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I may be the only one on the face of system wars who hyped this game as so.kittykatz5k
I hadn't even heard of it until reviews for it started coming in. I wonder why there wasn't any publicity for it.
Definitely the most fun I've had on a handheld in a long time.
+ Great story, awesome combat, nifty visuals
- Emo main character, slightly repetitive.
For some reason I never noticed there was one. This seems like a topic for that board though.
Deihmos
This proves my suspicion that handhelds may be home to the best RPGs this generation when all is said and done. In the last generation, the PS2 was the system to own if you wanted terrific Japanese RPGs (and the PC, of course, for western RPGs). This time around, the DS and the PSP are giving us the freshest role-playing games, what with Crisis Core, TWEWY, and a glut of good RPGs in 2007 (Jeanne d'Arc, Pokemon Pearl/Diamond, Dragon Quest Monsters: Joker, and Gurumin).
This proves my suspicion that handhelds may be home to the best RPGs this generation when all is said and done. In the last generation, the PS2 was the system to own if you wanted terrific Japanese RPGs (and the PC, of course, for western RPGs). This time around, the DS and the PSP are giving us the freshest role-playing games, what with Crisis Core, TWEWY, and a glut of good RPGs in 2007 (Jeanne d'Arc, Blue Dragon, Eternal Sonata and Gurumin).
Kevin-V
Fixed
This proves my suspicion that handhelds may be home to the best RPGs this generation when all is said and done. In the last generation, the PS2 was the system to own if you wanted terrific Japanese RPGs (and the PC, of course, for western RPGs). This time around, the DS and the PSP are giving us the freshest role-playing games, what with Crisis Core, TWEWY, and a glut of good RPGs in 2007 (Jeanne d'Arc, Pokemon Pearl/Diamond, Dragon Quest Monsters: Joker, and Gurumin).
Kevin-V
Plus the DS has a strong lineup of upcoming RPG and the PSP has a few too. It like RPG heaven.:D But I sure the consoles are going to have great RPG too.
This proves my suspicion that handhelds may be home to the best RPGs this generation when all is said and done. In the last generation, the PS2 was the system to own if you wanted terrific Japanese RPGs (and the PC, of course, for western RPGs). This time around, the DS and the PSP are giving us the freshest role-playing games, what with Crisis Core, TWEWY, and a glut of good RPGs in 2007 (Jeanne d'Arc, Pokemon Pearl/Diamond, Dragon Quest Monsters: Joker, and Gurumin).
Kevin-V
[QUOTE="Kevin-V"]This proves my suspicion that handhelds may be home to the best RPGs this generation when all is said and done. In the last generation, the PS2 was the system to own if you wanted terrific Japanese RPGs (and the PC, of course, for western RPGs). This time around, the DS and the PSP are giving us the freshest role-playing games, what with Crisis Core, TWEWY, and a glut of good RPGs in 2007 (Jeanne d'Arc, Blue Dragon, Eternal Sonata and Gurumin).
blitzkid1
Fixed
I'm pretty sure Eternal Sonata and Blue Dragon aren't on the DS or PSP.
[QUOTE="-RPGamer-"][QUOTE="dreman999"]Why= FF7 milkageBlackbond
B/c it's hypocritical to praise one 9.0 this site gives and in the same turn act like another isn't just as worthy.
Seriously the name FF is milked but the actual design is not milked.
Yeah its time SE shook things up. I don't mind FF but I require something different and off beat now and again. I'm not denying their quality but even eating Steak every night for dinner would get tiresome at some point even if it was spiced up differently occasionally.
Going by that view, you might as well hate on almost all game sequels. And all FFs have interesting additions to them if you look past the spells, abilities and c1ass.
[QUOTE="Kevin-V"]This proves my suspicion that handhelds may be home to the best RPGs this generation when all is said and done. In the last generation, the PS2 was the system to own if you wanted terrific Japanese RPGs (and the PC, of course, for western RPGs). This time around, the DS and the PSP are giving us the freshest role-playing games, what with Crisis Core, TWEWY, and a glut of good RPGs in 2007 (Jeanne d'Arc, Blue Dragon, Eternal Sonata and Gurumin).
blitzkid1
Fixed
He was talking about handheld RPG.
Going by that view, you might as well hate on almost all game sequels. And all FFs have interesting additions to them if you look past the spells, abilities and c1ass.
nitekids
Going by that view, you might as well hate on almost all game sequels. And all FFs have interesting additions to them if you look past the spells, abilities and c1ass.
nitekids2004
FF's aren't bad but like you said. Spells, abilities, c1ass. Its pretty much the same environment. I just feel claustrophobic always in the same type and sty1e of atmosphere. I just got back from College and a game like this is like going from PITT where I school back to the glorious suburbs of Newtown.
The game is pretty nice and interesting to start out with. Unfortunatly I won't be playing anymore tonight as this NBA Spurs vs Suns game is heating up 8)
I may be the only one on the face of system wars who hyped this game as so.kittykatz5k
I did, but it was more or less because I loved the artstyle. :P
As much as I like my DS and the fact thats theres lots of great RPGs on it. I just wish the next gen consoles would get it's fair share of AA-AAA JRPGs.. The current next gen JRPGs ones are just average at best. It's seems to me the amount of JRPGs this gen on consoles is going to be vastly smaller than what was on the last gen consoles.Dahaka-UK
Console rpgs take more time to makenext yuear will be a flood of great rpgs
FF13
FF versus 13
Star Ocean 4
Cry On
Disgae 3
Infionite Undiscovery
White Knight Story
and all these are new not ports or remakes like a bunch of ds jrpg games
Just a note about sequels, particularly Final Fantasy, from where I stand. In the last, say, six years or so, the games that play like your standard, typical Japanese RPG aren't Final Fantasy games. In fact, on next-gen systems, Lost Odyssey is more like FF games of yore, while the Final Fantasy franchise itself has moved past the trappings we usually associate with the genre. Crisis Core isn't anything like other FF games, nor is Crystal Chronicles on the DS anything like other FF games--even Crystal Chronicles on the GameCube. And I am sure if you ask a Final Fantasy fan about FFXII, they'll go on for hours about what they think of gambits and license boards.
Final Fantasy XI was online; Final Fantasy VIII had the draw system; Crisis Core has the DMW; Crystal Chronicles on the GC had, well, bucket-carrying. Like these differences or hate them, I don't think anyone can accuse the series of being rigid. If anything, it's pushed the genre forward when other games and series have been perfectly content to stay largely unchanged. I think if you refuse to play a Final Fantasy game based on its brand name, assuming that it is the same-old same-old, that you're doing the opposite of what you intend: You are missing out on the games that think outside of the box.
Just a note about sequels, particularly Final Fantasy, from where I stand. In the last, say, six years or so, the games that play like your standard, typical Japanese RPG aren't Final Fantasy games. In fact, on next-gen systems, Lost Odyssey is more like FF games of yore, while the Final Fantasy franchise itself has moved past the trappings we usually associate with the genre. Crisis Core isn't anything like other FF games, nor is Crystal Chronicles on the DS anything like other FF games--even Crystal Chronicles on the GameCube. And I am sure if you ask a Final Fantasy fan about FFXII, they'll go on for hours about what they think of gambits and license boards.
Final Fantasy XI was online; Final Fantasy VIII had the draw system; Crisis Core has the DMW; Crystal Chronicles on the GC had, well, bucket-carrying. Like these differences or hate them, I don't think anyone can accuse the series of being rigid. If anything, it's pushed the genre forward when other games and series have been perfectly content to stay largely unchanged. I think if you refuse to play a Final Fantasy game based on its brand name, assuming that it is the same-old same-old, that you're doing the opposite of what you intend: You are missing out on the games that think outside of the box.
Kevin-V
Well said, I couldn't have put it any better. While FF games are similar, they still do a lot to go forward. Now they just need to do something about all those feminine men. :P
It's a lose-lose situation though, because whenever Final Fantasy undergoes any significant changes (XI, XII, Crisis Core etc.) there is usually a vocal minority of "hardcore" Final Fantasy fans that complain about how Square Enix is butchering the series. As a result people who aren't Final Fantasy fans (like myself) hear about how "Square has ruined Final Fantasy" or something to that effect and as a result we're annoyed by Square Enix more-or-less slapping the Final Fantasy tag on the majority of their games. I think that's where the "problem" (for lack of a better term) is, that Square Enix has actually made too many changes.Just a note about sequels, particularly Final Fantasy, from where I stand. In the last, say, six years or so, the games that play like your standard, typical Japanese RPG aren't Final Fantasy games. In fact, on next-gen systems, Lost Odyssey is more like FF games of yore, while the Final Fantasy franchise itself has moved past the trappings we usually associate with the genre. Crisis Core isn't anything like other FF games, nor is Crystal Chronicles on the DS anything like other FF games--even Crystal Chronicles on the GameCube. And I am sure if you ask a Final Fantasy fan about FFXII, they'll go on for hours about what they think of gambits and license boards.
Final Fantasy XI was online; Final Fantasy VIII had the draw system; Crisis Core has the DMW; Crystal Chronicles on the GC had, well, bucket-carrying. Like these differences or hate them, I don't think anyone can accuse the series of being rigid. If anything, it's pushed the genre forward when other games and series have been perfectly content to stay largely unchanged. I think if you refuse to play a Final Fantasy game based on its brand name, assuming that it is the same-old same-old, that you're doing the opposite of what you intend: You are missing out on the games that think outside of the box.
Kevin-V
Well said, I couldn't have put it any better. While FF games are similar, they still do a lot to go forward. Now they just need to do something about all those feminine men. :P
glitchgeeman
While I have nothing against Final Fantasy games quality or diversity amongt games under the name I just have a desire to play outside the Final Fantasy environment at times.
[QUOTE="glitchgeeman"]Well said, I couldn't have put it any better. While FF games are similar, they still do a lot to go forward. Now they just need to do something about all those feminine men. :P
Blackbond
While I have nothing against Final Fantasy games quality or diversity amongt games under the name I just have a desire to play outside the Final Fantasy environment at times.
Well you definitely have a point as well. Square absolutely LOVES milking their established franchises, the number of remakes should be a good indicator. There's at least 1 if not 2 remakes of every single FF before 7 as far as I know, it's honestly a bit annoying. So yeah, I agree, there's no doubt that FF games are good, but I personally would love it if the time and effort they put into FF remakes and spin-offs went into making new IPs like TWEWY.
It's a lose-lose situation though, because whenever Final Fantasy undergoes any significant changes (XI, XII, Crisis Core etc.) there is usually a vocal minority of "hardcore" Final Fantasy fans that complain about how Square Enix is butchering the series. As a result people who aren't Final Fantasy fans (like myself) hear about how "Square has ruined Final Fantasy" or something to that effect and as a result we're annoyed by Square Enix more-or-less slapping the Final Fantasy tag on the majority of their games. I think that's where the "problem" (for lack of a better term) is, that Square Enix has actually made too many changes.
PBSnipes
Well said, and I don't know that I have a solution that could make both camps happy.
I don't think I would be out of line to suggest that RPG purists tend to be the most vocally resistant to change, and it's a subject I've talked about at length with the other JRPG fans in the office (Lark Anderson and Bethany Massimilla, in particular). We all have great appreciation for standard mechanics, but a lot more appreciation for games that bring something new to the table; it's our job as critics to do so, after all.
Fans that cling to familiar gameplay don't embrace the differences; take a peek at the user reviews for FFXII, compared to those for, say, the last .hack game. This dichotomy puts developers in a bind, because they want to bring in new players without alienating the fanbase. I can't imagine being part of a team faced with such a daunting task--but I have to hand it to Square for taking chances. I think that is where Mistwalker comes in--they exist, for all intents and purposes, to pull at the nostalgia old-school gamers have for our beloved games of yore. And perhaps that is why the fanbases of Lost Odyssey and Blue Dragon are so vocal--because those games fall squarely into that comfort zone, while Square seems to be perfectly happy to move forward to newer frontiers, at least where gameplay mechanics are concerned. (I don't count remakes and re-releases, mind you; Square keeps rereleasing old games to pander to that nostalgia. I am speaking only to brand new games, not to rereleases).
I am not bringing this up to start a "Lost Odyssey/Blue Dragon/Kevin wouldn't know a great RPG if it bit him on his fat ass" argument or anything. I am honestly grateful for games like Crisis Core and The World Ends with You, because they represent forward progress in their genre. Games that look to the past and do so with grace and style are terrific too, but I tend to appreciate games that aren't afraid to explore something outside of their genre's comfort zones. It's only then that we get something fresh and unique. There's nothing wrong with looking to the past, of course, but not every game can do it with the grace and class needed to keep itself from smelling a little stale.
[QUOTE="Dahaka-UK"]As much as I like my DS and the fact thats theres lots of great RPGs on it. I just wish the next gen consoles would get it's fair share of AA-AAA JRPGs.. The current next gen JRPGs ones are just average at best. It's seems to me the amount of JRPGs this gen on consoles is going to be vastly smaller than what was on the last gen consoles.blitzkid1
Console rpgs take more time to makenext yuear will be a flood of great rpgs
FF13
FF versus 13
Star Ocean 4
Cry On
Disgae 3
Infionite Undiscovery
White Knight Story
and all these are new not ports or remakes like a bunch of ds jrpg games
The DS still has quite a few RPG that aren't ports or remakes.
[QUOTE="-RPGamer-"][QUOTE="blitzkid1"][QUOTE="Blackbond"]SQUARE ENIX YOU CAME BACK TO ME :cry:
This is why I keep telling people we need new and original games and not FF/DQ/KH 24/7!!!
dreman999
Final Fantasy Crisis Core got 9.0.
That's exactly what I was thinking. I mean if you support this game and it getting a 9.0, I don't see how CC doesn't deserve the same support.
Why= FF7 milkage
How would I know someone would say something so lame...It not milkage if the fans want it. I am a fan of FF7 and I wanted it.
[QUOTE="HarlockJC"]How would I know someone would say something so lame...It not milkage if the fans want it. I am a fan of FF7 and I wanted it.nyoroismIn that case, nothing can be milked for there will always be at least one person who is a fan.
Glad we agree
It's not just JRPGs though. I remember "defending" Mass Effect from the hardcore WRPG fans who were ripping it (and your review didn't help j/k). In and of itself Mass Effect is a great game, but when you compare it to c.lassic games like KOTOR, Baldur's Gate, Fallout etc. it doesn't stack up. It's short by RPG standards, the combat isn't particularly deep and the story isn't as involving. I remember fighting the final boss, trapping him with singularity and tagging him with my shotgun and thinking "this is it?" Trying to find balance between the tried-and-true RPG mechanics and innovation is an interesting problem. PBSnipes
Well, there is a difference between doing something new and different, and failing to live up to genre standards. It's a fine line, mind you, but in JRPG's, the standards are so well grounded that it's pretty clear when a game fails to meet them, as opposed to when it's just trying something new. For example, pacing of turn-based battles, cutscene camera angles, proper balance between weapon damage and its cost, enemy design, dialogue--all these things can be said to have a standard when those elements exist in a game. If a game doesn't have turn-based battles, the standard for that aspect no longer applies, and is replaced by a different one. When something is incredibly new, you have to use the knowledge you have of similar mechanics, a little intuition, and then there is the most important part of all: are you having fun?
In the case of Mass Effect, the implementation of its shooting mechanics was different and interesting, but by very nature, it will be held to standards created by third-person shooters. This is balanced, of course, by the fact that Mass Effect isn't really a shooter at all, and I actually liked the combat, because I viewed it from the BioWare perspective; that is, this is meant to be paused while you make a decision, just like with other BioWare RPGs like Baldur's Gate. That said, certain universal standards hold true, whenever a mechanic exists. If you put in a cover mechanic, it'll be compared to other games that offer the same thing, for example.
It isn't so cut and dried, obviously, since every game is its own package, and sometimes when a game is so special and unique, small flaws seem incredibly insignificant. In the case of Mass Effect, when the game's own developer set a standard they haven't met in the last few outings (I don't feel that Mass Effect nor Jade Empire are close to KOTOR or even Neverwinter Nights in terms of quality), it's noticeable. It's a trap of a developer's own making. You set the standard with one game--and then you have to live up to it every time you make a similar game.
For what it's worth, this is how I view the whole GT5 Prologue issue; $40 is a tough price to swallow when the standard for the franchise has already been established, and the game is simply a small fraction of what the franchise is expected to offer. This isn't a case of a developer trying something new and making older standards obsolete or inapplicable. Of course, that's a discussion for another thread. I think it is too late for me to be making any sense though. Was this all just rambling, or did any of it make sense?
In that case, nothing can be milked for there will always be at least one person who is a fan.[QUOTE="nyoroism"][QUOTE="HarlockJC"]How would I know someone would say something so lame...It not milkage if the fans want it. I am a fan of FF7 and I wanted it.HarlockJC
Glad we agree
Did I mention I'm a huge fan of Guitar Hero? :)[QUOTE="HarlockJC"]In that case, nothing can be milked for there will always be at least one person who is a fan.[QUOTE="nyoroism"][QUOTE="HarlockJC"]How would I know someone would say something so lame...It not milkage if the fans want it. I am a fan of FF7 and I wanted it.nyoroism
Glad we agree
Did I mention I'm a huge fan of Guitar Hero? :)I am a huge fan of DDR "even if GS does not review them all any more". So I want all these DDR games to come out otherwise you get tired of all the same song. Which I am sure is the same for GH.
I am a huge fan of DDR "even if GS does not review them all any more". So I want all these DDR games to come out otherwise you get tired of all the same song. Which I am sure is the same for GH. HarlockJCYeah, the only reasons I don't get the new DDR games is because they're 60 dollars opposed to the 40 they used to be. Also because my metal dance pad doesn't work with the XBOX. Maybe I should see if it works with Stepmania...
Also I'm that one guy who bought every Mario Party game.
Yeah, the only reasons I don't get the new DDR games is because they're 60 dollars opposed to the 40 they used to be. Also because my metal dance pad doesn't work with the XBOX. Maybe I should see if it works with Stepmania...[QUOTE="HarlockJC"]I am a huge fan of DDR "even if GS does not review them all any more". So I want all these DDR games to come out otherwise you get tired of all the same song. Which I am sure is the same for GH. nyoroism
Also I'm that one guy who bought every Mario Party game.
I have not bought them all but I have got at least 3 or four of the Mario Party games.
Yeah I just bought the DDR for the 360. I was not sure if I wanted to get the Wii one or the 360 one. Was going to go down to the review but GS did not review the 360 DDR. I got the 360 one anyways because of live, even if I have not used the live yet.
i have to rent this game im surprised by the great scores its gettingmurat8
What plae lets you rent DS games....just wondering, not being a smarta** , I've just never seen a place rent DS games.
[QUOTE="murat8"]i have to rent this game im surprised by the great scores its gettingMikeE21286
What plae lets you rent DS games....just wondering, not being a smarta** , I've just never seen a place rent DS games.
gameflylets u rent games for everything and PSP movies too edit: i forgot u cant rent PC games though[QUOTE="PBSnipes"]It's not just JRPGs though. I remember "defending" Mass Effect from the hardcore WRPG fans who were ripping it (and your review didn't help j/k). In and of itself Mass Effect is a great game, but when you compare it to c.lassic games like KOTOR, Baldur's Gate, Fallout etc. it doesn't stack up. It's short by RPG standards, the combat isn't particularly deep and the story isn't as involving. I remember fighting the final boss, trapping him with singularity and tagging him with my shotgun and thinking "this is it?" Trying to find balance between the tried-and-true RPG mechanics and innovation is an interesting problem. Kevin-V
Well, there is a difference between doing something new and different, and failing to live up to genre standards. It's a fine line, mind you, but in JRPG's, the standards are so well grounded that it's pretty clear when a game fails to meet them, as opposed to when it's just trying something new. For example, pacing of turn-based battles, cutscene camera angles, proper balance between weapon damage and its cost, enemy design, dialogue--all these things can be said to have a standard when those elements exist in a game. If a game doesn't have turn-based battles, the standard for that aspect no longer applies, and is replaced by a different one. When something is incredibly new, you have to use the knowledge you have of similar mechanics, a little intuition, and then there is the most important part of all: are you having fun?
In the case of Mass Effect, the implementation of its shooting mechanics was different and interesting, but by very nature, it will be held to standards created by third-person shooters. This is balanced, of course, by the fact that Mass Effect isn't really a shooter at all, and I actually liked the combat, because I viewed it from the BioWare perspective; that is, this is meant to be paused while you make a decision, just like with other BioWare RPGs like Baldur's Gate. That said, certain universal standards hold true, whenever a mechanic exists. If you put in a cover mechanic, it'll be compared to other games that offer the same thing, for example.
It isn't so cut and dried, obviously, since every game is its own package, and sometimes when a game is so special and unique, small flaws seem incredibly insignificant. In the case of Mass Effect, when the game's own developer set a standard they haven't met in the last few outings (I don't feel that Mass Effect nor Jade Empire are close to KOTOR or even Neverwinter Nights in terms of quality), it's noticeable. It's a trap of a developer's own making. You set the standard with one game--and then you have to live up to it every time you make a similar game.
For what it's worth, this is how I view the whole GT5 Prologue issue; $40 is a tough price to swallow when the standard for the franchise has already been established, and the game is simply a small fraction of what the franchise is expected to offer. This isn't a case of a developer trying something new and making older standards obsolete or inapplicable. Of course, that's a discussion for another thread. I think it is too late for me to be making any sense though. Was this all just rambling, or did any of it make sense?
Makes sense to me. When a developer makes a game in a genre, there are certain standards that they have to live up to. If they don't fulfill the standards of the genre properly, the game feels worse, because it's inevitably compared to other titles in the genre that do those mechanics better.
This seems to come up more in Japanese RPGs, because in most cases, they're always working from the same template that they've been working from since the 2D era. Not sure why that is, but there's a definite trend in the style of turn-based battles, in the systems of character advancement, and even in the kinds of settings that are being used and the stories that are being told. At this point, there's a very definite baseline standard for all of that stuff, and if those standards are passed, it's a good JRPG.
In this respect, I really do have to applaud Square, because they are always on the forefront of innovation with their main Final Fantasy games. Final Fantasy XII took a lot of risks, and while I didn't see it through to the end (story reasons more than anything, or just my general trend of losing motivation to complete JRPGs when I'm halfway through them), I appreciated that they were willing to scrap random battles, and I liked how the gambit system automated a part of the game that really had always been simple drudgery. They made an RPG that couldn't have really been made in the 2D era, and that's almost unique.
Great RPGs tend to age very well, and I think a large reason behind that is that the standards haven't shifted all that much over time. In both Western and Japanese RPGs, titles like Baldur's Gate 2 or Chrono Trigger hold up as well as they do because there are still many games that don't perform the basics as well as those titles. I'm not sure if this is entirely accurate, but other genres made the jump to 3D and really separated themselves from earlier generations, and there's steady progress as we go forward. Goldeneye was revolutionary for its time, but it doesn't hold up well on the console shooter market, because Halo did the basics so much better. I don't feel like that ever really happened with RPGs. Even when 3D became the standard, all the interactions were occurring in the same way as before.
The reason that portables might become the center of a RPG resurgence is because experimentation is practically a requirement in order to make something good. A portable game is a differnent beast from a console game, and shoehorning a console style onto a portable can only go so far. Portables are cheaper to develop for, and the restrictions they create force developers to be more creative and take chances. I don't think you'd even get a game like Crisis Core if it was developed exclusively for consoles.
[QUOTE="MikeE21286"][QUOTE="murat8"]i have to rent this game im surprised by the great scores its gettingmurat8
What plae lets you rent DS games....just wondering, not being a smarta** , I've just never seen a place rent DS games.
gameflylets u rent games for everything and PSP movies too edit: i forgot u cant rent PC games thoughoh, yeah, that's true......I was only thinking retail stores myself.
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