Uncharted 2's graphics ain't technically impressive

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nhh18

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#101 nhh18
Member since 2009 • 6538 Posts

i'm sorry...... i'm a vfx artist, and get payed 160k a year for it, i'm pretty sure i'm going to be knowledgeable on this topic... there is one primary difference between good cg and great CG. good CG strives to look cool, making you thing "wow, that's some good CG" which is what crysis does. great CG doesn't go for real, it looks good, it looks like it took effort, but it doesn't look real, and it just makes you go wow. and what is your point with the baked textures? trust me, they are not baked. the sub surface scattering texture used for human skin in the game was released by the devs for anybody to use, it contains over 200 nodes and 64 different angle color variations, it's more advanced than the shader used for the na'vi skin in avatar. The engine itself is actually incredibly hard on the hardware, as it uses HDRI on all the shots. in other words, it's rendering 2 versions of the game, one with high exposure one with low, then combining them to produce a picture with dark darks and bright brights, but you can still see everything. basically, the engine is great CG. now lets take a look at crysis. crysis has all the same environments, it's all jungle with cliffs in it. crysis lighting uses low density realtime raytracing, which although realistic, looks like crap. it gives highlights but not reflections. the reflections are then rendered from the angle of reflection, reversed, and painted onto the reflective surface, which is not only horribly ineffective, it looks like cg since it screws with the angles. Not to mention the macro generated rock stuctures look horrible..... especially since it's all planar mapping. finally, the art direction sucks and the "physics" is nvidia physx 2.0 (physx that will run on either card, but runs on the software level and on the cpu, released to developers and CG artists as a plug-in) which, sucks. it can't have concave shapes, and the developers should recieve no credit for it's use.... it even generates collision meshes for them.12345678ew
You get payed alot. I remember at EA they basically said that you could make a max of 120k as a artist after 10 years in the video game industry and starting careers start at 40k. So basically slave work. Congratulations on that job, you should really try and keep it. Really great job in the game industry.

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deactivated-59d151f079814

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#102 deactivated-59d151f079814
Member since 2003 • 47239 Posts
The 360 and PS3 are not much different from one another, imo they are just about equivelent.. They have reached their max in what the system can do from the first year, developers are just finding more efficent ways, and corners to cut to lessen that load to fit the hardware.. Uncharted 2, Killzone 2, Gears of War 2.. All have done commendable developments to achieve their levels.
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tonitorsi

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#103 tonitorsi
Member since 2006 • 8692 Posts

[QUOTE="TOAO_Cyrus1"]No its not an issue but it doesn't prove the PS3 is more powerful then the 360, just that ND did an insane job on that game. garland51

Exactly. It has something to do within the talent of developers, not the hardware inside the PS3 itself. The only reason why we haven't seen such graphics like that on the 360 is because Microsoft's developers won't put in the time, energy, money, etc. to achieve those kind of graphics. While there aren't many 1st/2nd party games on the 360 that doesn't come close to UC2 graphically, they do indeed have a lot more talent unlike most of PS3's exclusives, & that's all that counts. And Cows can say whatever they like about it & twist it all around if they want to.

Give it the same kind of development time, & money, & I guarantee you that they'll come out to be the same on the 360.

But will it be as GOOD as Uncharted 2?

Doubt it. And bad.

They can even have the most unlimited ammount of money and development time...it will never be a great whole-packed experience as Uncharted 2.

Yep...that's talent allright :P

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BlancoBX

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#104 BlancoBX
Member since 2009 • 894 Posts

[QUOTE="sayonara89"]

And what are you trying to do mr. IgorAntunov? Game looks great, game is technicaly grat, it's not Crysis level but without a doubt the best looking console game to date. My coclusion is that yo're just another sad xbox fanboy who is angry on Bungie for Reach screenshots :P

Bus-A-Bus

You are wrong,you really are.Uncharted 2 could be done on 360 with less time and money,and look exactly the same :)

then why isnt there an xbox game that matches uncharted? Its been out a year earlier, and is proven to be easier to develop for, why are there no games that rival UC2 or even Killzone2, a game that has been out a year? especially since you say it would be cheaper, and UC2 only had a budget of about 20 mil...

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almighty151986

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#105 almighty151986
Member since 2010 • 51 Posts

Smooth edges? Am I the only one who see's the jaggies and no AF texture filtering?

The game has rubbish IQ...

PC gamer used to 16xAF and at least 12xAA with ATI's Edge detect..

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almighty151986

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#106 almighty151986
Member since 2010 • 51 Posts

i'm sorry...... i'm a vfx artist, and get payed 160k a year for it, i'm pretty sure i'm going to be knowledgeable on this topic... there is one primary difference between good cg and great CG. good CG strives to look cool, making you thing "wow, that's some good CG" which is what crysis does. great CG doesn't go for real, it looks good, it looks like it took effort, but it doesn't look real, and it just makes you go wow. and what is your point with the baked textures? trust me, they are not baked. the sub surface scattering texture used for human skin in the game was released by the devs for anybody to use, it contains over 200 nodes and 64 different angle color variations, it's more advanced than the shader used for the na'vi skin in avatar. The engine itself is actually incredibly hard on the hardware, as it uses HDRI on all the shots. in other words, it's rendering 2 versions of the game, one with high exposure one with low, then combining them to produce a picture with dark darks and bright brights, but you can still see everything. basically, the engine is great CG. now lets take a look at crysis. crysis has all the same environments, it's all jungle with cliffs in it. crysis lighting uses low density realtime raytracing, which although realistic, looks like crap. it gives highlights but not reflections. the reflections are then rendered from the angle of reflection, reversed, and painted onto the reflective surface, which is not only horribly ineffective, it looks like cg since it screws with the angles. Not to mention the macro generated rock stuctures look horrible..... especially since it's all planar mapping. finally, the art direction sucks and the "physics" is nvidia physx 2.0 (physx that will run on either card, but runs on the software level and on the cpu, released to developers and CG artists as a plug-in) which, sucks. it can't have concave shapes, and the developers should recieve no credit for it's use.... it even generates collision meshes for them.12345678ew

I don't care what your job is, I see things with my own eyes and it's Crysis >>>>> Uncharted by a long way

No matter how much you say CryEngine isn't as good at 'CG' :roll:

And go into the PC section and say PhysX 2 and you'll get laughed out of the board, there's NO SUCH THING

On top of that Crysis DOESN'T EVEN USE PHYSX

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supersaiyen

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#107 supersaiyen
Member since 2003 • 1012 Posts

uc2

nuff said..

Mattizzle815

It's funny you just posted that the crysis character models only have good looking faces but the clothes look horrible.So uncharted 2 does beat it in character models.

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almighty151986

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#108 almighty151986
Member since 2010 • 51 Posts

[QUOTE="Mattizzle815"]

uc2

nuff said..

supersaiyen

It's funny you just posted that the crysis character models only have good looking faces but the clothes look horrible.So uncharted 2 does beat it in character models.

I suggest you go and replay Crysis if you think that... And turn the texture settings off 'low' :|

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BlancoBX

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#109 BlancoBX
Member since 2009 • 894 Posts

[QUOTE="Bus-A-Bus"]

[QUOTE="sayonara89"]

And what are you trying to do mr. IgorAntunov? Game looks great, game is technicaly grat, it's not Crysis level but without a doubt the best looking console game to date. My coclusion is that yo're just another sad xbox fanboy who is angry on Bungie for Reach screenshots :P

BlancoBX

You are wrong,you really are.Uncharted 2 could be done on 360 with less time and money,and look exactly the same :)

then why isnt there an xbox game that matches uncharted? Its been out a year earlier, and is proven to be easier to develop for, why are there no games that rival UC2 or even Killzone2, a game that has been out a year? especially since you say it would be cheaper, and UC2 only had a budget of about 20 mil...

why cant anybody ever give me an answer to this question?

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caseypayne69

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#110 caseypayne69
Member since 2002 • 5396 Posts

The AI could use some work, 40% of the time enemies would just blow themselves up with grenades. IgorAntunov

Stop playing games on easy. I played my first play through on hard and never saw an enemy kill himself with a nade, unless I shot him while he was holding it.

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FragTycoon

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#111 FragTycoon
Member since 2008 • 6430 Posts

[QUOTE="BlancoBX"]

[QUOTE="Bus-A-Bus"]

You are wrong,you really are.Uncharted 2 could be done on 360 with less time and money,and look exactly the same :)

BlancoBX

then why isnt there an xbox game that matches uncharted? Its been out a year earlier, and is proven to be easier to develop for, why are there no games that rival UC2 or even Killzone2, a game that has been out a year? especially since you say it would be cheaper, and UC2 only had a budget of about 20 mil...

why cant anybody ever give me an answer to this question?

The most inflammatory way to answer this is "Just wait" :P

The simple fact is that no one wants to go out on a limb and say so. Chances are that there are better looking games being developed on both systems that look better...... you just have to ...... wait :P

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Vadamee

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#112 Vadamee
Member since 2009 • 1195 Posts
:lol: Sounds like Alabama in here :lol: And honestly, your post lacked any technical lexicon throughout so I'm unconvinced about your criticism of Uncharted 2. Just as I am when people claim it can't be done on X, Y, Z platform.
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ronvalencia

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#113 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="12345678ew"]i'm sorry...... i'm a vfx artist, and get payed 160k a year for it, i'm pretty sure i'm going to be knowledgeable on this topic... there is one primary difference between good cg and great CG. good CG strives to look cool, making you thing "wow, that's some good CG" which is what crysis does. great CG doesn't go for real, it looks good, it looks like it took effort, but it doesn't look real, and it just makes you go wow. and what is your point with the baked textures? trust me, they are not baked. the sub surface scattering texture used for human skin in the game was released by the devs for anybody to use, it contains over 200 nodes and 64 different angle color variations, it's more advanced than the shader used for the na'vi skin in avatar. The engine itself is actually incredibly hard on the hardware, as it uses HDRI on all the shots. in other words, it's rendering 2 versions of the game, one with high exposure one with low, then combining them to produce a picture with dark darks and bright brights, but you can still see everything. basically, the engine is great CG. now lets take a look at crysis. crysis has all the same environments, it's all jungle with cliffs in it. crysis lighting uses low density realtime raytracing, which although realistic, looks like crap. it gives highlights but not reflections. the reflections are then rendered from the angle of reflection, reversed, and painted onto the reflective surface, which is not only horribly ineffective, it looks like cg since it screws with the angles. Not to mention the macro generated rock stuctures look horrible..... especially since it's all planar mapping. finally, the art direction sucks and the "physics" is nvidia physx 2.0 (physx that will run on either card, but runs on the software level and on the cpu, released to developers and CG artists as a plug-in) which, sucks. it can't have concave shapes, and the developers should recieve no credit for it's use.... it even generates collision meshes for them.almighty151986

I don't care what your job is, I see things with my own eyes and it's Crysis >>>>> Uncharted by a long way

No matter how much you say CryEngine isn't as good at 'CG' :roll:

And go into the PC section and say PhysX 2 and you'll get laughed out of the board, there's NO SUCH THING

On top of that Crysis DOESN'T EVEN USE PHYSX

If programmer wants to roll their own physics (procedural animations), you don't need to use NVIDIA's PhysX libs. Secondly, NVIDIA's PhysX CUDA/CPU/CELL doesn't run on DX9c GPUs.

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ronvalencia

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#114 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="ronvalencia"][QUOTE="killzowned24"] oh no a effect that most cant even point out. killzowned24
Note "technical". CryEngine 3 applys full time SSAO.

and it also has technical crappy AI.

Unlike Uncharted 2, Crysis has full destructive environment and proper voxels generated geometry enabled mountains.
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ronvalencia

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#115 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="IgorAntunov"]Games using SSAO: * Crysis (2007) (PC) * Crysis Warhead (2008) (PC) * Gears of War 2 (2008) (Xbox 360) * S.T.A.L.K.E.R. Clear Sky (2008) (PC) * Bionic Commando (2009) (PC and Xbox 360 version) * Burnout: Paradise the Ultimate Box (2009) (PC) * Empire Total War (2009)(PC) * Risen (2009) (PC and Xbox 360 version) * Battleforge (2009) (PC) * Borderlands (2009) (PC) * F.E.A.R. 2: Project Origin (2009) (PC) * Fight Night Round 4 (2009) (Playstation3 and Xbox 360) * Batman: Arkham Asylum (2009) (Xbox 360, Playstation 3 and PC) * Uncharted 2: Among Thieves (2009) (Playstation 3) * Shattered Horizon (2009) (PC) * The Saboteur (2009) (Playstation 3, Xbox 360, and PC) * S.T.A.L.K.E.R.: Call of Pripyat (2009) (PC) * Red Faction: Guerrilla (2009) (PC) * Star Trek Online (2010) (PC) A common effect since crysis ushered it in so many years ago.

Uncharted 2: Among Thieves only applies SSAO part time e.g. cinematic scenes.
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ronvalencia

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#116 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="Hathesulacon"]

He...hes right...Any Ps3 game can be done on 360. Just use another disk. The only difference is the blu ray disks. Bigger. But idk, I played some ps3 games. I other than MGS4 being a movie/game. And a few others like that, I dont see much utilizing of the full blu ray or dual layer blu ray. But eh. Its fine.

Zero_epyon

No. There is a big difference in ps3 games vs xbox or pc games. One Big difference is PS3 games don't use DirectX. Second is that a PS3 game then has to be re-written to work on three cores as opposed to 6 SPE's. Since SPE's =/= cores, it would take a considerable amount of time to port a PS3 game to the 360. Then comes compression and such.

PS3's RSX has LibCGM, while PC (with NVIDIA GPUs) has NVAPI (part of "The Ways It's Meant To Be Played").

NVAPI enables some DX10.1 like features on "DX10.0" NV GPUs e.g. FarCry 2.

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beekayjay

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#117 beekayjay
Member since 2008 • 1732 Posts
[QUOTE="killzowned24"][QUOTE="ronvalencia"] Note "technical". CryEngine 3 applys full time SSAO.ronvalencia
and it also has technical crappy AI.

Unlike Uncharted 2, Crysis has full destructive environment and proper voxels generated geometry enabled mountains.

What techniques did Crytek use to make the game boring? Also, do you know what tech made the multiplayer suck?
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ronvalencia

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#118 ronvalencia
Member since 2008 • 29612 Posts

i'm sorry...... i'm a vfx artist, and get payed 160k a year for it, i'm pretty sure i'm going to be knowledgeable on this topic... there is one primary difference between good cg and great CG. good CG strives to look cool, making you thing "wow, that's some good CG" which is what crysis does. great CG doesn't go for real, it looks good, it looks like it took effort, but it doesn't look real, and it just makes you go wow. and what is your point with the baked textures? trust me, they are not baked. the sub surface scattering texture used for human skin in the game was released by the devs for anybody to use, it contains over 200 nodes and 64 different angle color variations, it's more advanced than the shader used for the na'vi skin in avatar. The engine itself is actually incredibly hard on the hardware, as it uses HDRI on all the shots. in other words, it's rendering 2 versions of the game, one with high exposure one with low, then combining them to produce a picture with dark darks and bright brights,

12345678ew

Refer to fulltime SSAO. Halo 3 also render two HDRs(FP surface) i.e. one for low and one for high.

but you can still see everything. basically, the engine is great CG. now lets take a look at crysis. crysis has all the same environments, it's all jungle with cliffs in it.

12345678ew

Did you forget Crysis's alien ship's interiors?

crysis lighting uses low density realtime raytracing, which although realistic, looks like crap. it gives highlights but not reflections. the reflections are then rendered from the angle of reflection, reversed, and painted onto the reflective surface, which is not only horribly ineffective, it looks like cg since it screws with the angles. Not to mention the macro generated rock stuctures look horrible..... especially since it's all planar mapping. finally, the art direction sucks and the "physics" is nvidia physx 2.0 (physx that will run on either card, but runs on the software level and on the cpu, released to developers and CG artists as a plug-in) which, sucks. it can't have concave shapes, and the developers should recieve no credit for it's use.... it even generates collision meshes for them.

12345678ew

CryEngine2(Crysis) doesn't use NVIDIA PhysX library. For interaction with the environment, Crysis's vegetation's procedural animation calculations is done on the GPU i.e. DX9c GPU.

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ducati101

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#119 ducati101
Member since 2004 • 1741 Posts
[QUOTE="killzowned24"][QUOTE="IgorAntunov"]Having played with the crysis editor extensively, I can say that the engine is elegantly coded, and has so much going on behind the scenes it's not funny, whats more it is easily expandable which is why us mere mortals have been able to make crysis look way better than the retail release with a few minor tweaks, in order to accomodate every more powerful gpu's. Every leaf in crysis has physical properties. I noticed uncharted 2 had some plastic bushes which you could manipulate physically, lol nice try.

crysis also has terrible ai that cant even climb a ladder.

Either play it on Delta or use an Ai mod, problem solved!
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sayonara89

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#121 sayonara89
Member since 2009 • 1985 Posts
[QUOTE="ronvalencia"][QUOTE="IgorAntunov"]Games using SSAO: * Crysis (2007) (PC) * Crysis Warhead (2008) (PC) * Gears of War 2 (2008) (Xbox 360) * S.T.A.L.K.E.R. Clear Sky (2008) (PC) * Bionic Commando (2009) (PC and Xbox 360 version) * Burnout: Paradise the Ultimate Box (2009) (PC) * Empire Total War (2009)(PC) * Risen (2009) (PC and Xbox 360 version) * Battleforge (2009) (PC) * Borderlands (2009) (PC) * F.E.A.R. 2: Project Origin (2009) (PC) * Fight Night Round 4 (2009) (Playstation3 and Xbox 360) * Batman: Arkham Asylum (2009) (Xbox 360, Playstation 3 and PC) * Uncharted 2: Among Thieves (2009) (Playstation 3) * Shattered Horizon (2009) (PC) * The Saboteur (2009) (Playstation 3, Xbox 360, and PC) * S.T.A.L.K.E.R.: Call of Pripyat (2009) (PC) * Red Faction: Guerrilla (2009) (PC) * Star Trek Online (2010) (PC) A common effect since crysis ushered it in so many years ago.

Uncharted 2: Among Thieves only applies SSAO part time e.g. cinematic scenes.

It's even in multiplayer. Have you played U2?
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ducati101

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#122 ducati101
Member since 2004 • 1741 Posts
[QUOTE="ronvalencia"][QUOTE="killzowned24"] and it also has technical crappy AI. beekayjay
Unlike Uncharted 2, Crysis has full destructive environment and proper voxels generated geometry enabled mountains.

What techniques did Crytek use to make the game boring? Also, do you know what tech made the multiplayer suck?

Funny when people fail at trying to bring down Crysis in the graphics department they try there luck with it's gameplay and still get owned. Rinse and repeat! Haven't you personally been owned on these boards by numerous people in different topics? Maybe you like it?
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beekayjay

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#123 beekayjay
Member since 2008 • 1732 Posts
[QUOTE="beekayjay"][QUOTE="ronvalencia"] Unlike Uncharted 2, Crysis has full destructive environment and proper voxels generated geometry enabled mountains. ducati101
What techniques did Crytek use to make the game boring? Also, do you know what tech made the multiplayer suck?

Funny when people fail at trying to bring down Crysis in the graphics department they try there luck with it's gameplay and still get owned. Rinse and repeat! Haven't you personally been owned on these boards by numerous people in different topics? Maybe you like it?

I got owned? Where? Is this magic? Maybe we should ask the 4 people who still play Crysis multiplayer.
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supersaiyen

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#124 supersaiyen
Member since 2003 • 1012 Posts

[QUOTE="supersaiyen"]

[QUOTE="Mattizzle815"]

uc2

nuff said..

almighty151986

It's funny you just posted that the crysis character models only have good looking faces but the clothes look horrible.So uncharted 2 does beat it in character models.

I suggest you go and replay Crysis if you think that... And turn the texture settings off 'low' :|

Don't need to plenty of people post screenshots and hd videos on all max settings and they still look horrible.

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deactivated-5ac102a4472fe

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#125 deactivated-5ac102a4472fe
Member since 2007 • 7431 Posts

While I do agree that U2 is no tecnical marvel, It does what games do at thier best, use smoke and mirrors to give an illusion that works just fine.

and that is not a complaint but rather a very large complement to ND, they know the Ps3 hardware well, and know where to push, and where to leave as is.

it may be rather comfined, and generally not be at the hight of really high end PC processing, but with the PS3 being as small as it is, I was quite impressed with how they used what they had to work with.

Movements in the game is quite well done too.

Just completely unrelated notion - anyone else dislike how some of thecows uses cutscene images to prove the graphics? I mean, that is really low.

giving an entirely wrong picture of what teh game really is and looks like when playing.

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VendettaRed07

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#126 VendettaRed07
Member since 2007 • 14012 Posts

It has nothing the xbox360 couldn't do.IgorAntunov

thenn... why hasn't it been done yet?

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Xire_XII

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#127 Xire_XII
Member since 2007 • 3092 Posts

Glad to see we have a game developer on these forums. It's always nice to get a professional opinion from an expert.

Mind you, I believe Naughty Dog is or has been awarded a few awards for Uncharted 2 in technical achievements.

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ducati101

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#130 ducati101
Member since 2004 • 1741 Posts

[QUOTE="ducati101"][QUOTE="beekayjay"] I got owned? Where? Is this magic? Maybe we should ask the 4 people who still play Crysis multiplayer. beekayjay
They say ignorance is bliss, at least you continue to amuse me :)

Its cool to just make up ownage; I guess being delusional really is a great debating strategy. I'll be sure to send you postcards from reality now and then! :-)

Keep them coming please, it is fun reading your comments. Cant comment on Crysis multiplayer, cos i haven't played in a while. Kinda busy with Mechwarrior multiplayer for crysis.

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beekayjay

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#131 beekayjay
Member since 2008 • 1732 Posts

[QUOTE="beekayjay"][QUOTE="ducati101"] They say ignorance is bliss, at least you continue to amuse me :)ducati101

Its cool to just make up ownage; I guess being delusional really is a great debating strategy. I'll be sure to send you postcards from reality now and then! :-)

Keep them coming please, it is fun reading your comments. Cant comment on Crysis multiplayer, cos i haven't played in a while. Kinda busy with Mechwarrior multiplayer for crysis.

Heh, enough banter. It was amusing, I agree, but truce for now. Mechwarrior mod for Crysis? Intrigued! Link?
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#132 Teuf_
Member since 2004 • 30805 Posts

i'm sorry...... i'm a vfx artist, and get payed 160k a year for it, i'm pretty sure i'm going to be knowledgeable on this topic... there is one primary difference between good cg and great CG. good CG strives to look cool, making you thing "wow, that's some good CG" which is what crysis does. great CG doesn't go for real, it looks good, it looks like it took effort, but it doesn't look real, and it just makes you go wow. and what is your point with the baked textures? trust me, they are not baked. the sub surface scattering texture used for human skin in the game was released by the devs for anybody to use, it contains over 200 nodes and 64 different angle color variations, it's more advanced than the shader used for the na'vi skin in avatar. The engine itself is actually incredibly hard on the hardware, as it uses HDRI on all the shots. in other words, it's rendering 2 versions of the game, one with high exposure one with low, then combining them to produce a picture with dark darks and bright brights, but you can still see everything. basically, the engine is great CG. now lets take a look at crysis. crysis has all the same environments, it's all jungle with cliffs in it. crysis lighting uses low density realtime raytracing, which although realistic, looks like crap. it gives highlights but not reflections. the reflections are then rendered from the angle of reflection, reversed, and painted onto the reflective surface, which is not only horribly ineffective, it looks like cg since it screws with the angles. Not to mention the macro generated rock stuctures look horrible..... especially since it's all planar mapping. finally, the art direction sucks and the "physics" is nvidia physx 2.0 (physx that will run on either card, but runs on the software level and on the cpu, released to developers and CG artists as a plug-in) which, sucks. it can't have concave shapes, and the developers should recieve no credit for it's use.... it even generates collision meshes for them.12345678ew


While you may be a talented CG artist, it seems that you don't know very much about realtime graphics for video games.

-Uncharted 2, like many many other games, prebakes much of their static lighting. This is pretty much a requirement if you any sort of global lighting effects, or a decent ambient term that takes occlusion into account. They don't bake it right into the textures of course (they encode the information using spherical harmonics), and they'll also have a bunch of dynamic lighting on top of things.

-I really really really really doubt any shaders used by U2 come anywhere close to the complexity of an average CG film. By necessity pixel shaders need to be kept within strict cycle budgets, at least if you want your game to be able to render in 1/30th of a second.

-U2 hasn't yet given their presentation about some of their new HDR techniques, but I would guess that they do things similar to how they did it Uncharted 1: they render out an HDR frame buffer. This is how most games (including Crysis) do it...AFAIK Halo 3 was the only game to go with the approach you mentioned.

-Crysis doesn't use any sort of ray-tracing. It uses the same old rasterization and forward-rendering techniques that have been around for years. Ray-tracing is only used in games for extremely limited and specific scenarios.

-Crysis doesn't use PhysX, they wrote their own physics engine. But PhysX certainly can handle concave shapes, although like every other engine it's slower than convex shapes.

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iKINGBOBi

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#133 iKINGBOBi
Member since 2009 • 1083 Posts

Wow, just wow mods. My thread got locked for me mearly stating how I think UC2 looks better than Crysis. I guess its against systems wars rules to have an opinion:|

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Teuf_

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#134 Teuf_
Member since 2004 • 30805 Posts

Wow, just wow mods. My thread got locked for me mearly stating how I think UC2 looks better than Crysis. I guess its against systems wars rules to have an opinion:|

iKINGBOBi



It got locked because

A) There was already such a thread

and

B) You went out of your way to call out hermits.

Either way this isn't a place for you to discuss moderations, so please keep it on-topic.

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Espada12

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#135 Espada12
Member since 2008 • 23247 Posts

[QUOTE="12345678ew"]i'm sorry...... i'm a vfx artist, and get payed 160k a year for it, i'm pretty sure i'm going to be knowledgeable on this topic... there is one primary difference between good cg and great CG. good CG strives to look cool, making you thing "wow, that's some good CG" which is what crysis does. great CG doesn't go for real, it looks good, it looks like it took effort, but it doesn't look real, and it just makes you go wow. and what is your point with the baked textures? trust me, they are not baked. the sub surface scattering texture used for human skin in the game was released by the devs for anybody to use, it contains over 200 nodes and 64 different angle color variations, it's more advanced than the shader used for the na'vi skin in avatar. The engine itself is actually incredibly hard on the hardware, as it uses HDRI on all the shots. in other words, it's rendering 2 versions of the game, one with high exposure one with low, then combining them to produce a picture with dark darks and bright brights, but you can still see everything. basically, the engine is great CG. now lets take a look at crysis. crysis has all the same environments, it's all jungle with cliffs in it. crysis lighting uses low density realtime raytracing, which although realistic, looks like crap. it gives highlights but not reflections. the reflections are then rendered from the angle of reflection, reversed, and painted onto the reflective surface, which is not only horribly ineffective, it looks like cg since it screws with the angles. Not to mention the macro generated rock stuctures look horrible..... especially since it's all planar mapping. finally, the art direction sucks and the "physics" is nvidia physx 2.0 (physx that will run on either card, but runs on the software level and on the cpu, released to developers and CG artists as a plug-in) which, sucks. it can't have concave shapes, and the developers should recieve no credit for it's use.... it even generates collision meshes for them.Teufelhuhn



While you may be a talented CG artist, it seems that you don't know very much about realtime graphics for video games.

-Uncharted 2, like many many other games, prebakes much of their static lighting. This is pretty much a requirement if you any sort of global lighting effects, or a decent ambient term that takes occlusion into account. They don't bake it right into the textures of course (they encode the information using spherical harmonics), and they'll also have a bunch of dynamic lighting on top of things.

-I really really really really doubt any shaders used by U2 come anywhere close to the complexity of an average CG film. By necessity pixel shaders need to be kept within strict cycle budgets, at least if you want your game to be able to render in 1/30th of a second.

-U2 hasn't yet given their presentation about some of their new HDR techniques, but I would guess that they do things similar to how they did it Uncharted 1: they render out an HDR frame buffer. This is how most games (including Crysis) do it...AFAIK Halo 3 was the only game to go with the approach you mentioned.

-Crysis doesn't use any sort of ray-tracing. It uses the same old rasterization and forward-rendering techniques that have been around for years. Ray-tracing is only used in games for extremely limited and specific scenarios.

-Crysis doesn't use PhysX, they wrote their own physics engine. But PhysX certainly can handle concave shapes, although like every other engine it's slower than convex shapes.

This is what I was going to say, you beat me to it!

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iKINGBOBi

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#136 iKINGBOBi
Member since 2009 • 1083 Posts

[QUOTE="iKINGBOBi"]

Wow, just wow mods. My thread got locked for me mearly stating how I think UC2 looks better than Crysis. I guess its against systems wars rules to have an opinion:|

Teufelhuhn



It got locked because

A) There was already such a thread

and

B) You went out of your way to call out hermits.

Either way this isn't a place for you to discuss moderations, so please keep it on-topic.

But I revised it to make a less offensive version. In any case by bad:oops:

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Teuf_

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#137 Teuf_
Member since 2004 • 30805 Posts

[QUOTE="Teufelhuhn"]

[QUOTE="iKINGBOBi"]

Wow, just wow mods. My thread got locked for me mearly stating how I think UC2 looks better than Crysis. I guess its against systems wars rules to have an opinion:|

iKINGBOBi



It got locked because

A) There was already such a thread

and

B) You went out of your way to call out hermits.

Either way this isn't a place for you to discuss moderations, so please keep it on-topic.

But I revised it to make a less offensive version. In any case by bad:oops:



I actually didn't lock your second thread, btw. I would assume whoever did it thought you were reposting the locked thread.

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iKINGBOBi

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#138 iKINGBOBi
Member since 2009 • 1083 Posts

UC2 looks just as good if not better than Crysis IMO. UC2s art direction combined with great lighting, textures, effects, etc make it the best looking title out there.

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iKINGBOBi

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#139 iKINGBOBi
Member since 2009 • 1083 Posts

[QUOTE="iKINGBOBi"]

[QUOTE="Teufelhuhn"]

It got locked because

A) There was already such a thread

and

B) You went out of your way to call out hermits.

Either way this isn't a place for you to discuss moderations, so please keep it on-topic.

Teufelhuhn

But I revised it to make a less offensive version. In any case by bad:oops:



I actually didn't lock your second thread, btw. I would assume whoever did it thought you were reposting the locked thread.

Oh ok lol, would you mind taking a look at it to see if its ok by system wars rules. I had a point to make lol. Its completely revised to not anger anyone, just opinion nothiing more lol

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ducati101

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#140 ducati101
Member since 2004 • 1741 Posts
[QUOTE="ducati101"]

[QUOTE="beekayjay"] Its cool to just make up ownage; I guess being delusional really is a great debating strategy. I'll be sure to send you postcards from reality now and then! :-)beekayjay

Keep them coming please, it is fun reading your comments. Cant comment on Crysis multiplayer, cos i haven't played in a while. Kinda busy with Mechwarrior multiplayer for crysis.

Heh, enough banter. It was amusing, I agree, but truce for now. Mechwarrior mod for Crysis? Intrigued! Link?

True, its always good to have a laugh. Anyway yeah it's a mod for Crysis called Mechwarrior Living Legends. Its at Beta stage now, very polished mod. Gotto love modders :) Video links "http://www.youtube.com/watch?v=lNFeE8mIlxQ" and "http://www.youtube.com/watch?v=TGGmmI4QGDA" You can download the mod from here "http://www.moddb.com/mods/mechwarrior-living-legends"
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themyth01

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#141 themyth01
Member since 2003 • 13924 Posts
Of course the 360 could do it, just don't tell anyone..
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TheSterls

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#142 TheSterls
Member since 2009 • 3117 Posts

Im sorry but to deny that it isnt technically impressive makes you sound like an uneducated fanboy. A game does not have to be on massive scale to be technically imrpessive. Compare it to the best looking games on the 360, Gears of War 2 for an example. UNC2 has better textures, lighting effects, particle effects , shadows and animations. What it does it does very well its only drawback is its linear and there are alot of great looking and technically impressve games that are linear.

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#143 TheSterls
Member since 2009 • 3117 Posts

I've been a pc gamer for aeons, I bought an xbox360, wii etc. All have their positives, I finally bought a ps3 primarily in order to have a blu-ray player and also to play some of the better exclusives. I got uncharted 2 for my first ps3 exclusive game, just finished it. Here is the deal, the game uses a huge amount of pre-baked trickery, combined with awesome art direction (which includes alot of well done animation), to give an illusion of technical proficiency. It has nothing the xbox360 couldn't do, and it's a league behind something like crysis. It's biggest technical achievement is excellent anti-aliasing and smooth framerate, but seeing the engine for what it is, it comes as no surprise, the engine is not that demanding on the hardware, there are cheap shaders plastered over every texture, and lighting is used cleverly to give you something more than is actually there. Contrast the dark areas to the light filled areas, the dark areas look average and in parts mediocre. It also helps that there is a heap of variety in every scene, giving the game a refreshing look at all times. In the end this game is a big budget title polished to the nth degree and infused with a heap of developer talent, in terms of gameplay, art assets and animation. Testament to this is the lack of pop-in or any significant glitches, and the meticulous camera placement. This implies that the devs spent huge amounts of time making every scene and set-piece look as good as possible using their artistic talents, arranging the huge number of pre-baked shadows just so, using many simple light effects for maximum impact, and animating the hell out of every action by the player character and every other. This was possible because the game is so very linear and confined, but this doesn't matter because it's so well done. The AI could use some work, 40% of the time enemies would just blow themselves up with grenades. Can the 'uncharted has awezomes technical grafix better than crysis and any xbox360 game please end?' Technically, it doesn't. Artistically, it is a personal opinion. You can argue that, as can you argue that mario galaxy has the best artistic graphics. Thankyou.IgorAntunov

You have no clue what your talking about, it does not use pre baked shadows or lighting. If you dont belive me walk drake under a tree and watch the leaves cast a shadow on his shirt. Those are real time shader effects and the lighting is some of the best in any game right now , better then just standard HDR used in most games.

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BlancoBX

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#144 BlancoBX
Member since 2009 • 894 Posts

[QUOTE="IgorAntunov"] It has nothing the xbox360 couldn't do.VendettaRed07

thenn... why hasn't it been done yet?

thats what ive been asking in every uncharted thread for the past 2 weeks...cant seem to get a straight answer tho...

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#145 beekayjay
Member since 2008 • 1732 Posts

[QUOTE="beekayjay"][QUOTE="ducati101"] Keep them coming please, it is fun reading your comments. Cant comment on Crysis multiplayer, cos i haven't played in a while. Kinda busy with Mechwarrior multiplayer for crysis.

ducati101

Heh, enough banter. It was amusing, I agree, but truce for now. Mechwarrior mod for Crysis? Intrigued! Link?

True, its always good to have a laugh. Anyway yeah it's a mod for Crysis called Mechwarrior Living Legends. Its at Beta stage now, very polished mod. Gotto love modders :) Video links "http://www.youtube.com/watch?v=lNFeE8mIlxQ" and "http://www.youtube.com/watch?v=TGGmmI4QGDA" You can download the mod from here "http://www.moddb.com/mods/mechwarrior-living-legends"

Thanks Ducati101! I'll definitely look it up when I get home! I love mods.....BEST thing about PC gaming, absolutely.

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#146 wooooode
Member since 2002 • 16666 Posts
So what every other game is just complete trash because this is just "pre-baked tricker". 40% of the time they blew them selves up? I dont think I seen that happen once without me shoot a person about to throw a gernade and take out the guys by him.
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#147 ultraking
Member since 2004 • 6904 Posts

cmon, 15 pages? everyone here knows UC2 graphics are impressive. what is not technically impressive about it:|

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#148 dakan45
Member since 2009 • 18819 Posts
Its not suposed to be totally technical, it supose to feature a artistic elements. Its nowhere near crysis but its the best looking game made on a console, especially on ps3. By all meas no part of the game graphics looks meadiocre. None!
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#149 longtonguecat
Member since 2008 • 2558 Posts

Crysis is technically better, only edge UC2 has on it is its style really and that's down to preference. :)

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#150 pmurph13
Member since 2004 • 2356 Posts
I've been a pc gamer for aeons, I bought an xbox360, wii etc. All have their positives, I finally bought a ps3 primarily in order to have a blu-ray player and also to play some of the better exclusives. I got uncharted 2 for my first ps3 exclusive game, just finished it. Here is the deal, the game uses a huge amount of pre-baked trickery, combined with awesome art direction (which includes alot of well done animation), to give an illusion of technical proficiency. It has nothing the xbox360 couldn't do, and it's a league behind something like crysis. It's biggest technical achievement is excellent anti-aliasing and smooth framerate, but seeing the engine for what it is, it comes as no surprise, the engine is not that demanding on the hardware, there are cheap shaders plastered over every texture, and lighting is used cleverly to give you something more than is actually there. Contrast the dark areas to the light filled areas, the dark areas look average and in parts mediocre. It also helps that there is a heap of variety in every scene, giving the game a refreshing look at all times. In the end this game is a big budget title polished to the nth degree and infused with a heap of developer talent, in terms of gameplay, art assets and animation. Testament to this is the lack of pop-in or any significant glitches, and the meticulous camera placement. This implies that the devs spent huge amounts of time making every scene and set-piece look as good as possible using their artistic talents, arranging the huge number of pre-baked shadows just so, using many simple light effects for maximum impact, and animating the hell out of every action by the player character and every other. This was possible because the game is so very linear and confined, but this doesn't matter because it's so well done. The AI could use some work, 40% of the time enemies would just blow themselves up with grenades. Can the 'uncharted has awezomes technical grafix better than crysis and any xbox360 game please end?' Technically, it doesn't. Artistically, it is a personal opinion. You can argue that, as can you argue that mario galaxy has the best artistic graphics. Thankyou.IgorAntunov
didnt read all of your post ,not to be ignorant, just cos i just woke up, but while i agree with how technically it isnt THAT impressive and alot of it is trickery, in my opinion trickery is more impressive, making a non technically impressive game look absolutely amazing is harder than it would be than making a technically impressive game to run on ridiculously powerful pc hardware. in short, hats off to naughty dog from what iv'e seen, although i still havent played uncharted 1 letalone 2