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[QUOTE="ugoo18"][QUOTE="Dibdibdobdobo"]
With all that said you are still using the infa-red Pointer to aim and move which is a fact. I never said motion wasnt used in 3,2,1 nor did you make it clear which metroid game you was on about out of the trilogy so i assumed you meant the 1st when you said "Metroid" where the only time you really use motion control is when in morph ball. Yes you do use motion controls to remove energy cells and grappling beam and also morph ball but you dont to aim. Next time i go to a arcade i wont play a lightgun game as it needs motion controls rather than a infa red pointer or play games such as Resident EVIL : UC / DC , House of the Dead as theyre not light gun/onrail shooters.
Dibdibdobdobo
Light gun senses the light from a TV screen while the Wiimote sense's light from the Sensor bar which allows consistent usage that is not affected by TV size, this combined with it's accelerometers allow for the motion control so all those games you listed are still motion controlled to some extent.
Resident EVIL : UC / DC: Shake Wiimote to free yourself from brain eaters
House of The Dead: Some motion control (can't remember for what)
Never said RE:UC /DC didnt use motion controls to use a knife but theyre still using the infa-red pointer to aim with.Since the infra-red aims for you i guess the game plays itself then after all the player has no influence on where it aims at right, they do absolutely nothing but sit and watch the game magically aim at enemies and kill them itself without the player even touching the Wiimote. No No and many times over No you aim you target you kill not the Infra-red not the game you. That's why it's called Motion Sensing Infra-Red it sense's your Motions or else the a game like Pokemon Heart Gold or Soul Silver on the DS which uses Infra-Red to send Pokemon to the Pokewalker would automatically position itself to do it then without you moving them at all. At the beginning of absolutely every single Wii game including those you listed as well as Corruption/Trilogy it warns you to use the strap and to make sure there is no furniture or objects or people within your playing area, why would Nintendo the company that made the console (So you would assume they know what their talking about) say that if your not moving at all to aim maybe it's because you are.
Or maybe the million or so people that bought the first one at launch hated it and decided to not try the second?
:lol: Oh snap that out of nowhere.[QUOTE="Rockman999"][QUOTE="edinsftw"]
You bought a wii, so you like mediocre products also
ActicEdge
Yousay it likeit was a good comeback lol.
No I just found it funny how this guy came out of nowhere and just randomly attacked you. I mean it's like someone farted on that guy's face while he was sleeping so he decided to vent on the first user he saw. :lol: I hope the mods go easy on me with this one. :Phorrible sales of a wii game.
this is good news for gaming.
Phaze-Two
You mean Bad news. Ubisoft lost money and in case you don't know that's the development company behind Assassin's Creed.
You don't develop and invest money in a game that has no sales potential. If Ubisoft felt Red Steel 2 had no potential then why did they even bother having it developed? Red Steel 2 was an internally developed game. This is what makes no sense about many 3rd party developers/publishers when it comes to the Wii. Why do they create games and then don't actually trying to get people to buy them?
That makes not sense at all to me. It makes no business sense. Why spend money to pay people to design and develop a game but when it comes time to sell the game to make back you money and gain profit you do nothing to make that possible? This is what happen with Red Steel 2. This is most certainly what happen with Silent Hill: Shatterd Memories. This happen with Square-Enix where they decided it was smart to release Final Fantasy Crystal Chronicles: The Crystal Bearer after the Christmas holiday buying rush! That was an insanely stupid thing to do. Many of the decisions 3rd parties make in regard to their Wii games have no logic behind them and aren't good business decisions. Red Steel 2 is just the latest.
NeoStar9
Square must have been on drugs.
[QUOTE="Darth-Samus"]
[QUOTE="Merex760"] I'm curious how Super Mario Galaxy has anymore replay value than Red Steel 2. People who own the Wii like to buy things made by Nintendo, and like to be in their walled garden. It's almost eery how similar that is to Apple...ActicEdge
Dude, Red Stell 2 is fantastic. And saying it wasn't even that good is ridiculous coming from someone who hasn't played the game he's referring to that scored THIS WELL.
Sounds like you need to give the game a shot. It's better than great and more than fantastic.
when I play it and it sucks I'm holding you personally responsible.
I'll gladly accept responsibility for helping open up somebody's mind to great games.
Would advertising actually be effective? There is a reason television is rarely used for games locally in Australia, it is simply ineffective against the costs involved; a web campaign is better spent and something the actual core community who this game is aimed at would take to. Web presence is far more important than a few TV spots for a Wii title that does not have market penetration like big IPs do. Now also keep in mind Monster Hunter 3 was apparently under-performing next to capcoms expectations and is still yet to take off in the west like it has in Japan. Now this is pretty basic marketing; and Red Steel 2 did have a good amount of web presence and media attention; for a game pitched towards core gamers. At the end of the day the game was good, not resounding, and it didn't capture the consumer. This says just as much about the target audience as it does about Ubisoft.Cry some more Ubisoft sheesh, It's their own fault it that it only sold that if they don't know how to advertise they should go talk to Capcom and take notes from the Monster Hunter Tri ad campaign. That is how a 3rd Party game should be advertised for the Wii, Im in Australia so 3rd Party Wii ads are almost an endangered species but there where Monster Hunter Tri ads all over the sports channels, music channels, comedy/drama channels and on most of the regular non-cable channels. Also the ads where actually on when people would be up and watching TV and not at some obscure time like 3am. The Tri ads where being shown on a regular basis as well as short gameplay demo's that lasted about 5 to 10 mins explaining what it was and how it's played. Thanks to all that advertising it's current worldwide sales are at 1.8 million copies sold by July 30, 2010 of that figure 690,000 copies where sold outside of Japan.
It's Ubisoft's fault Red Steel 2 sold poorly, the first one was nothing special but there was a lot of advertising for that and it still sold up to 1 million. So then how is it possible that the better game then sells worse than the craptacular first game it's because no one wants to get burned twice by a game series and Ubisoft's lack of advertising for Red Steel 2.
ugoo18
[QUOTE="ugoo18"]Would advertising actually be effective? There is a reason television is rarely used for games locally in Australia, it is simply ineffective against the costs involved; a web campaign is better spent and something the actual core community who this game is aimed at would take to. Web presence is far more important than a few TV spots for a Wii title that does not have market penetration like big IPs do. Now also keep in mind Monster Hunter 3 was apparently under-performing next to capcoms expectations and is still yet to take off in the west like it has in Japan. Now this is pretty basic marketing; and Red Steel 2 did have a good amount of web presence and media attention; for a game pitched towards core gamers. At the end of the day the game was good, not resounding, and it didn't capture the consumer. This says just as much about the target audience as it does about Ubisoft.Cry some more Ubisoft sheesh, It's their own fault it that it only sold that if they don't know how to advertise they should go talk to Capcom and take notes from the Monster Hunter Tri ad campaign. That is how a 3rd Party game should be advertised for the Wii, Im in Australia so 3rd Party Wii ads are almost an endangered species but there where Monster Hunter Tri ads all over the sports channels, music channels, comedy/drama channels and on most of the regular non-cable channels. Also the ads where actually on when people would be up and watching TV and not at some obscure time like 3am. The Tri ads where being shown on a regular basis as well as short gameplay demo's that lasted about 5 to 10 mins explaining what it was and how it's played. Thanks to all that advertising it's current worldwide sales are at 1.8 million copies sold by July 30, 2010 of that figure 690,000 copies where sold outside of Japan.
It's Ubisoft's fault Red Steel 2 sold poorly, the first one was nothing special but there was a lot of advertising for that and it still sold up to 1 million. So then how is it possible that the better game then sells worse than the craptacular first game it's because no one wants to get burned twice by a game series and Ubisoft's lack of advertising for Red Steel 2.
skrat_01
But it was the same Monster Hunter Tri like TV campaign that sold 1 million for the first Red Steel. A web campaign can be effective but for it to be the audience it's targeting has to be one that would regularly be on a games site like this one, now that might be possible in the US because of the larger Wii audience there but in Australia it's nowhere near that size also this isn't an insult to the people who aren't like this but it seems like Australian gamers can be put into 3 to 4 main categories.
Group 1: Wii games suck, teh grafix suc, it for teh kiddiez play PS360 instead (No chance of changing this anytime soon), Group 2: Tolerant of all consoles but because of peer influence pretend to hate on one console namely the Wii (So they end up acting like the first group), Group 3: Imagine Petz are so cute (Don't even bother you'll frustrate yourself trying to convince them to play anything that requires much more commitment), Group 4: Tolerant of all consoles and are proud to admit they like the Wii and it's games and they don't get hoodwinked by Imagine Petz (This group could be so much bigger if people in group 2 would stop giving into peer pressure so much and group 3 was more commited). Other regions have these groups as well but they are also higher priority regions than Australia with much larger gamer fanbases
Ubisoft's target audience would be group 4, group 3 (Don't hold your breath waiting for them though) and potentially group 2 (If they can break that peer pressure) but for that to happen they need to create a sense of excitement about the upcoming game by having a decent ad campaign (TV or Web Based) and ads that are actually good. Most of them where meh at best so far IMO the best Red Steel 2 ad i've seen was this onehttp://www.youtube.com/watch?v=9TWkRijLvmkand even then some parts of it where complete bull (His feet slide back from a hit 0_0 wtf no, i don't even remember pulling of half the stuff he did in that ad and what is with that smile of his it's annoying). Monster Hunter Tri had an excellent ad campaign (TV and Web based) as well as excellent ads.
Aussie Trailer Monster Hunter Tri
http://au.wii.ign.com/dor/objects/14209897/monster-hunter-3/videos/MH3_trailer_033110.html;jsessionid=4p1fat8iraghr
Now that's an awesome trailer, huge monster's, massive weapons and no smiling PR guy/woman in sight or wannabe bad-ass PR guy/woman.
The American ones where even better Ironbeard was awesome, Capcom not only made excellent ads they also showed them when it would be effective to their target audience and not just at a random time on a no name show. Yes Capcom where not entirely happy with the sales (still not sure why exactly 1.8 million is a lot more than what most other 3rd parties even dream of on the Wii) but they know that Tri has legs by the end of this year it should easily surpass 2 million sold especially if they continue to have event quests to maintain player interest in the game. Tri could potentially become the best selling 3rd party game on the Wii.
Also Red Steel 2 has nearly no replay value once you finish the game there is nearly no incentive to go back to it again
I haven't picked it up although I have seen it fairly cheap considering it comes with the add on, problem is I have picked up better games for the 360 for half the price almost. The first Red Steel left a bad stain on my gaming library, added to which I really dislike Ubisoft* to be quite honest and they will be lucky to see my money.
*years of buggy games which have to be restarted on more than one occasion, games which start out well and quickly become repetitive and boring and best yet DRM :|.
[QUOTE="Phaze-Two"]
horrible sales of a wii game.
this is good news for gaming.
LegatoSkyheart
You mean Bad news. Ubisoft lost money and in case you don't know that's the development company behind Assassin's Creed.
Well if Red Steele made money for Ubi then they'll continue to expand their Wii offerings, won't really affect AC either way.
Red Steel 2 with MotionPlus
Red Steel 2
There really is little excuse not to buy it at such prices. In the EU at least.
It required a peripheral that not many people owned
It wasn't very easy for the casuals to just pick up and play
It wasn't on an HD console so suffered the usual issues with Wii games graphically
It wasn't actually as good as some of the reviews would have you belive
It was the sequel to a game that was mostly slated by most informed gamers
What do these people expect
Red Steel 1 was a launch title; launch titles generally do sell well as they are the only titles used to promote the system. The Wii sold very well at launch, so understandably a game aimed are core gamers was going to sell well at launch, especially one that capitalized on the idea of motion control.But it was the same Monster Hunter Tri like TV campaign that sold 1 million for the first Red Steel. A web campaign can be effective but for it to be the audience it's targeting has to be one that would regularly be on a games site like this one, now that might be possible in the US because of the larger Wii audience there but in Australia it's nowhere near that size also this isn't an insult to the people who aren't like this but it seems like Australian gamers can be put into 3 to 4 main categories.
Group 1: Wii games suck, teh grafix suc, it for teh kiddiez play PS360 instead (No chance of changing this anytime soon), Group 2: Tolerant of all consoles but because of peer influence pretend to hate on one console namely the Wii (So they end up acting like the first group), Group 3: Imagine Petz are so cute (Don't even bother you'll frustrate yourself trying to convince them to play anything that requires much more commitment), Group 4: Tolerant of all consoles and are proud to admit they like the Wii and it's games and they don't get hoodwinked by Imagine Petz (This group could be so much bigger if people in group 2 would stop giving into peer pressure so much and group 3 was more commited). Other regions have these groups as well but they are also higher priority regions than Australia with much larger gamer fanbases
Ubisoft's target audience would be group 4, group 3 (Don't hold your breath waiting for them though) and potentially group 2 (If they can break that peer pressure) but for that to happen they need to create a sense of excitement about the upcoming game by having a decent ad campaign (TV or Web Based) and ads that are actually good. Most of them where meh at best so far IMO the best Red Steel 2 ad i've seen was this onehttp://www.youtube.com/watch?v=9TWkRijLvmkand even then some parts of it where complete bull (His feet slide back from a hit 0_0 wtf no, i don't even remember pulling of half the stuff he did in that ad and what is with that smile of his it's annoying). Monster Hunter Tri had an excellent ad campaign (TV and Web based) as well as excellent ads.
Aussie Trailer Monster Hunter Tri
http://au.wii.ign.com/dor/objects/14209897/monster-hunter-3/videos/MH3_trailer_033110.html;jsessionid=4p1fat8iraghr
Now that's an awesome trailer, huge monster's, massive weapons and no smiling PR guy/woman in sight or wannabe bad-ass PR guy/woman.
The American ones where even better Ironbeard was awesome, Capcom not only made excellent ads they also showed them when it would be effective to their target audience and not just at a random time on a no name show. Yes Capcom where not entirely happy with the sales (still not sure why exactly 1.8 million is a lot more than what most other 3rd parties even dream of on the Wii) but they know that Tri has legs by the end of this year it should easily surpass 2 million sold especially if they continue to have event quests to maintain player interest in the game. Tri could potentially become the best selling 3rd party game on the Wii.
Also Red Steel 2 has nearly no replay value once you finish the game there is nearly no incentive to go back to it again
ugoo18
Otherwise I am not terribly sure of your point, but television advertising in australia is simply not viable unless the game is a huge IP. Very small population and smaller install base, which is why if TV ads are chosen they are usually slipped in with programs the demographic is associated with. You might get games advertised on SBS next to south park, and I do remember seeing very short Fallout 3 and Bioshock commercials during The Daily Show when it was on commercial networks late.
A game like Monster Hunter and Red Steel 2 are primarily core games, advertising them during mainstream programing isn't going to increase their exposure to an audience that is likely to buy the product.
Australian gamers in general are primarily casual gamers, you look at recent stastics and pretty much all signs point to it. Sure there is a resonable core audience, enough for niche games to be published here, however it is the casual market that dominates. Which is why IPs like Guitar Hero, Singstar and Buzz have sold so well here (and some have gotten localised versions).
Problem with Red Steel doesn't inheritly lie within the advertising or the product, but the consumer impression and other titles. With the nintendo platform branding seems to be extremely important, hence why first party titles always seem to do much better than third party titles. With so much shovelware being released by 3rd party developers unfortunatley good games like MH3 and Red Steel 2 get smothered by the crap out there; and anything without a noteable first party IP associated with quality seems to get a general stigma attached.
Which is why I think these games were hurt commercically despite both being good games.
Other first party games like Twilight Princess have no replayability, but are compelling enough to warrent a purchase, this can be said for many titles. Problem with Red Steel 2 is multilayered but i'd hardly blame a lack of replayability entirely, and Monster Hunter simply hasn't grown into a prominent international brand like Capcom hoped. Sure it is well known by core gamers, but they simply cannot break out of this more niche audience on the Wii.
Naturally I think both titles have legs; I still would like to buy both, but honestly as a development platform with such a huge install base (that developers want to exploit with crap titles), I think the problem can inheritly lie in the software stigma.
It required a peripheral that not many people owned
It wasn't very easy for the casuals to just pick up and play
It wasn't on an HD console so suffered the usual issues with Wii games graphically
It wasn't actually as good as some of the reviews would have you belive
It was the sequel to a game that was mostly slated by most informed gamers
What do these people expect
amaneuvering
Bundled with Motion+
Debatable Wii Sports Resort has sword fighting as well
The Game looked beautiful IGN US even said a passerby could mistake it for a PS3 or 360 game
Your Opinion
True the fact that it was a sequel to a game that was generally disappointing did kill a lot of interest in it
The game might have done better if they gave it a new name and completely disassociated it from the first Red Steel
[QUOTE="Dibdibdobdobo"][QUOTE="ugoo18"]
Light gun senses the light from a TV screen while the Wiimote sense's light from the Sensor bar which allows consistent usage that is not affected by TV size, this combined with it's accelerometers allow for the motion control so all those games you listed are still motion controlled to some extent.
Resident EVIL : UC / DC: Shake Wiimote to free yourself from brain eaters
House of The Dead: Some motion control (can't remember for what)
Never said RE:UC /DC didnt use motion controls to use a knife but theyre still using the infa-red pointer to aim with.Since the infra-red aims for you i guess the game plays itself then after all the player has no influence on where it aims at right, they do absolutely nothing but sit and watch the game magically aim at enemies and kill them itself without the player even touching the Wiimote. No No and many times over No you aim you target you kill not the Infra-red not the game you. That's why it's called Motion Sensing Infra-Red it sense's your Motions or else the a game like Pokemon Heart Gold or Soul Silver on the DS which uses Infra-Red to send Pokemon to the Pokewalker would automatically position itself to do it then without you moving them at all. At the beginning of absolutely every single Wii game including those you listed as well as Corruption/Trilogy it warns you to use the strap and to make sure there is no furniture or objects or people within your playing area, why would Nintendo the company that made the console (So you would assume they know what their talking about) say that if your not moving at all to aim maybe it's because you are.
Great how you have to be sarcastic when you are wrong. Monster Hunter Tri using the Classic Controller still warns you to strap on your Wii-mote though your using a Classic Controller.[QUOTE="ugoo18"][QUOTE="Dibdibdobdobo"] Never said RE:UC /DC didnt use motion controls to use a knife but theyre still using the infa-red pointer to aim with.Dibdibdobdobo
Since the infra-red aims for you i guess the game plays itself then after all the player has no influence on where it aims at right, they do absolutely nothing but sit and watch the game magically aim at enemies and kill them itself without the player even touching the Wiimote. No No and many times over No you aim you target you kill not the Infra-red not the game you. That's why it's called Motion Sensing Infra-Red it sense's your Motions or else the a game like Pokemon Heart Gold or Soul Silver on the DS which uses Infra-Red to send Pokemon to the Pokewalker would automatically position itself to do it then without you moving them at all. At the beginning of absolutely every single Wii game including those you listed as well as Corruption/Trilogy it warns you to use the strap and to make sure there is no furniture or objects or people within your playing area, why would Nintendo the company that made the console (So you would assume they know what their talking about) say that if your not moving at all to aim maybe it's because you are.
Great how you have to be sarcastic when you are wrong. Monster Hunter Tri using the Classic Controller still warns you to strap on your Wii-mote though your using a Classic Controller.You again *sigh* and when you use the Classic Controller you still point the Wiimote at the screen in order to add Monster's or materials to your Hunting book, still using some sort of motion.
VandenBerghe talked at length about the underlying problems behind Red Steel 2's lacklustre sales figures – the game only managed 270,000 worldwide, he claimed.
As well as the restrictions of being single-platform and requiring a peripheral, he thinks it has a lot to do with players themselves. "I isolated this factor called audience willingness. There is a small group of people that is willing to get up and move and exert themselves for fun ... We had to ask ourselves: how many gamers are willing to move? I don't know how many there are, but it's no higher than 20 per cent. That's actually probably optimistic."
http://www.next-gen.biz/news/vandenberghe-motion-control-must-become-standard
Seemed like an okay figure for a Wii game, but hes not happy.
ummm, would you be happy if you made a game for a system that has well over 50 million users and your game only sold 300 k?Please Log In to post.
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