The PS3 version of Orange Box got an 8.4 at IGN, because of framerate issues and long loading times:(
Linky........Tinky Winky!!!!!
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[QUOTE="Puckhog04"]Why should they spend more money and man hours on the consoles that sells the least?People are really having trouble porting to the PS3 it appears. If they spent more time these issues wouldn't be there.
Eltroz
Because they released it on the Console to acquire sales. :|
I suppose if they released it just for the hell of it not hoping for sales you'd have a point...
:? Sounds horrible. 8.4 seems a bit generous, especially with the TF2 problems, must be almost impossible to rocket jump.
Thankfully all Cows have gaming PC's. EA might as well of saved money and time and not bothered, they'll all get it for PC now.
[QUOTE="grimhope"]da powa of da cell11!!11!! 4D!!!!mazdero
I fail to see what this has to do with the cell. I told people this was going to be bad with EAporting it.
You would think that this super computer that is going to replace the pc, runs games in 4d:lol:, and costs more than the competition would be easy to port for. I mean Half life 2 is a last gen game, how hard can it be?
[QUOTE="Puckhog04"]People are really having trouble porting to the PS3 it appears. If they spent more time these issues wouldn't be there.
Sgt_Crow
More time = more money.
More money = more loss due low amount of PS3 owners.
Bad port = low sales
Low sales = pointless to bring it to the PS3
My point is that if they were putting it on the PS3 hoping for sales then they might as well have done a good job with it. I don't see how any self respecting gamer would disagree with this but w/e.
in response to eltroz, to give the ps3 owners a good gamming experience and to shut up ealinkin_guy109But where is the return? Again why should a developer have to spend more money and man hours on a console that sells the least software just because PS3 is harder to develope for? I could only understand a developer doing that if they were buying software as much as the 360 but PS3 users are not. Also no one needs to shut up EA because there is a reason they became the biggest developer company there is. They make good games. It is just the cool thing to hate them.
It's very surprising that it struggles to run well. My only conclusion is that the PS3 hardware must be significantly different than PC or 360 hardware - Half-Life 2 is a game that can run (and scale well on) nearly any PC. It surprises me since the source engine is extremely well optimized.
I think a lot of people will just shift the blame to EA, which, perhaps could be the truth of the matter. I just get the feeling that the problem just stems from such a significant hardware difference and that it is costing far too much to properly port a game over to the PS3. This doesn't bode too well for the future in my personal opinion. It really seems to be the case that those games built from the ground up on the PS3 can really only take full advantage of the hardware.
Its easy to port from the PC to the 360, and from the 360 to the PC, but with the PS3, it really only has a single core power Pc processor, and it really cripples the system for multiplats, which is going to be a vast majority of the games on the system, like I've said before, instead of using the PS3 as a vehicle for the Blu-Ray, and the Cell Proccesor, two proprietary properties of Sony, they should have just made the best gaming system they could, they choose poorly
[QUOTE="Sgt_Crow"][QUOTE="Puckhog04"]People are really having trouble porting to the PS3 it appears. If they spent more time these issues wouldn't be there.
Puckhog04
More time = more money.
More money = more loss due low amount of PS3 owners.
Bad port = low sales
Low sales = pointless to bring it to the PS3
My point is that if they were putting it on the PS3 hoping for sales then they might as well have done a good job with it. I don't see how any self respecting gamer would disagree with this but w/e.
Dude, the fact that not Valve themselves ported it, but EA, says enough. :|
I can't understand how any self respecting gamer would disagree with that.
"The PlayStation 3 Orange Box performs far worse, and this fact just isn't up for debate. While framerate issues aren't as problematic in Half-Life 2 and Episode One, Episode Two suffers a great deal, especially during the episode's larger battles. We regret to say that some sections border on being unplayable because of the stutters, which often cause your aim to be thrown off and timing shots to be very difficult. The problem isn't persistent throughout, but when it hits, it hits hard."
This sounds like it really hurts the overall experience, especially for people who've never played HL2. Stupid EA port.
[QUOTE="Sgt_Crow"][QUOTE="Puckhog04"]People are really having trouble porting to the PS3 it appears. If they spent more time these issues wouldn't be there.
Puckhog04
More time = more money.
More money = more loss due low amount of PS3 owners.
Bad port = low sales
Low sales = pointless to bring it to the PS3
My point is that if they were putting it on the PS3 hoping for sales then they might as well have done a good job with it. I don't see how any self respecting gamer would disagree with this but w/e.
I agree. They should have delayed in until it was ready and not rush it out for christmas sales. I was going to buy this game if it was ok but with thesebugs I just refuse to. I'll wait until I upgrade my PC sometime next year and get the PC version.
[QUOTE="Puckhog04"][QUOTE="Sgt_Crow"][QUOTE="Puckhog04"]People are really having trouble porting to the PS3 it appears. If they spent more time these issues wouldn't be there.
Sgt_Crow
More time = more money.
More money = more loss due low amount of PS3 owners.
Bad port = low sales
Low sales = pointless to bring it to the PS3
My point is that if they were putting it on the PS3 hoping for sales then they might as well have done a good job with it. I don't see how any self respecting gamer would disagree with this but w/e.
Dude, the fact that not Valve themselves ported it, but EA, says enough. :|
I can't understand how any self respecting gamer would disagree with that.
All it says is that Valve didn't want to do it...
You didn't say anything for me to disagree with. You made a statement that is already known. :|
[QUOTE="Puckhog04"][QUOTE="Sgt_Crow"][QUOTE="Puckhog04"]People are really having trouble porting to the PS3 it appears. If they spent more time these issues wouldn't be there.
-Renegade
More time = more money.
More money = more loss due low amount of PS3 owners.
Bad port = low sales
Low sales = pointless to bring it to the PS3
My point is that if they were putting it on the PS3 hoping for sales then they might as well have done a good job with it. I don't see how any self respecting gamer would disagree with this but w/e.
I agree. They should have delayed in until it was ready and not rush it out for christmas sales. I was going to buy this game if it was ok but with thesebugs I just refuse to. I'll wait until I upgrade my PC sometime next year and get the PC version.
Definitely a good idea. PC version is the best anyway. But, yea, i just think if anyone at all is going to take the time to put it on the PS3 they might as well do a good job with it. This is EA we're talking about though so it's not too surprising.
Well to be totally fair they say that the port wasn't entirely handled by Valve which might have had something to do with it.
Besides almost everyone who's wanted to play Half Life 2 bought it for PC already.
[QUOTE="grimhope"]da powa of da cell11!!11!! 4D!!!!grimhope
Here, i'll save you cows the time:
Cow: but its not the ps3s fault that EA are lazy devs and cant port a game right.
There now you dont have to say it
I hope thats not Sarcasism
Because then you'd be then suggesting that EA actuallt can port games
"PlayStation 3 Orange Box performs far worse, and this fact just isn't up for debate. While framerate issues aren't as problematic in Half-Life 2 and Episode One, Episode Two suffers a great deal, especially during the episode's larger battles. We regret to say that some sections border on being unplayable because of the stutters, which often cause your aim to be thrown off and timing shots to be very difficult. The problem isn't persistent throughout, but when it hits, it hits hard.
More troubling still is the difference in load times. Almost all the PS3 load times are at least five seconds more than the 360, but loading a saved game/loading after death is particularly awful. These clock in at about two to three times as long as the 360 version, which slows down the gameplay considerably. Even though the PS3 Orange Box sports a quicksave feature, any benefit of this option is lost considering the overall abundance of loading."
TCHBO.
Mazal tov guys. Long load times and horrid framerates, only made possible by teh powah of teh cell!!! :lol:
Everyone knows it was EA's rushed, lackluster porting job that gave this version so many issues."PlayStation 3 Orange Box performs far worse, and this fact just isn't up for debate. While framerate issues aren't as problematic in Half-Life 2 and Episode One, Episode Two suffers a great deal, especially during the episode's larger battles. We regret to say that some sections border on being unplayable because of the stutters, which often cause your aim to be thrown off and timing shots to be very difficult. The problem isn't persistent throughout, but when it hits, it hits hard.
More troubling still is the difference in load times. Almost all the PS3 load times are at least five seconds more than the 360, but loading a saved game/loading after death is particularly awful. These clock in at about two to three times as long as the 360 version, which slows down the gameplay considerably. Even though the PS3 Orange Box sports a quicksave feature, any benefit of this option is lost considering the overall abundance of loading."TCHBO.
Mazal tov guys. Long load times and horrid framerates, only made possible by teh powah of teh cell!!! :lol:
V_Isle
It doesn't matter if it's an EA game, a Ubisoft game, an Activision game, it doesn't matter. This is yet another multi-platform game that is significantly inferior to the other existing versions.
And well yeah. Multi-platform games are essentially bupkis on the PS3, and this is being proven time and time again, for over a year now.
[QUOTE="mazdero"][QUOTE="grimhope"]da powa of da cell11!!11!! 4D!!!!grimhope
I fail to see what this has to do with the cell. I told people this was going to be bad with EAporting it.
You would think that this super computer that is going to replace the pc, runs games in 4d:lol:, and costs more than the competition would be easy to port for. I mean Half life 2 is a last gen game, how hard can it be?
Ok fanboy, how about you go to EA, and try porting it yourself, and then tell us how easy it was for you. You obviously don't understand the differences in technology between the platforms so you shouldn't comment.
The Orange Box shouldn't have gotten more than a 8.0 on the 360
I played it on the PC and on the 360. It's horrible on the latter platform, just horrible - especially TF2.
Well, looks like im getting the 360 version then. To be honest, considering the previews we've seen of burnout and UT3 (both performing extremely well), as well as seeing what can be done with Assassins Creed and Call of Duty 4, there is absolutely NO excuse for this. Im not blaming EA devs for this, with them being basically forced to do this and having probably a pretty small team, im blaming valve.
If they wanted a good product bearing the HL name, they should have sucked it up and done it themselves.
[QUOTE="Sgt_Crow"][QUOTE="Puckhog04"][QUOTE="Sgt_Crow"][QUOTE="Puckhog04"]People are really having trouble porting to the PS3 it appears. If they spent more time these issues wouldn't be there.
Puckhog04
More time = more money.
More money = more loss due low amount of PS3 owners.
Bad port = low sales
Low sales = pointless to bring it to the PS3
My point is that if they were putting it on the PS3 hoping for sales then they might as well have done a good job with it. I don't see how any self respecting gamer would disagree with this but w/e.
Dude, the fact that not Valve themselves ported it, but EA, says enough. :|
I can't understand how any self respecting gamer would disagree with that.
All it says is that Valve didn't want to do it...
You didn't say anything for me to disagree with. You made a statement that is already known. :|
So you say that your statement isn't obvious?
Ofcourse devs should do the best they can on games, it's quite obvious that EA is going for some extra sales, a quick buck. :|
So you bought the same game twice? Why just felt like spending $110 to see the difference?Sure ya did buddy. Just so you know only the cows will believe you.The Orange Box shouldn't have gotten more than a 8.0 on the 360
I played it on the PC and on the 360. It's horrible on the latter platform, just horrible - especially TF2.
mynameisdigo
[QUOTE="Sgt_Crow"][QUOTE="Puckhog04"]People are really having trouble porting to the PS3 it appears. If they spent more time these issues wouldn't be there.
Puckhog04
More time = more money.
More money = more loss due low amount of PS3 owners.
Bad port = low sales
Low sales = pointless to bring it to the PS3
My point is that if they were putting it on the PS3 hoping for sales then they might as well have done a good job with it. I don't see how any self respecting gamer would disagree with this but w/e.
The PS3 already has RIDICULOUSLY LOW SALES, this will just add to the pile of non-profitable games on PS3.
[QUOTE="-Serpahim-"]Saw this coming from a mile away. But u know, 8.4 for a game ported by EA? that alone deserves recognition :Pmo0ksiSpeaking of EA, where have they been this year? The last good thing they've done was publish Crysis.
yeah for real. I have a question, does EA actually code games or do they have all of these 2nd party companies such as "Maxis" that make games for them? I mean is Fifa actually made by EA or sum second party company?
Speaking of EA, where have they been this year? The last good thing they've done was publish Crysis.[QUOTE="mo0ksi"][QUOTE="-Serpahim-"]Saw this coming from a mile away. But u know, 8.4 for a game ported by EA? that alone deserves recognition :P-Serpahim-
yeah for real. I have a question, does EA actually code games or do they have all of these 2nd party companies such as "Maxis" that make games for them? I mean is Fifa actually made by EA or sum second party company?
The guilty party in that case is EA canada, but who knows what company they were previously?Please Log In to post.
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