UbiSoft - Red Steel 2 sold almost 300k copies

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ugoo18

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#51 ugoo18
Member since 2010 • 1005 Posts

[QUOTE="TerrorRizzing"]

[QUOTE="Dibdibdobdobo"]. Oh got you, you played it then !? Id say fps In general are fail which offer nothing new or Intresting. Rs2 was intresting unlike many of the fps this gen but not enough to keep you intrested for long ( I never finished it )Dibdibdobdobo

not this one, unless they magicaly fixed the controls I find motion controls extremely annoying, even in metroid.

I read it still had auto aim, all I needed to know really.

So the answer is "NO". Controls where actually fine on the game it was just nothing really spectacular in the game. Motion Controls on Metroid ?! Now the only time motion controls where really used where when you was a Ball .

What turning in the game was all motion controlled so was aiming.

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ugoo18

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#52 ugoo18
Member since 2010 • 1005 Posts

[QUOTE="ugoo18"]

Yeah i remember that, that ad was much better than the other one but the best one so far was this one

http://www.youtube.com/watch?v=oKpeWpQmldQ&feature=related

Yes some parts where a bit corny :P but it was still good.

LegatoSkyheart

That was the E3 Teaser Trailer.

I only saw that on TV when E3 2008 or 9 Happened on G4.

It also apparently aired during WWE Raw

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bobcheeseball

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#53 bobcheeseball
Member since 2007 • 9315 Posts
I probably would get it used if I had Wii Motion Plus. Perhaps when Skyward Sword comes out... I could hardly justify buying that game for $50 for a 8 hour thrill with no multiplayer or much replayability. I feel like it could be so much more the developer needs to work harder and it really could be something special.
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Dibdibdobdobo

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#54 Dibdibdobdobo
Member since 2008 • 6683 Posts
[QUOTE="ugoo18"]

[QUOTE="Dibdibdobdobo"][QUOTE="TerrorRizzing"] not this one, unless they magicaly fixed the controls I find motion controls extremely annoying, even in metroid.

I read it still had auto aim, all I needed to know really.

So the answer is "NO". Controls where actually fine on the game it was just nothing really spectacular in the game. Motion Controls on Metroid ?! Now the only time motion controls where really used where when you was a Ball .

What turning in the game was all motion controlled so was aiming.

No actually it was the Infa-Red Pointer on top of the Wii-mote that was used for aiming and turning. I finished Metroid Prime yesterday evening and started #2 too. You dont know what you are on about do you now?!
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Dibdibdobdobo

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#55 Dibdibdobdobo
Member since 2008 • 6683 Posts

I probably would get it used if I had Wii Motion Plus. Perhaps when Skyward Sword comes out... I could hardly justify buying that game for $50 for a 8 hour thrill with no multiplayer or much replayability. I feel like it could be so much more the developer needs to work harder and it really could be something special.bobcheeseball

I got my copy with M+ for £20 so i cannot grumble.

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ugoo18

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#56 ugoo18
Member since 2010 • 1005 Posts

[QUOTE="ugoo18"]

[QUOTE="Dibdibdobdobo"] So the answer is "NO". Controls where actually fine on the game it was just nothing really spectacular in the game. Motion Controls on Metroid ?! Now the only time motion controls where really used where when you was a Ball . Dibdibdobdobo

What turning in the game was all motion controlled so was aiming.

No actually it was the Infa-Red Pointer on top of the Wii-mote that was used for aiming and turning. I finished Metroid Prime yesterday evening and started #2 too. You dont know what you are on about do you now?!

You moved your hand to aim/look around right, sounds like a motion to me and since you are controlling it what does that make then.

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ugoo18

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#57 ugoo18
Member since 2010 • 1005 Posts

The Grapple beam was also motion controlled so im not sure where your getting the idea that the only motion control was that little Morph ball jump.

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GulliversTravel

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#58 GulliversTravel
Member since 2009 • 3110 Posts

Cry some more Ubisoft sheesh, It's their own fault it that it only sold that if they don't know how to advertise they should go talk to Capcom and take notes from the Monster Hunter Tri ad campaign. That is how a 3rd Party game should be advertised for the Wii, Im in Australia so 3rd Party Wii ads are almost an endangered species but there where Monster Hunter Tri ads all over the sports channels, music channels, comedy/drama channels and on most of the regular non-cable channels. Also the ads where actually on when people would be up and watching TV and not at some obscure time like 3am. The Tri ads where being shown on a regular basis as well as short gameplay demo's that lasted about 5 to 10 mins explaining what it was and how it's played. Thanks to all that advertising it's current worldwide sales are at 1.8 million copies sold by July 30, 2010 of that figure 690,000 copies where sold outside of Japan.

It's Ubisoft's fault Red Steel 2 sold poorly, the first one was nothing special but there was a lot of advertising for that and it still sold up to 1 million. So then how is it possible that the better game then sells worse than the craptacular first game it's because no one wants to get burned twice by a game series and Ubisoft's lack of advertising for Red Steel 2.

ugoo18
Nintendo financed MH3 marketing, Capcom still werent happy with the sales.
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Dibdibdobdobo

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#59 Dibdibdobdobo
Member since 2008 • 6683 Posts

The Grapple beam was also motion controlled so im not sure where your getting the idea that the only motion control was that little Morph ball jump.

ugoo18
Thats Metroid Prime 3 and not Metroid Prime. You used the infa-Red Pointer to look and fire in the same way you would use a mouse to aim and fire on a PC. Grappling Beam was Motion Controlled based on MP3 too and worked well. No point debating whether or not it was used to aim when it clearly wasnt.
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Darth-Samus

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#60 Darth-Samus
Member since 2006 • 3995 Posts

Absolutely phenomenal game! One of the best I've ever experienced. Anyone who hasn't but is curious it should be noted how much you are missing out. PLease go buy it and check it out.

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NeoStar9

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#61 NeoStar9
Member since 2003 • 1761 Posts

BTW Red Steel 2 did have Advertisements. I even saw it on TV.

and Gamestop had ADs of it too.

No Excuses this time dudes.

LegatoSkyheart
That ad is horrible. The is shown for a total of maybe 5 or 6 seconds. More time is spent on the live actors. It was only shown late at night as well which is what 3rd parties have been doing for years now in regard to the Wii games when they feel like doing ads. Times when the target audience for such a game would be asleep. That GameStop ad was never on TV from what I can tell. The game would have sold different had it been. It might have played in some stores but not all gamestops have TVs playing things. Ubisoft did nothing to push this game when it could have done well if they had. Now they want to blame the Wii owners for their own damn screw up.
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Darth-Samus

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#62 Darth-Samus
Member since 2006 • 3995 Posts

[QUOTE="ActicEdge"]

Not paying 70 bucks for a game with no replay value and wasn't even that good. sorry??? Wait no, I'm actually not sorry :)

Merex760

I'm curious how Super Mario Galaxy has anymore replay value than Red Steel 2. People who own the Wii like to buy things made by Nintendo, and like to be in their walled garden. It's almost eery how similar that is to Apple...

Dude, Red Stell 2 is fantastic. And saying it wasn't even that good is ridiculous coming from someone who hasn't played the game he's referring to that scored THIS WELL.

Sounds like you need to give the game a shot. It's better than great and more than fantastic.

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HarlockJC

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#63 HarlockJC
Member since 2006 • 25546 Posts
[QUOTE="bobcheeseball"]I probably would get it used if I had Wii Motion Plus. Perhaps when Skyward Sword comes out... I could hardly justify buying that game for $50 for a 8 hour thrill with no multiplayer or much replayability. I feel like it could be so much more the developer needs to work harder and it really could be something special.

The game has dropped in price. It's $30 without motion plus $40 with motion plus.
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ActicEdge

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#64 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="Merex760"][QUOTE="ActicEdge"]

Not paying 70 bucks for a game with no replay value and wasn't even that good. sorry??? Wait no, I'm actually not sorry :)

Darth-Samus

I'm curious how Super Mario Galaxy has anymore replay value than Red Steel 2. People who own the Wii like to buy things made by Nintendo, and like to be in their walled garden. It's almost eery how similar that is to Apple...

Dude, Red Stell 2 is fantastic. And saying it wasn't even that good is ridiculous coming from someone who hasn't played the game he's referring to that scored THIS WELL.

Sounds like you need to give the game a shot. It's better than great and more than fantastic.

when I play it and it sucks I'm holding you personally responsible.

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Bad-School-Girl

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#65 Bad-School-Girl
Member since 2010 • 880 Posts
I didn't know Red Steel 2 existed >___>
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edinsftw

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#66 edinsftw
Member since 2009 • 4243 Posts

[QUOTE="NoobisMaxcimus"]

[QUOTE="Merex760"] I'm curious how Super Mario Galaxy has anymore replay value than Red Steel 2. People who own the Wii like to buy things made by Nintendo, and like to be in their walled garden. It's almost eery how similar that is to Apple...ActicEdge

They're called sheep for a reason.

I'd rather be a "sheep" who knows what he likes then one who is duked into buying mediocore products. You go play your mediocore games if you want to though :)

You bought a wii, so you like mediocre products also

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iBear-

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#67 iBear-
Member since 2010 • 1092 Posts

red steel 1 made sure that i would never buy another red steel game

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iBear-

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#68 iBear-
Member since 2010 • 1092 Posts

[QUOTE="ActicEdge"]

[QUOTE="NoobisMaxcimus"]

They're called sheep for a reason.

edinsftw

I'd rather be a "sheep" who knows what he likes then one who is duked into buying mediocore products. You go play your mediocore games if you want to though :)

You bought a wii, so you like mediocre products also

Hey i have a great idea!

Lets compare specs all night and then masterbate using our 4000$ computer!

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ActicEdge

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#69 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

[QUOTE="NoobisMaxcimus"]

They're called sheep for a reason.

edinsftw

I'd rather be a "sheep" who knows what he likes then one who is duked into buying mediocore products. You go play your mediocore games if you want to though :)

You bought a wii, so you like mediocre products also

How orignal. *Goes back to playing the sequel to one of the highest rated games ever which also happens to be one of the highest rated games ever*

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SaltyMeatballs

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#70 SaltyMeatballs
Member since 2009 • 25165 Posts

[QUOTE="Merex760"][QUOTE="ActicEdge"]

Not paying 70 bucks for a game with no replay value and wasn't even that good. sorry??? Wait no, I'm actually not sorry :)

ActicEdge

I'm curious how Super Mario Galaxy has anymore replay value than Red Steel 2. People who own the Wii like to buy things made by Nintendo, and like to be in their walled garden. It's almost eery how similar that is to Apple...

SMG is a 15 - 20 hour platforming masterpiece. Red Steel 2 is like an 8 hour decent shooter/slasher. Its hardly the same thing.

SMG2 was about 8 hours for me, just to complete though. Not all levels. But every now and then I play it to complete levels and prankster comet levels. Anyway, 300k seems okay compared to some Wii games we have seen.
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Banjo_Kongfooie

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#71 Banjo_Kongfooie
Member since 2007 • 3838 Posts

[QUOTE="ActicEdge"]

Not paying 70 bucks for a game with no replay value and wasn't even that good. sorry??? Wait no, I'm actually not sorry :)

Merex760

I'm curious how Super Mario Galaxy has anymore replay value than Red Steel 2. People who own the Wii like to buy things made by Nintendo, and like to be in their walled garden. It's almost eery how similar that is to Apple...

^This and add that to the fact Nintendo mistreats and rushes devs/refuses to advertise M rated games etc.

Rare, Silicon Knights etc. all went to MS... Just saying

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ps2snesgod

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#72 ps2snesgod
Member since 2009 • 771 Posts

red steel 2 isnt that great of a game. its a solid slasher but the lack of story,replay valuenearly zero music,no multiplayer and 60 dollar price tag as well as bearing the red steel name loses a lot of customers. the game is fun and overall a good game but it has a lot against it. also whoever compares galaxy to red steel 2 is freaking nuts cuz galaxy 2 is>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> than rs 2.

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ActicEdge

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#73 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

[QUOTE="Merex760"] I'm curious how Super Mario Galaxy has anymore replay value than Red Steel 2. People who own the Wii like to buy things made by Nintendo, and like to be in their walled garden. It's almost eery how similar that is to Apple...SaltyMeatballs

SMG is a 15 - 20 hour platforming masterpiece. Red Steel 2 is like an 8 hour decent shooter/slasher. Its hardly the same thing.

SMG2 was about 8 hours for me, just to complete though. Not all levels. But every now and then I play it to complete levels and prankster comet levels. Anyway, 300k seems okay compared to some Wii games we have seen.

Could be worse. And yeah, to just finish SMG should take about 8-10 hours. To commplete it fully will take about 15. It will vary though. Took me about 15

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ActicEdge

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#74 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="Merex760"][QUOTE="ActicEdge"]

Not paying 70 bucks for a game with no replay value and wasn't even that good. sorry??? Wait no, I'm actually not sorry :)

Banjo_Kongfooie

I'm curious how Super Mario Galaxy has anymore replay value than Red Steel 2. People who own the Wii like to buy things made by Nintendo, and like to be in their walled garden. It's almost eery how similar that is to Apple...

^This and add that to the fact Nintendo mistreats and rushes devs/refuses to advertise M rated games etc.

Rare, Silicon Knights etc. all went to MS... Just saying

Nintendi makes the best Wii games, its not even debatable, following that logic its no wonder they sell the best. And what does M rated games have to do with anything. Not to mention Nintendo let rare go, not the other way around.

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Dibdibdobdobo

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#75 Dibdibdobdobo
Member since 2008 • 6683 Posts
[QUOTE="Banjo_Kongfooie"]

[QUOTE="Merex760"][QUOTE="ActicEdge"]

Not paying 70 bucks for a game with no replay value and wasn't even that good. sorry??? Wait no, I'm actually not sorry :)

I'm curious how Super Mario Galaxy has anymore replay value than Red Steel 2. People who own the Wii like to buy things made by Nintendo, and like to be in their walled garden. It's almost eery how similar that is to Apple...

^This and add that to the fact Nintendo mistreats and rushes devs/refuses to advertise M rated games etc.

Rare, Silicon Knights etc. all went to MS... Just saying

Nintendo sold Rare to MS. Silicon Knights are 3rd party if i remember correctly and their best title to date is on a Nintendo Console by the name of Eternal Darkness. What was the point you was trying to make?!
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Banjo_Kongfooie

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#76 Banjo_Kongfooie
Member since 2007 • 3838 Posts

[QUOTE="Banjo_Kongfooie"]

[QUOTE="Merex760"] I'm curious how Super Mario Galaxy has anymore replay value than Red Steel 2. People who own the Wii like to buy things made by Nintendo, and like to be in their walled garden. It's almost eery how similar that is to Apple...ActicEdge

^This and add that to the fact Nintendo mistreats and rushes devs/refuses to advertise M rated games etc.

Rare, Silicon Knights etc. all went to MS... Just saying

Nintendi makes the best Wii games, its not even debatable, following that logic its no wonder they sell the best. And what does M rated games have to do with anything. Not to mention Nintendo let rare go, not the other way around.

Nintendo caused the Perfect dark team to leave you know what I mean and of course Rare wanted to stay with Nintendo when their games PDZ and Kameo were allready in dev for it... Nintendo ruined Dinosaur Planet making them turn it into Starfox Adventures...and they refuse to advertise Conker, Killer7, Resident 4 etc. This is why dev's do not make M games as much for the Wii...
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ugoo18

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#77 ugoo18
Member since 2010 • 1005 Posts

[QUOTE="ugoo18"]

The Grapple beam was also motion controlled so im not sure where your getting the idea that the only motion control was that little Morph ball jump.

Dibdibdobdobo

Thats Metroid Prime 3 and not Metroid Prime. You used the infa-Red Pointer to look and fire in the same way you would use a mouse to aim and fire on a PC. Grappling Beam was Motion Controlled based on MP3 too and worked well. No point debating whether or not it was used to aim when it clearly wasnt.

What about when you had to remove/insert Energy tanks or open up locked doors those all involved motion controls so even if you don't agree that aim/looking around where motion controlled then what about those. There where a significant amount of them within Corruption and they played an important part in the game, that is still more motion control than what you said there was. I still say aiming was motion controlled unless you used complete lock-on, if your moving your hand it's still a motion so unless you played the entire game with your hand being absolutely rigid (not sure how you would have finished it ) then you used some sort of motion to do something. Mouse movement gives you total control of your viewpoint/aim only on a flat surface if you move your Mouse by distance x then it will always move your view/aim by angle y however if you remove the mouse from a flat surface then no movement occurs, A Mouse that can control movement without needing a flat surface is called Motion SensingMouse. The Wii-mote on the other hand moves you anywhere using a Motion Sensing Infra-Red Pointer as well as an Accelorometer to sense Orientation as well as Acceleration.

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Dibdibdobdobo

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#78 Dibdibdobdobo
Member since 2008 • 6683 Posts
[QUOTE="Banjo_Kongfooie"][QUOTE="ActicEdge"]

[QUOTE="Banjo_Kongfooie"]

^This and add that to the fact Nintendo mistreats and rushes devs/refuses to advertise M rated games etc.

Rare, Silicon Knights etc. all went to MS... Just saying

Nintendi makes the best Wii games, its not even debatable, following that logic its no wonder they sell the best. And what does M rated games have to do with anything. Not to mention Nintendo let rare go, not the other way around.

Nintendo caused the Perfect dark team to leave you know what I mean and of course Rare wanted to stay with Nintendo when their games PDZ and Kameo were allready in dev for it... Nintendo ruined Dinosaur Planet making them turn it into Starfox Adventures...and they refuse to advertise Conker, Killer7, Resident 4 etc. This is why dev's do not make M games as much for the Wii...

Nintendo advertised there own game called Eternal Darkness which is better than all those games put together.
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edinsftw

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#79 edinsftw
Member since 2009 • 4243 Posts

[QUOTE="edinsftw"]

[QUOTE="ActicEdge"]

I'd rather be a "sheep" who knows what he likes then one who is duked into buying mediocore products. You go play your mediocore games if you want to though :)

iBear-

You bought a wii, so you like mediocre products also

Hey i have a great idea!

Lets compare specs all night and then masterbate using our 4000$ computer!

It is mediocre and if you say otherwise you are wrong...and also my comp only cost me $800, i work at a tech store so i buy direct.

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Banjo_Kongfooie

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#80 Banjo_Kongfooie
Member since 2007 • 3838 Posts

[QUOTE="Banjo_Kongfooie"][QUOTE="ActicEdge"]

Nintendi makes the best Wii games, its not even debatable, following that logic its no wonder they sell the best. And what does M rated games have to do with anything. Not to mention Nintendo let rare go, not the other way around.

Dibdibdobdobo

Nintendo caused the Perfect dark team to leave you know what I mean and of course Rare wanted to stay with Nintendo when their games PDZ and Kameo were allready in dev for it... Nintendo ruined Dinosaur Planet making them turn it into Starfox Adventures...and they refuse to advertise Conker, Killer7, Resident 4 etc. This is why dev's do not make M games as much for the Wii...

Nintendo advertised there own game called Eternal Darkness which is better than all those games put together.

They didn't advertise it well and it was Silicon Knights who developed it and they moved to 360 after Twin Snakes was shafted by nintendo's selective advertising

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ActicEdge

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#81 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

[QUOTE="Banjo_Kongfooie"]

^This and add that to the fact Nintendo mistreats and rushes devs/refuses to advertise M rated games etc.

Rare, Silicon Knights etc. all went to MS... Just saying

Banjo_Kongfooie

Nintendi makes the best Wii games, its not even debatable, following that logic its no wonder they sell the best. And what does M rated games have to do with anything. Not to mention Nintendo let rare go, not the other way around.

Nintendo caused the Perfect dark team to leave you know what I mean and of course Rare wanted to stay with Nintendo when their games PDZ and Kameo were allready in dev for it... Nintendo ruined Dinosaur Planet making them turn it into Starfox Adventures...and they refuse to advertise Conker, Killer7, Resident 4 etc. This is why dev's do not make M games as much for the Wii...

Again, nintendo's contract with rare was up and they didn't re new it, that's all the was to it. As for the PD team oh noez, some members left, you act like that is rare in this industry.Don't know about the SF thing so no comment. As for advertising RE4, its not their game and they paid capcom to have the game, why should they now pay for advertising especially when capcom ported it to thePS2? Killer 7 again is not their game nor did it have sales potential. Not marketing conker is their own decision, not sure why its a big deal. devs don't make m games for the wii because they don't think they can sell them, its ridiculous to say its because nintendo won't market them for them, that's not their job.

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ActicEdge

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#82 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="iBear-"]

[QUOTE="edinsftw"]

You bought a wii, so you like mediocre products also

edinsftw

Hey i have a great idea!

Lets compare specs all night and then masterbate using our 4000$ computer!

It is mediocre and if you say otherwise you are wrong...and also my comp only cost me $800, i work at a tech store so i buy direct.

Oh so I'm suspose to take your opinion as fact? What credibility do you have that should make us take you seriously?

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Dibdibdobdobo

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#83 Dibdibdobdobo
Member since 2008 • 6683 Posts

[QUOTE="Dibdibdobdobo"][QUOTE="ugoo18"]

The Grapple beam was also motion controlled so im not sure where your getting the idea that the only motion control was that little Morph ball jump.

ugoo18

Thats Metroid Prime 3 and not Metroid Prime. You used the infa-Red Pointer to look and fire in the same way you would use a mouse to aim and fire on a PC. Grappling Beam was Motion Controlled based on MP3 too and worked well. No point debating whether or not it was used to aim when it clearly wasnt.

What about when you had to remove/insert Energy tanks or open up locked doors those all involved motion controls so even if you don't agree that aim/looking around where motion controlled then what about those. There where a significant amount of them within Corruption and they played an important part in the game, that is still more motion control than what you said there was. I still say aiming was motion controlled unless you used complete lock-on, if your moving your hand it's still a motion so unless you played the entire game with your hand being absolutely rigid (not sure how you would have finished it ) then you used some sort of motion to do something. Mouse movement gives you total control of your viewpoint/aim only on a flat surface if you move your Mouse by distance x then it will always move your view/aim left by angle y however if you remove the mouse from a flat surface then no movement occurs, A Mouse that can control movement without needing a flat surface is called MOTION SENSINGMouse. The Wii-mote on the other hand moves you anywhere using a MOTION SENSINGInfra Red Pointer as well as an Accelorometer to sense Orientationas well as Acceleration.

With all that said you are still using the infa-red Pointer to aim and move which is a fact. I never said motion wasnt used in 3,2,1 nor did you make it clear which metroid game you was on about out of the trilogy so i assumed you meant the 1st when you said "Metroid" where the only time you really use motion control is when in morph ball. Yes you do use motion controls to remove energy cells and grappling beam and also morph ball but you dont to aim. Next time i go to a arcade i wont play a lightgun game as it needs motion controls rather than a infa red pointer or play games such as Resident EVIL : UC / DC , House of the Dead as theyre not light gun/onrail shooters.

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Dibdibdobdobo

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#85 Dibdibdobdobo
Member since 2008 • 6683 Posts

[QUOTE="Dibdibdobdobo"][QUOTE="Banjo_Kongfooie"] Nintendo caused the Perfect dark team to leave you know what I mean and of course Rare wanted to stay with Nintendo when their games PDZ and Kameo were allready in dev for it... Nintendo ruined Dinosaur Planet making them turn it into Starfox Adventures...and they refuse to advertise Conker, Killer7, Resident 4 etc. This is why dev's do not make M games as much for the Wii...Banjo_Kongfooie

Nintendo advertised there own game called Eternal Darkness which is better than all those games put together.

They didn't advertise it well and it was Silicon Knights who developed it and they moved to 360 after Twin Snakes was shafted by nintendo's selective advertising

Franchise is owned by Nintendoso its nintendos property. They still advertised it. I thought SK was too busy developing TOO HUMAN on the PS3 console .....
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Banjo_Kongfooie

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#86 Banjo_Kongfooie
Member since 2007 • 3838 Posts

[QUOTE="Banjo_Kongfooie"][QUOTE="ActicEdge"]

Nintendi makes the best Wii games, its not even debatable, following that logic its no wonder they sell the best. And what does M rated games have to do with anything. Not to mention Nintendo let rare go, not the other way around.

ActicEdge

Nintendo caused the Perfect dark team to leave you know what I mean and of course Rare wanted to stay with Nintendo when their games PDZ and Kameo were allready in dev for it... Nintendo ruined Dinosaur Planet making them turn it into Starfox Adventures...and they refuse to advertise Conker, Killer7, Resident 4 etc. This is why dev's do not make M games as much for the Wii...

Again, nintendo's contract with rare was up and they didn't re new it, that's all the was to it. As for the PD team oh noez, some members left, you act like that is rare in this industry.Don't know about the SF thing so no comment. As for advertising RE4, its not their game and they paid capcom to have the game, why should they now pay for advertising especially when capcom ported it to thePS2? Killer 7 again is not their game nor did it have sales potential. Not marketing conker is their own decision, not sure why its a big deal. devs don't make m games for the wii because they don't think they can sell them, its ridiculous to say its because nintendo won't market them for them, that's not their job.

One the Perfect Dark team left because of how Nintendo rushed them and treated them and went on to make TimeSplitters FP for the Xbox.And it wasn't some members it was alot of members.

Their contract wasn't up the two founders offered their shares of Rare to Nintendo (who refused to buy even though it would give them full ownership of Rare. Rare now belongs to MS of course and the Banjo team is intact. Nintendo refused to let Golden Eye go to VC and XBLA btw.

Oh and Dinosaur planet was a game Rare was working on and Miyamatto was impressed with how it came out and wanted Starfox to be in it (obiviously so he gets credit) this made what could of been Rare's improved version of Oot get delayed to the GC and have last minute airfights inserted.

Advertising Conker and Eternal Darkness is their job as the PUBLISHER.

Also console makers need to advertise their exclusives which Nintendo obviously did not do with Red Steel 2

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Dibdibdobdobo

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#87 Dibdibdobdobo
Member since 2008 • 6683 Posts
[QUOTE="Banjo_Kongfooie"]

[QUOTE="ActicEdge"]

Nintendo caused the Perfect dark team to leave you know what I mean and of course Rare wanted to stay with Nintendo when their games PDZ and Kameo were allready in dev for it... Nintendo ruined Dinosaur Planet making them turn it into Starfox Adventures...and they refuse to advertise Conker, Killer7, Resident 4 etc. This is why dev's do not make M games as much for the Wii...Banjo_Kongfooie

Again, nintendo's contract with rare was up and they didn't re new it, that's all the was to it. As for the PD team oh noez, some members left, you act like that is rare in this industry.Don't know about the SF thing so no comment. As for advertising RE4, its not their game and they paid capcom to have the game, why should they now pay for advertising especially when capcom ported it to thePS2? Killer 7 again is not their game nor did it have sales potential. Not marketing conker is their own decision, not sure why its a big deal. devs don't make m games for the wii because they don't think they can sell them, its ridiculous to say its because nintendo won't market them for them, that's not their job.

One the Perfect Dark team left because of how Nintendo rushed them and treated them and went on to make TimeSplitters FP for the Xbox.And it wasn't some members it was alot of members.

Their contract wasn't up the two founders offered their shares of Rare to Nintendo (who refused to buy even though it would give them full ownership of Rare. Rare now belongs to MS of course and the Banjo team is intact. Nintendo refused to let Golden Eye go to VC and XBLA btw.

Oh and Dinosaur planet was a game Rare was working on and Miyamatto was impressed with how it came out and wanted Starfox to be in it (obiviously so he gets credit) this made what could of been Rare's improved version of Oot get delayed to the GC and have last minute airfights inserted.

Advertising Conker and Eternal Darkness is their job as the PUBLISHER.

Also console makers need to advertise their exclusives which Nintendo obviously did not do with Red Steel 2

Damn you Nintendo..... Star Fox Adventures was horrible.
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Banjo_Kongfooie

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#88 Banjo_Kongfooie
Member since 2007 • 3838 Posts

[QUOTE="Banjo_Kongfooie"]

[QUOTE="Dibdibdobdobo"] Nintendo advertised there own game called Eternal Darkness which is better than all those games put together.Dibdibdobdobo

They didn't advertise it well and it was Silicon Knights who developed it and they moved to 360 after Twin Snakes was shafted by nintendo's selective advertising

Franchise is owned by Nintendoso its nintendos property. They still advertised it. I thought SK was too busy developing TOO HUMAN on the PS3 console .....

Yes but it was developed by SK (not owned by nintendo) and Too Human was for 360...

The IP is owned by Nintendo but Nintendo did not make the game. Similar to Ratchet and Clank and Resistance for Sony.

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Dibdibdobdobo

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#89 Dibdibdobdobo
Member since 2008 • 6683 Posts
[QUOTE="Banjo_Kongfooie"]

[QUOTE="Dibdibdobdobo"][QUOTE="Banjo_Kongfooie"]

They didn't advertise it well and it was Silicon Knights who developed it and they moved to 360 after Twin Snakes was shafted by nintendo's selective advertising

Franchise is owned by Nintendoso its nintendos property. They still advertised it. I thought SK was too busy developing TOO HUMAN on the PS3 console .....

Yes but it was developed by SK (not owned by nintendo) and Too Human was for 360...

The IP is owned by Nintendo but Nintendo did not make the game. Similar to Ratchet and Clank and Resistance for Sony.

Yeah i understand what you mean Sin and Punishment 2 is the same, franchise is owned by nintendo but developers are not. I thought Too Human was PS3 exclusive?!
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Banjo_Kongfooie

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#90 Banjo_Kongfooie
Member since 2007 • 3838 Posts

[QUOTE="Banjo_Kongfooie"]

[QUOTE="Dibdibdobdobo"] Franchise is owned by Nintendoso its nintendos property. They still advertised it. I thought SK was too busy developing TOO HUMAN on the PS3 console .....Dibdibdobdobo

Yes but it was developed by SK (not owned by nintendo) and Too Human was for 360...

The IP is owned by Nintendo but Nintendo did not make the game. Similar to Ratchet and Clank and Resistance for Sony.

Yeah i understand what you mean Sin and Punishment 2 is the same, franchise is owned by nintendo but developers are not. I thought Too Human was PS3 exclusive?!

Nah its a 360 title with the longest revive animations ever.

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ugoo18

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#91 ugoo18
Member since 2010 • 1005 Posts

[QUOTE="ugoo18"][QUOTE="Dibdibdobdobo"] Thats Metroid Prime 3 and not Metroid Prime. You used the infa-Red Pointer to look and fire in the same way you would use a mouse to aim and fire on a PC. Grappling Beam was Motion Controlled based on MP3 too and worked well. No point debating whether or not it was used to aim when it clearly wasnt.Dibdibdobdobo

What about when you had to remove/insert Energy tanks or open up locked doors those all involved motion controls so even if you don't agree that aim/looking around where motion controlled then what about those. There where a significant amount of them within Corruption and they played an important part in the game, that is still more motion control than what you said there was. I still say aiming was motion controlled unless you used complete lock-on, if your moving your hand it's still a motion so unless you played the entire game with your hand being absolutely rigid (not sure how you would have finished it ) then you used some sort of motion to do something. Mouse movement gives you total control of your viewpoint/aim only on a flat surface if you move your Mouse by distance x then it will always move your view/aim left by angle y however if you remove the mouse from a flat surface then no movement occurs, A Mouse that can control movement without needing a flat surface is called MOTION SENSINGMouse. The Wii-mote on the other hand moves you anywhere using a MOTION SENSINGInfra Red Pointer as well as an Accelorometer to sense Orientationas well as Acceleration.

With all that said you are still using the infa-red Pointer to aim and move which is a fact. I never said motion wasnt used in 3,2,1 nor did you make it clear which metroid game you was on about out of the trilogy so i assumed you meant the 1st when you said "Metroid" where the only time you really use motion control is when in morph ball. Yes you do use motion controls to remove energy cells and grappling beam and also morph ball but you dont to aim. Next time i go to a arcade i wont play a lightgun game as it needs motion controls rather than a infa red pointer or play games such as Resident EVIL : UC / DC , House of the Dead as theyre not light gun/onrail shooters.

Light gun senses the light from a TV screen while the Wiimote sense's light from the Sensor bar which allows consistent usage that is not affected by TV size, this combined with it's accelerometers allow for the motion control so all those games you listed are still motion controlled to some extent.

Resident EVIL : UC / DC: Shake Wiimote to free yourself from brain eaters

House of The Dead: Some motion control (can't remember for what)

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ActicEdge

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#92 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

[QUOTE="Banjo_Kongfooie"] Nintendo caused the Perfect dark team to leave you know what I mean and of course Rare wanted to stay with Nintendo when their games PDZ and Kameo were allready in dev for it... Nintendo ruined Dinosaur Planet making them turn it into Starfox Adventures...and they refuse to advertise Conker, Killer7, Resident 4 etc. This is why dev's do not make M games as much for the Wii...Banjo_Kongfooie

Again, nintendo's contract with rare was up and they didn't re new it, that's all the was to it. As for the PD team oh noez, some members left, you act like that is rare in this industry.Don't know about the SF thing so no comment. As for advertising RE4, its not their game and they paid capcom to have the game, why should they now pay for advertising especially when capcom ported it to thePS2? Killer 7 again is not their game nor did it have sales potential. Not marketing conker is their own decision, not sure why its a big deal. devs don't make m games for the wii because they don't think they can sell them, its ridiculous to say its because nintendo won't market them for them, that's not their job.

One the Perfect Dark team left because of how Nintendo rushed them and treated them and went on to make TimeSplitters FP for the Xbox.And it wasn't some members it was alot of members.

Their contract wasn't up the two founders offered their shares of Rare to Nintendo (who refused to buy even though it would give them full ownership of Rare. Rare now belongs to MS of course and the Banjo team is intact. Nintendo refused to let Golden Eye go to VC and XBLA btw.

Oh and Dinosaur planet was a game Rare was working on and Miyamatto was impressed with how it came out and wanted Starfox to be in it (obiviously so he gets credit) this made what could of been Rare's improved version of Oot get delayed to the GC and have last minute airfights inserted.

Advertising Conker and Eternal Darkness is their job as the PUBLISHER.

Also console makers need to advertise their exclusives which Nintendo obviously did not do with Red Steel 2

What are you on about? TS was on the PS2, TS 2 and 3 were both on the PS2, Xbox and GAMECUBE. And again, members of a team leaving is hardly something new to this industry regardless of the reason.

On this point okay the contract was not up. It doesn't change the fact that Nintendo did not want rare. They didn't buy the shares dispite getting full ownership becaus ethey didn't see worth in the company. That isn't rare leaving Nintendo, that's the other way around. As for goldeneye, that's just business, frankly.

Nintendo di advertise Eternal Darkness howver, conker I am unsure of. And I was metioning the third party games they didn't advertise because IT IS NOT your responsobility to advertise someone elses product. I repeat. IT IS NOT YOUR RESPONSIBLILITY TO ADVERTISE THIRD PARTY PRODUCTS. Yoou also don't advertise games with no sales potential which RS2 really didn't have.

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Dibdibdobdobo

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#93 Dibdibdobdobo
Member since 2008 • 6683 Posts
[QUOTE="ugoo18"]

[QUOTE="Dibdibdobdobo"]

What about when you had to remove/insert Energy tanks or open up locked doors those all involved motion controls so even if you don't agree that aim/looking around where motion controlled then what about those. There where a significant amount of them within Corruption and they played an important part in the game, that is still more motion control than what you said there was. I still say aiming was motion controlled unless you used complete lock-on, if your moving your hand it's still a motion so unless you played the entire game with your hand being absolutely rigid (not sure how you would have finished it ) then you used some sort of motion to do something. Mouse movement gives you total control of your viewpoint/aim only on a flat surface if you move your Mouse by distance x then it will always move your view/aim left by angle y however if you remove the mouse from a flat surface then no movement occurs, A Mouse that can control movement without needing a flat surface is called MOTION SENSINGMouse. The Wii-mote on the other hand moves you anywhere using a MOTION SENSINGInfra Red Pointer as well as an Accelorometer to sense Orientationas well as Acceleration.ugoo18

With all that said you are still using the infa-red Pointer to aim and move which is a fact. I never said motion wasnt used in 3,2,1 nor did you make it clear which metroid game you was on about out of the trilogy so i assumed you meant the 1st when you said "Metroid" where the only time you really use motion control is when in morph ball. Yes you do use motion controls to remove energy cells and grappling beam and also morph ball but you dont to aim. Next time i go to a arcade i wont play a lightgun game as it needs motion controls rather than a infa red pointer or play games such as Resident EVIL : UC / DC , House of the Dead as theyre not light gun/onrail shooters.

Light gun senses the light from a TV screen while the Wiimote sense's light from the Sensor bar which allows consistent usage that is not affected by TV size, this combined with it's accelerometers allow for the motion control so all those games you listed are still motion controlled to some extent.

Resident EVIL : UC / DC: Shake Wiimote to free yourself from brain eaters

House of The Dead: Some motion control (can't remember for what)

Never said RE:UC /DC didnt use motion controls to use a knife but theyre still using the infa-red pointer to aim with.
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#94 IppoTenma
Member since 2009 • 2972 Posts
[QUOTE="Dibdibdobdobo"][QUOTE="Banjo_Kongfooie"]

[QUOTE="ActicEdge"]

Again, nintendo's contract with rare was up and they didn't re new it, that's all the was to it. As for the PD team oh noez, some members left, you act like that is rare in this industry.Don't know about the SF thing so no comment. As for advertising RE4, its not their game and they paid capcom to have the game, why should they now pay for advertising especially when capcom ported it to thePS2? Killer 7 again is not their game nor did it have sales potential. Not marketing conker is their own decision, not sure why its a big deal. devs don't make m games for the wii because they don't think they can sell them, its ridiculous to say its because nintendo won't market them for them, that's not their job.

One the Perfect Dark team left because of how Nintendo rushed them and treated them and went on to make TimeSplitters FP for the Xbox.And it wasn't some members it was alot of members.

Their contract wasn't up the two founders offered their shares of Rare to Nintendo (who refused to buy even though it would give them full ownership of Rare. Rare now belongs to MS of course and the Banjo team is intact. Nintendo refused to let Golden Eye go to VC and XBLA btw.

Oh and Dinosaur planet was a game Rare was working on and Miyamatto was impressed with how it came out and wanted Starfox to be in it (obiviously so he gets credit) this made what could of been Rare's improved version of Oot get delayed to the GC and have last minute airfights inserted.

Advertising Conker and Eternal Darkness is their job as the PUBLISHER.

Also console makers need to advertise their exclusives which Nintendo obviously did not do with Red Steel 2

Damn you Nintendo..... Star Fox Adventures was horrible.

What?! That game was awesome. One of the best Zelda clones IMO.
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intro94

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#95 intro94
Member since 2006 • 2623 Posts
the game is a great experience, Just too damm short. Not that bad sales, not at all.But for the innovation,it deserves much more.
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#96 Rockman999
Member since 2005 • 7507 Posts

[QUOTE="ActicEdge"]

[QUOTE="NoobisMaxcimus"]

They're called sheep for a reason.

edinsftw

I'd rather be a "sheep" who knows what he likes then one who is duked into buying mediocore products. You go play your mediocore games if you want to though :)

You bought a wii, so you like mediocre products also

:lol: Oh snap that out of nowhere.
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Rockman999

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#97 Rockman999
Member since 2005 • 7507 Posts

[QUOTE="ActicEdge"]

[QUOTE="NoobisMaxcimus"]

They're called sheep for a reason.

edinsftw

I'd rather be a "sheep" who knows what he likes then one who is duked into buying mediocore products. You go play your mediocore games if you want to though :)

You bought a wii, so you like mediocre products also

:lol: Oh snap that out of nowhere.
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#98 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="edinsftw"]

[QUOTE="ActicEdge"]

I'd rather be a "sheep" who knows what he likes then one who is duked into buying mediocore products. You go play your mediocore games if you want to though :)

Rockman999

You bought a wii, so you like mediocre products also

:lol: Oh snap that out of nowhere.

Yousay it likeit was a good comeback lol.

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Banjo_Kongfooie

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#99 Banjo_Kongfooie
Member since 2007 • 3838 Posts

[QUOTE="Dibdibdobdobo"][QUOTE="Banjo_Kongfooie"]

One the Perfect Dark team left because of how Nintendo rushed them and treated them and went on to make TimeSplitters FP for the Xbox.And it wasn't some members it was alot of members.

Their contract wasn't up the two founders offered their shares of Rare to Nintendo (who refused to buy even though it would give them full ownership of Rare. Rare now belongs to MS of course and the Banjo team is intact. Nintendo refused to let Golden Eye go to VC and XBLA btw.

Oh and Dinosaur planet was a game Rare was working on and Miyamatto was impressed with how it came out and wanted Starfox to be in it (obiviously so he gets credit) this made what could of been Rare's improved version of Oot get delayed to the GC and have last minute airfights inserted.

Advertising Conker and Eternal Darkness is their job as the PUBLISHER.

Also console makers need to advertise their exclusives which Nintendo obviously did not do with Red Steel 2

IppoTenma

Damn you Nintendo..... Star Fox Adventures was horrible.

What?! That game was awesome. One of the best Zelda clones IMO.

Well Miyamato killed it imo, it could have been one of the best N64 games and did not need the tacked on Starfox crap

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NeoStar9

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#100 NeoStar9
Member since 2003 • 1761 Posts

Yoou also don't advertise games with no sales potential which RS2 really didn't have.

ActicEdge

You don't develop and invest money in a game that has no sales potential. If Ubisoft felt Red Steel 2 had no potential then why did they even bother having it developed? Red Steel 2 was an internally developed game. This is what makes no sense about many 3rd party developers/publishers when it comes to the Wii. Why do they create games and then don't actually trying to get people to buy them?

That makes not sense at all to me. It makes no business sense. Why spend money to pay people to design and develop a game but when it comes time to sell the game to make back you money and gain profit you do nothing to make that possible? This is what happen with Red Steel 2. This is most certainly what happen with Silent Hill: Shatterd Memories. This happen with Square-Enix where they decided it was smart to release Final Fantasy Crystal Chronicles: The Crystal Bearer after the Christmas holiday buying rush! That was an insanely stupid thing to do. Many of the decisions 3rd parties make in regard to their Wii games have no logic behind them and aren't good business decisions. Red Steel 2 is just the latest.