Truth to be told, PS3 hardware performance always struggled to keep up with X360

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Mystery_Writer

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#1 Mystery_Writer
Member since 2004 • 8351 Posts

Once touted to have 2x the performance of X360, PS3 always left much to be desired throughout this gen.

Over the years, the PS3 exhausted all the excuses, the benefit of the doubts, and the grasping at straws its devotees kept tirelessly supplying to keep the performance perception set by Ken Kuturagi alive, yet on almost every multiplat release, X360 brought the PS3 architecture to its knees.

From buggy, to unplayable for days, to slightly underperforming, those once high PS3 architecture expectations fell far short from delivering the promised experience.

But then again, maybe I'm wrong, and there is indeed an honest argument that proves my conclusions wrong. So I ask you SW, what do you think, which console architecture this gen should be crowned the most powerful?

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locopatho

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#2 locopatho
Member since 2003 • 24300 Posts
360 has been consistently impressive all gen long. PS3 started off awful and though much improved is still behind on multiplats such as Skyrim (GOTY last year). Wii was obviously a sad joke :P
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nameless12345

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#3 nameless12345
Member since 2010 • 15125 Posts

Yea, pretty much all multi-plats on PS3 are a low-rez, blurry, screen-teary, low-rez texture, no AA, choppy framerate, lots of pop-up, no grass (lol) inferior versions of the games that are only a step above the Wii.

lol@Cell...

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Jacobistheman

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#4 Jacobistheman
Member since 2007 • 3975 Posts

Once touted to have 2x the performance of X360, PS3 always left much to be desired throughout this gen.

Exhausted all the excuses, the benefit of the doubts, and the grasping at straws its devotees kept tirelessly supplying to keep its performance perception set by Ken Kuturagi, yet on almost every multiplat release, X360 brought the PS3 architecture to its knees.

From buggy, to unplayable for days, to slightly underperforming, those once high PS3 architecture expectations fell far short from delivering the promised experience.

But then again, maybe I'm wrong, and there is indeed an honest argument that proves my conclusions wrong. So I ask you SW, what do you think, which console architecture this gen should be crowned the most powerful?

Mystery_Writer
Lol Wut? You can't confuse poor porting with poor performance of the PS3. Everything developed on the PS3 did exactly the same thing to the Xbox 360. You have to look at exclusives, where (IMO) the PS3 looks better than the 360. (I have both) If you look at the raw numbers, the PS3 has faster hardware and more capable.
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KarateeeChop

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#5 KarateeeChop
Member since 2010 • 4666 Posts

for something that's supposed to be multiple times as powerful as the 360, the ps3 sure took an rather interesting route this gen with all those inferior multiplats. even the exclusives don't look as good as halo 4 despite how much cows like to tell themselves otherwise. i feel cheated by sony this gen. :(

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GamerwillzPS

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#6 GamerwillzPS
Member since 2012 • 8531 Posts

Sony has made a mistake with the PS3 architecture which led to inferior multiplats.

But the exclusives really showed the true colours of PS3, that's where it shined the brightest. 360 exclusives failed to deliver in the exclusive department, but it really dominated in the multiplat department.

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GhoX

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#7 GhoX
Member since 2006 • 6267 Posts
Any PC gamer with a bit of hardware knowledge would know that nearly in all cases a build with slightly more powerful GPU and a slightly weaker CPU will trump a build with slightly more powerful CPU and a slightly weaker GPU. When it comes to gaming GPU is more important than CPU, it is as simple as that.
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PAL360

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#8 PAL360
Member since 2007 • 30574 Posts

I think 360 has a better hardware design. It's as powerful as PS3 but far easier to develop for. PS3, on the other hand, has a bluray drive and is more reliable.

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ToScA-

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#9 ToScA-
Member since 2006 • 5783 Posts

2 Teraflops, it was supposed to be twice (!) as powerful as 360 :lol:

That's what cows raved about at these forums in 2005 anyway.

Sony are masterminds in how they managed to delude their oh so devoted fanbase.

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Riadon2

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#10 Riadon2
Member since 2011 • 1598 Posts

Both are terrible.

However, the 360's architecture is actually developer friendly, unlike the overly complex and unbalanced pile of trash that is the PS3.

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ZombieKiller7

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#11 ZombieKiller7
Member since 2011 • 6463 Posts

360 has better architecture but PS3 has better devs and a company that doesn't abuse their fans.

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ZombieKiller7

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#12 ZombieKiller7
Member since 2011 • 6463 Posts

Any PC gamer with a bit of hardware knowledge would know that nearly in all cases a build with slightly more powerful GPU and a slightly weaker CPU will trump a build with slightly more powerful CPU and a slightly weaker GPU. When it comes to gaming GPU is more important than CPU, it is as simple as that.GhoX

A GPU is just a CPU with a math co-pro, if the CPU can do floating point you don't even need a GPU.

The reason for GPU is that due to economics, most computer companies provide a CPU without advanced math capabilities, so gamers have to put one in : the GPU.

Now with the rise of APU's and more clear thinking in the industry, in the next 10-20 most likely GPU's will go the way of the dodo, and they really should because that holds back PC gaming to being a niche hobby rather than something anybody with a PC can do.

If games did not require a GPU anybody could walk into Walmart, buy an e-machines and play games.

Right now they can't do that, it require specialized hardware and knowledge.

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ninjapirate2000

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#13 ninjapirate2000
Member since 2008 • 3347 Posts

Yep the PowerPc architecture won't fly any longer in the console world.

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ToScA-

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#14 ToScA-
Member since 2006 • 5783 Posts

360 has better architecture but PS3 has better devs and a company that doesn't abuse their fans.

ZombieKiller7

Amazes me how much this fact is neglected.

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deactivated-5f26ef21d6f71

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#15 deactivated-5f26ef21d6f71
Member since 2006 • 2521 Posts

Thats a no brainer, 360 of course.

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Plagueless

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#16 Plagueless
Member since 2010 • 2569 Posts

[QUOTE="GhoX"]Any PC gamer with a bit of hardware knowledge would know that nearly in all cases a build with slightly more powerful GPU and a slightly weaker CPU will trump a build with slightly more powerful CPU and a slightly weaker GPU. When it comes to gaming GPU is more important than CPU, it is as simple as that.ZombieKiller7

A GPU is just a CPU with a math co-pro, if the CPU can do floating point you don't even need a GPU.

The reason for GPU is that due to economics, most computer companies provide a CPU without advanced math capabilities, so gamers have to put one in : the GPU.

Now with the rise of APU's and more clear thinking in the industry, in the next 10-20 most likely GPU's will go the way of the dodo, and they really should because that holds back PC gaming to being a niche hobby rather than something anybody with a PC can do.

If games did not require a GPU anybody could walk into Walmart, buy an e-machines and play games.

Right now they can't do that, it require specialized hardware and knowledge.

APU's aren't anywhere near as strong as a high-end CPU & GPU combo. The tech simply isn't there. Sure, maybe in 20 years, we'll see that happen. But if you think that every Walmart computer will be able to play games like a custom rig can, you're kidding yourself. Cheap home computers will always have weak parts that are dirt cheap, and not meant to run intensive graphics.
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jimmypsn

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#17 jimmypsn
Member since 2010 • 4425 Posts

I'm still waiting for 120 fps and 4d for PS3. Maybe 2013 is finally the year it happens.

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blackace

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#18 blackace
Member since 2002 • 23576 Posts
[QUOTE="Mystery_Writer"]

Once touted to have 2x the performance of X360, PS3 always left much to be desired throughout this gen.

Exhausted all the excuses, the benefit of the doubts, and the grasping at straws its devotees kept tirelessly supplying to keep its performance perception set by Ken Kuturagi, yet on almost every multiplat release, X360 brought the PS3 architecture to its knees.

From buggy, to unplayable for days, to slightly underperforming, those once high PS3 architecture expectations fell far short from delivering the promised experience.

But then again, maybe I'm wrong, and there is indeed an honest argument that proves my conclusions wrong. So I ask you SW, what do you think, which console architecture this gen should be crowned the most powerful?

Jacobistheman
Lol Wut? You can't confuse poor porting with poor performance of the PS3. Everything developed on the PS3 did exactly the same thing to the Xbox 360. You have to look at exclusives, where (IMO) the PS3 looks better than the 360. (I have both) If you look at the raw numbers, the PS3 has faster hardware and more capable.

1st party titles look better then 3rd party PS3 games because Sony provides their 1st party developer with additional tool. support and advance information on the PS3 structure. They don't provide any assistance to 3rd party developers. The 1st batch of PS3 1st party games did look better then the XBox 360, but the 360''s 1st party games have easily caught up in graphical looks and performances. Games like Mass Effect 2, Forza Horizons, Gears of War 3 and Halo 4 easily equal anything on the PS3 now. Cows will never admit this because they are in denial and continue to think their system is more powerful when it really isn't. Developers who have worked on BOTH systems have said this many time.
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The_Game21x

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#19 The_Game21x
Member since 2005 • 26440 Posts

[QUOTE="Mystery_Writer"]

Once touted to have 2x the performance of X360, PS3 always left much to be desired throughout this gen.

Exhausted all the excuses, the benefit of the doubts, and the grasping at straws its devotees kept tirelessly supplying to keep its performance perception set by Ken Kuturagi, yet on almost every multiplat release, X360 brought the PS3 architecture to its knees.

From buggy, to unplayable for days, to slightly underperforming, those once high PS3 architecture expectations fell far short from delivering the promised experience.

But then again, maybe I'm wrong, and there is indeed an honest argument that proves my conclusions wrong. So I ask you SW, what do you think, which console architecture this gen should be crowned the most powerful?

Jacobistheman

Lol Wut? You can't confuse poor porting with poor performance of the PS3. Everything developed on the PS3 did exactly the same thing to the Xbox 360. You have to look at exclusives, where (IMO) the PS3 looks better than the 360. (I have both) If you look at the raw numbers, the PS3 has faster hardware and more capable.

Who cares?

The Xbox was clearly more powerful than the PS2 and showed it consistently. Cows rave about the PS3's "amazing" hardware and how it's so much better than the 360 but the vast majority of multiplatform titles end up better on the 360 and the PS3 only as a few games that are marginally better looking than the 360's best (if that, as I'd say Gears 3 and Halo 4 are on par with the PS3's best, if not slightly better).

It's great that the PS3's hardware is great on paper (well, for a console) but if the results don't show that supposed superiority, it doesn't really matter.

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blackace

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#20 blackace
Member since 2002 • 23576 Posts

[QUOTE="ZombieKiller7"]

360 has better architecture but PS3 has better devs and a company that doesn't abuse their fans.

ToScA-

Amazes me how much this fact is neglected.

That's NOT A FACT, it's an opinion. Sony has lied to their fans more times then I can count. There are actually sites out there that list the many lies that Sony has sold their fans. It's pretty funny actually. The PS3 doesn't have better devs, they have MORE devs. The last 5-6 exclusives that were released for the PS3 this year pretty much moves that. All Flops.
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The_Game21x

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#21 The_Game21x
Member since 2005 • 26440 Posts

[QUOTE="ZombieKiller7"]

360 has better architecture but PS3 has better devs and a company that doesn't abuse their fans.

ToScA-

Amazes me how much this fact is neglected.

I wouldn't say they're better, they just have different priorities (IE visual fidelity).

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Eddie-Vedder

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#22 Eddie-Vedder
Member since 2003 • 7810 Posts

360 is easier to dev for.

Came out earlier.

Has WAAAAAY worse looking games :lol:

explain that one :lol:

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super600

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#23 super600  Moderator
Member since 2007 • 33166 Posts

360 is easier to dev for.

Came out earlier.

Has WAAAAAY worse looking games :lol:

explain that one :lol:

Eddie-Vedder

Halo 4,witcher 2, gears 3 and forza horizon say hi.

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Eddie-Vedder

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#24 Eddie-Vedder
Member since 2003 • 7810 Posts

[QUOTE="Eddie-Vedder"]

360 is easier to dev for.

Came out earlier.

Has WAAAAAY worse looking games :lol:

explain that one :lol:

super600

Halo 4,witcher 2, gears 3 and forza horizon say hi.

Oh boy :lol: Not sure if serious or blind :lol:
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savagetwinkie

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#25 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="GhoX"]Any PC gamer with a bit of hardware knowledge would know that nearly in all cases a build with slightly more powerful GPU and a slightly weaker CPU will trump a build with slightly more powerful CPU and a slightly weaker GPU. When it comes to gaming GPU is more important than CPU, it is as simple as that.ZombieKiller7

A GPU is just a CPU with a math co-pro, if the CPU can do floating point you don't even need a GPU.

The reason for GPU is that due to economics, most computer companies provide a CPU without advanced math capabilities, so gamers have to put one in : the GPU.

Now with the rise of APU's and more clear thinking in the industry, in the next 10-20 most likely GPU's will go the way of the dodo, and they really should because that holds back PC gaming to being a niche hobby rather than something anybody with a PC can do.

If games did not require a GPU anybody could walk into Walmart, buy an e-machines and play games.

Right now they can't do that, it require specialized hardware and knowledge.

No, god no. All current CPU's have an integer unit and floating point unit, except for AMD's new architecture which has 2 integer and 1 floating per core. This has been true for a very long time. GPU's are designed for parralel compting which are completely different, they could have hundreds of floating point units. APU's are not the end all be all, because the GPU looses dedicated video memory, and that **** is expensive. The APU's will never perform like a graphics card which will always have dedicated memory, the APU not only is dealing with slower memory but has to share with the x86 section of the core.

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The_Game21x

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#26 The_Game21x
Member since 2005 • 26440 Posts

[QUOTE="super600"]

[QUOTE="Eddie-Vedder"]

360 is easier to dev for.

Came out earlier.

Has WAAAAAY worse looking games :lol:

explain that one :lol:

Eddie-Vedder

Halo 4,witcher 2, gears 3 and forza horizon say hi.

Oh boy :lol: Not sure if serious or blind :lol:

You calling someone else blind.

Oh boy, the irony almost hurts. :lol:

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super600

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#27 super600  Moderator
Member since 2007 • 33166 Posts

[QUOTE="super600"]

[QUOTE="Eddie-Vedder"]

360 is easier to dev for.

Came out earlier.

Has WAAAAAY worse looking games :lol:

explain that one :lol:

Eddie-Vedder

Halo 4,witcher 2, gears 3 and forza horizon say hi.

Oh boy :lol: Not sure if serious or blind :lol:

:lol:

Those games look close to ps3 exclusives usually or about the same as ps3 exclusives.

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savagetwinkie

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#28 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="ZombieKiller7"]

360 has better architecture but PS3 has better devs and a company that doesn't abuse their fans.

ToScA-

Amazes me how much this fact is neglected.

thats not a fact, PS3 dev's were just focused on something different, 360 dev's were willing to compromise video quality for larger areas or more effects here and there.
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blackace

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#29 blackace
Member since 2002 • 23576 Posts
[QUOTE="super600"]

[QUOTE="Eddie-Vedder"]

360 is easier to dev for.

Came out earlier.

Has WAAAAAY worse looking games :lol:

explain that one :lol:

Eddie-Vedder

Halo 4,witcher 2, gears 3 and forza horizon say hi.

Oh boy :lol: Not sure if serious or blind :lol:

You must be the blind one or in complete denial like most cows. lol!!
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R4gn4r0k

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#30 R4gn4r0k
Member since 2004 • 49202 Posts

I love how cows always said: "its all because of lazy developers" :lol:

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2Chalupas

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#31 2Chalupas
Member since 2009 • 7286 Posts

[QUOTE="Jacobistheman"][QUOTE="Mystery_Writer"]

Once touted to have 2x the performance of X360, PS3 always left much to be desired throughout this gen.

Exhausted all the excuses, the benefit of the doubts, and the grasping at straws its devotees kept tirelessly supplying to keep its performance perception set by Ken Kuturagi, yet on almost every multiplat release, X360 brought the PS3 architecture to its knees.

From buggy, to unplayable for days, to slightly underperforming, those once high PS3 architecture expectations fell far short from delivering the promised experience.

But then again, maybe I'm wrong, and there is indeed an honest argument that proves my conclusions wrong. So I ask you SW, what do you think, which console architecture this gen should be crowned the most powerful?

blackace

Lol Wut? You can't confuse poor porting with poor performance of the PS3. Everything developed on the PS3 did exactly the same thing to the Xbox 360. You have to look at exclusives, where (IMO) the PS3 looks better than the 360. (I have both) If you look at the raw numbers, the PS3 has faster hardware and more capable.

1st party titles look better then 3rd party PS3 games because Sony provides their 1st party developer with additional tool. support and advance information on the PS3 structure. They don't provide any assistance to 3rd party developers. The 1st batch of PS3 1st party games did look better then the XBox 360, but the 360''s 1st party games have easily caught up in graphical looks and performances. Games like Mass Effect 2, Forza Horizons, Gears of War 3 and Halo 4 easily equal anything on the PS3 now. Cows will never admit this because they are in denial and continue to think their system is more powerful when it really isn't. Developers who have worked on BOTH systems have said this many time.

LOL. I haven't yet gotten to Gears 3, but Forza Horizons especially looks VERY mediocre graphically. Granted it's an open world game, but it doesn't even look as good as Burnout Paradise did on PS3 and maybe not even better than Midnight Club - and I should know because I've played both within the last couple of months (platinum in Burnout on PS3 and 1000 on Forza Horizon on 360). I liked the idea of an open world Forza/Gran Turismo game... but they dropped the ball on this one a little bit almost taking too many influences from other games rather than keeping it true to Forza. (even the interfaces in the game look like a clone of Dirt 2/Dirt 3). They especially dropped the ball with the terrible, glitchy, and pointless multiplayer. Good lord.

Halo 4 I found keeps up just fine with the top PS3 exclusives, it would be splitting hairs for me.

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The_Game21x

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#32 The_Game21x
Member since 2005 • 26440 Posts

[QUOTE="blackace"][QUOTE="Jacobistheman"] Lol Wut? You can't confuse poor porting with poor performance of the PS3. Everything developed on the PS3 did exactly the same thing to the Xbox 360. You have to look at exclusives, where (IMO) the PS3 looks better than the 360. (I have both) If you look at the raw numbers, the PS3 has faster hardware and more capable. 2Chalupas

1st party titles look better then 3rd party PS3 games because Sony provides their 1st party developer with additional tool. support and advance information on the PS3 structure. They don't provide any assistance to 3rd party developers. The 1st batch of PS3 1st party games did look better then the XBox 360, but the 360''s 1st party games have easily caught up in graphical looks and performances. Games like Mass Effect 2, Forza Horizons, Gears of War 3 and Halo 4 easily equal anything on the PS3 now. Cows will never admit this because they are in denial and continue to think their system is more powerful when it really isn't. Developers who have worked on BOTH systems have said this many time.

LOL. I haven't yet gotten to Gears 3, but Forza Horizons especially looks VERY mediocre graphically. Granted it's an open world game, but it doesn't even look as good as Burnout Paradise did on PS3 and maybe not even better than Midnight Club - and I should know because I've played both within the last couple of months (platinum in Burnout on PS3 and 1000 on Forza Horizon on 360). I liked the idea of an open world Forza/Gran Turismo game... but they dropped the ball on this one a little bit almost taking too many influences from other games rather than keeping it true to Forza. (even the interfaces in the game look like a clone of Dirt 2/Dirt 3). They especially dropped the ball with the terrible, glitchy, and pointless multiplayer. Good lord.

Halo 4 I found keeps up just fine with the top PS3 exclusives, it would be splitting hairs for me.

What? :?

Forza Horizon is nowhere near mediocre by console standards.

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MK-Professor

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#33 MK-Professor
Member since 2009 • 4218 Posts

Once touted to have 2x the performance of X360, PS3 always left much to be desired throughout this gen.

Exhausted all the excuses, the benefit of the doubts, and the grasping at straws its devotees kept tirelessly supplying to keep its performance perception set by Ken Kuturagi, yet on almost every multiplat release, X360 brought the PS3 architecture to its knees.

From buggy, to unplayable for days, to slightly underperforming, those once high PS3 architecture expectations fell far short from delivering the promised experience.

But then again, maybe I'm wrong, and there is indeed an honest argument that proves my conclusions wrong. So I ask you SW, what do you think, which console architecture this gen should be crowned the most powerful?

Mystery_Writer

Some hardcore cows still thing that ps3 have 2x the performance of X360, but you only need to see the multiplats to understand...

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2Chalupas

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#34 2Chalupas
Member since 2009 • 7286 Posts

[QUOTE="2Chalupas"]

[QUOTE="blackace"] 1st party titles look better then 3rd party PS3 games because Sony provides their 1st party developer with additional tool. support and advance information on the PS3 structure. They don't provide any assistance to 3rd party developers. The 1st batch of PS3 1st party games did look better then the XBox 360, but the 360''s 1st party games have easily caught up in graphical looks and performances. Games like Mass Effect 2, Forza Horizons, Gears of War 3 and Halo 4 easily equal anything on the PS3 now. Cows will never admit this because they are in denial and continue to think their system is more powerful when it really isn't. Developers who have worked on BOTH systems have said this many time. The_Game21x

LOL. I haven't yet gotten to Gears 3, but Forza Horizons especially looks VERY mediocre graphically. Granted it's an open world game, but it doesn't even look as good as Burnout Paradise did on PS3 and maybe not even better than Midnight Club - and I should know because I've played both within the last couple of months (platinum in Burnout on PS3 and 1000 on Forza Horizon on 360). I liked the idea of an open world Forza/Gran Turismo game... but they dropped the ball on this one a little bit almost taking too many influences from other games rather than keeping it true to Forza. (even the interfaces in the game look like a clone of Dirt 2/Dirt 3). They especially dropped the ball with the terrible, glitchy, and pointless multiplayer. Good lord.

Halo 4 I found keeps up just fine with the top PS3 exclusives, it would be splitting hairs for me.

What? :?

Forza Horizon is nowhere near mediocre by console standards.

It doesn't look terrible, but the world is barren and low res/detail. Compare to something like Midnight Club L.A which came out YEARS ago? Horizon has the better car models and interior views which not all open world racers have (leveraged from Forza 4 I'm sure), but the game world was awful. The multiplayer was also an absolute joke, compared to Burnout Paradise and Dirt which are FANTASTIC online. I believe the only multiplayer racer I've played this gen with a worse online is Midnight Club on PS3 - which basically didn't work at all for me. Forza Horizons "worked", but the racing was glitchy and not smooth like those other games, the "party modes" absolutely suck, and basically all the playlists are worthless in general.

Now the game was still very fun for single player, but I'm glad I only paid $14.99 for it on black friday.:)

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The_Game21x

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#35 The_Game21x
Member since 2005 • 26440 Posts

[QUOTE="The_Game21x"]

[QUOTE="2Chalupas"]

LOL. I haven't yet gotten to Gears 3, but Forza Horizons especially looks VERY mediocre graphically. Granted it's an open world game, but it doesn't even look as good as Burnout Paradise did on PS3 and maybe not even better than Midnight Club - and I should know because I've played both within the last couple of months (platinum in Burnout on PS3 and 1000 on Forza Horizon on 360). I liked the idea of an open world Forza/Gran Turismo game... but they dropped the ball on this one a little bit almost taking too many influences from other games rather than keeping it true to Forza. (even the interfaces in the game look like a clone of Dirt 2/Dirt 3). They especially dropped the ball with the terrible, glitchy, and pointless multiplayer. Good lord.

Halo 4 I found keeps up just fine with the top PS3 exclusives, it would be splitting hairs for me.

2Chalupas

What? :?

Forza Horizon is nowhere near mediocre by console standards.

It doesn't look terrible, but the world is barren and low res/detail. Compare to something like Midnight Club L.A which came out YEARS ago? Horizon has the better car models and interior views which not all open world racers have (leveraged from Forza 4 I'm sure), but the game world was awful. The multiplayer was also an absolute joke, compared to Burnout Paradise and Dirt which are FANTASTIC online. I believe the only multiplayer racer I've played this gen with a worse online is Midnight Club on PS3 - which basically didn't work at all for me. Forza Horizons "worked", but the racing was glitchy and not smooth like those other games, the "party modes" absolutely suck, and basically all the playlists are worthless in general.

Now the game was still very fun for single player, but I'm glad I only paid $14.99 for it on black friday.:)

Meh. I guess we're going to have to agree to disagree because I felt (and a heck of a lot of people agree) that Forza Horizon is a very good looking game as far as racing games are concerned, open world or not.

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ToScA-

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#36 ToScA-
Member since 2006 • 5783 Posts


That's NOT A FACT, it's an opinion. Sony has lied to their fans more times then I can count. There are actually sites out there that list the many lies that Sony has sold their fans. It's pretty funny actually. The PS3 doesn't have better devs, they have MORE devs. The last 5-6 exclusives that were released for the PS3 this year pretty much moves that. All Flops. blackace

I wouldn't say they're better, they just have different priorities (IE visual fidelity).

The_Game21x


thats not a fact, PS3 dev's were just focused on something different, 360 dev's were willing to compromise video quality for larger areas or more effects here and there.savagetwinkie


Hm, you guys are correct to be fair (how many times have someone uttered these words at System Wars? :lol: )

I'll rephrase:

I believe Sony's 1st party contingent overall outdoes Microsoft's. Reasons are probably because Sony, seemingly or even evidently, are far more supportive of their 1st party studios than Microsoft are. Microsoft have scaled down on their 1st party studios to the point of ridiculum. There's a reason lemkids are crying out for new IPs that are exclusive to 360 and perhaps take advantage of the hardware in ways that the Sony counterparts do.

The 1st party Sony devs aren't necessarily more talented or anything of the sort, however I believe the entire contingent is better in terms of output (probably a result of more developers in terms of numbers), overall quality in their games and visual fidelity of said games (which can be attributed to money, resources, yada, yada, provided for by Sony).

I think it's fair to say that in terms of first party support by the respective companies, Sony >>> Microsoft; I feel the latter have been pathetic this gen in that regard. They've been heavily reliant on 3rd party studios instead.

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MSXBOX4EVER

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#37 MSXBOX4EVER
Member since 2012 • 604 Posts

Once touted to have 2x the performance of X360, PS3 always left much to be desired throughout this gen.

Exhausted all the excuses, the benefit of the doubts, and the grasping at straws its devotees kept tirelessly supplying to keep its performance perception set by Ken Kuturagi, yet on almost every multiplat release, X360 brought the PS3 architecture to its knees.

From buggy, to unplayable for days, to slightly underperforming, those once high PS3 architecture expectations fell far short from delivering the promised experience.

But then again, maybe I'm wrong, and there is indeed an honest argument that proves my conclusions wrong. So I ask you SW, what do you think, which console architecture this gen should be crowned the most powerful?

Mystery_Writer

Your analysis is spot on.

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mariokart64fan

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#38 mariokart64fan
Member since 2003 • 20828 Posts

hardware performance> games

that said , i prefer the xbox360 and wiis library of games better then ps3 , and wii u is off to a similar start as wii and 360 so i m liking it to

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The_Game21x

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#39 The_Game21x
Member since 2005 • 26440 Posts

Hm, you guys are correct to be fair (how many times have someone uttered these words at System Wars? :lol: )

I'll rephrase:

I believe Sony's 1st party contingent overall outdoes Microsoft's. Reasons are probably because Sony, seemingly or even evidently, are far more supportive of their 1st party studios than Microsoft are. Microsoft have scaled down on their 1st party studios to the point of ridiculum. There's a reason lemkids are crying out for new IPs that are exclusive to 360 and perhaps take advantage of the hardware in ways that the Sony counterparts do.

The 1st party Sony devs aren't necessarily more talented or anything of the sort, however I believe the entire contingent is better in terms of output (probably a result of more developers in terms of numbers), overall quality in their games and visual fidelity of said games (which can be attributed to money, resources, yada, yada, provided for by Sony).

I think it's fair to say that in terms of first party support by the respective companies, Sony >>> Microsoft; I feel the latter have been pathetic this gen in that regard. They've been heavily reliant on 3rd party studios instead.

ToScA-

And I would agree with you.

It's just a shame (from a gamer's perspective) that Microsoft's over-reliance on third parties to sell their system worked as well as it has. That being said though, with the quality of third party games being as they are, I haven't really minded.

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ToScA-

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#40 ToScA-
Member since 2006 • 5783 Posts

[QUOTE="ToScA-"]

Hm, you guys are correct to be fair (how many times have someone uttered these words at System Wars? :lol: )

I'll rephrase:

I believe Sony's 1st party contingent overall outdoes Microsoft's. Reasons are probably because Sony, seemingly or even evidently, are far more supportive of their 1st party studios than Microsoft are. Microsoft have scaled down on their 1st party studios to the point of ridiculum. There's a reason lemkids are crying out for new IPs that are exclusive to 360 and perhaps take advantage of the hardware in ways that the Sony counterparts do.

The 1st party Sony devs aren't necessarily more talented or anything of the sort, however I believe the entire contingent is better in terms of output (probably a result of more developers in terms of numbers), overall quality in their games and visual fidelity of said games (which can be attributed to money, resources, yada, yada, provided for by Sony).

I think it's fair to say that in terms of first party support by the respective companies, Sony >>> Microsoft; I feel the latter have been pathetic this gen in that regard. They've been heavily reliant on 3rd party studios instead.

The_Game21x

And I would agree with you.

It's just a shame (from a gamer's perspective) that Microsoft's over-reliance on third parties to sell their system worked as well as it has. That being said though, with the quality of third party games being as they are, I haven't really minded.

I've minded though :(

As an owner of a gaming PC there has been very little incentive for me to purchase a 360 since so many of the top-tier games on the console are availible on PC. I think the console needs more exclusives to help define the console and set it apart from the competition. The console would also benefit from having more developers that had the time and resources - backed by Microsoft - to fully exploit the console and what it has got under the hood. Much like what has been going on in the Sony camp for years now.

I'm hoping Microsoft does things differently next generation. But my hopes are fairly subdued because, quite frankly, Microsoft's formula this gen has proved to be very successful. Xbox 360s are selling like hot cakes and Microsoft are making beaucoup bucks in the process. Why would they suddenly pool their resources into new 1st party developers?

Things did look good initially early on in the generation. A lot of fresh and interesting new IPs aside from the Halos, Gears games, Forzas and Fables. There was Kameo, Blue Dragon, Lost Odyssey, Too Human. Some of thesegames fell flat on their faces (i.e. Too Human), but hey, you've got to start somewhere! I enjoyed those exclusive outputtings and wanted more of that. But the frequency of these types of outputtings sort of faded.

Many of the games above aren't really 1st party titles, but they were financially backed by and published by Microsoft, rendering them 2nd party titles (similar to Gears of War).

Ah well, time will tell.

EDIT:

All of this is also reflected in the fact that the best looking and technically astute 360 games are, naturally, its 1st party titles.

The very same is true for PS3. But since Sony have more and better supported studios at hand.......

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ShadowsDemon

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#41 ShadowsDemon
Member since 2012 • 10059 Posts
It depends, honestly.
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kuraimen

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#42 kuraimen
Member since 2010 • 28078 Posts
At least the PS3 didn't RROD and scratched discs all the time.
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#43 super600  Moderator
Member since 2007 • 33166 Posts

At least the PS3 didn't RROD and scratched discs all the time.kuraimen

RROD doesn't exist or barely exists on newer 360 models.

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Lulekani

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#44 Lulekani
Member since 2012 • 2318 Posts

Once touted to have 2x the performance of X360, PS3 always left much to be desired throughout this gen.

Exhausted all the excuses, the benefit of the doubts, and the grasping at straws its devotees kept tirelessly supplying to keep its performance perception set by Ken Kuturagi, yet on almost every multiplat release, X360 brought the PS3 architecture to its knees.

From buggy, to unplayable for days, to slightly underperforming, those once high PS3 architecture expectations fell far short from delivering the promised experience.

But then again, maybe I'm wrong, and there is indeed an honest argument that proves my conclusions wrong. So I ask you SW, what do you think, which console architecture this gen should be crowned the most powerful?

Mystery_Writer
The truth is they are evenly matched but the 360 is simpler and easier to develope for. You'l notice PS3 Exclusive are technologically just as Impressive as 360 Exclusives !
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ToScA-

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#45 ToScA-
Member since 2006 • 5783 Posts
At least the PS3 didn't RROD and scratched discs all the time.kuraimen
That's all you've got for us tonight? Damn, you've lost your touch. :(
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thankstome

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#46 thankstome
Member since 2012 • 89 Posts
Crktek even said the amount of ram is avalible is the most important which is what i said back in 2005 when 360 and ps3 were announced.
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thankstome

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#47 thankstome
Member since 2012 • 89 Posts
I knew this from dreamcast and unreal tournament 1999 ports ps2 had more memory and made ps2 the superior version graphically and level size wise.
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JohnF111

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#48 JohnF111
Member since 2010 • 14190 Posts

1st party titles look better then 3rd party PS3 games because Sony provides their 1st party developer with additional tool. support and advance information on the PS3 structure. They don't provide any assistance to 3rd party developers. The 1st batch of PS3 1st party games did look better then the XBox 360, but the 360''s 1st party games have easily caught up in graphical looks and performances. Games like Mass Effect 2, Forza Horizons, Gears of War 3 and Halo 4 easily equal anything on the PS3 now. Cows will never admit this because they are in denial and continue to think their system is more powerful when it really isn't. Developers who have worked on BOTH systems have said this many time. blackace

There's a bit of a flaw in your argument, the toolkits or dev kits aren't much different, sure Sony first party might have much closer connections to Sony and can get more help but I find it odd that Sony will stifle third party devkits when third party games make up the vast majority of their library and also the vast majority of the criticism of the PS3. So either your info is wrong or Sony wanted to fail miserably for doing such an idiotic act but I doubt even the incompetent Sony would do something that idiotic. First Party just have more focus on one architecture and can spend longer on it and so know it better, that's all.

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thankstome

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#49 thankstome
Member since 2012 • 89 Posts
I did platform comparisons before any of these goddamn websites i just didnt make a webpage about it. gamespots unreal tournament dreamcast preview them saying they had to cut levels due to memory restrictions is what got me really interested in comparing console multiplatform tittles.
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The_Game21x

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#50 The_Game21x
Member since 2005 • 26440 Posts

[QUOTE="kuraimen"]At least the PS3 didn't RROD and scratched discs all the time.ToScA-
That's all you've got for us tonight? Damn, you've lost your touch. :(

He had a touch? :?