Yes, because Elebits and Trauma Center could done with a PS3/360 controller :roll: Maybe you fail to realize that Nintendo is going a different route this gen, and it certainly doesn't make games any less fun either. At least Nintendo is trying new things instead of sticking with the same tired formula. Fanboys are stupid... -sigh-
If you just care about graphics, super advanced AI, and physics, then by all means just stick with your PS3 or 360, heck just go all out and rent a /MOVIE/. I hate how the industry has fooled most gamers into believeing that if a game is not a cinematic experience with great AI, great physics, awesome graphics, then it's not fun. What happened to games these days? Isn't their focus supposed to be on fun? At least Nintendo acknowledges that the industry was on the verge of becoming stale. With this said, I think the PS3 and 360 are great consoles, but's wrong with a little variety on /HOW/ you play your games? Well this was a small rant, I'll end this now.
coolviper2003
Whereas the PS3 and XBOX360 focus more on improving the OUTPUT of the gaming system, the Wiimote focuses improving the INPUT of the system. So for your argument that if we care about graphics, advanced AI, physics, the only thing that applies to MOVIES is graphics, movies do not react to your interaction via a controller (physics), nor do they respond intelligently (AI).
Iwata said in his investor's meeting, that a person must gain more from the output than the effort that they input. So in that sense, both the PS3/XBOX360/Wii all do the same thing, but in different ways. So like I said earlier, the PS3/XBOX360 can provide a more rewarding output than the Wii, however, the Wiimote provides (in certain instances) easier input, thus making the output feel more rewarding.
The industry always hypes stupid things, like technological power, polygon counts, AI, physics, Wiimote, online functionality, tilt sensing, pressure sensitive buttons, etc. They lack focus on one thing, which is emotions. This is where Nintendo's marketing genious shines, because they think of the wife-o-meter, the smiles on gamers faces, and the ease of pick up and play.
Marketing to emotion and ease of use certainly has gained the casual market. However, when games provide a more complex and rewarding experience, it will turn off the casuals because 1) you have to LEARN the controls (too much time involved for casuals) and 2) the reward is not instant gratification, it's long term gratification, something casuals will not work for to gain.
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