[QUOTE="Verge_6"]To Jethro:
That's a very poor defense as to why ME isn't an RPG. What you just said regarding it was completely subjective. If those things you listed don't make ME an RPG< then there are hardly any RPG video games in existence. The point is, the player DOES influence the world he plays in, and the cl@ss he/she chooses can offer a very different play through. Whether the aforementioned interactions are "serious" or not, and whether the cl@sses provide a "true" different playthough are merely your points of view, not facts.
jethrovegas
There are plenty of RPGs in existence. There just aren't alot of them being made at the moment.
In Mass Effect, the vast majority of your skills are combat focused. There are meager options outside of combat in the skillset, like superior container opening abilities and two dialogue tracks that interlace with the morality system for "Paragon" and "Renegade" dialogue options (drop the points and click on the color coded options when you see them), but that's it.
You have levels, and you will progress through them by shooting people in the face with one gun or another, or by using psi-powers to make them float above you, and then shooting them in the face. You cannot sneak through. You cannot avoid the face shooting by being exceptionally clever or good with words. You cannot say "**** this" and shoot everyone on the Citadel, because, for some strange reason, guns don't hurt people on the Citadel until the game decides that they should.
Choice:
A) Shoot the ****ers this way.
B) Shoot the ****ers that way.
Put simply, the game's developers were more interested in telling their story, than they were in allowing the player freedom to truly define a role for themselves in the game's universe.
Mass Effect is an action game with a few forks in the road.
So, no JRPG is a real RPG i guess, they are vastly more linear and never allow your story to be told or chosen, right ?
JRPG's are by your definition 1000x less RPG's than Mass Effect
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