...was Splinter Cell Conviction.
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If I remember right I first saw it in its E3 demo in 09 and from the first minutes of footage it fully got my attention. It was a kind of game I always wanted to play.
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Well, the final game delivered in some aspects, mainly the cover system. It was brilliant. Probably the best system I've seen in a game, it was so easy to go from spot to spot and you were always where you wanted.
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It was ok in other areas, but like the overall game, they were not fully developed, like the point and execute system
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But the mainly flaws of SCC comes from three points: 1) The terrible TPS mechanics, it was nearly pointless to shoot from cover. 2) The lack of a melee combat system. SCC had some amazing hand-to-hand sequences, but they were all scripted. So you felt like this top agent but at the same time you were extremely limited. And 3) The overall lack of polishing. The game felt rushed, the AI was really bad, some abilities you should have were not there (like carrying a body out of sight) and so on.
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That said, the core behind SCC could make a brilliant game... one like no other. I hope the next Splinter Cell does that.
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Anyone got this idea from the game?
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