Simple rule here.. NO HUD NO LEGIT!!! People need to remember this because the last GeoW3 vs UC3 comparison thread people were posting no actual game-play pics of UC3 they were just posting bullshots and cut-scenes.
This topic is locked from further discussion.
[QUOTE="ferret-gamer"]
Light bounces, shadows soften, stuff is illuminated by indirect lighting. Shadows aren't just a black sheet you lay over everything. Gears 3 uses a Global Illumination system called lightmass.
tormentos
NO all you see is dark places,the characters had not shadow and on that angle they should dude is pretty easy to see.
The angle of the dominate light would cast the character shadows right into the tall grass. And yes i am talking about "dark places" as well. What in the world do you think a shadow is?Both Gears and Uncharted have their huds disappear during gameplay when there is no shooting/action going on.Simple rule here.. NO HUD NO LEGIT!!! People need to remember this because the last GeoW3 vs UC3 comparison thread people were posting no actual game-play pics of UC3 they were just posting bullshots and cut-scenes.
o0HAPPY0o
Is this a joke post?No, the textures are blurry in many places, and the jungle looks pretty bad honestly. The water and sand is pretty good I guess. Check out the pic I posted on last page, those are bad textures to you?[QUOTE="White_Dreams"][QUOTE="cain006"]
Those are supposed to look good? :?
cain006
Is this a joke post?No, the textures are blurry in many places, and the jungle looks pretty bad honestly. The water and sand is pretty good I guess. I don't understand how you could see those character models and lighting and suggests it looks bad. That seems like crazy hyperbole.[QUOTE="White_Dreams"][QUOTE="cain006"]
Those are supposed to look good? :?
cain006
From Sony's whitepaper on deferred shading, 5 SPEs are roughly matches GeForce 7800 GTX. You estimate the effective power of PS3.ronvalenciaYou over estimate it's power using theoretical data not shown in actual gameplay. The cell data is always negating the fact that the Cell has to handle the load of a CPU tasks while off loading some of the GPU tasks to it too. Show me a PS3 multiplat that an 8600gt can't at least come close to matching. The 8600gt is weaker than a 7800gtx even with the performance it gets from new shader tech. Going by performance. 7900GTX > 7900GTO > 7950GT > 7900GT > 7800GTX > 7900GS > 8600GTS > 7800GT > 8600GT > 7600GT > 6800Ultra > 6800GS
[QUOTE="ronvalencia"][QUOTE="RyviusARC"] Dude those are laptop GPU which are completely different from the desktop versions.RyviusARC
Geforce 7900M GTX matches NVIDIA RSX's clock speed and shader topology. GeForce 7800 GTX (desktop)'s clock speed is around 430Mhz which is slower than Geforce 7900M GTX.
GeForce 7800 GTX 512 model has 550Mhz clock speed.
Clock speeds are not the only thing that matters. I could find cards that perform much better than another card with a higher clock speed. Increasing such clock speeds can increase memory bandwidth and fill rates but if those specs are lower to begin with they won't match a card with a lower clock .Should I post Geforce 7's design flaw list again? For example, you instantly lose compute performance when you use heavy 32 bit FP math on Geforce 7.
Anyway, PS3 doesn't use desktop Geforce 7 i.e. it's closer to Geforce 7900M GTX core with Geforce 7600 GT GDDR3 memory bandwidth and ROPs.
Wrong again. This is really getting old having to correct everything you say. Any multiplat can run on PC with 2gigs of RAM just fine. Heck you could squeeze it down to 1 gig of RAM on most occasions. Most multiplats only use between 350-650mbs of RAM and the OS can make room to use only around 250-300 mbs of RAM once it allocates the other stuff to the game which has higher priority.RyviusARC
Minimum for BF3.
RAM: 2GB system
Graphic card: DirectX 10 or 11 compatible Nvidia or AMD ATI card, ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher.Graphics card memory: 512 MB
Recomended.
RAM: 4GB system
Graphics card: DirectX 11 Nvidia or AMD ATI card, Nvidia GeForce GTX 560 or ATI Radeon 6950.
Graphics card memory: 1 GB
Rage minimum
Memory: 2GB system
Rage recomended.
Memory: 4GB system.
I wonder if i wasn't right why the recomende system ram on both Rage and BF3 is 4GB of system ram alone,funny that is not counting the video ram,even with virtual memory,games demand allot of system memory on PC thanks to windows.
Anyway, PS3 doesn't use desktop Geforce 7 i.e. it's closer to Geforce 7900M GTX core with Geforce 7600 GT GDDR3 memory bandwidth and ROPs.ronvalenciaWhich is weaker than a 7800gtx. Mobile GPU are quite a bit weaker than desktop variants. For example a GTX 260m performs closely to the desktop 8800gt.
[QUOTE="ronvalencia"]From Sony's whitepaper on deferred shading, 5 SPEs are roughly matches GeForce 7800 GTX. You estimate the effective power of PS3.RyviusARCYou over estimate it's power using theoretical data not shown in actual gameplay. The cell data is always negating the fact that the Cell has to handle the load of a CPU tasks while off loading some of the GPU tasks to it too. Show me a PS3 multiplat that an 8600gt can't at least come close to matching. The 8600gt is weaker than a 7800gtx even with the performance it gets from new shader tech. Going by performance. 7900GTX > 7900GTO > 7950GT > 7900GT > 7800GTX > 7900GS > 8600GTS > 7800GT > 8600GT > 7600GT > 6800Ultra > 6800GS
For Unreal Engine 3 workloads (deferred shading renderer). Geforce 8600 GTS beat Geforce 7900 GTX.
[QUOTE="RyviusARC"]
Wrong again. This is really getting old having to correct everything you say. Any multiplat can run on PC with 2gigs of RAM just fine. Heck you could squeeze it down to 1 gig of RAM on most occasions. Most multiplats only use between 350-650mbs of RAM and the OS can make room to use only around 250-300 mbs of RAM once it allocates the other stuff to the game which has higher priority.tormentos
Minimum for BF3.
RAM: 2GB system
Graphic card: DirectX 10 or 11 compatible Nvidia or AMD ATI card, ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher.Graphics card memory: 512 MB
Recomended.
RAM: 4GB system
Graphics card: DirectX 11 Nvidia or AMD ATI card, Nvidia GeForce GTX 560 or ATI Radeon 6950.
Graphics card memory: 1 GB
Rage minimum
Memory: 2GB system
Rage recomended.
Memory: 4GB system.
I wonder if i wasn't right why the recomende system ram on both Rage and BF3 is 4GB of system ram alone,funny that is not counting the video ram,even with virtual memory,games demand allot of system memory on PC thanks to windows.
PC requirements are over exaggerated. Never trust themYou over estimate it's power using theoretical data not shown in actual gameplay. The cell data is always negating the fact that the Cell has to handle the load of a CPU tasks while off loading some of the GPU tasks to it too. Show me a PS3 multiplat that an 8600gt can't at least come close to matching. The 8600gt is weaker than a 7800gtx even with the performance it gets from new shader tech. Going by performance. 7900GTX > 7900GTO > 7950GT > 7900GT > 7800GTX > 7900GS > 8600GTS > 7800GT > 8600GT > 7600GT > 6800Ultra > 6800GS[QUOTE="RyviusARC"][QUOTE="ronvalencia"]From Sony's whitepaper on deferred shading, 5 SPEs are roughly matches GeForce 7800 GTX. You estimate the effective power of PS3.ronvalencia
For Unreal Engine 3 workloads (deferred shading renderer). Geforce 8600 GTS beat Geforce 7900 GTX.
That is one game. Some games may run better but others do not.[QUOTE="ronvalencia"]Anyway, PS3 doesn't use desktop Geforce 7 i.e. it's closer to Geforce 7900M GTX core with Geforce 7600 GT GDDR3 memory bandwidth and ROPs.RyviusARCWhich is weaker than a 7800gtx. Mobile GPU are quite a bit weaker than desktop variants. For example a GTX 260m performs closely to the desktop 8800gt.
NVidia GeForce GTX 260M actually uses G92b core which is the same as Geforce 8800/9800 family. RSX has a slightly faster shaders i.e. 500Mhz vs 7800gtx's 430Mhz.
PS; I don't work with GPU marketing names.
I don't understand how you could see those character models and lighting and suggests it looks bad. That seems like crazy hyperbole.White_DreamsI don't like the way it looks. It looks like it's trying to be the best looking game ever, but is failing because they have to work with the ps3. I prefer Quake's graphics honestly, they're nice and clean cut.
Oh and for that picture on the second page, look at the thing holding the water, the ground, and the pots. Pretty bad textures. And the wall texture isn't that great, they just did a great job with the lighting there.
That is one game. Some games may run better but others do not.
RyviusARC
Unreal Engine 3 powers multiple games.
Reasons on why NVidia RSX/Geforce 7 is an aging GPU design from Beyond 3D
------------------------
"I could go on for pages listing the types of things the spu's are used for to make up for the machines aging gpu, which may be 7 series NVidia but that's basically a tweaked 6 series NVidia for the most part. But I'll just type a few off the top of my head:"
1) Two ppu/vmx units
There are three ppu/vmx units on the 360, and just one on the PS3. So any load on the 360's remaining two ppu/vmx units must be moved to spu.2) Vertex culling
You can look back a few years at my first post talking about this, but it's common knowledge now that you need to move as much vertex load as possible to spu otherwise it won't keep pace with the 360.3) Vertex texture sampling
You can texture sample in vertex shaders on 360 just fine, but it's unusably slow on PS3. Most multi platform games simply won't use this feature on 360 to make keeping parity easier, but if a dev does make use of it then you will have no choice but to move all such functionality to spu.4) Shader patching
Changing variables in shader programs is cake on the 360. Not so on the PS3 because they are embedded into the shader programs. So you have to use spu's to patch your shader programs.5) Branching
You never want a lot of branching in general, but when you do really need it the 360 handles it fine, PS3 does not. If you are stuck needing branching in shaders then you will want to move all such functionality to spu.6) Shader inputs
You can pass plenty of inputs to shaders on 360, but do it on PS3 and your game will grind to a halt. You will want to move all such functionality to spu to minimize the amount of inputs needed on the shader programs.7) MSAA alternatives
Msaa runs full speed on 360 gpu needing just cpu tiling calculations. Msaa on PS3 gpu is very slow. You will want to move msaa to spu as soon as you can.8 ) Post processing
360 is unified architecture meaning post process steps can often be slotted into gpu idle time. This is not as easily doable on PS3, so you will want to move as much post process to spu as possible.9) Load balancing
360 gpu load balances itself just fine since it's unified. If the load on a given frame shifts to heavy vertex or heavy pixel load then you don't care. Not so on PS3 where such load shifts will cause frame drops. You will want to shift as much load as possible to spu to minimize your peak load on the gpu.10) Half floats
You can use full floats just fine on the 360 gpu. On the PS3 gpu they cause performance slowdowns. If you really need/have to use shaders with many full floats then you will want to move such functionality over to the spu's.11) Shader array indexing
You can index into arrays in shaders on the 360 gpu no problem. You can't do that on PS3. If you absolutely need this functionality then you will have to either rework your shaders or move it all to spu.
NVIDIA's "The Way It's Meant To be Played" for G7Xera GPUs would try to avoid the above issues. For modern GPU workloads, it can't be avoided, hence NVIDIA included thedesign fixes with G80.
Which is weaker than a 7800gtx. Mobile GPU are quite a bit weaker than desktop variants. For example a GTX 260m performs closely to the desktop 8800gt.[QUOTE="RyviusARC"][QUOTE="ronvalencia"]Anyway, PS3 doesn't use desktop Geforce 7 i.e. it's closer to Geforce 7900M GTX core with Geforce 7600 GT GDDR3 memory bandwidth and ROPs.ronvalencia
NVidia GeForce GTX 260M actually uses G92b core which is the same as Geforce 8800/9800 family.
PS; I don't work with GPU marketing names.
And? Point is benchmarks can swing many ways depending on the game. Like how the 8600gt performs in these benchmarks.[QUOTE="RyviusARC"]
That is one game. Some games may run better but others do not.
ronvalencia
Unreal Engine 3 powers multiple games.
Reasons on why NVidia RSX/Geforce 7 is an aging GPU design from Beyond 3D
Nice copy in paste but that is only one game on the unreal engine it could be different depending on the game even if on the same engine. Things like resolution and AA can play a role too.------------------------
"I could go on for pages listing the types of things the spu's are used for to make up for the machines aging gpu, which may be 7 series NVidia but that's basically a tweaked 6 series NVidia for the most part. But I'll just type a few off the top of my head:"
1) Two ppu/vmx units
There are three ppu/vmx units on the 360, and just one on the PS3. So any load on the 360's remaining two ppu/vmx units must be moved to spu.2) Vertex culling
You can look back a few years at my first post talking about this, but it's common knowledge now that you need to move as much vertex load as possible to spu otherwise it won't keep pace with the 360.3) Vertex texture sampling
You can texture sample in vertex shaders on 360 just fine, but it's unusably slow on PS3. Most multi platform games simply won't use this feature on 360 to make keeping parity easier, but if a dev does make use of it then you will have no choice but to move all such functionality to spu.4) Shader patching
Changing variables in shader programs is cake on the 360. Not so on the PS3 because they are embedded into the shader programs. So you have to use spu's to patch your shader programs.5) Branching
You never want a lot of branching in general, but when you do really need it the 360 handles it fine, PS3 does not. If you are stuck needing branching in shaders then you will want to move all such functionality to spu.6) Shader inputs
You can pass plenty of inputs to shaders on 360, but do it on PS3 and your game will grind to a halt. You will want to move all such functionality to spu to minimize the amount of inputs needed on the shader programs.7) MSAA alternatives
Msaa runs full speed on 360 gpu needing just cpu tiling calculations. Msaa on PS3 gpu is very slow. You will want to move msaa to spu as soon as you can.8 ) Post processing
360 is unified architecture meaning post process steps can often be slotted into gpu idle time. This is not as easily doable on PS3, so you will want to move as much post process to spu as possible.9) Load balancing
360 gpu load balances itself just fine since it's unified. If the load on a given frame shifts to heavy vertex or heavy pixel load then you don't care. Not so on PS3 where such load shifts will cause frame drops. You will want to shift as much load as possible to spu to minimize your peak load on the gpu.10) Half floats
You can use full floats just fine on the 360 gpu. On the PS3 gpu they cause performance slowdowns. If you really need/have to use shaders with many full floats then you will want to move such functionality over to the spu's.11) Shader array indexing
You can index into arrays in shaders on the 360 gpu no problem. You can't do that on PS3. If you absolutely need this functionality then you will have to either rework your shaders or move it all to spu.
And? Point is benchmarks can swing many ways depending on the game. Like how the 8600gt performs in these benchmarks.
RyviusARC
Prey uses an old 3D engine i.e. based on id Tech 4. Also Geforce 8600 GT comes in GDDR2 and GDDR3 varaints.
Geforce 7600's ROP unit count is same as Geforce 8600 GT.
And? Point is benchmarks can swing many ways depending on the game. Like how the 8600gt performs in these benchmarks.
RyviusARC
With "Call of Duty 4", theG84 core smacks G70 core.
PC requirements are over exaggerated. Never trust themRyviusARC
Funny they have been spot on with my cards,when they say my card would not cut it,it did not neither did my system.
So you want me to take your word,over the words of the developer of the game who actually tested the game in different setups.?
Is this supposed to be a joke? Just look at the settings...... I am pretty much done arguing with you. We both made our points and anything more is a waste of time.[QUOTE="RyviusARC"]
And? Point is benchmarks can swing many ways depending on the game. Like how the 8600gt performs in these benchmarks.
ronvalencia
wow, you guys take this seriously, i see charts, graphs, i'm sure people have been modded, jeez, there is no such thing as a true graphics king, its all subjective, chillax bros
[QUOTE="RyviusARC"] PC requirements are over exaggerated. Never trust themtormentos
Funny they have been spot on with my cards,when they say my card would not cut it,it did not neither did my system.
So you want me to take your word,over the words of the developer of the game who actually tested the game in different setups.?
Assassins Creed 2 says I need 3 gigs of RAM. When I played the game the most used was around 650mbs of RAM. My OS can use as little as 250mbs of RAM. Seems like it was way off in requirements for RAM.[QUOTE="RyviusARC"] PC requirements are over exaggerated. Never trust themtormentos
Funny they have been spot on with my cards,when they say my card would not cut it,it did not neither did my system.
So you want me to take your word,over the words of the developer of the game who actually tested the game in different setups.?
It is starting to become a trend on PC to have the "minimum requirments" to be "minimum requirments for 1080p" This is seen with games like Crysis 2, Battlefield 3, Dead Rising 2, etc.You can easily go on youtube and find people who have uploaded videos of them playing games fine on lower resolutions when their systems are below the minimum requirments.Tech smartassery and benchmark spamming? *checks browser* no, I'm not at the guru3d forums...what the hell's going on?
Is this supposed to be a joke? Just look at the settings...... I am pretty much done arguing with you. We both made our points and anything more is a waste of time.
RyviusARC
What joke? You can use the same web site and look for higher settings.
From the same web site,
Call of Duty 4 v1.6 Fraps/Shock and Awe
(1920x1200, 4xAA, 8xAF, max. Quality)
G84 core: 21.80 FPS
G70 core: 16.00 FPS
Mass Effect (Unreal Engine 3)
Fraps/Virmire
(1280x1024, 4xAA, Game AF, Ultra Quality)
G84 core:20.90 FPS
G70 core: 0 FPS, can't do MSAA + HDR FP at the same time. The same hardware limitation transfered to PS3 hence MLAA or LogLUV workarounds.
Half Life 2 Episode 2
TH-Timedemo
(1680x1050, 4xAA, 8xAF, Very High Quality)
G84 core:39.30 FPS
G70 core:32.00 FPS
PS; Geforce 8600 GTS guarantees the use of GDDR3. Geforce 8600 GT can use GDDR2 or GDDR3.
You're talking artistically. I would agree.Oh AM, you had to go and give it away before I had any fun with this. :cry:[QUOTE="Animal-Mother"][QUOTE="SecretPolice"]
This never gets old :roll:
Anyway, visually, even Zelda SS > UC3 sooo, just sayin. :twisted:
SecretPolice
:P
Ya know. What looks good doesn't really matter to me anymore. It's the little details that really make it pop to me now. The scarf when he's in the desert. The sand in drakes hair. I think we're all stubborn all these games look phenomenal. And here we are comparing htemI agree, especially with that god tier lighting..it's really special and a sight to behold. Heil68you spec ops this weekend? or co-op this weekend?
Yeah, it's the best looking console game, but I really hate the loading issues. Sometimes scenes don't triger, I fall down because a part of the level isn't loaded, textures pop up really late, the video stops and I need to pause until it catched up with the sound, the sound sometimes stops, treasures sometimes need 1-2 minutes to show up, ... I love the game but I would have taken a graphically less appealing game that runs good than that :S
[QUOTE="Heil68"]I agree, especially with that god tier lighting..it's really special and a sight to behold. Animal-Motheryou spec ops this weekend? or co-op this weekend? Yes..what MW3 version did you get? Hopefully not the 360 ;) and YES, please lets do some co-op in U3, normal please :P
[QUOTE="Animal-Mother"][QUOTE="Heil68"]I agree, especially with that god tier lighting..it's really special and a sight to behold. Heil68you spec ops this weekend? or co-op this weekend? Yes..what MW3 version did you get? Hopefully not the 360 ;) and YES, please lets do some co-op in U3, normal please :P I did get the 360 version of MW3. And yes we can do normal in uc3
Interesting how this thread devolved into two people arguing about a small difference in power between a 8600gt and 7800gtx.
ferret-gamer
I didn't started it i.e. I know the type workloads that would slow down G7X type GPUs.
There are reasons why Fold @ Home GPU1 wasn't released for G7X.
Simple rule here.. NO HUD NO LEGIT!!! People need to remember this because the last GeoW3 vs UC3 comparison thread people were posting no actual game-play pics of UC3 they were just posting bullshots and cut-scenes.
o0HAPPY0o
The hud in gears has always disappeared if you don't shoot for a few seconds.
Also it's funny, when it's pc game vs pc game you get people yelling "lawl stop comparing textures"
When it's console games people are examining textures with a magnifying glass.
Overall, yes. Uncharted has a few spectacular scenes that look very polished, but gears has consistant good graphics right through. I'm sorry but no, just no. I have played both games and while Gears looks great, its environments completely suck compared to U3. Not to mention that the cutscenes in Gears 3 that aren't driven by the graphics engine look soooooo bad. They look pathetic, my roommate who loves gears more than me pointed it out. It is pathetic that people actually think the games are even close.[QUOTE="BPoole96"]
Cool beans. Gears 3 looks better
Phazevariance
[QUOTE="fireballonfire"]
I think it's up there with Crysis 2, BF3, Gears 3 and UC2. What it all comes down to is which presentation & artstyle you prefer.
Of all console games I think I'm actually in favour of GOW3 (as in God of war). It might not be up there technically but the presentation and artwork is nice.
I don't really like the graphics in either Killzone or Gears. The UC series is a little bit better though but it doesn't have anything that really defines it's artstyle, also a bit cartoonish for my taste.
Crysis 2 is technically very impressive but I don't like the look of it. BF3 has a very realistic approach and it's hard to go wrong with that, a bit tasteless yes but still strong about what it's trying to achieve.
BlbecekBobecek
No, its up there with Uncharted 2, Killzone 2, Killzone 3 and God of War 3.
Gears 3 has no AA, suffers from screen tearing and framerate drops, Crysis 2 console version suffers from some very bad framerate drops and screen tearing and Battlezone 3 is the absolute graphics king on PC, but the console ports look pretty bad.
AA on a console game, lol.Please Log In to post.
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