[QUOTE="The_Crucible"][QUOTE="astiop"] You guys don't get it do you? Mass effect has a completely new dialogue system, it's not just custcene in engine sequences. The facial animations might be better in other games like hs, but you have no controll whatsoever as to what happens in those. The developers can just move the face and all that however they like with the limited amount of dialogue that goes on in the game. In mass effect, thats simply imposible because the amound of time you spend talking will last more than heavenly sword as a whole game. Mass effect has way more dialogue then hs and you actualy participate and choose what you want to say.
If you want to compare mass effects facial animations compare it to a game that does the same like oblivion and kotor... after that you will realise why the game is so praised in that department.
Nedemis
Okay, okay, i understand what you're saying. that with so many different conversations you can have in Mass Effect that it is hard to develope emotions for each conversation. And that does ring true, to a certain extent.
But how many emotions are there to show? You have sad, angry, excited, happy, and whatever else you can think of. But we're talking about an attainable number here. Something like 10-15 emotions to cover most situations. Couldn't the Mass Effect devs just animated all of those emotions for all characters and have them show depending on the conversation? Why is that such a stretch?
for a game the size of Mass Effect, that's asking quite a bit. Mass Effect isn't like games like Oblivion where they recycle the same dialogue over and over again. Through out the whole game each character has it's own unique voice and comments to make and all those comments also depend on how your character is received by the NPC. Where you may not always be seeing a facial response that fits the characters mood, at least their voice will let you know how they are feeling.
Hmmm, sounds lame to me. "Ignore he face, the voice tells you all." Why even have expressions at all?
They have to map each voice track with a certain conversation. Why not map them to facial animations too?
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