The Online Pass (why hurt the dev team?)

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mems_1224

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#101 mems_1224
Member since 2004 • 56919 Posts
[QUOTE="Pug-Nasty"]

I don't buy them because every game I've bought with an online pass has been pretty much crap.

R3, KZ3, BC2, BF3. Actually, KZ3 may not have had a pass... I can't remember. It was crap though.

I actually tried to play the SP of BF3 and I couldn't because I couldn't connect to EA's servers... for the single player campaign.

:lol: at playing BF single player. you're doing it wrong
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Heil68

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#102 Heil68
Member since 2004 • 60836 Posts
I don't buy used games, instead I'll wait till they get cheap and buy them new. Problem solved.
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Pug-Nasty

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#103 Pug-Nasty
Member since 2009 • 8508 Posts

[QUOTE="Pug-Nasty"]

I don't buy them because every game I've bought with an online pass has been pretty much crap.

R3, KZ3, BC2, BF3. Actually, KZ3 may not have had a pass... I can't remember. It was crap though.

I actually tried to play the SP of BF3 and I couldn't because I couldn't connect to EA's servers... for the single player campaign.

mems_1224

:lol: at playing BF single player. you're doing it wrong

You are brilliant.

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Jray0705

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#104 Jray0705
Member since 2005 • 584 Posts
[QUOTE="PurpleMan5000"][QUOTE="Jray0705"][QUOTE="Kickinurass"]

I hate online passes because they restrict freedom, and ultimately the consumer loses. I pay for two LIVE accounts, my own and my little brothers, and my family has two Xboxes. WIth online passes, either the content is locked to the account or it's locked to the console - either way, someone is losing out on value even though the game has been bought new:

If I register the game to one account, the other account is robbed of features. I bought the game new - I shouldn't have to jump through any hoops to have said game work with any profile I own and pay for.

If I register a game to a single Xbox, then we have a "Singleplayer" Xbox and a "Multiplayer Xbox". If I want to play Halo at the same time my brother is playing CoD (assuming in some world where the both had online passes), I'd be sh*t out of luck.

That's ignoring the fact that most console games don't even ship with a co-op mode, have a short single-player and a derivative multiplayer. So I'm paying more money for that takes little risks and diminished value. Yet publishers have tricked some people into believing that giant corporations are are victim?

Screw that. I'm all for supporting developers, but I'm have to support myself as a consumer first. Any console game that ships with an online pass is getting rented or bought used, without a second thought.

Not everyone has two of the same systems, thats a rare occasion. This already happens with PC games and programs like Microsoft Office. They're not trying to trick people, thats dumb, they're just losing revenue. Some companies might need to close or discontinue making a certain franchise due too cheap people. Also it's a known fact games cost much more to make now a days, so I don't see this as a problem, because the devs deserve and need that revenue. Also, if you have enought $$$ to buy 2x 360 and pay for 2x live accounts, I don't see you not having enough $$$ for a $70 game (60 + 10 online pass).

Maybe the developers should just spend less money making their games, then. Big budget games should be supported by higher volumes of sales, not higher priced games.

They do, and there on XBL and PSN. Games on the console cost more, it's common sense
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Jray0705

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#105 Jray0705
Member since 2005 • 584 Posts
[QUOTE="Kickinurass"]

[QUOTE="Jray0705"][QUOTE="Kickinurass"]

I hate online passes because they restrict freedom, and ultimately the consumer loses. I pay for two LIVE accounts, my own and my little brothers, and my family has two Xboxes. WIth online passes, either the content is locked to the account or it's locked to the console - either way, someone is losing out on value even though the game has been bought new:

If I register the game to one account, the other account is robbed of features. I bought the game new - I shouldn't have to jump through any hoops to have said game work with any profile I own and pay for.

If I register a game to a single Xbox, then we have a "Singleplayer" Xbox and a "Multiplayer Xbox". If I want to play Halo at the same time my brother is playing CoD (assuming in some world where the both had online passes), I'd be sh*t out of luck.

That's ignoring the fact that most console games don't even ship with a co-op mode, have a short single-player and a derivative multiplayer. So I'm paying more money for that takes little risks and diminished value. Yet publishers have tricked some people into believing that giant corporations are are victim?

Screw that. I'm all for supporting developers, but I'm have to support myself as a consumer first. Any console game that ships with an online pass is getting rented or bought used, without a second thought.

Not everyone has two of the same systems, thats a rare occasion. This already happens with PC games and programs like Microsoft Office. They're not trying to trick people, thats dumb, they're just losing revenue. Some companies might need to close or discontinue making a certain franchise due too cheap people. Also it's a known fact games cost much more to make now a days, so I don't see this as a problem, because the devs deserve and need that revenue. Also, if you have enought $$$ to buy 2x 360 and pay for 2x live accounts, I don't see you not having enough $$$ for a $70 game (60 + 10 online pass).

Don't say it's a rare case unless you have data to back it up. It may not be the majority, but you have no idea on how often it happens. It could be them sweeping a huge amount of people under the rug for all you know. I'm not cheap. I'll pay for anything that gives me value. Refusing to buy something because the price tag doesn't reflect it's relative value is not always being cheap - in my case it's making smart purchasing decisions.

I don't buy $100 textbooks for every class because that's a waste of money. I go on Chegg or Amazon and look for deals - or I just don't buy the book at all because in most semester classes, we don't even touch the books. Yet on the same token, I've spent $200 on books in the last month, from C++ Reference Manuals, 3ds and Maya materials, and a ton more. Same principle with games - I buy every Halo, Fallout, and Elder Scrolls game new without thinking about it. I know that for $60, I'm getting my money's worth. I don't drop that kind of cash on CoD, sports games, or GeoW because I know I'd be bored within a week. I'm not going to spend my cash on a game like Darksiders new - I'll either wait to it's cheap (either used or on sale) or I'll rent it. It doesn't have the value to justify me wasting a whole $60 on it.

Just because I can afford something doesn't mean I'm going to bend over backwards and let some greedy publishers take anymore money than they are entitled too. If they want $10 extra, they better cram that game with some much content and replay value that I feel the need to mail them a handwritten letter telling them how awesome they are for making my life better with their game. If they can't handle that, then they should take the NASA approach and do more with less.

Developers are people, and true enough they need money. But this isn't a charity. If they want to charge me more for their product, I expect their product to deliver more.

You really think the majority of people own multiple of the SAME console??? I don't need research, f*ck that. Also, what happens when you buy a PC game of MS office??? Can only be used on one computer without registration right? Plus a lot of school books that people buy used online from like amazon don't always include all the required stuff for classes. Schools are catching on also, a lot of times you are forced to buy a bundle to get something that can only be used once, like a pdf manual which might be required. And why do you think you have to bend over backwards for the developers who are making these games for you to enjoy? they're the one's making the games and deserve the profits. Honestly I don't think the developers should have to bend over backwards for people like you.
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AmazonTreeBoa

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#106 AmazonTreeBoa
Member since 2011 • 16745 Posts

[QUOTE="Miroku32"]

[QUOTE="lowkey254"]Secondly, you're hurting yourselves and the development team.ShadowriverUB

Why am I hurting myself? Used games have always been sold, just because suddenly developers found that they aren't gaining money from used sales it doesn't mean it is bad.

In fact, online passes hurt gamers. It wasn't justified in the past with cutting multiplayer content but now cutting single player content is even worst. But developers and publishers know they can get away with it because gamers somehow don't value their money and buy that.

Wonder why PC users who got this from many years don't complain

Because most PC games can still be resold. Really how hard do you consolites really think it is for us to just include the cd-key when we sell the game. As long as the cd-key is with the used PC game, then they should be good to go.
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PurpleMan5000

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#107 PurpleMan5000
Member since 2011 • 10531 Posts
[QUOTE="PurpleMan5000"][QUOTE="mems_1224"] i never claimed they did but thats the reason most big games have them :|mems_1224
They don't have online pass to increase sales. It's only there for the publisher (not developer) to collect $10 from people who buy used.

and to encourage people to buy new :|

Well, it discourages me from buying the game at all.
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Jray0705

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#108 Jray0705
Member since 2005 • 584 Posts
[QUOTE="mems_1224"][QUOTE="PurpleMan5000"] They don't have online pass to increase sales. It's only there for the publisher (not developer) to collect $10 from people who buy used.PurpleMan5000
and to encourage people to buy new :|

Well, it discourages me from buying the game at all.

And if next gen all three companies adapt to this, then what? your no longer will play games?
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Eponique

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#109 Eponique
Member since 2007 • 17918 Posts
There are a million other great games I can play. I'm not playing crap with online passes.
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mems_1224

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#110 mems_1224
Member since 2004 • 56919 Posts
[QUOTE="mems_1224"][QUOTE="PurpleMan5000"] They don't have online pass to increase sales. It's only there for the publisher (not developer) to collect $10 from people who buy used.PurpleMan5000
and to encourage people to buy new :|

Well, it discourages me from buying the game at all.

guess what, no company gives a s*** about what you think. you're insignificant in the grand scheme of things. most people dont care about online passes
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Jray0705

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#111 Jray0705
Member since 2005 • 584 Posts
[QUOTE="PurpleMan5000"][QUOTE="mems_1224"] and to encourage people to buy new :|mems_1224
Well, it discourages me from buying the game at all.

guess what, no company gives a s*** about what you think. you're insignificant in the grand scheme of things. most people dont care about online passes

this. people on here will still buy games if all the companies adapt to this. people just like getting everything cheap
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PurpleMan5000

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#112 PurpleMan5000
Member since 2011 • 10531 Posts
[QUOTE="PurpleMan5000"][QUOTE="mems_1224"] and to encourage people to buy new :|Jray0705
Well, it discourages me from buying the game at all.

And if next gen all three companies adapt to this, then what? your no longer will play games?

I will just stick to the PC.
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mems_1224

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#113 mems_1224
Member since 2004 • 56919 Posts
[QUOTE="Jray0705"][QUOTE="PurpleMan5000"] Well, it discourages me from buying the game at all.PurpleMan5000
And if next gen all three companies adapt to this, then what? your no longer will play games?

I will just stick to the PC.

oh...and use steam where you cant buy or sell used games? makes sense
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PurpleMan5000

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#114 PurpleMan5000
Member since 2011 • 10531 Posts
[QUOTE="PurpleMan5000"][QUOTE="Jray0705"] And if next gen all three companies adapt to this, then what? your no longer will play games? mems_1224
I will just stick to the PC.

oh...and use steam where you cant buy or sell used games? makes sense

Yeah, well when you can get the game for less than $10 new, still play the game 10 years from now without having to dust off some old console, and get all the benefits of digital distribution, I really don't care about resale value. I buy all of my games new as it is, and only sell games back that get a yearly release. I just don't support this because it is a horrible business practice and it makes it impossible to play online with multiple accounts. I really wouldn't mind if the consoles completely eliminated the used game market. I don't think those consoles would survive, but I would play them as long as I didn't have to deal with all of the crap associated with the online pass.
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Kickinurass

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#115 Kickinurass
Member since 2005 • 3357 Posts

You really think the majority of people own multiple of the SAME console??? I don't need research, f*ck that. Also, what happens when you buy a PC game of MS office??? Can only be used on one computer without registration right? Plus a lot of school books that people buy used online from like amazon don't always include all the required stuff for classes. Schools are catching on also, a lot of times you are forced to buy a bundle to get something that can only be used once, like a pdf manual which might be required. And why do you think you have to bend over backwards for the developers who are making these games for you to enjoy? they're the one's making the games and deserve the profits. Honestly I don't think the developers should have to bend over backwards for people like you. Jray0705

So you'll just continue to spout information without care to verify it? Whatever - I'm just going to ignore whatever argument you make pertaining to the first sentence until you can prove to me that it's true. It's not asisine to to think that in one household, there could be multiple instances of a single system.

I have made it known that I hate that Valve, and other DD retailers, refuse to let you sell the game back. GMG has proven it can be done - so I'm left to assume that all other retailers simply don't want to throw away control in the name of consumer rights. And the last copy I owned of MS Office came with 3 registration codes. Plus I was able to call and get one registration code reset because the copy I installed on a laptop was rendered useless when the laptop malfunctioned and they manufacturer sent me a refurbished one as a replacement. Used game codes do not offer that kind of flexibility. One code, either one user name, or one system.

As for your book example, I was going to buy a eBook from Amazon a few days ago, but the Kindle edition - which can't be preowned - lacked the CD that contained the reference materials that the book referred too. Paying new book for a brand new ebook, yet recieving half a product? And no warning either - I only found out by reading customer reviews. It's like publishers, in every industry, are just trying to hustle consumers at every corner. Luckily, most teachers at my university laugh at that ish and stay away from those type of books.

Like I said, I take the side of the consumer's first. I'll gladly give my money to developers, but not if they on the side that thinks the consumer is nothing more than an idiot with deep pockets. If said developer goes out of business, it's really not my concern. Using draconian practices is insulting to your consumer base, and no company getting a free pass from me. Microsoft pulled the same crap with their DRM ridden Zune Pass, and Netflix is steadily pulling popular movies off Instant Streaming to get people to order DVD's, and now video game developers think restricting portions of a game from used game buyers is going to encourage me to buy every mediorce game at full price.

It's not going to happen. I'll buy every game used and swear off multiplayer forever if I have to. I'll rely on mods and past-gen games, but I'm not about to just accept increasingly stringent DRM practices.