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The X1X does remarkably well. Significantly better than the PS4 but it doesn't hold up to a 1070. The latest big title is Assassin's Creed Origins. This is the takeaway.
- This game uses dynamic scaling and stays mostly between 1700p to 1800p. Max noted is 2016p. Don't think it ever hits 4K. Doesn't match the Ultra PC version either. Mostly hovers around 1440p on PS4 Pro.
- Shadow quality is highest on PC. Xbox One X sits between PS4 Pro and PC. PS4 Pro is obviously last.
- Ambient Occlusion on X1X looks worse than on PS4 Pro and PC but it's not a massive downgrade.
- Draw distance is a bit higher on PC. Equal on PS4 Pro and X1X.
- AF seems a bit higher on the new consoles compared to the base ones but that is mostly attributed to higher resolution.
- Neither console versions hold a locked 30fps but the dips are minor, high 20's at worst.
- Cut scenes are worse on all platforms but suffer more on consoles where they dip as low as the low 20's.
- Trailer was native 4K on X1X. Not the case in the release product. Not a huge downgrade but it is thought a PC was used and the settings scaled back to match the X1X.
- HDR patch on all platforms to go along with the release of the X1X version.
So nope, no native 4K for Assassin's Creed Origins. It is the latest in a long series of games that perform worse on the X1X than a PC sporting a 1070 with a CPU that doesn't bottleneck it too much. The X1X does well enough for its price point though.
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