this is for the ones who says mass effect has the best animations

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GARRYTH

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#1 GARRYTH
Member since 2005 • 6870 Posts

even our not worth buying game is way better face impressions and animations http://www.gametrailers.com/player/24950.html

http://www.gametrailers.com/player/24727.html here is another. here is a trailer that might make you want to buy it.http://www.gametrailers.com/player/23361.htmlim sorry this game is so gorgous that no game look as good as this game to date.

now here is mass effect watch the faces and caracter models http://www.gametrailers.com/player/24970.html they blink i will give you that. the truth is both games have great caracter models so stop saying the ps 3 can't do it or mass effect is better looking the any game on the ps 3. this is not a thread of wich game is better but a thread to show the lemmings that mass effect is the only game that has great face animation. i fact or first year game has better animations than a two year game.

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astiop

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#2 astiop
Member since 2005 • 3582 Posts

You guys don't get it do you? Mass effect has a completely new dialogue system, it's not just custcene in engine sequences. The facial animations might be better in other games like hs, but you have no controll whatsoever as to what happens in those. The developers can just move the face and all that however they like with the limited amount of dialogue that goes on in the game. In mass effect, thats simply imposible because the amound of time you spend talking will last more than heavenly sword as a whole game. Mass effect has way more dialogue then hs and you actualy participate and choose what you want to say.

If you want to compare mass effects facial animations compare it to a game that does the same like oblivion and kotor... after that you will realise why the game is so praised in that department.

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Douja555

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#3 Douja555
Member since 2006 • 651 Posts

GOTY - CONFIRMED

Thanks for posting those Vids.

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BioShockOwnz

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#4 BioShockOwnz
Member since 2006 • 52901 Posts

You guys don't get it do you? Mass effect has a completely new dialogue system, it's not just custcene in engine sequences. The facial animations might be better in other games like hs, but you have no controll whatsoever as to what happens in those. The developers can just move the face and all that however they like with the limited amount of dialogue that goes on in the game. In mass effect, thats simply imposible because the amound of time you spend talking will last more than heavenly sword as a whole game. Mass effect has way more dialogue then hs and you actualy participate and choose what you want to say.

If you want to compare mass effects facial animations compare it to a game that does the same like oblivion and kotor... after that you will realise why the game is so praised in that department.

astiop

Exactly.

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GGNoRematch

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#5 GGNoRematch
Member since 2007 • 368 Posts

So you're comparing CGI to realtime conversations that you control?

talk about a fanboy

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GARRYTH

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#6 GARRYTH
Member since 2005 • 6870 Posts
see i now it is going to be huge and it is not supose to be a 6 hour but i keep seeing is no ps 3 game to date has good graphics like mass effect when in fact1. is it not. and 2. it is a large game that the graphics are supposed to be awesome or the best. im just sick and tyered saying it is the best LOOKING game to date.
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GARRYTH

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#7 GARRYTH
Member since 2005 • 6870 Posts

So you're comparing CGI to realtime conversations that you control?

talk about a fanboy

GGNoRematch
cgi no in game graphics cut scenes big differance there.
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GGNoRematch

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#8 GGNoRematch
Member since 2007 • 368 Posts

see i now it is going to be huge and it is not supose to be a 6 hour but i keep seeing is no ps 3 game to date has good graphics like mass effect when in fact1. is it not. and 2. it is a large game that the graphics are supposed to be awesome or the best. im just sick and tyered saying it is the best LOOKING game to date.GARRYTH

best looking game as in gameplay, depth, custimization, everything..

Best game graphically.. that's up for debate.. but posting your puny CGI scenes kills all your points

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BioShockOwnz

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#9 BioShockOwnz
Member since 2006 • 52901 Posts
[QUOTE="GGNoRematch"]

So you're comparing CGI to realtime conversations that you control?

talk about a fanboy

GARRYTH

cgi no in game graphics cut scenes big differance there.

Why are you comparing cutscenes that load in and out (Heavenly Sword) to conversation scenes that are all in-game?

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CushVA

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#10 CushVA
Member since 2003 • 146 Posts

Heavely Sword: Non interactive cut scenes with motion capturing perfomed by professionals in the film industry (didn't they hire the company that worked on the Lord Of The Rings movies?)


Mass Effect: Interactive cut scenes / dialogue system, with no motion capturing (that I know of)

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jg4xchamp

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#11 jg4xchamp
Member since 2006 • 64057 Posts

You guys don't get it do you? Mass effect has a completely new dialogue system, it's not just custcene in engine sequences. The facial animations might be better in other games like hs, but you have no controll whatsoever as to what happens in those. The developers can just move the face and all that however they like with the limited amount of dialogue that goes on in the game. In mass effect, thats simply imposible because the amound of time you spend talking will last more than heavenly sword as a whole game. Mass effect has way more dialogue then hs and you actualy participate and choose what you want to say.

If you want to compare mass effects facial animations compare it to a game that does the same like oblivion and kotor... after that you will realise why the game is so praised in that department.

astiop
EXACTLY
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ICollegeStudent

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#12 ICollegeStudent
Member since 2007 • 655 Posts
Mass Effect's interactive cut-scene are the best. unlike KOTOR or Jade Empire you get to choose your statement while the other is talking not after, and in the process they get to move while they speak, unlike in KOTOR where they just stand still but still good.
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Nedemis

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#13 Nedemis
Member since 2002 • 10715 Posts

even our not worth buying game is way better face impressions and animations http://www.gametrailers.com/player/24950.html

http://www.gametrailers.com/player/24727.html here is another. here is a trailer that might make you want to buy it.http://www.gametrailers.com/player/23361.htmlim sorry this game is so gorgous that no game look as good as this game to date.

now here is mass effect watch the faces and caracter models http://www.gametrailers.com/player/24970.html they blink i will give you that. the truth is both games have great caracter models so stop saying the ps 3 can't do it or mass effect is better looking the any game on the ps 3. this is not a thread of wich game is better but a thread to show the lemmings that mass effect is the only game that has great face animation. i fact or first year game has better animations than a two year game.GARRYTH

I sure would hope so seeing how the facial annimations were nothing but mo-cap. :|

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Kestastrophe

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#14 Kestastrophe
Member since 2005 • 4354 Posts

http://www.gametrailers.com/player/24727.html


GARRYTH

You're kidding, right? This is CG and you're using it as ownage.

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The_Crucible

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#15 The_Crucible
Member since 2007 • 3305 Posts

You guys don't get it do you? Mass effect has a completely new dialogue system, it's not just custcene in engine sequences. The facial animations might be better in other games like hs, but you have no controll whatsoever as to what happens in those. The developers can just move the face and all that however they like with the limited amount of dialogue that goes on in the game. In mass effect, thats simply imposible because the amound of time you spend talking will last more than heavenly sword as a whole game. Mass effect has way more dialogue then hs and you actualy participate and choose what you want to say.

If you want to compare mass effects facial animations compare it to a game that does the same like oblivion and kotor... after that you will realise why the game is so praised in that department.

astiop

Okay, okay, i understand what you're saying. that with so many different conversations you can have in Mass Effect that it is hard to develope emotions for each conversation. And that does ring true, to a certain extent.

But how many emotions are there to show? You have sad, angry, excited, happy, and whatever else you can think of. But we're talking about an attainable number here. Something like 10-15 emotions to cover most situations. Couldn't the Mass Effect devs just animated all of those emotions for all characters and have them show depending on the conversation? Why is that such a stretch?

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Nedemis

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#16 Nedemis
Member since 2002 • 10715 Posts
[QUOTE="GARRYTH"][QUOTE="GGNoRematch"]

So you're comparing CGI to realtime conversations that you control?

talk about a fanboy

BioShockOwnz

cgi no in game graphics cut scenes big differance there.

Why are you comparing cutscenes that load in and out (Heavenly Sword) to conversation scenes that are all in-game?

because he's just like all cows. they're realizing that Halo3 is going to single handedly own the ENTIRE PS3 library (until MGS4 comes out and that MIGHT help the PS3 by that time) so they now have to dig deep for something wrong with a different title. BTW...GARRYTH, a game such as Mass Effect running on the PS3 wouldn't even be able to use the same tech used in Heavenly Sword seeing how getting mo-cap for 15+ of dialogue isn't something that developers would consider vital to the game itself. For a short game such as HS that features maybe 30 minutes or so of cutscenses, mo-cap is easily done.
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The_Crucible

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#17 The_Crucible
Member since 2007 • 3305 Posts
[QUOTE="GARRYTH"]

http://www.gametrailers.com/player/24727.html


Kestastrophe

You're kidding, right? This is CG and you're using it as ownage.

the first link wasn't. that's all you need.

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axes03

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#18 axes03
Member since 2005 • 4454 Posts

lol @ goddess of flop

short games on teh blu-ray... i-r-o-n-y

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Nedemis

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#19 Nedemis
Member since 2002 • 10715 Posts
[QUOTE="astiop"]

You guys don't get it do you? Mass effect has a completely new dialogue system, it's not just custcene in engine sequences. The facial animations might be better in other games like hs, but you have no controll whatsoever as to what happens in those. The developers can just move the face and all that however they like with the limited amount of dialogue that goes on in the game. In mass effect, thats simply imposible because the amound of time you spend talking will last more than heavenly sword as a whole game. Mass effect has way more dialogue then hs and you actualy participate and choose what you want to say.

If you want to compare mass effects facial animations compare it to a game that does the same like oblivion and kotor... after that you will realise why the game is so praised in that department.

The_Crucible

Okay, okay, i understand what you're saying. that with so many different conversations you can have in Mass Effect that it is hard to develope emotions for each conversation. And that does ring true, to a certain extent.

But how many emotions are there to show? You have sad, angry, excited, happy, and whatever else you can think of. But we're talking about an attainable number here. Something like 10-15 emotions to cover most situations. Couldn't the Mass Effect devs just animated all of those emotions for all characters and have them show depending on the conversation? Why is that such a stretch?

for a game the size of Mass Effect, that's asking quite a bit. Mass Effect isn't like games like Oblivion where they recycle the same dialogue over and over again. Through out the whole game each character has it's own unique voice and comments to make and all those comments also depend on how your character is received by the NPC. Where you may not always be seeing a facial response that fits the characters mood, at least their voice will let you know how they are feeling.

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GARRYTH

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#20 GARRYTH
Member since 2005 • 6870 Posts
[QUOTE="BioShockOwnz"][QUOTE="GARRYTH"][QUOTE="GGNoRematch"]

So you're comparing CGI to realtime conversations that you control?

talk about a fanboy

Nedemis

cgi no in game graphics cut scenes big differance there.

Why are you comparing cutscenes that load in and out (Heavenly Sword) to conversation scenes that are all in-game?

because he's just like all cows. they're realizing that Halo3 is going to single handedly own the ENTIRE PS3 library (until MGS4 comes out and that MIGHT help the PS3 by that time) so they now have to dig deep for something wrong with a different title. BTW...GARRYTH, a game such as Mass Effect running on the PS3 wouldn't even be able to use the same tech used in Heavenly Sword seeing how getting mo-cap for 15+ of dialogue isn't something that developers would consider vital to the game itself. For a short game such as HS that features maybe 30 minutes or so of cutscenses, mo-cap is easily done.

ya it would be better because of the cell would just do it. that is what it there for things like this beside the ps 3 can have even more emotions because it has space to do it. lol i now it sad that i need ed to say this but lemming don't under stand the the cell is what does the animations in these games.
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The_Crucible

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#21 The_Crucible
Member since 2007 • 3305 Posts
[QUOTE="The_Crucible"][QUOTE="astiop"]

You guys don't get it do you? Mass effect has a completely new dialogue system, it's not just custcene in engine sequences. The facial animations might be better in other games like hs, but you have no controll whatsoever as to what happens in those. The developers can just move the face and all that however they like with the limited amount of dialogue that goes on in the game. In mass effect, thats simply imposible because the amound of time you spend talking will last more than heavenly sword as a whole game. Mass effect has way more dialogue then hs and you actualy participate and choose what you want to say.

If you want to compare mass effects facial animations compare it to a game that does the same like oblivion and kotor... after that you will realise why the game is so praised in that department.

Nedemis

Okay, okay, i understand what you're saying. that with so many different conversations you can have in Mass Effect that it is hard to develope emotions for each conversation. And that does ring true, to a certain extent.

But how many emotions are there to show? You have sad, angry, excited, happy, and whatever else you can think of. But we're talking about an attainable number here. Something like 10-15 emotions to cover most situations. Couldn't the Mass Effect devs just animated all of those emotions for all characters and have them show depending on the conversation? Why is that such a stretch?

for a game the size of Mass Effect, that's asking quite a bit. Mass Effect isn't like games like Oblivion where they recycle the same dialogue over and over again. Through out the whole game each character has it's own unique voice and comments to make and all those comments also depend on how your character is received by the NPC. Where you may not always be seeing a facial response that fits the characters mood, at least their voice will let you know how they are feeling.

Hmmm, sounds lame to me. "Ignore he face, the voice tells you all." Why even have expressions at all?

They have to map each voice track with a certain conversation. Why not map them to facial animations too?

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astiop

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#22 astiop
Member since 2005 • 3582 Posts

^ actually, there are emotions... they don't always pull a straight face. Like in the gun interrogation video, when speppard pulls the guy and demands answers, or when he pulls a gun on the barmans face in another video, or even when you interupt that guy and tell him whos boss, you can see emotion in all those. And don't forget that they were playing a "ruthless" character, and from the way he acted, he was actually spot-on.

It's now always gonna be the same, and we have only seen limited amounts of the game, that don't include many "emotional" bits. But like I said, check other games that have interactive dialogue. You get non existant to verry little emotion and minimal facial movement. Mass effect is a colossal step forward compared to games in it's own genre when it comes to dialogue.

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Kestastrophe

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#23 Kestastrophe
Member since 2005 • 4354 Posts
[QUOTE="Kestastrophe"][QUOTE="GARRYTH"]

http://www.gametrailers.com/player/24727.html


The_Crucible

You're kidding, right? This is CG and you're using it as ownage.

the first link wasn't. that's all you need.

So what. He still posted CG in the hopes of owning Mass Effect and lemmings.

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heretrix

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#24 heretrix
Member since 2004 • 37881 Posts
[QUOTE="astiop"]

You guys don't get it do you? Mass effect has a completely new dialogue system, it's not just custcene in engine sequences. The facial animations might be better in other games like hs, but you have no controll whatsoever as to what happens in those. The developers can just move the face and all that however they like with the limited amount of dialogue that goes on in the game. In mass effect, thats simply imposible because the amound of time you spend talking will last more than heavenly sword as a whole game. Mass effect has way more dialogue then hs and you actualy participate and choose what you want to say.

If you want to compare mass effects facial animations compare it to a game that does the same like oblivion and kotor... after that you will realise why the game is so praised in that department.

The_Crucible

Okay, okay, i understand what you're saying. that with so many different conversations you can have in Mass Effect that it is hard to develope emotions for each conversation. And that does ring true, to a certain extent.

But how many emotions are there to show? You have sad, angry, excited, happy, and whatever else you can think of. But we're talking about an attainable number here. Something like 10-15 emotions to cover most situations. Couldn't the Mass Effect devs just animated all of those emotions for all characters and have them show depending on the conversation? Why is that such a stretch?

It's hard to do because you don't smile the same way everytime and there are different levels of each of the emotions you listed. Why do you think the HS developers chose to do motion capture for their cutscenes? If it was an easy thing to do, everyone would be doing it.
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Nedemis

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#25 Nedemis
Member since 2002 • 10715 Posts
[QUOTE="Nedemis"][QUOTE="The_Crucible"][QUOTE="astiop"]

You guys don't get it do you? Mass effect has a completely new dialogue system, it's not just custcene in engine sequences. The facial animations might be better in other games like hs, but you have no controll whatsoever as to what happens in those. The developers can just move the face and all that however they like with the limited amount of dialogue that goes on in the game. In mass effect, thats simply imposible because the amound of time you spend talking will last more than heavenly sword as a whole game. Mass effect has way more dialogue then hs and you actualy participate and choose what you want to say.

If you want to compare mass effects facial animations compare it to a game that does the same like oblivion and kotor... after that you will realise why the game is so praised in that department.

The_Crucible

Okay, okay, i understand what you're saying. that with so many different conversations you can have in Mass Effect that it is hard to develope emotions for each conversation. And that does ring true, to a certain extent.

But how many emotions are there to show? You have sad, angry, excited, happy, and whatever else you can think of. But we're talking about an attainable number here. Something like 10-15 emotions to cover most situations. Couldn't the Mass Effect devs just animated all of those emotions for all characters and have them show depending on the conversation? Why is that such a stretch?

for a game the size of Mass Effect, that's asking quite a bit. Mass Effect isn't like games like Oblivion where they recycle the same dialogue over and over again. Through out the whole game each character has it's own unique voice and comments to make and all those comments also depend on how your character is received by the NPC. Where you may not always be seeing a facial response that fits the characters mood, at least their voice will let you know how they are feeling.

Hmmm, sounds lame to me. "Ignore he face, the voice tells you all." Why even have expressions at all?

They have to map each voice track with a certain conversation. Why not map them to facial animations too?

does it really matter? Mass Effect isn't about facial animations as it has far more to boast about. If I were a cow I'd be concerned that a game as good lookin as Mass Effect and as long as Mass Effect (with full voice for EVERY character) can be done on the suposidly small DVD9. Just how many GB did HS take up in order to deliver a 7 hour game?
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Nedemis

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#26 Nedemis
Member since 2002 • 10715 Posts
[QUOTE="The_Crucible"][QUOTE="astiop"]

You guys don't get it do you? Mass effect has a completely new dialogue system, it's not just custcene in engine sequences. The facial animations might be better in other games like hs, but you have no controll whatsoever as to what happens in those. The developers can just move the face and all that however they like with the limited amount of dialogue that goes on in the game. In mass effect, thats simply imposible because the amound of time you spend talking will last more than heavenly sword as a whole game. Mass effect has way more dialogue then hs and you actualy participate and choose what you want to say.

If you want to compare mass effects facial animations compare it to a game that does the same like oblivion and kotor... after that you will realise why the game is so praised in that department.

heretrix

Okay, okay, i understand what you're saying. that with so many different conversations you can have in Mass Effect that it is hard to develope emotions for each conversation. And that does ring true, to a certain extent.

But how many emotions are there to show? You have sad, angry, excited, happy, and whatever else you can think of. But we're talking about an attainable number here. Something like 10-15 emotions to cover most situations. Couldn't the Mass Effect devs just animated all of those emotions for all characters and have them show depending on the conversation? Why is that such a stretch?

It's hard to do because you don't smile the same way everytime and there are different levels of each of the emotions you listed. Why do you think the HS developers chose to do motion capture for their cutscenes? If it was an easy thing to do, everyone would be doing it.

Truer words have never been spoken in System Wars.

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The_Crucible

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#27 The_Crucible
Member since 2007 • 3305 Posts
[QUOTE="The_Crucible"][QUOTE="Kestastrophe"][QUOTE="GARRYTH"]

http://www.gametrailers.com/player/24727.html


Kestastrophe

You're kidding, right? This is CG and you're using it as ownage.

the first link wasn't. that's all you need.

So what. He still posted CG in the hopes of owning Mass Effect and lemmings.

So what. You're still ignoring the facts and the one link that proves his point. Should he have not posted that other link? Sure. But that doesn't null everything else.

You gotta love this in SW. People love finding that one thing that is wrong and then proceed to use that to discredit the entire argument.

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The_Crucible

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#28 The_Crucible
Member since 2007 • 3305 Posts
[QUOTE="heretrix"][QUOTE="The_Crucible"][QUOTE="astiop"]

You guys don't get it do you? Mass effect has a completely new dialogue system, it's not just custcene in engine sequences. The facial animations might be better in other games like hs, but you have no controll whatsoever as to what happens in those. The developers can just move the face and all that however they like with the limited amount of dialogue that goes on in the game. In mass effect, thats simply imposible because the amound of time you spend talking will last more than heavenly sword as a whole game. Mass effect has way more dialogue then hs and you actualy participate and choose what you want to say.

If you want to compare mass effects facial animations compare it to a game that does the same like oblivion and kotor... after that you will realise why the game is so praised in that department.

Nedemis

Okay, okay, i understand what you're saying. that with so many different conversations you can have in Mass Effect that it is hard to develope emotions for each conversation. And that does ring true, to a certain extent.

But how many emotions are there to show? You have sad, angry, excited, happy, and whatever else you can think of. But we're talking about an attainable number here. Something like 10-15 emotions to cover most situations. Couldn't the Mass Effect devs just animated all of those emotions for all characters and have them show depending on the conversation? Why is that such a stretch?

It's hard to do because you don't smile the same way everytime and there are different levels of each of the emotions you listed. Why do you think the HS developers chose to do motion capture for their cutscenes? If it was an easy thing to do, everyone would be doing it.

Truer words have never been spoken in System Wars.

First off, no one would expect the characters to show every single different variation of every emotion. Ju8st enough to add some realism. Why didn't they use it for Mass Effect? They could mo-cap to get the emotions, select the ones that best incapsulate a persons emotions, map them to certain conversations or scenes, and PRESTO CHANGO, you have life like emotions ties in with great voice acting. Doesn't seem to be such a stretch.

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Nedemis

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#29 Nedemis
Member since 2002 • 10715 Posts
[QUOTE="Kestastrophe"][QUOTE="The_Crucible"][QUOTE="Kestastrophe"][QUOTE="GARRYTH"]

http://www.gametrailers.com/player/24727.html


The_Crucible

You're kidding, right? This is CG and you're using it as ownage.

the first link wasn't. that's all you need.

So what. He still posted CG in the hopes of owning Mass Effect and lemmings.

So what. You're still ignoring the facts and the one link that proves his point. Should he have not posted that other link? Sure. But that doesn't null everything else.

You gotta love this in SW. People love finding that one thing that is wrong and then proceed to use that to discredit the entire argument.

in the same way he found ONE thing wrong with Mass Effect and tried to discredit the quality of the game? :|
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Sir_Crocidile

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#30 Sir_Crocidile
Member since 2004 • 389 Posts
Personally I find the flow of conversation in mass effect a truely interesting sight to behold. Something about it is just to cool.
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The_Crucible

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#31 The_Crucible
Member since 2007 • 3305 Posts
[QUOTE="The_Crucible"][QUOTE="Kestastrophe"]

So what. He still posted CG in the hopes of owning Mass Effect and lemmings.

Nedemis

So what. You're still ignoring the facts and the one link that proves his point. Should he have not posted that other link? Sure. But that doesn't null everything else.

You gotta love this in SW. People love finding that one thing that is wrong and then proceed to use that to discredit the entire argument.

in the same way he found ONE thing wrong with Mass Effect and tried to discredit the quality of the game? :|

Just like lems have hyped that "one thing" for months now only to find out its lackluster.

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Nedemis

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#32 Nedemis
Member since 2002 • 10715 Posts

First off, no one would expect the characters to show every single different variation of every emotion. Ju8st enough to add some realism. And if mo-cap is so easy, why didn't they use it for Mass Effect. They could mo-cap to get the emotions, select the ones that best incapsulate a persons emotions, map them to certain conversations or scenes, and PRESTO CHANGO, you have life like emotions ties in with great voice acting. Doesn't seem to be such a stretch.

The_Crucible
seeing how far more is taken into consideration in the conversations in Mass Effect then just dialogue, that is a stretc and you just need to accept that and realize that had this game been done for the PS3, it would have the EXACT same facial engine running it.
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inertk

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#33 inertk
Member since 2007 • 3385 Posts
I haven't watched the video, but do the people in Mass Effect still look like souless shells of former people in conversations? My PC won't load them. :/
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Nedemis

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#34 Nedemis
Member since 2002 • 10715 Posts
[QUOTE="Nedemis"][QUOTE="The_Crucible"][QUOTE="Kestastrophe"]

So what. He still posted CG in the hopes of owning Mass Effect and lemmings.

The_Crucible

So what. You're still ignoring the facts and the one link that proves his point. Should he have not posted that other link? Sure. But that doesn't null everything else.

You gotta love this in SW. People love finding that one thing that is wrong and then proceed to use that to discredit the entire argument.

in the same way he found ONE thing wrong with Mass Effect and tried to discredit the quality of the game? :|

Just like lems have hyped that "one thing" for months now only to find out its lackluster.

and what is that one thing? If you're claiming we've been hyping facial animations then you're wrong. Mass Effect is about open ended RPG gameplay and that's what's so impressive. The sheer scale of the game.

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Kestastrophe

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#35 Kestastrophe
Member since 2005 • 4354 Posts
[QUOTE="Kestastrophe"]

So what. He still posted CG in the hopes of owning Mass Effect and lemmings.

The_Crucible

So what. You're still ignoring the facts and the one link that proves his point. Should he have not posted that other link? Sure. But that doesn't null everything else.

You gotta love this in SW. People love finding that one thing that is wrong and then proceed to use that to discredit the entire argument.

Where did I try to discredit his argument? Comparing CG footage to in-game footage, and then proceeding to attempt ownage is a cardinal sin in these forums and it should not go unnoticed.

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DivergeUnify

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#36 DivergeUnify
Member since 2007 • 15150 Posts
So we're comparing cutscenes to gameplay now?
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heretrix

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#37 heretrix
Member since 2004 • 37881 Posts
[QUOTE="Nedemis"][QUOTE="heretrix"][QUOTE="The_Crucible"][QUOTE="astiop"]

You guys don't get it do you? Mass effect has a completely new dialogue system, it's not just custcene in engine sequences. The facial animations might be better in other games like hs, but you have no controll whatsoever as to what happens in those. The developers can just move the face and all that however they like with the limited amount of dialogue that goes on in the game. In mass effect, thats simply imposible because the amound of time you spend talking will last more than heavenly sword as a whole game. Mass effect has way more dialogue then hs and you actualy participate and choose what you want to say.

If you want to compare mass effects facial animations compare it to a game that does the same like oblivion and kotor... after that you will realise why the game is so praised in that department.

The_Crucible

Okay, okay, i understand what you're saying. that with so many different conversations you can have in Mass Effect that it is hard to develope emotions for each conversation. And that does ring true, to a certain extent.

But how many emotions are there to show? You have sad, angry, excited, happy, and whatever else you can think of. But we're talking about an attainable number here. Something like 10-15 emotions to cover most situations. Couldn't the Mass Effect devs just animated all of those emotions for all characters and have them show depending on the conversation? Why is that such a stretch?

It's hard to do because you don't smile the same way everytime and there are different levels of each of the emotions you listed. Why do you think the HS developers chose to do motion capture for their cutscenes? If it was an easy thing to do, everyone would be doing it.

Truer words have never been spoken in System Wars.

First off, no one would expect the characters to show every single different variation of every emotion. Ju8st enough to add some realism. Why didn't they use it for Mass Effect? They could mo-cap to get the emotions, select the ones that best incapsulate a persons emotions, map them to certain conversations or scenes, and PRESTO CHANGO, you have life like emotions ties in with great voice acting. Doesn't seem to be such a stretch.

Maybe because they didn't want to do it the half-assed way. Every game that Bioware has done has had an evolution of the way they do dialogue. It isn't perfect but they are very serious about it. The next game in the series will be even more advanced. And your way certainly didn't help Heavenly Swordat all. It's still a mediocre game with great cutscenes. Mass Effects dialogue system is part of the actual gameplay. there is a big difference.
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Nugtoka

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#38 Nugtoka
Member since 2003 • 1812 Posts

Awe no Mass Effect for the Ps3? :(

And the Cow goes MOOOOOOOOOOOOO

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CushVA

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#39 CushVA
Member since 2003 • 146 Posts

First off, no one would expect the characters to show every single different variation of every emotion. Ju8st enough to add some realism. Why didn't they use it for Mass Effect? They could mo-cap to get the emotions, select the ones that best incapsulate a persons emotions, map them to certain conversations or scenes, and PRESTO CHANGO, you have life like emotions ties in with great voice acting. Doesn't seem to be such a stretch.

The_Crucible

You're forgetting that you can customize your character. When you can pretty much customize every facial feature I imagine it would be hard to map that kind of stuff given the endless amout of variations that people will come up with.

And if they're motion capturing real life aliens, I want to see it.

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CushVA

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#40 CushVA
Member since 2003 • 146 Posts
edit: double post
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mistervengeance

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#41 mistervengeance
Member since 2006 • 6769 Posts
their faces show no emotion. i have watched the 2 gamplay vids on xbox marketplace. i have to say, i don't like the feel of the game. it looks like a kingdom hearts/ star wars republic commando/phantasy star mix in the worst way possible.
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The_Crucible

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#42 The_Crucible
Member since 2007 • 3305 Posts

Maybe because they didn't want to do it the half-assed way. Every game that Bioware has done has had an evolution of the way they do dialogue. It isn't perfect but they are very serious about it. The next game in the series will be even more advanced. And your way certainly didn't help Heavenly Swordat all. It's still a mediocre game with great cutscenes. Mass Effects dialogue system is part of the actual gameplay. there is a big difference.heretrix

Again we go over the audio but skip over the video that should go with it. You can give me all the best voice acting, but if the face doesn't match, its almost pointless. Taking an innovative step in video game conversation is much greater when including the entire conversation, not just voice.

And how many times are you lems going to give us this CG crap? The first link you were given shows IN-GAME animations. Animations done on the fly while in game. Are they cutscenes, yes. But the animations are great and the voice acting is too. The point is, take the great conversation of Mass Effect, take the animations from HS, and you get what we should be seeing. instead, you all defend Mass Effect to the "T" and ignore this fact.

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The_Crucible

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#43 The_Crucible
Member since 2007 • 3305 Posts
[QUOTE="The_Crucible"]

First off, no one would expect the characters to show every single different variation of every emotion. Ju8st enough to add some realism. Why didn't they use it for Mass Effect? They could mo-cap to get the emotions, select the ones that best incapsulate a persons emotions, map them to certain conversations or scenes, and PRESTO CHANGO, you have life like emotions ties in with great voice acting. Doesn't seem to be such a stretch.

CushVA

You're forgetting that you can customize your character. When you can pretty much customize every facial feature I imagine it would be hard to map that kind of stuff given the endless amout of variations that people will come up with.

And if they're motion capturing real life aliens, I want to see it.

You quote me and then proceed with points disputed in my comments. nice work.

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beavisofcod2

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#44 beavisofcod2
Member since 2007 • 445 Posts

who gives a **** all this game exclusiveness (if it's not on my system it sucks!) is pissing me off

i like Heavenly sword, i'm also really anticipating Mass Effect and frankly i don't give a **** if they were coming out on the atari jaguar 5000 bajillion super delux version console that gives you handjobs, they still look good

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jlh47

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#45 jlh47
Member since 2007 • 3326 Posts

both of the heavenly sword trailers were CUT SCENES ok. cut scenes use mo-cap. tha mass effect trailer was IN GAME GRAPHICS. get me some in game graphics of hs and then we'll compare.

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rdo

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#46 rdo
Member since 2004 • 10314 Posts
i watched the mass effect 48 minuet video. the game looked good but looks weren't the important thing. it was the gameplay. it looks like it may be oblivion with guns, which would be awesome.
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caiaya

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#47 caiaya
Member since 2007 • 150 Posts
Mass Effect i can't wait !
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The_Crucible

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#48 The_Crucible
Member since 2007 • 3305 Posts

So you're comparing CGI to realtime conversations that you control?

talk about a fanboy

GGNoRematch

Listen, you have a decent point. But, also, you must know that CGI scenes are not liek what they used to be. They used to be fully pre-rendered videos. Now they are displayed on the fly using the console's own resources.

With that said, do you think its impossible to have the same Uncharted cut-scenes with you answering questions and moving the conversation along?No, not impossible at all.

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Jenova_Flare

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#49 Jenova_Flare
Member since 2007 • 1364 Posts
So many Mass Effect related topics...I want it NOW. NOW.
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GXR

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#50 GXR
Member since 2003 • 1476 Posts

GOTY - CONFIRMED

Thanks for posting those Vids.

Douja555

I like this post. He gets my seal of approval