the WII mote adds nothing positive to gameplay

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goblaa

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#51 goblaa
Member since 2006 • 19304 Posts
[QUOTE="Homesrfan"][QUOTE="Gamer556"]

It's funny how the Wiimote is so hyped yet about half of all GS reviewed Wii games suffer from control issues.

Gamer556

Because it's a whole new way to control. The industry hasn't gotten a hang of it yet, especially the launch games. In time, you will be able to do some pretty awesome stuff with it.

But it will never be as precise as a mouse, or even a joystick, because there is nothing to rest the device on. Developer experience is not going to fix that.

Dude, you rest it on your knee or lap. I've never had an iming problem. It's just like a real gun. You wan't better aim? Rest your weapon. 

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DXGreat1_HGL

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#52 DXGreat1_HGL
Member since 2003 • 7543 Posts

Ironically enough the Wiimote actually makes some games MORE complicated thus making it more of a hardcore console then some would think.

 (SSX Blur and Madden for example.)

Bread_or_Decide

 I beg to differ on Madden. I like the Wiimote for Madden. It seems easier to play, especially in the kicking game.

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emawk

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#53 emawk
Member since 2004 • 1820 Posts

You prove nothing.

It contains all the abilities of a normal gamepad plus one thing: variety.

Willy105

No it doesn't. For one thing, you can barely play fighting games with it.  

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drewtwo99

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#54 drewtwo99
Member since 2005 • 9156 Posts

Trolls add nothing to System Wars. Seriously System Wars, what do they add???? Its just a dumbed down troll for fanboys When you post a complex topic you will need a dictionary or education to understand.Zhengi

 

Hahaha! I love this reply. It gets the Drew Seal of Approval! 

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goblaa

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#55 goblaa
Member since 2006 • 19304 Posts
[QUOTE="Willy105"]

You prove nothing.

It contains all the abilities of a normal gamepad plus one thing: variety.

emawk

No it doesn't. For one thing, you can barely play fighting games with it.

Well, I'm not sure how you came to that conclusion as there is a whole whopping one fighting game for the Wii and it turned out great.

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Big_T-Mac

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#56 Big_T-Mac
Member since 2005 • 6973 Posts
its more precise.  its better than a mouse for  rtses and fpses.
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Samurai_Xavier

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#57 Samurai_Xavier
Member since 2003 • 4364 Posts
The main problem Wii has is too little buttons to use in gameplay. And because it has no second analog stick, the camera in TP was frustrating. I played the GC version, and you could easily fix the camera all the time and it felt better. IMO TP for GC>Wii
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Big_T-Mac

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#58 Big_T-Mac
Member since 2005 • 6973 Posts

The main problem Wii has is too little buttons to use in gameplay. And because it has no second analog stick, the camera in TP was frustrating. I played the GC version, and you could easily fix the camera all the time and it felt better. IMO TP for GC>WiiSamurai_Xavier
thats just not an opinion.  thats a fact. gc tp > wii tp.

plus, its a real link in gc version, not a bastardized representation of link like the wii version.

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emawk

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#59 emawk
Member since 2004 • 1820 Posts
[QUOTE="emawk"][QUOTE="Willy105"]

You prove nothing.

It contains all the abilities of a normal gamepad plus one thing: variety.

goblaa

No it doesn't. For one thing, you can barely play fighting games with it.

Well, I'm not sure how you came to that conclusion as there is a whole whopping one fighting game for the Wii and it turned out great.

Which game is that? 

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HazeNPopes

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#60 HazeNPopes
Member since 2007 • 735 Posts
I agree
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coolviper2003

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#61 coolviper2003
Member since 2003 • 1915 Posts

Yes, because Elebits and Trauma Center could done with a PS3/360 controller :roll: Maybe you fail to realize that Nintendo is going a different route this gen, and it certainly doesn't make games any less fun either. At least Nintendo is trying new things instead of sticking with the same tired formula. Fanboys are stupid... -sigh-

 If you just care about graphics, super advanced AI, and physics, then by all means just stick with your PS3 or 360, heck just go all out and rent a /MOVIE/. I hate how the industry has fooled most gamers into believeing that if a game is not a cinematic experience with great AI, great physics, awesome graphics, then it's not fun. What happened to games these days? Isn't their focus supposed to be on fun? At least Nintendo acknowledges that the industry was on the verge of becoming stale. With this said, I think the PS3 and 360 are great consoles, but's wrong with a little variety on /HOW/ you play your games? Well this was a small rant, I'll end this now.

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Nintendo_Ownes7

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#62 Nintendo_Ownes7
Member since 2005 • 30973 Posts
[QUOTE="goblaa"][QUOTE="emawk"][QUOTE="Willy105"]

You prove nothing.

It contains all the abilities of a normal gamepad plus one thing: variety.

emawk

No it doesn't. For one thing, you can barely play fighting games with it.

Well, I'm not sure how you came to that conclusion as there is a whole whopping one fighting game for the Wii and it turned out great.

Which game is that? 

So far it is Dragon Ball Z Budokai Tenkaichi 2 (it didn't do good for reviews on Gamespot but everywhere else it got AA scores.) (it is fun even if you dislike the series like I do, well I used to but that was when I was in Middle School) they are going to make Mortal Kombat I heard it was going to be fun but I will wait.
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magrappy

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#63 magrappy
Member since 2003 • 1835 Posts
Its more realist for a start, i thought you would appreciate that as all the xbox and ps3 do is try make things realistic. instead of just a normal controller the remote can be used to represent anything from a fishing rod to a bow and arrow adding new movement to games. once again Nintendo was thinking about more then just upgrading graphics and I'm not surprised some graphic lovers who play boring repetitive games don't understand.
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imdawiinner

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#64 imdawiinner
Member since 2006 • 1475 Posts

Yes, because Elebits and Trauma Center could done with a PS3/360 controller :roll: Maybe you fail to realize that Nintendo is going a different route this gen, and it certainly doesn't make games any less fun either. At least Nintendo is trying new things instead of sticking with the same tired formula. Fanboys are stupid... -sigh-

 If you just care about graphics, super advanced AI, and physics, then by all means just stick with your PS3 or 360, heck just go all out and rent a /MOVIE/. I hate how the industry has fooled most gamers into believeing that if a game is not a cinematic experience with great AI, great physics, awesome graphics, then it's not fun. What happened to games these days? Isn't their focus supposed to be on fun? At least Nintendo acknowledges that the industry was on the verge of becoming stale. With this said, I think the PS3 and 360 are great consoles, but's wrong with a little variety on /HOW/ you play your games? Well this was a small rant, I'll end this now.

coolviper2003

the only thing i dont agree with is the part about super advanced AI and physics, i mean, graphics are w/e, but the other 2 are elements that are crucial IMO to making a game more fun, im kinda tired of standing in front of an enemy and shooting him in teh face while he takes a couple shots.

otherwise all true

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coolviper2003

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#65 coolviper2003
Member since 2003 • 1915 Posts
[QUOTE="coolviper2003"]

Yes, because Elebits and Trauma Center could done with a PS3/360 controller :roll: Maybe you fail to realize that Nintendo is going a different route this gen, and it certainly doesn't make games any less fun either. At least Nintendo is trying new things instead of sticking with the same tired formula. Fanboys are stupid... -sigh-

 If you just care about graphics, super advanced AI, and physics, then by all means just stick with your PS3 or 360, heck just go all out and rent a /MOVIE/. I hate how the industry has fooled most gamers into believeing that if a game is not a cinematic experience with great AI, great physics, awesome graphics, then it's not fun. What happened to games these days? Isn't their focus supposed to be on fun? At least Nintendo acknowledges that the industry was on the verge of becoming stale. With this said, I think the PS3 and 360 are great consoles, but's wrong with a little variety on /HOW/ you play your games? Well this was a small rant, I'll end this now.

imdawiinner

the only thing i dont agree with is the part about super advanced AI and physics, i mean, graphics are w/e, but the other 2 are elements that are crucial IMO to making a game more fun, im kinda tired of standing in front of an enemy and shooting him in teh face while he takes a couple shots.

otherwise all true

It depends on what type of game your playing, if you're talking about a first/third person shooter then I agree with you, but most of Nintendo's games prove that you don't need those elements to make a fun game.
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DerekLoffin

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#66 DerekLoffin
Member since 2002 • 9095 Posts

the wiimote has much deeper controls than the other controllers:

360 controller: 10 buttons (4 shoulder buttons, 4 more, start, select), 2 sticks, dpad

sixaxis: 10 buttons (4 shoulder buttons, 4 buttons, start, select), 2 sticks, dpad, and tilt

wiimote/nunchuck: 8/9 buttons (z, c, a, b, 1, 2, +, -, not sure if home button counts), d-pad, stick, full screen pointer, 2 360 degree tilt motion sensing controllers

so basically the sixaxis is better than the the 360 controller by the tilt.

the wiimote has 2 fewer buttons and one less stick. The 2 tilts are incredibly sensitive and can be used in many ways, and the cursor is such a wicked control method. it destroys sticks. Wii wins this battle easily.

 

GunSmith1_basic

 Actually, both 360 and sixaxis have 12 buttons: 4 face, 4 shoulder, 2 stick, start,select.  If you count the super X or home button, that is 13.  Also keep in mind, due to the design of the wiimote, many of the buttons on the wiimote are not readily accesable at the same time as you access others (for instance if your thumb is on the A, you can't press 1 or 2 and even + and - are a bit annoying to reach).

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StealthSting

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#67 StealthSting
Member since 2006 • 6915 Posts

Great reasons you have there........ 

"when you play complex control games you will need a ps3, or 360 controller." Like I said above..... Anyway, it seems I have been gaming with "complex" control schemes for quite some time now. Maybe I was wrong all along and I have been playing a lot of complex games ever since the 3d era started. 

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mahjustin

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#68 mahjustin
Member since 2005 • 824 Posts

Yes, because Elebits and Trauma Center could done with a PS3/360 controller :roll: Maybe you fail to realize that Nintendo is going a different route this gen, and it certainly doesn't make games any less fun either. At least Nintendo is trying new things instead of sticking with the same tired formula. Fanboys are stupid... -sigh-

 If you just care about graphics, super advanced AI, and physics, then by all means just stick with your PS3 or 360, heck just go all out and rent a /MOVIE/. I hate how the industry has fooled most gamers into believeing that if a game is not a cinematic experience with great AI, great physics, awesome graphics, then it's not fun. What happened to games these days? Isn't their focus supposed to be on fun? At least Nintendo acknowledges that the industry was on the verge of becoming stale. With this said, I think the PS3 and 360 are great consoles, but's wrong with a little variety on /HOW/ you play your games? Well this was a small rant, I'll end this now.

coolviper2003

Whereas the PS3 and XBOX360 focus more on improving the OUTPUT of the gaming system, the Wiimote focuses improving the INPUT of the system. So for your argument that if we care about graphics, advanced AI, physics, the only thing that applies to MOVIES is graphics, movies do not react to your interaction via a controller (physics), nor do they respond intelligently (AI).

Iwata said in his investor's meeting, that a person must gain more from the output than the effort that they input. So in that sense, both the PS3/XBOX360/Wii all do the same thing, but in different ways. So like I said earlier, the PS3/XBOX360 can provide a more rewarding output than the Wii, however, the Wiimote provides (in certain instances) easier input, thus making the output feel more rewarding.

The industry always hypes stupid things, like technological power, polygon counts, AI, physics, Wiimote, online functionality, tilt sensing, pressure sensitive buttons, etc. They lack focus on one thing, which is emotions. This is where Nintendo's marketing genious shines, because they think of the wife-o-meter, the smiles on gamers faces, and the ease of pick up and play.

Marketing to emotion and ease of use certainly has gained the casual market. However, when games provide a more complex and rewarding experience, it will turn off the casuals because 1) you have to LEARN the controls (too much time involved for casuals) and 2) the reward is not instant gratification, it's long term gratification, something casuals will not work for to gain.

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emawk

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#69 emawk
Member since 2004 • 1820 Posts
[QUOTE="emawk"][QUOTE="goblaa"][QUOTE="emawk"][QUOTE="Willy105"]

You prove nothing.

It contains all the abilities of a normal gamepad plus one thing: variety.

Nintendo_Ownes7

No it doesn't. For one thing, you can barely play fighting games with it.

Well, I'm not sure how you came to that conclusion as there is a whole whopping one fighting game for the Wii and it turned out great.

Which game is that?

So far it is Dragon Ball Z Budokai Tenkaichi 2 (it didn't do good for reviews on Gamespot but everywhere else it got AA scores.) (it is fun even if you dislike the series like I do, well I used to but that was when I was in Middle School) they are going to make Mortal Kombat I heard it was going to be fun but I will wait.

I just checked gamerankings.com and that game has an average ranking of 72% (rounded).  

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coolviper2003

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#70 coolviper2003
Member since 2003 • 1915 Posts
[QUOTE="coolviper2003"]

Yes, because Elebits and Trauma Center could done with a PS3/360 controller :roll: Maybe you fail to realize that Nintendo is going a different route this gen, and it certainly doesn't make games any less fun either. At least Nintendo is trying new things instead of sticking with the same tired formula. Fanboys are stupid... -sigh-

 If you just care about graphics, super advanced AI, and physics, then by all means just stick with your PS3 or 360, heck just go all out and rent a /MOVIE/. I hate how the industry has fooled most gamers into believeing that if a game is not a cinematic experience with great AI, great physics, awesome graphics, then it's not fun. What happened to games these days? Isn't their focus supposed to be on fun? At least Nintendo acknowledges that the industry was on the verge of becoming stale. With this said, I think the PS3 and 360 are great consoles, but's wrong with a little variety on /HOW/ you play your games? Well this was a small rant, I'll end this now.

mahjustin

Whereas the PS3 and XBOX360 focus more on improving the OUTPUT of the gaming system, the Wiimote focuses improving the INPUT of the system. So for your argument that if we care about graphics, advanced AI, physics, the only thing that applies to MOVIES is graphics, movies do not react to your interaction via a controller (physics), nor do they respond intelligently (AI).

Iwata said in his investor's meeting, that a person must gain more from the output than the effort that they input. So in that sense, both the PS3/XBOX360/Wii all do the same thing, but in different ways. So like I said earlier, the PS3/XBOX360 can provide a more rewarding output than the Wii, however, the Wiimote provides (in certain instances) easier input, thus making the output feel more rewarding.

The industry always hypes stupid things, like technological power, polygon counts, AI, physics, Wiimote, online functionality, tilt sensing, pressure sensitive buttons, etc. They lack focus on one thing, which is emotions. This is where Nintendo's marketing genious shines, because they think of the wife-o-meter, the smiles on gamers faces, and the ease of pick up and play.

Marketing to emotion and ease of use certainly has gained the casual market. However, when games provide a more complex and rewarding experience, it will turn off the casuals because 1) you have to LEARN the controls (too much time involved for casuals) and 2) the reward is not instant gratification, it's long term gratification, something casuals will not work for to gain.

You missed the point to my movie comment.... I agree with the rest of your post but people complain about the Wii becuse it's not a PS3/360 clone. I applaud Nintendo for taking a different route this gen, there is nothing wrong with a different way to play your games, let alone playing different types of games that are obviously best suited for the Wii.
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wooooode

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#71 wooooode
Member since 2002 • 16666 Posts

Zelda has complex controls and it played great with the Wiimpte.web966

So true and he was proven wrong with the very first post.

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123dcb

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#72 123dcb
Member since 2006 • 161 Posts

your still just using a controller though

 so whats the point of flailing your arms around????

 

the ps3 did it right they give us the standard controller we love, and threw in motion tilting as a side thing and we can even turn it off if we dont like it, with the WII the whole gimmick is the basis of the console..

tidus222
Yes they did put motion controls but it's just a gimmick, There stealing nintendos idea and everyone agrres that its tilt sensing stuff sucks.
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Wanderer5

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#73 Wanderer5
Member since 2006 • 25727 Posts

To me it make games more fun. I mean look at Wii Sports. Playing bowling and golf with the wiimote is truly something new on the table. Call of Duty 3 play well too despite that the graphics look like PS2 graphics.

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dragonfish09

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#74 dragonfish09
Member since 2006 • 243 Posts

seriously nintendo fans what does it add????

its just a dumbed down controller for casuals

when you play complex control games you will need a ps3, or 360 controller.

 

 

tidus222

Sorry. Zelda is a pretty good game. And the new controll really adds alot to combat, and long range weapon use. Not all the games are great. But Zelda proves, that when probally used, the wiimote adds alot of depth. 

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GunSmith1_basic

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#75 GunSmith1_basic
Member since 2002 • 10548 Posts
[QUOTE="GunSmith1_basic"]

the wiimote has much deeper controls than the other controllers:

360 controller: 10 buttons (4 shoulder buttons, 4 more, start, select), 2 sticks, dpad

sixaxis: 10 buttons (4 shoulder buttons, 4 buttons, start, select), 2 sticks, dpad, and tilt

wiimote/nunchuck: 8/9 buttons (z, c, a, b, 1, 2, +, -, not sure if home button counts), d-pad, stick, full screen pointer, 2 360 degree tilt motion sensing controllers

so basically the sixaxis is better than the the 360 controller by the tilt.

the wiimote has 2 fewer buttons and one less stick. The 2 tilts are incredibly sensitive and can be used in many ways, and the cursor is such a wicked control method. it destroys sticks. Wii wins this battle easily.

 

DerekLoffin

 Actually, both 360 and sixaxis have 12 buttons: 4 face, 4 shoulder, 2 stick, start,select.  If you count the super X or home button, that is 13.  Also keep in mind, due to the design of the wiimote, many of the buttons on the wiimote are not readily accesable at the same time as you access others (for instance if your thumb is on the A, you can't press 1 or 2 and even + and - are a bit annoying to reach).

I'll grant that, but remember that those hard to reach buttons are not non-existant buttons.  I would say button 2 is the only one that you absolutely have to look down at the wiimote to push it.  The button 1, + and - are cumbersome but I've gotten used to them already.  So button 2 is maybe a half-button, and I'll call the home button a half button as well.  Even with that granted, and the stick buttons I failed to mention on the other consoles, I still believe the wii runs away with this one. 

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lordlors

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#76 lordlors
Member since 2004 • 6128 Posts
if there was no motion sensing in wii sports is it still a fun game? i dont think so.
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ItalStallion777

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#77 ItalStallion777
Member since 2005 • 1953 Posts

seriously nintendo fans what does it add????

its just a dumbed down controller for casuals

when you play complex control games you will need a ps3, or 360 controller.

 

 

tidus222

most of the people on this planet are casual or not gamers at all. what the wii has done is try to bring in a new audience to gaming. so many people i know that never played anything on any system before play the wii because it's fun and easy to use. obviously the 360 and ps3 will be better for many games but you can't say trying to get casuals to play games is a bad thing.

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emawk

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#78 emawk
Member since 2004 • 1820 Posts

if there was no motion sensing in wii sports is it still a fun game? i dont think so. lordlors

Where the Mario Party games fun? 

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l_The_DetoX_l

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#79 l_The_DetoX_l
Member since 2006 • 2147 Posts

Zelda has complex controls and it played great with the Wiimpte.web966

No it didn't. 

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l_The_DetoX_l

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#80 l_The_DetoX_l
Member since 2006 • 2147 Posts

[QUOTE="web966"]Zelda has complex controls and it played great with the Wiimpte.l_The_DetoX_l

No it didn't.

It played well but it was far from complex. 

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kittykatz5k

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#81 kittykatz5k
Member since 2004 • 32249 Posts

your still just using a controller though

 so whats the point of flailing your arms around????

 

the ps3 did it right they give us the standard controller we love, and threw in motion tilting as a side thing and we can even turn it off if we dont like it, with the WII the whole gimmick is the basis of the console..

tidus222

Flailing is a huge overstatment for one, and it's more fun, more involving, and has more possibuilities. When has pressing the A button ever let you choose form which angle to slice at?

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DXGreat1_HGL

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#82 DXGreat1_HGL
Member since 2003 • 7543 Posts

if there was no motion sensing in wii sports is it still a fun game? i dont think so. lordlors

I think you're missing the point of Wii Sports. Obviously it would be totally generic without using the wimote to play.

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DXGreat1_HGL

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#83 DXGreat1_HGL
Member since 2003 • 7543 Posts
 Honostly, I have always disliked Madden, but I'll give some props. Using the Wiimote to play it makes it actually fun to play.
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l_The_DetoX_l

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#84 l_The_DetoX_l
Member since 2006 • 2147 Posts
[QUOTE="tidus222"]

your still just using a controller though

so whats the point of flailing your arms around????

 

the ps3 did it right they give us the standard controller we love, and threw in motion tilting as a side thing and we can even turn it off if we dont like it, with the WII the whole gimmick is the basis of the console..

kittykatz5k

Flailing is a huge overstatment for one, and it's more fun, more involving, and has more possibuilities. When has pressing the A button ever let you choose form which angle to slice at?

No it's boring, each swing registers just like a button. While i'm playing Zelda all i'm doing is moving my fist around, why would I flail my arms? It doesn't require me too. So far I'm unimpressed by the Wiimote. I hope Metroid can fix my impression on it. 

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Shinobishyguy

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#85 Shinobishyguy
Member since 2006 • 22928 Posts
[QUOTE="l_The_DetoX_l"]

[QUOTE="web966"]Zelda has complex controls and it played great with the Wiimpte.l_The_DetoX_l

No it didn't.

It played well but it was far from complex.

you have to admit though. The pointer aiming with the bow/double clawshot was pretty nice.
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haziqonfire

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#86 haziqonfire
Member since 2005 • 36392 Posts

It makes games more fun.

Its easier for "Casuals" to play as well, making it fun to play games with your family.

it also, can play complex games like Shooters(many may not have been that good, but still felt good, especially with the accuracy), Zelda played very well with the wiimote/nunchuck, as it did with the gc controller, and trauma center was excellent.  

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mahjustin

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#87 mahjustin
Member since 2005 • 824 Posts

It makes games more fun.

Its easier for "Casuals" to play as well, making it fun to play games with your family.

it also, can play complex games like Shooters(many may not have been that good, but still felt good, especially with the accuracy), Zelda played very well with the wiimote/nunchuck, as it did with the gc controller, and trauma center was excellent.  

Haziqonfire

Partially Wrong.

a new controller doesn't necessarily make things more "fun". It makes the game input "easier", and only in CERTAIN genres, it can be more complex in others. But because the input can be easier, it makes the output more rewarding.

Complex games like shooters have yet to prove itself to be good with the Wiimote.

Really, I'm sick of hearing Nintendo ownage over every other system because of that stupid word "fun". If that's the only reason why you play games, you don't know the half of what games are truly all about. Games as an entertainment medium can deliver a much more richer and deeper experience. Why does Square say they want to make more "serious" games? Why does Kojima put so much emphasis to the story, morals, view on war, etc? Why does Phoenix Wright rack your brain so much harder than Brain Age could ever do?

... the rewards from rich and deep gaming experiences (which in its own right can be also fun) far outweigh anything that is mindless fun that will only last a week or so before you get bored of it

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laughingman42

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#88 laughingman42
Member since 2007 • 8730 Posts
[QUOTE="Gamer556"][QUOTE="Homesrfan"][QUOTE="Gamer556"]

It's funny how the Wiimote is so hyped yet about half of all GS reviewed Wii games suffer from control issues.

Stabby2486

Because it's a whole new way to control. The industry hasn't gotten a hang of it yet, especially the launch games. In time, you will be able to do some pretty awesome stuff with it. 

But it will never be as precise as a mouse, or even a joystick, because there is nothing to rest the device on. Developer experience is not going to fix that.

      

You can rest your wrist on your knee.

believe it or not i can aim the wiimote faster than a mouse and with almost the same acuracy with it resting on my knee. (i'm comparing the wii play shooting game with a point and click flash game.)
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MarioMellow

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#89 MarioMellow
Member since 2007 • 156 Posts
The Wii remote simply adds a new feel. I tend to play my Wii more than my 360 because holding the 360 controller feels strange now. The whole idea of pointing and shooting works much better to me then moving a stick and aiming. Keep in mind im a avid fan of Halo but a Mario fan at heart. The point is the Wii changed how literally everyone plays games even those who didnt..because now they do. To say the Wii remote adds nothing is to plead ignorance. Sells #'s do not lie. The Wii and its remote added what typical systems never could:Universal gaming from hardcore gamer to new gamer. That alone says it all.
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yoshi-lnex

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#90 yoshi-lnex
Member since 2007 • 5442 Posts
I just got warioware, and it made the game great......
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MarioMellow

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#91 MarioMellow
Member since 2007 • 156 Posts
I just got warioware, and it made the game great......yoshi-lnex
I use that game at parties.. crazy fun. :)
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creativeminded

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#92 creativeminded
Member since 2005 • 1729 Posts

seriously nintendo fans what does it add????

 its just a dumbed down controller for casuals

when you play complex control games you will need a ps3, or 360 controller.

 

 

tidus222

 

You obviously havenot played Wii sports before because if you has then you would understand. Oh and for

your information most of us happen to be hardcore gamers who got tired of just pressing buttons with

no change at all in games apart from graphics. 

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patrickjw333

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#93 patrickjw333
Member since 2004 • 809 Posts
the wii is nothing more than a cheap gimmick and it will fade fast :)
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cobrax80

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#94 cobrax80
Member since 2003 • 4658 Posts

If it was such a gimmick, then why did the company that dominated for all of the past two gens throw it into there controller weeks before E3? Because they knew Nintendo had something with there pad.

Yagami-Iori

smartest post in this thread yet.

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emawk

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#95 emawk
Member since 2004 • 1820 Posts
[QUOTE="Yagami-Iori"]

If it was such a gimmick, then why did the company that dominated for all of the past two gens throw it into there controller weeks before E3? Because they knew Nintendo had something with there pad.

cobrax80

smartest post in this thread yet.

Or that maybe Sony realized that gimmicks sell consoles. It just realized it a little too late, that's why it came up with a weaker gimmick. Could that be a reason?

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cobrax80

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#96 cobrax80
Member since 2003 • 4658 Posts
[QUOTE="cobrax80"][QUOTE="Yagami-Iori"]

If it was such a gimmick, then why did the company that dominated for all of the past two gens throw it into there controller weeks before E3? Because they knew Nintendo had something with there pad.

emawk

smartest post in this thread yet.

Or that maybe Sony realized that gimmicks sell consoles. It just realized it a little too late.

Gimmicks sell consoles?, so Sony have been using gimmicks to create the PS1 and PS2 without realizing it?

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emawk

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#97 emawk
Member since 2004 • 1820 Posts
[QUOTE="emawk"][QUOTE="cobrax80"][QUOTE="Yagami-Iori"]

If it was such a gimmick, then why did the company that dominated for all of the past two gens throw it into there controller weeks before E3? Because they knew Nintendo had something with there pad.

cobrax80

smartest post in this thread yet.

Or that maybe Sony realized that gimmicks sell consoles. It just realized it a little too late.

Gimmicks sell consoles?, so Sony have been using gimmicks to create the PS1 and PS2 without realizing it?

How is that an argument for the idea that gimmicks sell consoles? 

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cobrax80

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#98 cobrax80
Member since 2003 • 4658 Posts
[QUOTE="cobrax80"][QUOTE="emawk"][QUOTE="cobrax80"][QUOTE="Yagami-Iori"]

If it was such a gimmick, then why did the company that dominated for all of the past two gens throw it into there controller weeks before E3? Because they knew Nintendo had something with there pad.

emawk

smartest post in this thread yet.

Or that maybe Sony realized that gimmicks sell consoles. It just realized it a little too late.

Gimmicks sell consoles?, so Sony have been using gimmicks to create the PS1 and PS2 without realizing it?

How is that an argument for the idea that gimmicks sell consoles? 

The PS1 and PS2 sold really well, and since gimmicks sell consoles....

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emawk

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#99 emawk
Member since 2004 • 1820 Posts
[QUOTE="emawk"][QUOTE="cobrax80"][QUOTE="emawk"][QUOTE="cobrax80"][QUOTE="Yagami-Iori"]

If it was such a gimmick, then why did the company that dominated for all of the past two gens throw it into there controller weeks before E3? Because they knew Nintendo had something with there pad.

cobrax80

smartest post in this thread yet.

Or that maybe Sony realized that gimmicks sell consoles. It just realized it a little too late.

Gimmicks sell consoles?, so Sony have been using gimmicks to create the PS1 and PS2 without realizing it?

How is that an argument for the idea that gimmicks sell consoles?

The PS1 and PS2 sold really well, and since gimmicks sell consoles....

What do you think was (were) their gimmick(s)?

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eddy_of_york

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#100 eddy_of_york
Member since 2005 • 1676 Posts

Hmmm...nobody freaked when pc's got motion sensing controllers.