To all of the Forza 4 haters....

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MightyMuna

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#51 MightyMuna
Member since 2008 • 1766 Posts
[QUOTE="PAL360"]

[QUOTE="MightyMuna"]not hating or anything like that, but honestly speaking, GT5 looks better than that. markko84

Not at all. Also 16 premium cans on track all the time = Win :P

Standard/premium cars division is the most stupid thing ever implemented in a racing game. Especially if you look at the car rooster and see that Veyron, Countach are standard and SUZUKI CAPUCCINO is premium.

couldn't agree more. also, Forza 3 had 400 premium cars while GT5 only has 200 premium cars, nonetheless, I still prefer GT5's physics/mechanics.
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i5750at4Ghz

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#52 i5750at4Ghz
Member since 2010 • 5839 Posts

I wont play it unless it matches GT5's physics which are by far the best on consoles AND adds wheel support for third party wheels like the DFGT. MS needs to get their head out of their ass and do this already.

blues35301
Yes this is huge not having support for the vast majority of racing wheels is a huge fail.
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zeta

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#53 zeta
Member since 2003 • 1189 Posts
[QUOTE="blues35301"]

I wont play it unless it matches GT5's physics which are by far the best on consoles AND adds wheel support for third party wheels like the DFGT. MS needs to get their head out of their ass and do this already.

i5750at4Ghz
Yes this is huge not having support for the vast majority of racing wheels is a huge fail.

why don't you just invest in a Fanatec GT2 wheel? It works for PC, 360, and PS3. It's the best wheel on the market. Way better than the Logitech and Thrustmaster wheels..and don't even compare it to the MS wheel LOL
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Vadamee

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#54 Vadamee
Member since 2009 • 1195 Posts
[QUOTE="MightyMuna"][QUOTE="Vadamee"][QUOTE="MightyMuna"] Might want to remove the fan boy goggles. FM3 looks as good as GT5 does in every respect... This just blows GT5 and FM3 to kingdom come.

no, it is you that needs to remove the fanboy goggles. for the fact that you said Forza 3 looks just as good as GT5, tells me where this argument is going to go, so I might as well leave this thread.

Uh no crap? You're in a Forza 4 thread talking about GT5 so why don't you push the exodus button and leave this thread to the fans of the series. And yes, FM3 looks as good or better than GT5. -Its a pretty well known fact that It has worse environments -Better look cars only 1/4th of the time(200 premium/800 PS2 ports)

Dirt 3 on pc looks better

James161324
When you turn the AF and resolution up, yeah it does look better in some respects. No amount of resolution though, will increase polygon count or put it on par with Forza 3/4s environments.
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pl4yer_f0und

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#55 pl4yer_f0und
Member since 2009 • 990 Posts

I wont play it unless it matches GT5's physics which are by far the best on consoles AND adds wheel support for third party wheels like the DFGT. MS needs to get their head out of their ass and do this already.

blues35301
T10 is working as hard on physics as they are on grraphics. They rebuilt the physics engine from scratch, and they are working with Pirelli for probably the most extensive Tire physics ever in a game. And yeah MS really needs to make a good wheel, they've been really pissing me off lately.
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steviebhoy6sic6

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#56 steviebhoy6sic6
Member since 2011 • 45 Posts

The only racing games I like are sim racing games. Since I no longer have a 360 since I got sick of it breaking down GT5 is my racing sim of choice. I like the Forza games when I play them but not worth re buying a 360 to me

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blues35301

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#57 blues35301
Member since 2008 • 2680 Posts
[QUOTE="blues35301"]

I wont play it unless it matches GT5's physics which are by far the best on consoles AND adds wheel support for third party wheels like the DFGT. MS needs to get their head out of their ass and do this already.

i5750at4Ghz
Yes this is huge not having support for the vast majority of racing wheels is a huge fail.

Definitely. The 360 wheel sucks no way I'm buying it. I want turn 10 to add the visceral intense feel that GT5 nailed perfectly. IRL I got a 911 GT3 RS and a few times a month I take it to the track. When you wind that thing up to the 150s and up on a straight you damn well be better holding that wheel tight and that ride gets bumpy. This is something GT5 absolutely nailed whereas every single Forza game feels like you're driving on clouds.
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blues35301

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#58 blues35301
Member since 2008 • 2680 Posts
[QUOTE="blues35301"]

I wont play it unless it matches GT5's physics which are by far the best on consoles AND adds wheel support for third party wheels like the DFGT. MS needs to get their head out of their ass and do this already.

pl4yer_f0und
T10 is working as hard on physics as they are on grraphics. They rebuilt the physics engine from scratch, and they are working with Pirelli for probably the most extensive Tire physics ever in a game. And yeah MS really needs to make a good wheel, they've been really pissing me off lately.

They just need to add the coding to support logitech wheels. My DFGT is usb and it plugs into ps3 and pc, no reason it can't work on 360 other than MS being stingy.
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PAL360

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#59 PAL360
Member since 2007 • 30574 Posts

[QUOTE="PAL360"]

It´s incredible how Turn10 managed to double car polys while increasing the played cap from 8 to 16! Environments also seem very improved. Racing game of the generation no doubt 8)

racing1750

They must be at the point where it's getting really difficulty to squeeze more out this dated hardware, but they still keep getting more out the ol' box.

Indeed, but i thought they were at that point when Forza 3 came out. I was completly wrong, Forza 4 looks almost one generation ahead :)

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zeta

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#60 zeta
Member since 2003 • 1189 Posts

[QUOTE="blues35301"]

I wont play it unless it matches GT5's physics which are by far the best on consoles AND adds wheel support for third party wheels like the DFGT. MS needs to get their head out of their ass and do this already.

pl4yer_f0und

T10 is working as hard on physics as they are on grraphics. They rebuilt the physics engine from scratch, and they are working with Pirelli for probably the most extensive Tire physics ever in a game. And yeah MS really needs to make a good wheel, they've been really pissing me off lately.

I'll definitely give T10 the benefit of the doubt...but that bolded line you just typed? LOL I doubt it. Maybe for the consoles.

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markko84

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#61 markko84
Member since 2011 • 212 Posts
yeah, over forza 3 I rather prefer GT5 physcis as well, but forza 3 physics are great too. I think FOrza 4 will improve and i'll be better than GT5 on this aspect. But about the premiums, you have to remember that from the 200 premium,s there's tons of nissan clones and the each nascar vehicle make up the premium list. I was hugely disapointed when heard about this. If on GT6 PD insists on this 1000 cars non-sense, it'll be needed another standard car approach and the game will be ruined again (at least for me). Just throw 400, 300 premiums (Without so much clones) and that's it. Quality > Quantity.
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Timdoggamer

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#62 Timdoggamer
Member since 2011 • 175 Posts

looks downright awesome, please get this masterpiece into my livingroom with awesome kinect headtracking...

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Vadamee

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#63 Vadamee
Member since 2009 • 1195 Posts

I wont play it unless it matches GT5's physics which are by far the best on consoles AND adds wheel support for third party wheels like the DFGT. MS needs to get their head out of their ass and do this already.

blues35301
I would like proof of its "superior physics" claim other than just your opinion. We already know the refresh rate of Forza's physics engine but I've yet to see proof of GT5's being better than Forza's.
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Phoenix534

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#64 Phoenix534
Member since 2008 • 17774 Posts

DiRT 3 PC > Forza 4.

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R3FURBISHED

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#65 R3FURBISHED
Member since 2008 • 12408 Posts

DiRT 3 PC > Forza 4.

Phoenix534

And what makes this such a self-sustaining argument is because both games are available now so everyone can play them so that way they can see how true it is!

....wait a second

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racing1750

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#66 racing1750
Member since 2010 • 14567 Posts

DiRT 3 PC > Forza 4.

Phoenix534
Can't compare PC to consoles.
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Vadamee

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#67 Vadamee
Member since 2009 • 1195 Posts

DiRT 3 PC > Forza 4.

Phoenix534
Doubt it. It does have a higher resolution though. Still has worse environments, uglier cockpits, and less polygons
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Heil68

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#68 Heil68
Member since 2004 • 60812 Posts
[QUOTE="blues35301"]

I wont play it unless it matches GT5's physics which are by far the best on consoles AND adds wheel support for third party wheels like the DFGT. MS needs to get their head out of their ass and do this already.

i5750at4Ghz
Yes this is huge not having support for the vast majority of racing wheels is a huge fail.

Are there any wheels out that work for pc/360 and ps3? That would be a huge plus to me as I have race games on all 3.
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zeta

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#69 zeta
Member since 2003 • 1189 Posts
[QUOTE="Phoenix534"]

DiRT 3 PC > Forza 4.

racing1750
Can't compare PC to consoles.

who says we can't? You? LOL Who made you god of SW?
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blues35301

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#70 blues35301
Member since 2008 • 2680 Posts
[QUOTE="blues35301"]

I wont play it unless it matches GT5's physics which are by far the best on consoles AND adds wheel support for third party wheels like the DFGT. MS needs to get their head out of their ass and do this already.

Vadamee
I would like proof of its "superior physics" claim other than just your opinion. We already know the refresh rate of Forza's physics engine but I've yet to see proof of GT5's being better than Forza's.

Play the game and drive down a straight at 200mph with a wheel and actually feel the road. Then do so on Forza and enjoy the cloud gliding.
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blues35301

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#71 blues35301
Member since 2008 • 2680 Posts
[QUOTE="i5750at4Ghz"][QUOTE="blues35301"]

I wont play it unless it matches GT5's physics which are by far the best on consoles AND adds wheel support for third party wheels like the DFGT. MS needs to get their head out of their ass and do this already.

Heil68
Yes this is huge not having support for the vast majority of racing wheels is a huge fail.

Are there any wheels out that work for pc/360 and ps3? That would be a huge plus to me as I have race games on all 3.

The fanatec GT2 wheel which last time I was interested in one were all sold out and not being produced. It costs 500 though...
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racing1750

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#72 racing1750
Member since 2010 • 14567 Posts
[QUOTE="racing1750"][QUOTE="Phoenix534"]

DiRT 3 PC > Forza 4.

zeta
Can't compare PC to consoles.

who says we can't? You? LOL Who made you god of SW?

No one? I'm saying graphically speaking we can't because it's pointless!!
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daviwinn

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#73 daviwinn
Member since 2004 • 4827 Posts
[QUOTE="Heil68"][QUOTE="i5750at4Ghz"][QUOTE="blues35301"]

I wont play it unless it matches GT5's physics which are by far the best on consoles AND adds wheel support for third party wheels like the DFGT. MS needs to get their head out of their ass and do this already.

Yes this is huge not having support for the vast majority of racing wheels is a huge fail.

Are there any wheels out that work for pc/360 and ps3? That would be a huge plus to me as I have race games on all 3.

Fanatec GT2 works on everything. Awesome wheel too but going to set you back atleast $300 ($500-$600 if you go all out on clubsport accessories). If you've got really, really deep pockets Fanatec also has a new "high end" coming out soon. Probably at least $200 or $300 more than the GT2 though.
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pl4yer_f0und

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#74 pl4yer_f0und
Member since 2009 • 990 Posts
[QUOTE="zeta"]

[QUOTE="pl4yer_f0und"][QUOTE="blues35301"]

I wont play it unless it matches GT5's physics which are by far the best on consoles AND adds wheel support for third party wheels like the DFGT. MS needs to get their head out of their ass and do this already.

T10 is working as hard on physics as they are on grraphics. They rebuilt the physics engine from scratch, and they are working with Pirelli for probably the most extensive Tire physics ever in a game. And yeah MS really needs to make a good wheel, they've been really pissing me off lately.

I'll definitely give T10 the benefit of the doubt...but that bolded line you just typed? LOL I doubt it. Maybe for the consoles.

Thats what I meant, for consoles. And stop comparing pc sims to console sims, they are have differant focusses. Console sims are meant to be games for gamers, pc sims, utilizing the power of the pc, are more for training, like iRacing, and hardcore enthusiasts. If T10 wanted to make a hardcore sim/trainer they can probably make it better than iRacing and rFactor, but they dont because they also want to focus on the game aspects and presentation, like actually having hands on the wheel.
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zeta

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#75 zeta
Member since 2003 • 1189 Posts
[QUOTE="blues35301"][QUOTE="Heil68"][QUOTE="i5750at4Ghz"] Yes this is huge not having support for the vast majority of racing wheels is a huge fail.

Are there any wheels out that work for pc/360 and ps3? That would be a huge plus to me as I have race games on all 3.

The fanatec GT2 wheel which last time I was interested in one were all sold out and not being produced. It costs 500 though...

249.00 + another 49 if you need pedals.
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deactivated-5e9044657a310

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#76 deactivated-5e9044657a310
Member since 2005 • 8136 Posts
it's cool that they ripped off Shift 2's Helmet cam. That was a neat feature. Looks a lot like GT5 to me, same style. The detail of the inside of the cars was nice too. The same level of detail as GT5's premiums. But any racing game that has rewind, can't really be taken too seriously
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daviwinn

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#77 daviwinn
Member since 2004 • 4827 Posts
it's cool that they ripped off Shift 2's Helmet cam. That was a neat feature. Looks a lot like GT5 to me, same style. The detail of the inside of the cars was nice too. The same level of detail as GT5's premiums. But any racing game that has rewind, can't really be taken too seriouslyNuck81
You do realize that when racing online you can't rewind right (and anyone who doesn't race against real opponents online has no place in judging a racing games realism)?
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broken_bass_bin

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#78 broken_bass_bin
Member since 2009 • 7515 Posts

Yes, it looks better than GT5. That's obvious.

But will the driving model be better than GT5? That's the main thing I care about.

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pl4yer_f0und

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#79 pl4yer_f0und
Member since 2009 • 990 Posts
it's cool that they ripped off Shift 2's Helmet cam. That was a neat feature. Looks a lot like GT5 to me, same style. The detail of the inside of the cars was nice too. The same level of detail as GT5's premiums. But any racing game that has rewind, can't really be taken too seriouslyNuck81
They didnt rip off helmet cam.... and we dont even know if forza 4 will have rewind, and if it does dont use it? I dont undertsand how having rewind makes it a worse game.
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zeta

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#80 zeta
Member since 2003 • 1189 Posts

Thats what I meant, for consoles. And stop comparing pc sims to console sims, they are have differant focusses. Console sims are meant to be games for gamers, pc sims, utilizing the power of the pc, are more for training, like iRacing, and hardcore enthusiasts. If T10 wanted to make a hardcore sim/trainer they can probably make it better than iRacing and rFactor, but they dont because they also want to focus on the game aspects and presentation, like actually having hands on the wheel. pl4yer_f0und

Maybe rFactor...but iRacing? Nope.

..and so long as people can't make the distinction, i'm gonna keep bringing up sims like iRacing.

Oh, and with a wheel.... there really is no uneven ground between console and PC. There really is not.

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Wasdie

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#81 Wasdie  Moderator
Member since 2003 • 53622 Posts

Looks amazing. Wish they would tweak the lighting a bit to make it more photorealistic. It's a bit to colorful in a bad way. If they would tweak the HDR a bit more you would not be able to tell reality from that game.

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Vadamee

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#82 Vadamee
Member since 2009 • 1195 Posts
[QUOTE="Vadamee"][QUOTE="blues35301"]

I wont play it unless it matches GT5's physics which are by far the best on consoles AND adds wheel support for third party wheels like the DFGT. MS needs to get their head out of their ass and do this already.

blues35301
I would like proof of its "superior physics" claim other than just your opinion. We already know the refresh rate of Forza's physics engine but I've yet to see proof of GT5's being better than Forza's.

Play the game and drive down a straight at 200mph with a wheel and actually feel the road. Then do so on Forza and enjoy the cloud gliding.

Just as I thought... You have no proof of your claims, just arbitrary reasons you try and pass off as factual evidence. Forza doesn't support the same variety of wheels as some other racing sims do so whatever demerit you wish to give Forza really has nothing to do with the game itself.
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Heil68

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#83 Heil68
Member since 2004 • 60812 Posts
[QUOTE="blues35301"][QUOTE="Heil68"][QUOTE="i5750at4Ghz"] Yes this is huge not having support for the vast majority of racing wheels is a huge fail.

Are there any wheels out that work for pc/360 and ps3? That would be a huge plus to me as I have race games on all 3.

The fanatec GT2 wheel which last time I was interested in one were all sold out and not being produced. It costs 500 though...

That's a wee bit stiff. I would need to go full out and get a IRL racing seat to go with it then. :)
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Phoenix534

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#84 Phoenix534
Member since 2008 • 17774 Posts

[QUOTE="zeta"][QUOTE="racing1750"] Can't compare PC to consoles.racing1750
who says we can't? You? LOL Who made you god of SW?

No one? I'm saying graphically speaking we can't because it's pointless!!

So, everything counts as long as it doesn't make Forza look bad? Ok, I get it now.

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deactivated-5e9044657a310

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#85 deactivated-5e9044657a310
Member since 2005 • 8136 Posts
[QUOTE="Nuck81"]it's cool that they ripped off Shift 2's Helmet cam. That was a neat feature. Looks a lot like GT5 to me, same style. The detail of the inside of the cars was nice too. The same level of detail as GT5's premiums. But any racing game that has rewind, can't really be taken too seriouslypl4yer_f0und
They didnt rip off helmet cam....

the video at :45 looks just like Shift 2's Helmet cam to me. And rewind in a racing game just turns it into casual arcade racing.
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zeta

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#86 zeta
Member since 2003 • 1189 Posts
[QUOTE="Vadamee"][QUOTE="blues35301"][QUOTE="Vadamee"] I would like proof of its "superior physics" claim other than just your opinion. We already know the refresh rate of Forza's physics engine but I've yet to see proof of GT5's being better than Forza's.

Play the game and drive down a straight at 200mph with a wheel and actually feel the road. Then do so on Forza and enjoy the cloud gliding.

Just as I thought... You have no proof of your claims, just arbitrary reasons you try and pass off as factual evidence. Forza doesn't support the same variety of wheels as some other racing sims do so whatever demerit you wish to give Forza really has nothing to do with the game itself.

Actually, force feedback is major factor of racing games and it's a finicky situation to perfect. you either can give it too much feedback and not enough. Forza doesn't have enough. There are moments where you're using the feedback to determine your feel to the road and all of sudden it goes into slip and you don't feel much. In Forza's case, it's a minor discrepancy and I'm sure T10 is working on it, but it is a demerit.
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racing1750

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#87 racing1750
Member since 2010 • 14567 Posts

[QUOTE="racing1750"][QUOTE="zeta"] who says we can't? You? LOL Who made you god of SW?Phoenix534

No one? I'm saying graphically speaking we can't because it's pointless!!

So, everything counts as long as it doesn't make Forza look bad? Ok, I get it now.

Tell yourself that, just keep telling yourself that. PC will always dominate consoles graphically and anyone with a braincell knows that.
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zeta

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#88 zeta
Member since 2003 • 1189 Posts
[QUOTE="Heil68"][QUOTE="blues35301"][QUOTE="Heil68"] Are there any wheels out that work for pc/360 and ps3? That would be a huge plus to me as I have race games on all 3.

The fanatec GT2 wheel which last time I was interested in one were all sold out and not being produced. It costs 500 though...

That's a wee bit stiff. I would need to go full out and get a IRL racing seat to go with it then. :)

*sigh* I already posted the actual price..look back
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Heil68

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#89 Heil68
Member since 2004 • 60812 Posts
[QUOTE="zeta"]

[QUOTE="pl4yer_f0und"] T10 is working as hard on physics as they are on grraphics. They rebuilt the physics engine from scratch, and they are working with Pirelli for probably the most extensive Tire physics ever in a game. And yeah MS really needs to make a good wheel, they've been really pissing me off lately.pl4yer_f0und

I'll definitely give T10 the benefit of the doubt...but that bolded line you just typed? LOL I doubt it. Maybe for the consoles.

Thats what I meant, for consoles. And stop comparing pc sims to console sims, they are have differant focusses. Console sims are meant to be games for gamers, pc sims, utilizing the power of the pc, are more for training, like iRacing, and hardcore enthusiasts. If T10 wanted to make a hardcore sim/trainer they can probably make it better than iRacing and rFactor, but they dont because they also want to focus on the game aspects and presentation, like actually having hands on the wheel.

Turn 10 thinks sims are too hard for consolites. "Simulation games can be too hard for some players. "Forza Motorsport 3" rises above the distinction between simulation and arcade games"
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pl4yer_f0und

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#90 pl4yer_f0und
Member since 2009 • 990 Posts
[QUOTE="zeta"]

[QUOTE="pl4yer_f0und"]

Thats what I meant, for consoles. And stop comparing pc sims to console sims, they are have differant focusses. Console sims are meant to be games for gamers, pc sims, utilizing the power of the pc, are more for training, like iRacing, and hardcore enthusiasts. If T10 wanted to make a hardcore sim/trainer they can probably make it better than iRacing and rFactor, but they dont because they also want to focus on the game aspects and presentation, like actually having hands on the wheel.

Maybe rFactor...but iRacing? Nope.

..and so long as people can't make the distinction, i'm gonna keep bringing up sims like iRacing.

Oh, and with a wheel.... there really is no uneven ground between console and PC. There really is not.

With all the resources behind T10 I think they can, if they wanted to though. And when people say console sims are the best, they are saying it is the best overall game. As a game, iRacing and rFactor cant stand up to console sims, because they dont have presentation and quality feel of console sims, and thats because more resources are funneled to the production of console sims. Like i said you cant compare them.
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FragTycoon

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#91 FragTycoon
Member since 2008 • 6430 Posts

Who are these imaginary people you speak of "haters"?

I guess if T10 tell you personally that they aren't really trying to make a sim they would be haten' on themselves huh?

Just buy a PS3 and stop the stupidity.

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zeta

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#92 zeta
Member since 2003 • 1189 Posts
[QUOTE="pl4yer_f0und"][QUOTE="zeta"]

[QUOTE="pl4yer_f0und"]

Thats what I meant, for consoles. And stop comparing pc sims to console sims, they are have differant focusses. Console sims are meant to be games for gamers, pc sims, utilizing the power of the pc, are more for training, like iRacing, and hardcore enthusiasts. If T10 wanted to make a hardcore sim/trainer they can probably make it better than iRacing and rFactor, but they dont because they also want to focus on the game aspects and presentation, like actually having hands on the wheel.

Maybe rFactor...but iRacing? Nope.

..and so long as people can't make the distinction, i'm gonna keep bringing up sims like iRacing.

Oh, and with a wheel.... there really is no uneven ground between console and PC. There really is not.

With all the resources behind T10 I think they can, if they wanted to though. And when people say console sims are the best, they are saying it is the best overall game. As a game, iRacing and rFactor cant stand up to console sims, because they dont have presentation and quality feel of console sims, and thats because more resources are funneled to the production of console sims. Like i said you cant compare them.

Have you seen iRacing lately? In particular, the Indy 500? I don't think you have because after seeing that, the presentation (or lack of as you claim) is amazing. You can't beat watching a FULL racing grid race in a sim. Oh, you should watch the Simracingtonight channel on Youtube and see for yourself. While you're on that channel, look at the FM3 review and review update.
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blues35301

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#94 blues35301
Member since 2008 • 2680 Posts
[QUOTE="zeta"][QUOTE="Vadamee"][QUOTE="blues35301"] Play the game and drive down a straight at 200mph with a wheel and actually feel the road. Then do so on Forza and enjoy the cloud gliding.

Just as I thought... You have no proof of your claims, just arbitrary reasons you try and pass off as factual evidence. Forza doesn't support the same variety of wheels as some other racing sims do so whatever demerit you wish to give Forza really has nothing to do with the game itself.

Actually, force feedback is major factor of racing games and it's a finicky situation to perfect. you either can give it too much feedback and not enough. Forza doesn't have enough. There are moments where you're using the feedback to determine your feel to the road and all of sudden it goes into slip and you don't feel much. In Forza's case, it's a minor discrepancy and I'm sure T10 is working on it, but it is a demerit.

Its not just feedback its the physics. The cars don't feel all the bumps and dips on the road like they do in GT5. Forza is like driving on ice or on air. Trust me get in a real fast car take it to the track and get up to 150+ and feel the bumpiness and intensity. Straightaways aren't times to relax in GT because you have to focus to keep that wheel steady. Exactly how it is in real life. GT5 perfected this unlike any other racing game.
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daviwinn

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#95 daviwinn
Member since 2004 • 4827 Posts
Its not just feedback its the physics. The cars don't feel all the bumps and dips on the road like they do in GT5. Forza is like driving on ice or on air. Trust me get in a real fast car take it to the track and get up to 150+ and feel the bumpiness and intensity. Straightaways aren't times to relax in GT because you have to focus to keep that wheel steady. Exactly how it is in real life. GT5 perfected this unlike any other racing game.blues35301
You couldn't be more wrong.
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blues35301

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#96 blues35301
Member since 2008 • 2680 Posts
[QUOTE="blues35301"]Its not just feedback its the physics. The cars don't feel all the bumps and dips on the road like they do in GT5. Forza is like driving on ice or on air. Trust me get in a real fast car take it to the track and get up to 150+ and feel the bumpiness and intensity. Straightaways aren't times to relax in GT because you have to focus to keep that wheel steady. Exactly how it is in real life. GT5 perfected this unlike any other racing game.daviwinn
You couldn't be more wrong.

How? I've played both games. This was always my big knock on Forza. The driving just isn't as intense as it is IRL or in GT5. Have you ever tracked a fast car?
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Heil68

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#97 Heil68
Member since 2004 • 60812 Posts

[QUOTE="Heil68"][QUOTE="pl4yer_f0und"] Thats what I meant, for consoles. And stop comparing pc sims to console sims, they are have differant focusses. Console sims are meant to be games for gamers, pc sims, utilizing the power of the pc, are more for training, like iRacing, and hardcore enthusiasts. If T10 wanted to make a hardcore sim/trainer they can probably make it better than iRacing and rFactor, but they dont because they also want to focus on the game aspects and presentation, like actually having hands on the wheel. pl4yer_f0und

Turn 10 thinks sims are too hard for consolites. "Simulation games can be too hard for some players. "Forza Motorsport 3" rises above the distinction between simulation and arcade games"

Okay?? Thanks for the quote, but that has nothing to do with our discussion, this thread isnt about how "sim are too hard for consolites", go take your elitism somewhere else

Naw I'm good and will post freely where and when I want. You are the one that brought up the T10 could make a "sim", the term console "sim" and not comparing FM to PC, where CLEARLY T10 had that in mind when making their games.
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zeta

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#98 zeta
Member since 2003 • 1189 Posts

Its not just feedback its the physics. The cars don't feel all the bumps and dips on the road like they do in GT5. Forza is like driving on ice or on air. Trust me get in a real fast car take it to the track and get up to 150+ and feel the bumpiness and intensity. Straightaways aren't times to relax in GT because you have to focus to keep that wheel steady. Exactly how it is in real life. GT5 perfected this unlike any other racing game.blues35301

feedback and the physics engine go hand in hand. If you're on a wheel, you need both, or you need to know how to calibrate the wheel to compensate. That is why the Fanatec wheel is very good. In addition to the in-game settings, you can change settings from the wheel itself.

On the flipside, I use a control on these games a lot too. It's generally the casual way to go, but even then, you can notice the physics difference between GT5 and FM3. You can still gauge the fine line between grip & feedback and slip. In fact, for awhile, all I did was drift through corners, but I had to stop because after I got GT5, that style doesn't translate as well.

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razgriz_101

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#99 razgriz_101
Member since 2007 • 16875 Posts

right now im curious since i cant watch the trailer since my nets being annoying...have they at least finally brought in some form of rally?

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daviwinn

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#100 daviwinn
Member since 2004 • 4827 Posts
[QUOTE="daviwinn"][QUOTE="blues35301"]Its not just feedback its the physics. The cars don't feel all the bumps and dips on the road like they do in GT5. Forza is like driving on ice or on air. Trust me get in a real fast car take it to the track and get up to 150+ and feel the bumpiness and intensity. Straightaways aren't times to relax in GT because you have to focus to keep that wheel steady. Exactly how it is in real life. GT5 perfected this unlike any other racing game.blues35301
You couldn't be more wrong.

How? I've played both games. This was always my big knock on Forza. The driving just isn't as intense as it is IRL or in GT5. Have you ever tracked a fast car?

Not legally no, but I've owned a few fast cars and let them loose on back roads (2006 Nissan 350Z, 1985 Ford Mustang, 1997 Chevy Camaro) and I've been over 130 mph a few times. That's all beside the point though and not why you're wrong. You're wrong because the "bumps" and "dips" in GT5 that come through the steering wheel are not related to the road surface at all. There is a huge disconnect there, almost as if GT5 added these in randomly in an attempt into fooling our brains to think we're on a road. One great example of this is when the wheel constantly rocks back and forth rythmically when driving down a straight (even at relatively low speeds). This has nothing to do with real life physics. I could write an essay on the subject (and I have in other threads on this board) but all I'm going to say today is that GT5 car physics are in no way better than FM3 (and in most cases worse). I will admit that the track surfaces in Forza needed some work but judging by the quality of the DLC Nurburgring GP circuit they are making improvements in this area.