actually, both the high costs of PS3/360 limit devs since it is so expensive to make games for them, that they need to make a game based around a safe concept that will sell, heck even the Wii is the same, just not as expensive
you make games for platforms based on if people normally buy those types of games on that platform
Shooters, Action Adventure, Free Roam games sell well on 360/PS3, and shows coz some of the best games/best selling are Uncharted 2, Gears, Halo, Call of Duty, Killzone, Resistance
Just like you can't make a game for Wii if it doesn't fit into the genres that sell, sports/minigames, platformers, racing.
Sure you can make a Syberia-like game for 360/PS3 and it may sell well, but it isn't established that it will sell to what you may need it to sell in order to turn profit just as it you may make a Gears of War quality Shooter on the Wii, but with clear instances where games that stray from the established well selling genres don't sell much at all, its hard to convince the people financing your project to keep funding your development, unless like the people of World of Goo, you have the money enough to do it on your own
This reminds me of this article i read on how games won't be seen as art soon, where it states gamers won't accept a game that isn't fun, and is more of an experience
Gamers don't want a game that shows them a narrative/experience like the movie Crash, coz it may not be fun, or even Slumdog Millionaire. It has to be fun, we demand to not sacrifice the arcadey fun of Call of Duty (for ***** sake your screen turns red to heal wounds!) even as we demand higher cinematic experiences from our games, when really few games approach even the lowest cinematic, or generally engrossing experiences from literature, movies, and the theatre.
So devs can't afford to pursue games as art nowadays yet, since their consumers, the gamer, won't buy games looking for art, but willl only buy fun games
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