[QUOTE="CorbraMax"][QUOTE="gpuking"]It's pretty clear to me now UC3 is most certainly a level above Gears3 in graphics. The lighting, textures, physics, animation and effects are just beyond what Gears3 has to offer. These shots here would shame any Gears3 shots you can find.
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gpuking
You just prefer UC3's art style. I would like to point out that Gears 3 has better shadow tech. And Gears 3 alsohas better texture filtering.
Motion blur is a bit more refined in Gears 3, And last but not least... There's more alphas being drawn per frame. (Hello grass and insane explosions)I mean Gears features some crazy explosions regularly due to the Lambent horde.
I would give the animations to Uncharted 3 though.
However... The motion blur with those "Sonic the Hedgehog" Locusts in Gears 3 are stunning.
And if you're paying close attention to that UC3 bullshot I posted... The AA could use a lot of work.
UC3 has more dynamic shadow casting light sources though such as torches. I can't tell much difference in filtering at least in SP same as motion blur. Explosions are also abundant in UC3's beta and we really don't know more about its foliage until we see the actual game. But the big kicker such as HDR lighting, deferred lighting, physics based levels, elemental effects and animation all take massive processing power and that's really putting UC3 over and above Gears3 easily at this stage. Are you really comparing lambent explosions to explosions based on reality in Uncharted 3? The explosions in Gears areactually more intense.
The motion blur in Gears 3 is akin to God of War 3 where independant parts of the body are blurring instead of the entire body like it's doing in Uncharted 3. It's not object based motion blur for the sake of motion blur, it's motion blur done correctly.
Find me a section in Uncharted 3 where the explosions match this:
http://www.youtube.com/watch?v=aTzVWc3t8zc
Also pay attention to the Lambent's arm... Notice the object based motion blur is focusing on his arm.
Again... Gears 3 offers better shadow quality.
Look at Trenches again.
http://www.youtube.com/watch?v=bSqJrO5F-9U
Come on man... You should know by now that the Uncharted series cannot afford rendering all of that grass due to limitations with the RSX. It's the very reason why it's toned down in multiplats. The fillrate is not that high. Maybe if it had the PS2's fillrate.
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