and discuss it with people!
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