The true diffrence between the Power of the Consoles regarding graphics...

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playharderfool

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#1 playharderfool
Member since 2009 • 2085 Posts

People just look at one aspect of power to try to define "power" which is the over all graphics "displayed" however the graphics composition is what seperates PS3's power over xbox360's from the games Ive seen. (I.E. what aconsole is able to do at that quality level)

Looking at the highest level of graphics on the system between geners the one thing seperates them is the amount and how much is going on at one time.

KZ2 > Gears 2....however people also forget at that same graphics level that that KZ2 is over Gears 2 it is also, 32players onscreen>>>>10players, not to mention the advanced physics and lighting that KZ2 boasts.

GT5>Forza3...also 16>>>>>8

Infamous>Crackdown...Destruction in Imfamous>>>Destruction in Crackdown

the trend continues with most exclisvie games between the system, not to mention the law of deminishing returns, for the PS3 to be able to display that many more players/objects/particles/effects on screen allwhile maintaining the same or even greater overall graphic quality it would mean the the PS3 would have to be working much harder than the xbox360 in that same respect for simular games.

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playharderfool

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#2 playharderfool
Member since 2009 • 2085 Posts

I would also like to point out that I "think" that xbox360 "possibly" could produce graphics as good as Killzone 2...however I do not believe it would be able to handle the composition (all that is done) in Killzone 2. I.E. physics/lighting/objects on screen/number of players avalible.

Thoughts?

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Filthybastrd

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#3 Filthybastrd
Member since 2009 • 7124 Posts

I might agree but in all fairness, we have'nt seen any game for the 360 with the same amount of work put into to coding specifically for the console.

So I'll agree from what we have available as evidence but I'll also claim that the 360 probably has the same potential (considering how multiplats turn out).

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ActicEdge

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#4 ActicEdge
Member since 2008 • 24492 Posts

I was ignoring this as much as I could but basically. You're not a dev, you don't know whether games on each console could be reproduced on the other. Also, Red Faction Guerilla (multiplat) destroys both inFamous and Crackdown in physics and destructibility.

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playharderfool

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#5 playharderfool
Member since 2009 • 2085 Posts

I might agree but in all fairness, we have'nt seen any game for the 360 with the same amount of work put into to coding specifically for the console.

So I'll agree from what we have available as evidence but I'll also claim that the 360 probably has the same potential (considering how multiplats turn out).

Filthybastrd

That's fair, and I'm only going on what has been released so nothing is certian. But I also think it important to note the Sony made it a prime point of boastiong over MS's xbox360 when came to the "proformance" of it's system at a high graphic level because of the Cell technology. In the end that might be therealdiffrence.

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Filthybastrd

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#6 Filthybastrd
Member since 2009 • 7124 Posts

[QUOTE="Filthybastrd"]

I might agree but in all fairness, we have'nt seen any game for the 360 with the same amount of work put into to coding specifically for the console.

So I'll agree from what we have available as evidence but I'll also claim that the 360 probably has the same potential (considering how multiplats turn out).

playharderfool

That's fair, and I'm only going on what has been released so nothing is certian. But I also think it important to note the Sony made it a prime point of boastiong over MS's xbox360 when came to the "proformance" of it's system at a high graphic level because of the Cell technology. In the end that might be therealdiffrence.

I suspect it was mainly PR tbh.

I'm sure they had planned something a bit different and more powerfull. That did'nt really pan out too well when the 360 released however. The RSX certainly looks like a bit of an afterthough.

Edit: I'm saying this because I owned an Elite before my ps3 and while I do prefer my new machine they're the same bloody thing once it comes to overall gaming. They both do some things better than the other and it's rather close all the way.

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playharderfool

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#7 playharderfool
Member since 2009 • 2085 Posts

I was ignoring this as much as I could but basically. You're not a dev, you don't know whether games on each console could be reproduced on the other. Also, Red Faction Guerilla (multiplat) destroys both inFamous and Crackdown in physics and destructibility.

ActicEdge

:) NONE of us here on System wars are developers for either of these consoles Sir...

1. I'm only going by what games have been relesed so far.

2. InFamous is "an impressive looking game" that maintains that level destrucability and amount going on on-screen...Red Faction is not.

3. You haven't DISPROVEN anything I've said by pleading the 5th on this matter. All you're saying here is the you don't like the observation that I"ve pointed out and therefore you are mad.

4. Name 2 or 3 exclusive games of a simular gener that disproves or challenges the observation that I've made here:o

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Magik85

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#8 Magik85
Member since 2009 • 1078 Posts

KZ2 > Gears 2....however people also forget at that same graphics level that that KZ2 is over Gears 2 it is also, 32players onscreen>>>>10players, not to mention the advanced physics and lighting that KZ2 boasts.playharderfool

Agree about physics...but graphicly IMO GeOW2 is just as good as KZ2...while lightning is better in Killzone the Gears has better textures.

10 players in multiplayer has nothing to do with power...its more about netcode, afterall in Gears singleplayer there are way more opponets on screen.

GT5>Forza3...also 16>>>>>8playharderfool

16>8 undoubtly true...but the price was compromised environments. Its really hard to say which one looks better...it all depends what you looking at.

Infamous>Crackdown...

playharderfool

Ofc true...but Crackdown is old game and seriously in not the 360s first league graphicly.

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Supafly1

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#10 Supafly1
Member since 2003 • 4441 Posts
Assassin's Creed and GTA IV had a lot of stuff going on too and they're both multiplat.
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washd123

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#11 washd123
Member since 2003 • 3418 Posts

I would also like to point out that I "think" that xbox360 "possibly" could produce graphics as good as Killzone 2...however I do not believe it would be able to handle the composition (all that is done) in Killzone 2. I.E. physics/lighting/objects on screen/number of players avalible.

Thoughts?

playharderfool

theres nothing special about KZ2s graphics. most people get caught up in the visuals.

the physics and death animations are nothing too special, ragdoll + motion capture. motioncaptured animations have little to do with system power and ragdolls have been done in almost every game. the overall physics again is nothing special, yes it looks good but its not like other games havnt done physics as well if not better.

the lighting again is decent, while it has numerous lights the quality of those lights is only decent. the way the lights interact and display. the number of interactive objects on screen in KZ2 is limited and hardly anything to call impressive as is the number of people on screen.

on top of that the overall quality of the objects in the environment are average to poor if you actually stop and stare the textures are pretty average throughout with a few good ones here and there, and some shadows are pretty bad.

however none of that matters. graphics which is the tech behind everything which most people confuse with visuals, is for boring people. most users care about the visuals, which is where KZ2 excels for one thing people complain about blur, well the object based moton blur is impressive, also the most impressive is the DOF effect constantly applied to the scene.

the difference in graphics and graphics capabilities of the two machines is null. its not even worth talking about since its so small.

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ActicEdge

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#12 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="playharderfool"]

[QUOTE="ActicEdge"]

I was ignoring this as much as I could but basically. You're not a dev, you don't know whether games on each console could be reproduced on the other. Also, Red Faction Guerilla (multiplat) destroys both inFamous and Crackdown in physics and destructibility.

clone01

:) NONE of us here on System wars are developers for either of these consoles Sir...

1. I'm only going by what games have been relesed so far.

2. InFamous is "an impressive looking game" that maintains that level destrucability and amount going on on-screen...Red Faction is not.

3. You haven't DISPROVEN anything I've said by pleading the 5th on this matter. All you're saying here is the you don't like the observation that I"ve pointed out and therefore you are mad.

4. Name 2 or 3 exclusive games of a simular gener that disproves or challenges the observation that I've made here:o

literate troll is literate.

Basically. he's going by what's released and he compared Forza 3 to Gran Turismo 5??????

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AssassinFonce

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#13 AssassinFonce
Member since 2009 • 425 Posts

And Reach (probably) > anything else What's your point?


And honestly, we all know PGR4 looks better than Forza 3 and GT5. Seriously now.

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Dead-Memories

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#14 Dead-Memories
Member since 2008 • 6587 Posts
[QUOTE="playharderfool"]

I would also like to point out that I "think" that xbox360 "possibly" could produce graphics as good as Killzone 2...however I do not believe it would be able to handle the composition (all that is done) in Killzone 2. I.E. physics/lighting/objects on screen/number of players avalible.

Thoughts?

You are very clueless to both of the console's respective specs aren't you :lol:
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AlMar12345

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#15 AlMar12345
Member since 2005 • 749 Posts

I've thought of this as well TC. I agree, PS3 exclusives tend to have better graphics and action than 360 exclusives.

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cainetao11

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#16 cainetao11
Member since 2006 • 38076 Posts
When one console is SIGNIFICANTLY better than the other fine, but I own and play both and KZ2 isn't a giant step up over Gears 2, imo. The difference isn't that great. And well graphics aren't so important to me.
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93soccer

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#17 93soccer
Member since 2009 • 4602 Posts
LOL. Another cow making a thread to try and boast about the ps3. Lmao I liked how your comparison was so biased. Besides, have we even seen proper gameplay and graphics in GT5?? All I know is, Forza 3 is simply better because of it's true damage engine and great physics
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SpruceCaboose

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#18 SpruceCaboose
Member since 2005 • 24589 Posts

[QUOTE="ActicEdge"]

I was ignoring this as much as I could but basically. You're not a dev, you don't know whether games on each console could be reproduced on the other. Also, Red Faction Guerilla (multiplat) destroys both inFamous and Crackdown in physics and destructibility.

playharderfool

:) NONE of us here on System wars are developers for either of these consoles Sir...

1. I'm only going by what games have been relesed so far.

2. InFamous is "an impressive looking game" that maintains that level destrucability and amount going on on-screen...Red Faction is not.

3. You haven't DISPROVEN anything I've said by pleading the 5th on this matter. All you're saying here is the you don't like the observation that I"ve pointed out and therefore you are mad.

4. Name 2 or 3 exclusive games of a simular gener that disproves or challenges the observation that I've made here:o

There are people on SW that have/are developing games. You should not assume everyone here is ignorant of computers as well, as many SW posters are very knowledgeable about computer technology.
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heybooboo19

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#19 heybooboo19
Member since 2009 • 428 Posts

[QUOTE="playharderfool"]

I would also like to point out that I "think" that xbox360 "possibly" could produce graphics as good as Killzone 2...however I do not believe it would be able to handle the composition (all that is done) in Killzone 2. I.E. physics/lighting/objects on screen/number of players avalible.

Thoughts?

washd123

theres nothing special about KZ2s graphics. most people get caught up in the visuals.

the physics and death animations are nothing too special, ragdoll + motion capture. motioncaptured animations have little to do with system power and ragdolls have been done in almost every game. the overall physics again is nothing special, yes it looks good but its not like other games havnt done physics as well if not better.

the lighting again is decent, while it has numerous lights the quality of those lights is only decent. the way the lights interact and display. the number of interactive objects on screen in KZ2 is limited and hardly anything to call impressive as is the number of people on screen.

on top of that the overall quality of the objects in the environment are average to poor if you actually stop and stare the textures are pretty average throughout with a few good ones here and there, and some shadows are pretty bad.

however none of that matters. graphics which is the tech behind everything which most people confuse with visuals, is for boring people. most users care about the visuals, which is where KZ2 excels for one thing people complain about blur, well the object based moton blur is impressive, also the most impressive is the DOF effect constantly applied to the scene.

the difference in graphics and graphics capabilities of the two machines is null. its not even worth talking about since its so small.

Which console game are you comparing Guerilla Game's shooter to? Decent light sources by console standards? Limited object interaction/amount of people onscreen with that sort of graphical fidelity? Who's confusing visuals with technical capabilities? Virtually everyone acknowledges they've made some impressive strides in the console space and took some unconvential approaches during development.
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clone01

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#20 clone01
Member since 2003 • 29845 Posts

People just look at one aspect of power to try to define "power" which is the over all graphics "displayed" however the graphics composition is what seperates PS3's power over xbox360's from the games Ive seen. (I.E. what aconsole is able to do at that quality level)

Looking at the highest level of graphics on the system between geners the one thing seperates them is the amount and how much is going on at one time.

KZ2 > Gears 2....however people also forget at that same graphics level that that KZ2 is over Gears 2 it is also, 32players onscreen>>>>10players, not to mention the advanced physics and lighting that KZ2 boasts.

GT5>Forza3...also 16>>>>>8

Infamous>Crackdown...Destruction in Imfamous>>>Destruction in Crackdown

the trend continues with most exclisvie games between the system, not to mention the law of deminishing returns, for the PS3 to be able to display that many more players/objects/particles/effects on screen allwhile maintaining the same or even greater overall graphic quality it would mean the the PS3 would have to be working much harder than the xbox360 in that same respect for simular games.

playharderfool
crackdown is 2 years older than infamous. i would certainly hope that infamous would be an improvement graphically.
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deactivated-5f19d4c9d7318

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#21 deactivated-5f19d4c9d7318
Member since 2008 • 4166 Posts

[QUOTE="playharderfool"]

I would also like to point out that I "think" that xbox360 "possibly" could produce graphics as good as Killzone 2...however I do not believe it would be able to handle the composition (all that is done) in Killzone 2. I.E. physics/lighting/objects on screen/number of players avalible.

Thoughts?

washd123

theres nothing special about KZ2s graphics. most people get caught up in the visuals.

the physics and death animations are nothing too special, ragdoll + motion capture. motioncaptured animations have little to do with system power and ragdolls have been done in almost every game. the overall physics again is nothing special, yes it looks good but its not like other games havnt done physics as well if not better.

the lighting again is decent, while it has numerous lights the quality of those lights is only decent. the way the lights interact and display. the number of interactive objects on screen in KZ2 is limited and hardly anything to call impressive as is the number of people on screen.

on top of that the overall quality of the objects in the environment are average to poor if you actually stop and stare the textures are pretty average throughout with a few good ones here and there, and some shadows are pretty bad.

however none of that matters. graphics which is the tech behind everything which most people confuse with visuals, is for boring people. most users care about the visuals, which is where KZ2 excels for one thing people complain about blur, well the object based moton blur is impressive, also the most impressive is the DOF effect constantly applied to the scene.

the difference in graphics and graphics capabilities of the two machines is null. its not even worth talking about since its so small.

But why would the average gamer want to do that? When an average gamer not bothered about textures and shadoes and that kind of crap plays KZ2 do you think they'd stop and analyse every bit of lighting or stare at every bit of texture? Kz2 is the best console game graphically for me because it looks good when you play it, simple as.

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TheCoreGamer_

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#22 TheCoreGamer_
Member since 2009 • 767 Posts
yea i dont see any 360 games keeping up with ps3 exclusives.
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#23 mythrol
Member since 2005 • 5237 Posts
So now 16 cars with weak damage > 8 cars with full damage and bottom of the cars being rendered allowing them to now be flipped? That is a weird stance. Also keep in mind that Killzone cost well over 100 million dollars to make. Gears 2, someone posted a link awhile back, cost 12 million. Yet ironically enough Gears has sold more than Killzone by and far. And again Infamous is only what? 2 1/2 years after Crackdown was released? Yeah. Totally points to the PS3 being superior. It beat a 2 year old game! Here is the truth: Sony has a complete, built from the ground up game engine called EDGE that shipped with every PS3 dev kit. The engine was designed from the ground up to take advantage of every ounce of power the PS3 has. Microsoft has up until now never written a 100% from the ground up game engine for the 360. The most used engine was UE3, but that at it's heart was a multiplat game engine. That has now changed since they wrote X-Engine. How much improved will the X-Engine be? Microsoft is really hyping it, and they said it would definitely surpass KZ2's level. As gamers we'll have to wait and see. Halo Reach is the first game written on the X-Engine.
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playharderfool

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#24 playharderfool
Member since 2009 • 2085 Posts

[QUOTE="clone01"][QUOTE="playharderfool"]

:) NONE of us here on System wars are developers for either of these consoles Sir...

1. I'm only going by what games have been relesed so far.

2. InFamous is "an impressive looking game" that maintains that level destrucability and amount going on on-screen...Red Faction is not.

3. You haven't DISPROVEN anything I've said by pleading the 5th on this matter. All you're saying here is the you don't like the observation that I"ve pointed out and therefore you are mad.

4. Name 2 or 3 exclusive games of a simular gener that disproves or challenges the observation that I've made here:o

ActicEdge

literate troll is literate.

Basically. he's going by what's released and he compared Forza 3 to Gran Turismo 5??????

fine then :| GT5P then? You don't have to act like that dosen't exist just because it a proluge to a game, everyone konw's that game exists and it still meet's my comparioson. Even if we argue GT5P = Forza 3 graphcally it still is 16 vs 8.

And no from what I've seen forza 3 dosen't look better than GT5P tho Forza 3 dose look very impressive compaired to the last release.

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PAL360

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#25 PAL360
Member since 2007 • 30574 Posts

Thoughts?

another insecure Sony fanboy trying to justify the fact his system cost more than the competition´s one. In fact (and ppl should know it right now) PS3 is not as powerfull as it was supposed to be. Its as powerfull as the 360 witch is a great thing.

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freakbabyblues-

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#26 freakbabyblues-
Member since 2009 • 665 Posts

Your argument is invalid...

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abuabed

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#27 abuabed
Member since 2005 • 6606 Posts
[QUOTE="playharderfool"]

[QUOTE="ActicEdge"]

I was ignoring this as much as I could but basically. You're not a dev, you don't know whether games on each console could be reproduced on the other. Also, Red Faction Guerilla (multiplat) destroys both inFamous and Crackdown in physics and destructibility.

SpruceCaboose

:) NONE of us here on System wars are developers for either of these consoles Sir...

1. I'm only going by what games have been relesed so far.

2. InFamous is "an impressive looking game" that maintains that level destrucability and amount going on on-screen...Red Faction is not.

3. You haven't DISPROVEN anything I've said by pleading the 5th on this matter. All you're saying here is the you don't like the observation that I"ve pointed out and therefore you are mad.

4. Name 2 or 3 exclusive games of a simular gener that disproves or challenges the observation that I've made here:o

There are people on SW that have/are developing games. You should not assume everyone here is ignorant of computers as well, as many SW posters are very knowledgeable about computer technology.

Thank you Sir :)
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CwlHeddwyn

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#28 CwlHeddwyn
Member since 2005 • 5314 Posts

all I know is that Forza 3 looks AMAZING!

if the PS3 is so powerful it should be able to beat that game in graphics but so far GT5 doesnt look better. This tells me both systems are pretty much equal. The only difference depends on how much time and how much money you have to make a game.

Killzone 2 one of the best looking games out there had a huge budget and a very long development time.

Gears 2 on the X360 was made in 2 years and on a fraction of the budget. and still looks amazing.

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gamecubepad

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#29 gamecubepad
Member since 2003 • 7214 Posts

Insecure cows can't admit the truth. The PS3 is, at best, slightly more powerful than the 360.

If you look at any game that didn't cost well over $40million to develop and isn't called Killzone 2, your point is moot.

Mark my words, Killzone 2 will be surpassed in graphical fidelity by many multi-plat games in the future.

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#30 heretrix
Member since 2004 • 37881 Posts

[QUOTE="playharderfool"]

People just look at one aspect of power to try to define "power" which is the over all graphics "displayed" however the graphics composition is what seperates PS3's power over xbox360's from the games Ive seen. (I.E. what aconsole is able to do at that quality level)

Looking at the highest level of graphics on the system between geners the one thing seperates them is the amount and how much is going on at one time.

KZ2 > Gears 2....however people also forget at that same graphics level that that KZ2 is over Gears 2 it is also, 32players onscreen>>>>10players, not to mention the advanced physics and lighting that KZ2 boasts.

GT5>Forza3...also 16>>>>>8

Infamous>Crackdown...Destruction in Imfamous>>>Destruction in Crackdown

the trend continues with most exclisvie games between the system, not to mention the law of deminishing returns, for the PS3 to be able to display that many more players/objects/particles/effects on screen allwhile maintaining the same or even greater overall graphic quality it would mean the the PS3 would have to be working much harder than the xbox360 in that same respect for simular games.

clone01

crackdown is 2 years older than infamous. i would certainly hope that infamous would be an improvement graphically.

The problem is it actually wasn't a better looking game than Crackdown.. Infamous has terrible graphics, especially when compared to other first party Sony games this gen.

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joshallrad33

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#31 joshallrad33
Member since 2006 • 132 Posts

People just look at one aspect of power to try to define "power" which is the over all graphics "displayed" however the graphics composition is what seperates PS3's power over xbox360's from the games Ive seen. (I.E. what aconsole is able to do at that quality level)

Looking at the highest level of graphics on the system between geners the one thing seperates them is the amount and how much is going on at one time.

KZ2 > Gears 2....however people also forget at that same graphics level that that KZ2 is over Gears 2 it is also, 32players onscreen>>>>10players, not to mention the advanced physics and lighting that KZ2 boasts.

GT5>Forza3...also 16>>>>>8

Infamous>Crackdown...Destruction in Imfamous>>>Destruction in Crackdown

the trend continues with most exclisvie games between the system, not to mention the law of deminishing returns, for the PS3 to be able to display that many more players/objects/particles/effects on screen allwhile maintaining the same or even greater overall graphic quality it would mean the the PS3 would have to be working much harder than the xbox360 in that same respect for simular games.

playharderfool

Wasn't killzone 2's budget estimated at over 60 million? And Gears 2 clocked in at around 12 million, and was made on a pre-existing multiplatform engine. I'm not sure how relevant your comparison is.

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CwlHeddwyn

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#32 CwlHeddwyn
Member since 2005 • 5314 Posts

Insecure cows can't admit the truth. The PS3 is, at best, slightly more powerful than the 360.

If you look at any game that didn't cost well over $40million to develop and isn't called Killzone 2, your point is moot.

Mark my words, Killzone 2 will be surpassed in graphical fidelity by many multi-plat games in the future.

gamecubepad
its been said before a thousand times but ill say it again. the PS3 has some advantages over the Xbox 360 namely floating point processing. the xbox 360 has advantages over the ps3 such as more available RAM and slightly more advanced GPU. at the end of the day it is upto the developers to harness what they have and make the best looking game. so far it seems that the real flagship for the PS3 which is killzone 2 looks marginally better than Gears 2 albeit done with a much longer development time and huge budget. the whole areguement about forza 3 vs GT5 is a good indicator of system performance. both games are very similar looking. those are big budget games due out this year, and you certainly cant argue that GT5 has lacked development time because that game has been in the works forever.
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abuabed

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#33 abuabed
Member since 2005 • 6606 Posts

all I know is that Forza 3 looks AMAZING!

if the PS3 is so powerful it should be able to beat that game in graphics but so far GT5 doesnt look better. This tells me both systems are pretty much equal. The only difference depends on how much time and how much money you have to make a game.

Killzone 2 one of the best looking games out there had a huge budget and a very long development time.

Gears 2 on the X360 was made in 2 years and on a fraction of the budget. and still looks amazing.

CwlHeddwyn
Just a few points to notice: 1- Forza 3 and GT5 are similar in looks and since they're not released yet we can't compare them fairly but we know that GT has more cars on screen at once and Forza will have arguably better damage physics. 2- It is true that both systems are pretty much equal but fanboys always try to find out which system is better than the other even if the difference is too small to notice ;) 3- About KZ2... it took a long time to make this game because of the use of a new engine, an epic new engine I must say, Gears 1 & 2 were made using the unreal engine which means Epic didn't need to start from scratch, also do you have an official link about the budget of KZ2?? if so please respond with a link.
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vaderhater

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#34 vaderhater
Member since 2003 • 3972 Posts

yea i dont see any 360 games keeping up with ps3 exclusives.TheCoreGamer_
Why do you guys like to bring this up so much? How do you know the 360 cant do those games? The only way you could make a point like that is if those exclusives were once multiplats and the 360 was dropped because it couldnt do it. Unless that happens all you guys are just guessing at best.

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TheCoreGamer_

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#35 TheCoreGamer_
Member since 2009 • 767 Posts

[QUOTE="TheCoreGamer_"]yea i dont see any 360 games keeping up with ps3 exclusives.vaderhater

Why do you guys like to bring this up so much? How do you know the 360 cant do those games? The only way you could make a point like that is if those exclusives were once multiplats and the 360 was dropped because it couldnt do it. Unless that happens all you guys are just guessing at best.

i didnt say the 360 couldnt do it, i just said i havent seen them doing it
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#36 playharderfool
Member since 2009 • 2085 Posts

[QUOTE="playharderfool"]

I would also like to point out that I "think" that xbox360 "possibly" could produce graphics as good as Killzone 2...however I do not believe it would be able to handle the composition (all that is done) in Killzone 2. I.E. physics/lighting/objects on screen/number of players avalible.

Thoughts?

Dead-Memories

You are very clueless to both of the console's respective specs aren't you :lol:

:| Actually no I'm not.

Are you clueless about Gamespot's TOS?

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Magik85

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#37 Magik85
Member since 2009 • 1078 Posts

Even if we argue GT5P = Forza 3 graphcally it still is 16 vs 8.playharderfool
Ye its still 16 vs 8(with all cars damage modelling)....but its still beautifull backgrounds with long draw distance vs bitmaps.
And no from what I've seen forza 3 dosen't look better than GT5P tho Forza 3 dose look very impressive compaired to the last release.playharderfool

http://www.youtube.com/watch?v=vqSHFegHI8U&feature=related

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#38 gamecubepad
Member since 2003 • 7214 Posts

the whole areguement about forza 3 vs GT5 is a good indicator of system performance. both games are very similar looking. those are big budget games due out this year, and you certainly cant argue that GT5 has lacked development time because that game has been in the works forever.CwlHeddwyn

Both look great. I believe FM3 car models are approx. 1 million polygons, while GT5's cars are around 200k.

GT5 has more cars, FM3 has higher poly cars. Could this be a demonstration of the Cell>Xenon and Xenos>RSX? Who knows? Perhaps it's just a random design choice.

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#39 playharderfool
Member since 2009 • 2085 Posts

[QUOTE="playharderfool"]

People just look at one aspect of power to try to define "power" which is the over all graphics "displayed" however the graphics composition is what seperates PS3's power over xbox360's from the games Ive seen. (I.E. what aconsole is able to do at that quality level)

Looking at the highest level of graphics on the system between geners the one thing seperates them is the amount and how much is going on at one time.

KZ2 > Gears 2....however people also forget at that same graphics level that that KZ2 is over Gears 2 it is also, 32players onscreen>>>>10players, not to mention the advanced physics and lighting that KZ2 boasts.

GT5>Forza3...also 16>>>>>8

Infamous>Crackdown...Destruction in Imfamous>>>Destruction in Crackdown

the trend continues with most exclisvie games between the system, not to mention the law of deminishing returns, for the PS3 to be able to display that many more players/objects/particles/effects on screen allwhile maintaining the same or even greater overall graphic quality it would mean the the PS3 would have to be working much harder than the xbox360 in that same respect for simular games.

joshallrad33

Wasn't killzone 2's budget estimated at over 60 million? And Gears 2 clocked in at around 12 million, and was made on a pre-existing multiplatform engine. I'm not sure how relevant your comparison is.

Would you rather me use Halo 3? it has a comparitable budget...

You see I was trying to be fair and what other graphcially impressive/praised exclisvie games dose xbox360 have? If you have any other suggestions please, bya ll means, let me know!

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#40 abuabed
Member since 2005 • 6606 Posts

[QUOTE="CwlHeddwyn"] the whole areguement about forza 3 vs GT5 is a good indicator of system performance. both games are very similar looking. those are big budget games due out this year, and you certainly cant argue that GT5 has lacked development time because that game has been in the works forever.gamecubepad

Both look great. I believe FM3 car models are approx. 1 million polygons, while GT5's cars are around 200k.

GT5 has more cars, FM3 has higher poly cars. Could this be a demonstration of the Cell>Xenon and Xenos>RSX? Who knows? Perhaps it's just a random design choice.

So you're basically saying that Forza car models are 5 times better than GT5's?
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#41 vaderhater
Member since 2003 • 3972 Posts

[QUOTE="CwlHeddwyn"] the whole areguement about forza 3 vs GT5 is a good indicator of system performance. both games are very similar looking. those are big budget games due out this year, and you certainly cant argue that GT5 has lacked development time because that game has been in the works forever.gamecubepad

Both look great. I believe FM3 car models are approx. 1 million polygons, while GT5's cars are around 200k.

GT5 has more cars, FM3 has higher poly cars. Could this be a demonstration of the Cell>Xenon and Xenos>RSX? Who knows? Perhaps it's just a random design choice.

So would GT5 still have 16 cars on screen if that was the case? Not to mention damage modeling.

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#42 gamecubepad
Member since 2003 • 7214 Posts

[QUOTE="gamecubepad"]

[QUOTE="CwlHeddwyn"] the whole areguement about forza 3 vs GT5 is a good indicator of system performance. both games are very similar looking. those are big budget games due out this year, and you certainly cant argue that GT5 has lacked development time because that game has been in the works forever.abuabed

Both look great. I believe FM3 car models are approx. 1 million polygons, while GT5's cars are around 200k.

GT5 has more cars, FM3 has higher poly cars. Could this be a demonstration of the Cell>Xenon and Xenos>RSX? Who knows? Perhaps it's just a random design choice.

So you're basically saying that Forza car models are 5 times better than GT5's?

No, I'm saying that the Xenos is pushing more polys than the RSX.

16*250k = 4 million

8*1 million = 8 million

Also, FM3 has better looking levels and superior physics from what I've seen. GT5 is running at 1280x1080 w/2xAA, whilst FM3 is 1280x720 w/4xAA.

I'm sure teh Cell's SPEs allow for a good amount of post-processing, but you can't deny that the 360 is pushing more polys.

Both look about the same to me. You couldn't go wrong with either of them.

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#43 mayceV
Member since 2008 • 4633 Posts
[QUOTE="playharderfool"]

[QUOTE="ActicEdge"]

I was ignoring this as much as I could but basically. You're not a dev, you don't know whether games on each console could be reproduced on the other. Also, Red Faction Guerilla (multiplat) destroys both inFamous and Crackdown in physics and destructibility.

:) NONE of us here on System wars are developers for either of these consoles Sir...

1. I'm only going by what games have been relesed so far.

2. InFamous is "an impressive looking game" that maintains that level destrucability and amount going on on-screen...Red Faction is not.

3. You haven't DISPROVEN anything I've said by pleading the 5th on this matter. All you're saying here is the you don't like the observation that I"ve pointed out and therefore you are mad.

4. Name 2 or 3 exclusive games of a simular gener that disproves or challenges the observation that I've made here:o

Halo Reach is the first 360 game with a 360 specfic engine and loads of work put into it, when that comes out it will either justify your claim or render it useless. and if the engine of Reach is supporting DX11 I'm positive its going to look much better than Kz2.
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#44 playharderfool
Member since 2009 • 2085 Posts

[QUOTE="playharderfool"]

I would also like to point out that I "think" that xbox360 "possibly" could produce graphics as good as Killzone 2...however I do not believe it would be able to handle the composition (all that is done) in Killzone 2. I.E. physics/lighting/objects on screen/number of players avalible.

Thoughts?

washd123

theres nothing special about KZ2s graphics. most people get caught up in the visuals.

the physics and death animations are nothing too special, ragdoll + motion capture. motioncaptured animations have little to do with system power and ragdolls have been done in almost every game. the overall physics again is nothing special, yes it looks good but its not like other games havnt done physics as well if not better.

the lighting again is decent, while it has numerous lights the quality of those lights is only decent. the way the lights interact and display. the number of interactive objects on screen in KZ2 is limited and hardly anything to call impressive as is the number of people on screen.

on top of that the overall quality of the objects in the environment are average to poor if you actually stop and stare the textures are pretty average throughout with a few good ones here and there, and some shadows are pretty bad.

however none of that matters. graphics which is the tech behind everything which most people confuse with visuals, is for boring people. most users care about the visuals, which is where KZ2 excels for one thing people complain about blur, well the object based moton blur is impressive, also the most impressive is the DOF effect constantly applied to the scene.

the difference in graphics and graphics capabilities of the two machines is null. its not even worth talking about since its so small.

People who aren't fanboys of certian consoles disagree...

"Graphics- If you have even a little bit of interest in this game you should already know how GREAT the the graphics are. Think of this game as the console Crysis. Outstanding graphics, by far the best graphics I have seen on ANY console game and yes. This game has better graphics than Gears of War 2...!!! Definitely 10/10"

http://www.gamefaqs.com/console/ps3/review/R132444.html

"Graphics alone are rarely a deal breaker for a game, but for Killzone 2 they are at least one of its major pillars. Put simply, Killzone 2 brings realism to a level seen in barely a handful of games today. Despite being almost entirely in first person, Killzone 2 manages to deliver an unusually cinematic experience.

Advanced lighting and other effects like blur, lens flare, and depth of field in games have become common in recent years, but Killzone 2 brings them to a whole new level. Much of the timeKillzone 2 honestly looks like a computer-generated movie in playable form which has almost never been said for a game, much less one released in the middle of a console cycle."



Read more: http://action-games.suite101.com/article.cfm/killzone_2_playstation_3_review#ixzz0QucDIVMx

"The graphics in Killzone 2 are, by far, the best in any console game to date. Everything from the spectacular lighting effects, the incredibly detailed animation, to the environments, level design and weapon effects are truly top-notch. It's going to be a while before Killzone 2 is displaced as the best in the graphics department. Due to the game's non-linearity, Guerilla have gone all-out in creating the most spectacular-looking and immersive levels possible."

http://www.bossfight.in/2009/03/killzone-2-single-player-review.html

The game has been hailed by many as one of the best looking games of this generation. I will take it one step further and say that it is definitely the best looking game on any console to date. The lighting, textures, and art design are absolutely top notch.

http://gamer.blorge.com/2009/02/25/review-killzone-2-the-best-looking-game-this-generation-part-1/

Graphics: Do you even have to ask? Killzone 2 is technically the best console game on the market in terms of graphics. Thankfully, the art direction steps up to the plate just as impressively.

http://gamernode.com/reviews/7698-killzone-2/page2.html

Graphics
Phenomenal visuals prove that Guerrilla either met or surpassed that infamous E3 trailer. Some technical issues hold it back from being a completely flawless masterpiece.

http://ps3.ign.com/articles/949/949161p4.html

Should I go on? there's more...

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abuabed

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#45 abuabed
Member since 2005 • 6606 Posts

[QUOTE="abuabed"][QUOTE="gamecubepad"]

Both look great. I believe FM3 car models are approx. 1 million polygons, while GT5's cars are around 200k.

GT5 has more cars, FM3 has higher poly cars. Could this be a demonstration of the Cell>Xenon and Xenos>RSX? Who knows? Perhaps it's just a random design choice.

gamecubepad

So you're basically saying that Forza car models are 5 times better than GT5's?

No, I'm saying that the Xenos is pushing more polys than the RSX.

16*250k = 4 million

8*1 million = 8 million

Also, FM3 has better looking levels and superior physics from what I've seen. GT5 is running at 1280x1080 w/2xAA, whilst FM3 is 1280x720 w/4xAA.

I'm sure teh Cell's SPEs allow for a good amount of post-processing, but you can't deny that the 360 is pushing more polys.

Both look about the same to me. You couldn't go wrong with either of them.

All I'm saying is that your first post is probably wrong, because both games' car models are great, many people would say that they are more or less very similar but throwing numbers just like that just doesn't make it true.... unless you have a link to prove it that is. And btw, GT5 runs at different resolutions at different times(garage, replay mode...etc), not only the one you stated
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#46 mayceV
Member since 2008 • 4633 Posts
[QUOTE="hoosier7"]

[QUOTE="washd123"]

[QUOTE="playharderfool"]

I would also like to point out that I "think" that xbox360 "possibly" could produce graphics as good as Killzone 2...however I do not believe it would be able to handle the composition (all that is done) in Killzone 2. I.E. physics/lighting/objects on screen/number of players avalible.

Thoughts?

theres nothing special about KZ2s graphics. most people get caught up in the visuals.

the physics and death animations are nothing too special, ragdoll + motion capture. motioncaptured animations have little to do with system power and ragdolls have been done in almost every game. the overall physics again is nothing special, yes it looks good but its not like other games havnt done physics as well if not better.

the lighting again is decent, while it has numerous lights the quality of those lights is only decent. the way the lights interact and display. the number of interactive objects on screen in KZ2 is limited and hardly anything to call impressive as is the number of people on screen.

on top of that the overall quality of the objects in the environment are average to poor if you actually stop and stare the textures are pretty average throughout with a few good ones here and there, and some shadows are pretty bad.

however none of that matters. graphics which is the tech behind everything which most people confuse with visuals, is for boring people. most users care about the visuals, which is where KZ2 excels for one thing people complain about blur, well the object based moton blur is impressive, also the most impressive is the DOF effect constantly applied to the scene.

the difference in graphics and graphics capabilities of the two machines is null. its not even worth talking about since its so small.

But why would the average gamer want to do that? When an average gamer not bothered about textures and shadoes and that kind of crap plays KZ2 do you think they'd stop and analyse every bit of lighting or stare at every bit of texture? Kz2 is the best console game graphically for me because it looks good when you play it, simple as.

I know a guy who just stares at games for 20+ minutes so......yeah
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#47 VoodooHak
Member since 2002 • 15989 Posts

Let me throw this into the mix:

A study shows that graphics, even story telling are secondary to pricing and social features.

What puts the 360 ahead is that it builds social connectivity into its games since its in the DNA of the whole platform. In this respect MS has really broken with conventional console thinking by building "power", not so much in its hardware, but in the software infrastructure that affects ALL its games.

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#48 playharderfool
Member since 2009 • 2085 Posts

[QUOTE="playharderfool"] Even if we argue GT5P = Forza 3 graphcally it still is 16 vs 8.Magik85

Ye its still 16 vs 8(with all cars damage modelling)....but its still beautifull backgrounds with long draw distance vs bitmaps.
And no from what I've seen forza 3 dosen't look better than GT5P tho Forza 3 dose look very impressive compaired to the last release.playharderfool

http://www.youtube.com/watch?v=vqSHFegHI8U&feature=related

Nice CGI+concept video.

Now how about you post some actual in-gamegameplay video and or replay videos? The very fact that you post that cgi+concept video to back up your arguemt instead ofin-game video graphics shows howweak your counter argument is.

I See you and Raise with CGI+Concept+INGAME gameplay video

http://www.gametrailers.com/video/spec-iii-gran-turismo/44053

As you can see...even from the video that you were trying to use to challenge the fact thatGT's has equal or better graphicscompaired to Forza3's. Forza 3 in no way looks better than Prolouge..it would be hard to admit if you're a fan but if you look at the videos well...also

Here's you 1up, Gameplay video (no concept, no CGI)

http://www.gametrailers.com/user-movie/gran-turismo-5-prologue/126630

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#49 mayceV
Member since 2008 • 4633 Posts
[QUOTE="CwlHeddwyn"] don't forget that they were also working on UT3 whilst making Gears 2 [QUOTE="playharderfool"]

[QUOTE="joshallrad33"]

[QUOTE="playharderfool"]

People just look at one aspect of power to try to define "power" which is the over all graphics "displayed" however the graphics composition is what seperates PS3's power over xbox360's from the games Ive seen. (I.E. what aconsole is able to do at that quality level)

Looking at the highest level of graphics on the system between geners the one thing seperates them is the amount and how much is going on at one time.

KZ2 > Gears 2....however people also forget at that same graphics level that that KZ2 is over Gears 2 it is also, 32players onscreen>>>>10players, not to mention the advanced physics and lighting that KZ2 boasts.

GT5>Forza3...also 16>>>>>8

Infamous>Crackdown...Destruction in Imfamous>>>Destruction in Crackdown

the trend continues with most exclisvie games between the system, not to mention the law of deminishing returns, for the PS3 to be able to display that many more players/objects/particles/effects on screen allwhile maintaining the same or even greater overall graphic quality it would mean the the PS3 would have to be working much harder than the xbox360 in that same respect for simular games.

Wasn't killzone 2's budget estimated at over 60 million? And Gears 2 clocked in at around 12 million, and was made on a pre-existing multiplatform engine. I'm not sure how relevant your comparison is.

Would you rather me use Halo 3? it has a comparitable budget...

You see I was trying to be fair and what other graphcially impressive/praised exclisvie games dose xbox360 have? If you have any other suggestions please, bya ll means, let me know!

Halo 3's budget was 30 million but less than half of that was used on the game. most was used on advertisement (mountain dew cans, posters, intenet ads, TV commercials, CGI trailers and ECT.)
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#50 gamecubepad
Member since 2003 • 7214 Posts

[QUOTE="gamecubepad"]

No, I'm saying that the Xenos is pushing more polys than the RSX.

16*250k = 4 million

8*1 million = 8 million

Also, FM3 has better looking levels and superior physics from what I've seen. GT5 is running at 1280x1080 w/2xAA, whilst FM3 is 1280x720 w/4xAA.

I'm sure teh Cell's SPEs allow for a good amount of post-processing, but you can't deny that the 360 is pushing more polys.

Both look about the same to me. You couldn't go wrong with either of them.

abuabed

All I'm saying is that your first post is probably wrong, because both games' car models are great, many people would say that they are more or less very similar but throwing numbers just like that just doesn't make it true.... unless you have a link to prove it that is. And btw, GT5 runs at different resolutions at different times(garage, replay mode...etc), not only the one you stated

GT5 in-game is 1280x1080 w/2xAA, or 1280x720 w/4xAA, or in the garage 1920x1080 no AA.

Forza's website states that FM3 cars have more than 10x the polys and 4x texture res as FM2. FM2 cars have around 100k polys so you can do the math from there.

Poly count doesn't influence the appearance of games as much as shaders do. I remember reading in my collectors edition of COD4 that the characters have roughly the same poly count as COD 2, but normal mapping and HDR lighting make them look far superior.

I was just demonstrating that the Xenos can push more polys than the RSX while maintaining equal shader quality.