Third Party Support For The Wii U Gets Stronger- Are We Looking At Next Gen PS2?

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Michael0134567

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#51 Michael0134567
Member since 2008 • 28651 Posts
[QUOTE="Michael0134567"]

I imagine you will be able to use the Wii Remote and Nunchuk for this,so I'm not complaining.

charizard1605
Well, I suppose they will support the Wiimote/Nunchk and CIassic Controller options in addition to the uPad, yeah.

Well,I see no reason for them not to.
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millerlight89

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#52 millerlight89
Member since 2007 • 18658 Posts
Playing any game on that crap controller would such, much less a FPS
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Michael0134567

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#53 Michael0134567
Member since 2008 • 28651 Posts

Playing any game on that crap controller would such, much less a FPSmillerlight89
Such?And how would you know?

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DaisyFan007

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#54 DaisyFan007
Member since 2007 • 1242 Posts

If GoldenEye wii did sell really well on the console and CoD series too, im feeling d'that BF could work also.

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millerlight89

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#55 millerlight89
Member since 2007 • 18658 Posts

[QUOTE="millerlight89"]Playing any game on that crap controller would such, much less a FPSMichael0134567

Such?And how would you know?

I would know because I have 2 eyes and can make decisions on my on and don't need Nintendo followers to help me decide thank you.
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Michael0134567

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#56 Michael0134567
Member since 2008 • 28651 Posts
[QUOTE="Michael0134567"]

[QUOTE="millerlight89"]Playing any game on that crap controller would such, much less a FPSmillerlight89

Such?And how would you know?

I would know because I have 2 eyes and can make decisions on my on and don't need Nintendo followers to help me decide thank you.

So you're saying a controller sucks,but you haven't held it or tried any games with it?Thanks,that's all I needed to know.
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ActionRemix

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#57 ActionRemix
Member since 2011 • 5640 Posts

Playing shooters on the Wii U controller is going to be awful. Just sayin'.

DarkLink77
They're probably going to ditch dual analog and make you aim by pointing the screen. We'll see how well that turns out.
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bbkkristian

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#58 bbkkristian
Member since 2008 • 14971 Posts
Just alter the controls and I'm fine with it. :|
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ActionRemix

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#59 ActionRemix
Member since 2011 • 5640 Posts
The biggest problem with the Wii U controller is the lack of L3/R3
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Enforcedspot

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#60 Enforcedspot
Member since 2010 • 2915 Posts
I"m interested it, . i'm sure they will give us another option to use the standard controller too.
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QQabitmoar

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#61 QQabitmoar
Member since 2011 • 1892 Posts

But will it have the full 64 player experience, the consoles cut-down 24, or maybe somewhere in the middle? 32? 48?

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AzatiS

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#62 AzatiS
Member since 2004 • 14969 Posts

SOURCE:http://www.computerandvideogames.com/321798/previews/battlefield-3-returning-to-its-roots-on-wii-u/

Looks like EA wasn't kidding when it said that it would be fully supporting the Wii U. Is this a sign of better third party suppot for Nintendo's next console? EA, Ninja Theory, Rocksteady, Ubisoft, Activision, Irrational, Epic, Crytek, Bioware, Bethesda, Kojima, Konami, Team Ninja, Capcom and Gearbox have all already confirmed an interest in/projects in progress on the Wii U. Are we looking at what will, if handled correctly, become the next generation's PS2?

charizard1605

Next gen PS2? Didnt you say the same for Wii?

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BPoole96

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#63 BPoole96
Member since 2008 • 22818 Posts

Super Battleifled WiiU?

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-CheeseEater-

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#64 -CheeseEater-
Member since 2007 • 5258 Posts
I can't wait to put my Mii into Battlefield 4: Bad Company 6!!
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ActionRemix

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#65 ActionRemix
Member since 2011 • 5640 Posts
Battlefield Star Fox 64 HD Remastered better be a Wii U exclusive
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garrett_daniels

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#66 garrett_daniels
Member since 2003 • 610 Posts

If tethering Classic Controllers (or the equivalent) is made standard for Wii U games I could see it working really well that way; the Wii U controller itself seems too awkward to use for this sort of game, especially since it won't really benefit from the touch/motion capabilities anyway.

But will it have the full 64 player experience, the consoles cut-down 24, or maybe somewhere in the middle? 32? 48?

QQabitmoar

If it has dedicated servers as on the PC it could have the full player count since the hardware is more than capable of it, but if it's peer-to-peer (like most console games) the player count might still be reduced; many players don't have a good enough internet connection to reliably host that many players, which is a key reason why PC games use dedicated servers (the handful that don't are shunned).

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ActionRemix

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#67 ActionRemix
Member since 2011 • 5640 Posts

If tethering Classic Controllers (or the equivalent) is made standard for Wii U games I could see it working really well that way; the Wii U controller itself seems too awkward to use for this sort of game, especially since it won't really benefit from the touch/motion capabilities anyway.

garrett_daniels
But there's no click-in sticks. How will you crouch?
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AzatiS

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#68 AzatiS
Member since 2004 • 14969 Posts
I can't wait to put my Mii into Battlefield 4: Bad Company 6!!-CheeseEater-
I loled.!
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deactivated-5d6bb9cb2ee20

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#69 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

[QUOTE="charizard1605"]

SOURCE:http://www.computerandvideogames.com/321798/previews/battlefield-3-returning-to-its-roots-on-wii-u/

Looks like EA wasn't kidding when it said that it would be fully supporting the Wii U. Is this a sign of better third party suppot for Nintendo's next console? EA, Ninja Theory, Rocksteady, Ubisoft, Activision, Irrational, Epic, Crytek, Bioware, Bethesda, Kojima, Konami, Team Ninja, Capcom and Gearbox have all already confirmed an interest in/projects in progress on the Wii U. Are we looking at what will, if handled correctly, become the next generation's PS2?

AzatiS

Next gen PS2? Didnt you say the same for Wii?

No, I wasn't even a member of these forums when the Wii released.
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ActionRemix

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#70 ActionRemix
Member since 2011 • 5640 Posts
My bet is the Wii U will be closer to next gen's Xbox 360. It'll be less powerful than a competitor console that releases later but it'll become the lead platform for initial games causing multiplats to look best on Wii U. I also bet at least one console will go the Wii route.
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peterw007

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#71 peterw007
Member since 2005 • 3653 Posts

EA is really starting to milk this franchise...can't they take a break for a while without releasing a new Battlefield?

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OreoMilkshake

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#72 OreoMilkshake
Member since 2009 • 12833 Posts

Playing shooters on the Wii U controller is going to be awful. Just sayin'.

DarkLink77
Hopefully they include Wii remote/nunchuck support.
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deactivated-5d6bb9cb2ee20

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#73 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
My bet is the Wii U will be closer to next gen's Xbox 360. It'll be less powerful than a competitor console that releases later but it'll become the lead platform for initial games causing multiplats to look best on Wii U. I also bet at least one console will go the Wii route.ActionRemix
One of them definitely will, and my hunch tells me it will be the new Playstation.
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#74 goblaa
Member since 2006 • 19304 Posts

Better have wiimote support or I'm not playing.

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#75 goblaa
Member since 2006 • 19304 Posts

That controller can add soooooooo much to the tiring fps genre.

Heirren

How?

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ShadowDeathX

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#76 ShadowDeathX
Member since 2006 • 11699 Posts

Wii U = The New Playstaion 2.

The PS2 was released a whole year and a half before the Xbox and Gamecube. Very familiar to now. Strong First Party Support.

If actually think about it, the cards are falling right in place with the past. Of course, if you ignore the Dreamcast, which was lacking a good amount of 3rd party. The Wii U is not lacking third party support from the getgo.

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HaloPimp978

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#77 HaloPimp978
Member since 2005 • 7329 Posts

That should be intersting, wonder how the control will work with it.

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ActionRemix

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#78 ActionRemix
Member since 2011 • 5640 Posts
[QUOTE="ActionRemix"]My bet is the Wii U will be closer to next gen's Xbox 360. It'll be less powerful than a competitor console that releases later but it'll become the lead platform for initial games causing multiplats to look best on Wii U. I also bet at least one console will go the Wii route.charizard1605
One of them definitely will, and my hunch tells me it will be the new Playstation.

I'm leaning towards Microsoft, although it's kind of a tossup. The Move doesn't seem to be having much success. Let me know if I'm wrong about that. Microsoft doesn't want to erode their base, but they're having moderate success with the Kinect.
Wii U = The New Playstaion 2. The PS2 was released a whole year and a half before the Xbox and Gamecube. If actually think about it, the cards are falling right in place with the past. Of course, if you ignore the Dreamcast, which was lacking a good amount of 3rd party. The Wii U is not lacking third party support from the getgo.ShadowDeathX
I want to believe this, but the big problem I see with this theory is attracting the "hardcore" crowd. At some point you gotta get them to buy this:
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deactivated-5d6bb9cb2ee20

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#79 deactivated-5d6bb9cb2ee20
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[QUOTE="ActionRemix"]I'm leaning towards Microsoft, although it's kind of a tossup. The Move doesn't seem to be having much success. Let me know if I'm wrong about that. Microsoft doesn't want to erode their base, but they're having moderate success with the Kinect.
Wii U = The New Playstaion 2. The PS2 was released a whole year and a half before the Xbox and Gamecube. If actually think about it, the cards are falling right in place with the past. Of course, if you ignore the Dreamcast, which was lacking a good amount of 3rd party. The Wii U is not lacking third party support from the getgo.ShadowDeathX
I want to believe this, but the big problem I see with this theory is attracting the "hardcore" crowd. At some point you gotta get them to buy this:

The reason I won't believe it's Microsoft and will believe it's Sony instead is because a Sony representative has actually come out and said in as many words that the next Playstation will not be a technical leap. From what I understand, they want to capitalize on the Cell architecture, into which they invested a lot initially, and which netted them a lot of losses to begin with. The Sony rep said that the new Playstation would try to focus on an 'expanded audience.' You are, however, right about the Kinect being successful and the Move being a failure. Also, I do not believe the controller will cause anyone much grief, especially if it is utilized properly, like the DS was, and not like the Wiimote.
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#80 ActionRemix
Member since 2011 • 5640 Posts
[QUOTE="charizard1605"]The reason I won't believe it's Microsoft and will believe it's Sony instead is because a Sony representative has actually come out and said in as many words that the next Playstation will not be a technical leap. From what I understand, they want to capitalize on the Cell architecture, into which they invested a lot initially, and which netted them a lot of losses to begin with. The Sony rep said that the new Playstation would try to focus on an 'expanded audience.' You are, however, right about the Kinect being successful and the Move being a failure. Also, I do not believe the controller will cause anyone much grief, especially if it is utilized properly, like the DS was, and not like the Wiimote.

I remember that. I think he was the regional manager of Spain. He probably doesn't know much about the hardware capabilities of the System. His job could be local marketing strategy. I think Sony is going to make their controller look like the Move, but feel like the Dualshock (get the button layout right. button layout on the Move was bad). I'm not sure about Microsoft. I don't know if they can bundle a Kinect 2 and a controller with every console. They might just try to market the 360/Kinect to the casual base and continue with the next console for the hardcore. Neither Microsoft nor Sony fans will be as loyal as Nintendo fans were if they pull a Wii. Btw, the "hardcore" did not buy the DS. The "expanded audience" did. If they got a portable, they got a PSP.
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deactivated-5d6bb9cb2ee20

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#82 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
[QUOTE="ActionRemix"][QUOTE="charizard1605"]The reason I won't believe it's Microsoft and will believe it's Sony instead is because a Sony representative has actually come out and said in as many words that the next Playstation will not be a technical leap. From what I understand, they want to capitalize on the Cell architecture, into which they invested a lot initially, and which netted them a lot of losses to begin with. The Sony rep said that the new Playstation would try to focus on an 'expanded audience.' You are, however, right about the Kinect being successful and the Move being a failure. Also, I do not believe the controller will cause anyone much grief, especially if it is utilized properly, like the DS was, and not like the Wiimote.

I remember that. I think he was the regional manager of Spain. He probably doesn't know much about the hardware capabilities of the System. His job could be local marketing strategy. I think Sony is going to make their controller look like the Move, but feel like the Dualshock (get the button layout right. button layout on the Move was bad). I'm not sure about Microsoft. I don't know if they can bundle a Kinect 2 and a controller with every console. They might just try to market the 360/Kinect to the casual base and continue with the next console for the hardcore. Neither Microsoft nor Sony fans will be as loyal as Nintendo fans were if they pull a Wii. Btw, the "hardcore" did not buy the DS. The "expanded audience" did. If they got a portable, they got a PSP.

Yeah, you might be right about that. However, I do highly doubt that Sony will ditch the Dualshock design after nearly two decades. I do think that they will make Move a more integral part of the experience however. And you are right about the loyalty of Microsoft and Sony fans versus the loyalty of Nintendo fans. However, I disagree with your assertion that the hardcore did not buy the DS- while its initial success can be attributed to the expanded casual audience, the reason that it ended up selling as much as it did is because it appealed to ALL audiences across all demographics.
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Mario1331

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#83 Mario1331
Member since 2005 • 8929 Posts

thats awesome the wiiu is getting alot of potential support actually somethig different for nintendo this time around

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goblaa

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#84 goblaa
Member since 2006 • 19304 Posts

Btw, the "hardcore" did not buy the DS. The "expanded audience" did. If they got a portable, they got a PSP.ActionRemix

Now that's just strait up false.

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#85 ActionRemix
Member since 2011 • 5640 Posts
[QUOTE="charizard1605"]Yeah, you might be right about that. However, I do highly doubt that Sony will ditch the Dualshock design after nearly two decades. I do think that they will make Move a more integral part of the experience however. And you are right about the loyalty of Microsoft and Sony fans versus the loyalty of Nintendo fans. However, I disagree with your assertion that the hardcore did not buy the DS- while its initial success can be attributed to the expanded casual audience, the reason that it ended up selling as much as it did is because it appealed to ALL audiences across all demographics.

The Wiimote is a good idea butchered by awful button layout. The PS Move came a lot closer but still put the buttons in the wrong spots. I expect them to just split the Dualshock in 2. Make the nunchuck look like the left half of the dualshock with two triggers, a dpad and an analog stick. Make the wand have the face buttons in a CROSS layout, lose the move button, and have two triggers. When I say hardcore I mean guys that only like shooters and/or sports games. Maybe fighting games too. I can't name a successful non-Nintendo shooter or sports game on the DS. The DS didn't have games that appeal to them. There weren't too many on the PSP either, but the PSP still offered them a lot more of what they wanted than the DS. Even if Wii U gets continued multiplat support, I don't see them getting around the name and definitely not around the controller. The only saving grace that I've heard is the possibility to draw football plays on the Wii U screen. This opportunity is of course destroyed by Nintendo's own arrogance. They only want to allow one U controller per console. No way in hell is bro player 2 going to use the Wiimote.
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goblaa

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#86 goblaa
Member since 2006 • 19304 Posts

Bro gamers aren't hardcore, they're casual.

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ActionRemix

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#87 ActionRemix
Member since 2011 • 5640 Posts

Bro gamers aren't hardcore, they're casual.

goblaa
They buy a lot of games and play them often.
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deactivated-5d6bb9cb2ee20

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#88 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
[QUOTE="ActionRemix"][QUOTE="charizard1605"]Yeah, you might be right about that. However, I do highly doubt that Sony will ditch the Dualshock design after nearly two decades. I do think that they will make Move a more integral part of the experience however. And you are right about the loyalty of Microsoft and Sony fans versus the loyalty of Nintendo fans. However, I disagree with your assertion that the hardcore did not buy the DS- while its initial success can be attributed to the expanded casual audience, the reason that it ended up selling as much as it did is because it appealed to ALL audiences across all demographics.

The Wiimote is a good idea butchered by awful button layout. The PS Move came a lot closer but still put the buttons in the wrong spots. I expect them to just split the Dualshock in 2. Make the nunchuck look like the left half of the dualshock with two triggers, a dpad and an analog stick. Make the wand have the face buttons in a CROSS layout, lose the move button, and have two triggers. When I say hardcore I mean guys that only like shooters and/or sports games. Maybe fighting games too. I can't name a successful non-Nintendo shooter or sports game on the DS. The DS didn't have games that appeal to them. There weren't too many on the PSP either, but the PSP still offered them a lot more of what they wanted than the DS. Even if Wii U gets continued multiplat support, I don't see them getting around the name and definitely not around the controller. The only saving grace that I've heard is the possibility to draw football plays on the Wii U screen. This opportunity is of course destroyed by Nintendo's own arrogance. They only want to allow one U controller per console. No way in hell is bro player 2 going to use the Wiimote.

Oh, you're talking about the mainstream hardcore audience then. I suppose the DS did sell to them as well, on the back of games like Pokemon. However, I see your point, but would like to argue that the PSP did not sell to your specified audience either. As for button placement, I honestly felt the Wiimote had better placement than the Move (although I have not used the Move much, to be completely fair). The name of the system is unlikely to deter many from the Wii U, and the controller might hold an iPad like fascination. We will see. As for the one controller issue, that is down to some technical issues from what I understand, rather than Nintendo's arrogance.
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#89 ronvalencia
Member since 2008 • 29612 Posts

WiiU will be like 1.5 generations above the Wii. Id say Nintendo fans will jump pretty easy.mattuk69

Wii U's AMD Radeon HD 4xx0 (DX10.1/OpenCL/OpenGL 3.2/DX 11 Compute Shader Model 4.1) is more than 1.5 generation over Wii's GPU(about DX7 level).

AMD Radeon HD 4600(RV730)/4700(RV740)/4800(RV770) is part of AMD's 3rd generation unified shader GPU. It has enhanced tessellation hardware over AMD's second generation unified shader Radeon HD 2900(R600)/3800(RV670) and 1st generation unified shader Xenos GPU.

With AMD CTM (Close-To-Metal) thin layer, some beyond3d posters was able scoreover 1TFOPSon SGEMM benchmark i.e. on par with NVIDIA's Fermi (Geforce 480 GTX) compute processing. There's a trick to make RV770's stream processor's busy i.e. standard DX10 APIs would not max the RV770.

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#90 ChubbyGuy40
Member since 2007 • 26442 Posts

I want to believe this, but the big problem I see with this theory is attracting the "hardcore" crowd. At some point you gotta get them to buy this:  ActionRemix

Imma hardcore, and was sold the minute that control was shown off.

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deactivated-5d6bb9cb2ee20

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#91 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

[QUOTE="mattuk69"]

WiiU will be like 1.5 generations above the Wii. Id say Nintendo fans will jump pretty easy.ronvalencia

Wii U's AMD Radeon HD 4xx0 (DX10.1/OpenCL/OpenGL 3.2/DX 11 Compute Shader Model 4.1) is more than 1.5 generation over Wii's GPU(about DX7 level).

AMD Radeon HD 4600(RV730)/4700(RV740)/4800(RV770) is part of AMD's 3rd generation unified shader GPU. It has enhanced tessellation hardware over AMD's second generation unified shader Radeon HD 2900(R600)/3800(RV670) and 1st generation unified shader Xenos GPU.

So, how much more powerful is it than the Wii? Say, two times? Three times?
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#92 ChubbyGuy40
Member since 2007 • 26442 Posts

So, how much more powerful is it than the Wii? Say, two times? Three times?charizard1605

We don't know because we don't know the specs. Nintendo never releases hardware info remember?

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#93 ActionRemix
Member since 2011 • 5640 Posts
There's no way that system is only 1.5 x more powerful than the Wii and can output either the Zelda or Japanese Garden tech demos at 1080p 60fps. It must be closer to 5 x more powerful than the 360/PS3.
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#94 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

We don't know because we don't know the specs. Nintendo never releases hardware info remember?

ChubbyGuy40
Well, they used to, but they stopped since Iwata took over. If I recall correctly, the Gamecube and GBA were the last Nintendo systems to have proper spec sheets released to the media.
There's no way that system is only 1.5 x more powerful than the Wii and can output either the Zelda or Japanese Garden tech demos at 1080p 60fps. It must be closer to 5 x more powerful than the 360/PS3.ActionRemix
Five times more powerful? Isn't that a bit too optimistic?
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ronvalencia

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#95 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]

[QUOTE="mattuk69"]

WiiU will be like 1.5 generations above the Wii. Id say Nintendo fans will jump pretty easy.charizard1605

Wii U's AMD Radeon HD 4xx0 (DX10.1/OpenCL/OpenGL 3.2/DX 11 Compute Shader Model 4.1) is more than 1.5 generation over Wii's GPU(about DX7 level).

AMD Radeon HD 4600(RV730)/4700(RV740)/4800(RV770) is part of AMD's 3rd generation unified shader GPU. It has enhanced tessellation hardware over AMD's second generation unified shader Radeon HD 2900(R600)/3800(RV670) and 1st generation unified shader Xenos GPU.

So, how much more powerful is it than the Wii? Say, two times? Three times?

More than 3 times i.e. compare Radeon 7500(DX7) vs Radeon HD 4770 (DX10.1/DX11 CS4.1).

Radeon HD 4770 (RV740 has 640 stream processors and 16 ROPs) is already up to date with GDDR5 (128bits bus wide) and TSMC's 40 nm process tech. In terms of power and heat, RV740 can fitted into Wii U's size case.

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deactivated-5d6bb9cb2ee20

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#96 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

[QUOTE="charizard1605"][QUOTE="ronvalencia"]

Wii U's AMD Radeon HD 4xx0 (DX10.1/OpenCL/OpenGL 3.2/DX 11 Compute Shader Model 4.1) is more than 1.5 generation over Wii's GPU(about DX7 level).

AMD Radeon HD 4600(RV730)/4700(RV740)/4800(RV770) is part of AMD's 3rd generation unified shader GPU. It has enhanced tessellation hardware over AMD's second generation unified shader Radeon HD 2900(R600)/3800(RV670) and 1st generation unified shader Xenos GPU.

ronvalencia

So, how much more powerful is it than the Wii? Say, two times? Three times?

More than 3 times i.e. compare Radeon 7500(DX7) vs Radeon HD 4770 (DX10.1/DX11 CS4.1).

Radeon HD 4770 (RV740 has 640 stream processors and 16 ROPs) is already up to date with GDDR5 (128bits bus wide) and TSMC's 40 nm process tech. In terms of power and heat, RV740 can fitted into Wii U's size case.

Ah, I see. Three times seems a bit reasonable, and is in line with Nintendo's recent hardware upgrades. Where would such an increase put it in comparison to PCs? I am of course assuming the Wii U will be nowhere near the top of the line PCs, but can we expect performance on par with the higher tier mid range PCs?
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ChubbyGuy40

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#97 ChubbyGuy40
Member since 2007 • 26442 Posts

Five times more powerful? Isn't that a bit too optimistic?charizard1605

Nope. Consoles only have 512MB RAM total. Get about 1GB of video memory, 2GB of system RAM, and a large CPU cache and the system will be a speed demon. Not to mention they will use faster RAM also. The CPU of PS3/360 will be 7 years old by the time Wii-U launches. The GPUs are also extremely weak. An AMD 4850 will smash whatever the hd twins have.

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deactivated-5d6bb9cb2ee20

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#98 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

[QUOTE="charizard1605"]Five times more powerful? Isn't that a bit too optimistic?ChubbyGuy40

Nope. Consoles only have 512MB RAM total. Get about 1GB of video memory, 2GB of system RAM, and a large CPU cache and the system will be a speed demon. Not to mention they will use faster RAM also. The CPU of PS3/360 will be 7 years old by the time Wii-U launches. The GPUs are also extremely weak. An AMD 4850 will smash whatever the hd twins have.

Okay, so you are talking about 1GB of VRAM and 2GB of system RAM, and an AMD 4850... can all of this be mass produced so that the final console, considering the price of the controller, can be marketed at or around $249?
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ActionRemix

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#99 ActionRemix
Member since 2011 • 5640 Posts
Five times more powerful? Isn't that a bit too optimistic?charizard1605
If 360/PS3 games run slightly below 720p at 30fps, they'll need more than twice the power to get up to 1080p and will need to double the power again to get 60fps. On top of that, the textures and lighting in those demos looked fantastic! 5x might be a conservative estimate. Sure, it's not going to be 10x as powerful like a PC, but it'll be a competent machine.
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ActionRemix

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#100 ActionRemix
Member since 2011 • 5640 Posts
This console is probably going to be between $300 and 400 at launch. I think $349.99 is the sweetspot.