http://www.eurogamer.net/articles/digitalfoundry-2014-lego-the-hobbit-face-off
Despite the change in art style, the basic rendering set-up remains unchanged from Lego The Movie. The PS4 game offers up a 1920x1280 image vertically super-sampled down to 1080p, providing extra anti-aliasing in the process, while Xbox One operates natively in 1080p and PC can do that and more. All three utilise similar forms of post-process anti-aliasing, although coverage seems to be a tad spottier on the PC in certain areas.
Xbone does 1080p native dx12 and da cloud is real
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