Uncharted 4 60FPS! Not so fast ....

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Gue1

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#152  Edited By Gue1
Member since 2004 • 12171 Posts

@scottpsfan14 said:

What people on here aren't understanding is that even if the PS4 was 100 times more powerful than the absolute top end PC's of today, developers would push rendering over framerate most of the time. Naughty Dog were doing 60fps on PS2 with Jak and Daxter (an open world platformer). So you can make your clever remarks of how "weaksauce" the PS4 is, but just know that no matter how powerful consoles get or even if it had a GTX980 GPU, there will always be 30fps games that push graphics.

yeah. Frame-rate more than something that can be achieved it's a commitment. When you want to wow people the first thing to sacrifice is the frame-rate. It always been like this and always will be.

Devs care more about selling games than gameplay.

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SuddenlyTragic

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#153 SuddenlyTragic
Member since 2005 • 976 Posts

Framerate and resolution wouldn't be such a big deal had Sony not said they were targeting 1080p and 60fps for ALL games. They never said that this would definitely happen with every game but they shouldn't have put that claim out there before the console released because now that's what people are expecting - yet basically none of the games with the exception of a few have been able to hit this mark

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LJS9502_basic

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#154 LJS9502_basic  Online
Member since 2003 • 180208 Posts

@wolverine4262 said:

@blue_hazy_basic said:


"Really f**king hard," Druckmann said

Yeah, well when your priorities are dumb shit like animated neck muscles and chest hair physics. Really goes to show what ND and Sony care most about.

Game developers should care most about creating a game that works and is fun to play. The graphics at this stage of tech are fine. Graphics whores...smh.

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blue_hazy_basic

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#155 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts

@scottpsfan14 said:
@blue_hazy_basic said:

Perhaps if various people on this board didn't make such a huge deal over 60 fps and 1080p no one on SW would care? I know I don't. The reason developers even have to talk about it is because, for the fanatical fanbase at least, its become something that matters in a dick measuring contest.

However, it also matters when companies come out with bullshots, faked video and make all kinds of outlandish claims in development and then use trailers or "gameplay" they know will be downgraded and then don't fulfill these promises on release. Don't use fake hype to market a product and then deliver a lemon, as we've seen far too often this gen.

This was my issue with a game like say The Order. Hyped to the moon with no gameplay we've seen downgrades, black bars and the ridiculous "we kept it to 30 FPS to make it more cinematic". How stupid do these companies believe we are?

If you want people to stop saying "remarks about "Sony lies" and "lolconsoles" mindless hyperbole" how about putting the emphasis on the developers and publishers to stop lying about their products or marketing games about fps's and resolutions rather than the actual damn product?

PR is just stupid though. If I had the power to stop the false claims I would. ND are still pushing for 60fps and if they can't, then that isn't a lie. It's just that they ran into problems. Their original claim was that UC4 was targeting 60fps, not that it would be 60fps. They had every intent of trying even down to releasing the teaser video at 1080p 60fps to solidify that claim to the gamers. They have obviously ran into rendering issues since then so they now have to reconsider. ND are just being called out for being truthfull ironically. They could have said they were still going for 60fps, but came out and said it's not that easy.

So yeah, ND are guilty of hyping 60fps for TLOU Remastered and through to UC4, but it wasn't fake hype at the time. The Order 1886 saw no downgrade. Have you seen the latest videos? It's speculation at best. The original images had no shadows or AO in place. While the newer shots looked duller, the actual shaders were as good or better than before. Their 30fps comment was standard PR talk. They weren't going to say that the PS4 couldn't do 60fps with those visuals.

I can't control what PR says. But what I do know is that the hyperbole is getting old. It's the same old stuff day in and day out. And people like you are being apologetic towards it's existence. Why? Do you find it entertaining?

Its SW, if companies are going to pump out PR they are going to be bashed when their PR is bull. If you make a big deal about your console hitting 60 fps and 1080p and your opponent not what do you think will happen?

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zeeshanhaider

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#156 zeeshanhaider
Member since 2004 • 5524 Posts

@Heirren said:

Call me crazy but I'm starting to think it actually will turn out to be 60fps. Why, perhaps? This gameplay demo came out weeks ago. There's no reason for Naughty Dog to keep bringing this up as nobody expects it to reach such a frame rate or improve visually, anymore. By repeatedly nudging gamers about framerates they are going to build enormous hype for the game when it is shown next. Why else would they say things like, "60 FPS is really hard to get..."(something to that effect)? In context this is hinting that they are indeed leaning towards the higher framerate.

I agree. I think they are purposefully building the hype for the next reveal.

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Heil68

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#157 Heil68
Member since 2004 • 60833 Posts

Dont care what it is as long as multiple time top 5 GOAT maker Naughty Gods is behind it. Day 1 mother fuckinggggg CE inbound

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Robert_Mueller

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#158  Edited By Robert_Mueller
Member since 2015 • 164 Posts
@gamecubepad said:

60fps is more a 'feel' than a distinct visual effect. It makes the gameplay tighter and the flow much better anybody who talks like getting double frames is bad can't be trusted.

Nobody claims that 60fps do not have any effect. But they come at a price, and I am not willing to pay that price. If I can have better neck muscle movement or hair physics that is all much more important to me than 60fps. Unless we have photo-realistic images, every bit of performance is bette spent on visuals than on 60fps.

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Robert_Mueller

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#159 Robert_Mueller
Member since 2015 • 164 Posts
@scottpsfan14 said:

But even if the PS4 ended up being a powerhouse, the chances are, ND would have pushed rendering further to boot and would have run into the same problems. They would have thought bigger with bigger hardware. For instance, lets say the PS4 was exactly twice the power as it is now, do you think DriveClub would look like it does now at 60fps? Or would they push the engine even further and make it look even better at 30fps? Knowing those developers, I'd say the latter.

That's exactly the point: Better visuals are always more important than 60fps, as long as we do not already have photo-realistic images.

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gamecubepad

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#160 gamecubepad
Member since 2003 • 7214 Posts

@robert_mueller said:
@gamecubepad said:

60fps is more a 'feel' than a distinct visual effect. It makes the gameplay tighter and the flow much better anybody who talks like getting double frames is bad can't be trusted.

Nobody claims that 60fps do not have any effect. But they come at a price, and I am not willing to pay that price. If I can have better neck muscle movement or hair physics that is all much more important to me than 60fps. Unless we have photo-realistic images, every bit of performance is bette spent on visuals than on 60fps.

Lipstick on a pig. Sony style.

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-God-

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#161 -God-
Member since 2004 • 3627 Posts

@robert_mueller said:
@scottpsfan14 said:

But even if the PS4 ended up being a powerhouse, the chances are, ND would have pushed rendering further to boot and would have run into the same problems. They would have thought bigger with bigger hardware. For instance, lets say the PS4 was exactly twice the power as it is now, do you think DriveClub would look like it does now at 60fps? Or would they push the engine even further and make it look even better at 30fps? Knowing those developers, I'd say the latter.

That's exactly the point: Better visuals are always more important than 60fps, as long as we do not already have photo-realistic images.

Thats funny, I could swear many console fans saying gameplay (60fps) matters more.

Looks like the fanbase is split on this issue.

It is good to have both though, via PC.

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SuddenlyTragic

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#162 SuddenlyTragic
Member since 2005 • 976 Posts

@robert_mueller said:
@gamecubepad said:

60fps is more a 'feel' than a distinct visual effect. It makes the gameplay tighter and the flow much better anybody who talks like getting double frames is bad can't be trusted.

Nobody claims that 60fps do not have any effect. But they come at a price, and I am not willing to pay that price. If I can have better neck muscle movement or hair physics that is all much more important to me than 60fps. Unless we have photo-realistic images, every bit of performance is bette spent on visuals than on 60fps.

Yeah I totally agree. I don't give a shit if my games are playable as long as they look super realistic. Hell, as long as I can see the veins on Nathan Drake's dick I'm totally cool with a 7fps slide-show.

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darkangel115

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#163  Edited By darkangel115
Member since 2013 • 4562 Posts

@-God- said:

@robert_mueller said:
@scottpsfan14 said:

But even if the PS4 ended up being a powerhouse, the chances are, ND would have pushed rendering further to boot and would have run into the same problems. They would have thought bigger with bigger hardware. For instance, lets say the PS4 was exactly twice the power as it is now, do you think DriveClub would look like it does now at 60fps? Or would they push the engine even further and make it look even better at 30fps? Knowing those developers, I'd say the latter.

That's exactly the point: Better visuals are always more important than 60fps, as long as we do not already have photo-realistic images.

Thats funny, I could swear many console fans saying gameplay (60fps) matters more.

Looks like the fanbase is split on this issue.

It is good to have both though, via PC.

fanboys will say whatever the PR tells them to

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Robert_Mueller

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#164 Robert_Mueller
Member since 2015 • 164 Posts
@SuddenlyTragic said:
@robert_mueller said:

Nobody claims that 60fps do not have any effect. But they come at a price, and I am not willing to pay that price. If I can have better neck muscle movement or hair physics that is all much more important to me than 60fps. Unless we have photo-realistic images, every bit of performance is bette spent on visuals than on 60fps.

Yeah I totally agree. I don't give a shit if my games are playable as long as they look super realistic. Hell, as long as I can see the veins on Nathan Drake's dick I'm totally cool with a 7fps slide-show.

I said that visuals are more important then *60* fps. I did *not* say, that framerate does not matter at all. Of course, games must be playable, but stable 30fps are sufficient for that purpose from my point of view.

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zeeshanhaider

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#166 zeeshanhaider
Member since 2004 • 5524 Posts

@scottpsfan14 said:
@blue_hazy_basic said:

Perhaps if various people on this board didn't make such a huge deal over 60 fps and 1080p no one on SW would care? I know I don't. The reason developers even have to talk about it is because, for the fanatical fanbase at least, its become something that matters in a dick measuring contest.

However, it also matters when companies come out with bullshots, faked video and make all kinds of outlandish claims in development and then use trailers or "gameplay" they know will be downgraded and then don't fulfill these promises on release. Don't use fake hype to market a product and then deliver a lemon, as we've seen far too often this gen.

This was my issue with a game like say The Order. Hyped to the moon with no gameplay we've seen downgrades, black bars and the ridiculous "we kept it to 30 FPS to make it more cinematic". How stupid do these companies believe we are?

If you want people to stop saying "remarks about "Sony lies" and "lolconsoles" mindless hyperbole" how about putting the emphasis on the developers and publishers to stop lying about their products or marketing games about fps's and resolutions rather than the actual damn product?

PR is just stupid though. If I had the power to stop the false claims I would. ND are still pushing for 60fps and if they can't, then that isn't a lie. It's just that they ran into problems. Their original claim was that UC4 was targeting 60fps, not that it would be 60fps. They had every intent of trying even down to releasing the teaser video at 1080p 60fps to solidify that claim to the gamers. They have obviously ran into rendering issues since then so they now have to reconsider. ND are just being called out for being truthfull ironically. They could have said they were still going for 60fps, but came out and said it's not that easy.

So yeah, ND are guilty of hyping 60fps for TLOU Remastered and through to UC4, but it wasn't fake hype at the time. The Order 1886 saw no downgrade. Have you seen the latest videos? It's speculation at best. The original images had no shadows or AO in place. While the newer shots looked duller, the actual shaders were as good or better than before. Their 30fps comment was standard PR talk. They weren't going to say that the PS4 couldn't do 60fps with those visuals.

I can't control what PR says. But what I do know is that the hyperbole is getting old. It's the same old stuff day in and day out. And people like you are being apologetic towards it's existence. Why? Do you find it entertaining?

Shut up and get out!

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KratosYOLOSwag

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#168 KratosYOLOSwag
Member since 2013 • 1827 Posts

@zeeshanhaider said:

@scottpsfan14 said:

PR is just stupid though. If I had the power to stop the false claims I would. ND are still pushing for 60fps and if they can't, then that isn't a lie. It's just that they ran into problems. Their original claim was that UC4 was targeting 60fps, not that it would be 60fps. They had every intent of trying even down to releasing the teaser video at 1080p 60fps to solidify that claim to the gamers. They have obviously ran into rendering issues since then so they now have to reconsider. ND are just being called out for being truthfull ironically. They could have said they were still going for 60fps, but came out and said it's not that easy.

So yeah, ND are guilty of hyping 60fps for TLOU Remastered and through to UC4, but it wasn't fake hype at the time. The Order 1886 saw no downgrade. Have you seen the latest videos? It's speculation at best. The original images had no shadows or AO in place. While the newer shots looked duller, the actual shaders were as good or better than before. Their 30fps comment was standard PR talk. They weren't going to say that the PS4 couldn't do 60fps with those visuals.

I can't control what PR says. But what I do know is that the hyperbole is getting old. It's the same old stuff day in and day out. And people like you are being apologetic towards it's existence. Why? Do you find it entertaining?

Shut up and get out!

The Order has officially been upgraded as of the final build. It's happened with every PS4 exclusive so far. Cycle for every PS4 exclusive this gen:

Footage for a new game gets shown --> People are impressed, some don't believe it's real --> New footage gets shown (most of the time with different lighting), talks of downgrades for months --> Game finally releases, final build is an upgrade from the initial

You're probably going to post the same images for The Order that's from a build that's close to a year old now.

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#170 MonsieurX
Member since 2008 • 39858 Posts

@scottpsfan14 said:
@zeeshanhaider said:

Shut up and get out!

The Order>>>>>>>>>>>All PC games Zeeshanhaider and you should deal with that. It's just your words and nothing more. DriveClub already is years ahead of any game on PC right now. It's just hard for you to take it in that's all. But hey, refute that shit boy.

lol 5club

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#172 Notorious1234NA
Member since 2014 • 1917 Posts

@GioVela2010 said:

@blue_hazy_basic:

But uncharted 4 will be graphics king until The Division

lol u know ubi gunna downgrade that shit and prob be unplayable + what weve seen from trailers graphic wise isn't top of the line

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#173 KittenNose
Member since 2014 • 2470 Posts

Thank god all the "super powered console" talk is getting strangled in it's crib, soon the graphic hype will fall off completely everywhere but from die hard PCers. I mean seriously, if a game is dumping millions into chest hair physics and neck muscle detail but is unable to offer up a single rare or interesting game mechanic the developers need to get smacked on the nose with a rolled up news paper. I am not even asking for new or unique. Simply "Not found in CoD, Tomb Raider, Farcry, Gears of Battleduty, or Assassin's creed" will do. Would be nice if some first party studios asks themselves "What should we do with our game?" instead of "What are the top multiplats doing?"

I swear to gosh that whole "Video games are not art!" thing must have made every first party studio wet it's self last gen. Nintendo of course excluded. Nintendo doesn't ask themselves what EA and Activision are doing. They ask themselves what EA and Activision would be doing if their design directors were eleven year olds that just dropped acid.

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zeeshanhaider

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#174 zeeshanhaider
Member since 2004 • 5524 Posts

@scottpsfan14 said:
@zeeshanhaider said:

Shut up and get out!

The Order>>>>>>>>>>>All PC games Zeeshanhaider and you should deal with that. It's just your words and nothing more. DriveClub already is years ahead of any game on PC right now. It's just hard for you to take it in that's all. But hey, refute that shit boy.

I believe my eyes, knowledge and DF more than a ragging cow. :D

@kratosyoloswag said:

@zeeshanhaider said:

@scottpsfan14 said:

PR is just stupid though. If I had the power to stop the false claims I would. ND are still pushing for 60fps and if they can't, then that isn't a lie. It's just that they ran into problems. Their original claim was that UC4 was targeting 60fps, not that it would be 60fps. They had every intent of trying even down to releasing the teaser video at 1080p 60fps to solidify that claim to the gamers. They have obviously ran into rendering issues since then so they now have to reconsider. ND are just being called out for being truthfull ironically. They could have said they were still going for 60fps, but came out and said it's not that easy.

So yeah, ND are guilty of hyping 60fps for TLOU Remastered and through to UC4, but it wasn't fake hype at the time. The Order 1886 saw no downgrade. Have you seen the latest videos? It's speculation at best. The original images had no shadows or AO in place. While the newer shots looked duller, the actual shaders were as good or better than before. Their 30fps comment was standard PR talk. They weren't going to say that the PS4 couldn't do 60fps with those visuals.

I can't control what PR says. But what I do know is that the hyperbole is getting old. It's the same old stuff day in and day out. And people like you are being apologetic towards it's existence. Why? Do you find it entertaining?

Shut up and get out!

The Order has officially been upgraded as of the final build. It's happened with every PS4 exclusive so far. Cycle for every PS4 exclusive this gen:

Footage for a new game gets shown --> People are impressed, some don't believe it's real --> New footage gets shown (most of the time with different lighting), talks of downgrades for months --> Game finally releases, final build is an upgrade from the initial

You're probably going to post the same images for The Order that's from a build that's close to a year old now.

First the Order 800p has baked lighting so I don't give two crap if it's is changed/improved or removed at all. It doesn't matter. It's not real time, LEL. Second thing changes in lighting doesn't reduce polygons which the new build of order has much less than their initial bullshit video. Third point LOL at the lack of dynamic shadows in the Order 800p that I have already pointed out previously and I think it was also your post. Please post those gifs again so we can all laugh at you.

Last but not the least, it happened with every Sony game, every Sony game got downgraded, at least happened with all games I know of. Pretty sure about UC2, 3, TLOU, UC4, KZ:SF and the Order 800p.

Pretty damn sure no 900pStation game has so far managed to challenged Crysis 2 technically, not even 5Club.

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#176 Epak_
Member since 2004 • 11911 Posts

@robert_mueller said:

This is ridiculous. They have already proven that they can do full HD at 60fps on the PS4 with Last of Us Remastered. We do not even have to discuss this. It is a fact.

It's a PS3 game to be fair, doesn't look that hot after playing Second Son and First Light. All the 30fps lock gives you is better shadows and it's really not worth it, so I stick to 60fps.

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zeeshanhaider

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#177 zeeshanhaider
Member since 2004 • 5524 Posts

@scottpsfan14:

My dear Scotty, Crysis 2 is the first game to use RLR so nice try spinning this and yup it uses it in all reflections not just in selected places. Please post me a FPS view where it misses any of the RLR reflections. We all know how Crysis 2 looks and reacts all weird in TPS view. boooooo..............

Yes, it has real particles, don't know about fake particles. Please show me a gif of the same pic where these particles aren't effected by light or physics?

Third, Fire your gun in front of any glossy building and see for your self that neither the particles are fake not the reflections. Both are RLR and are effected by wind and light and even cast shadows. As a matter of fact even of SW there's a gif showing exactly that owning G-puking when he claimed a similar thing. Too bad it's quite an old game not many people have it installed on their PC to make gifs now. I know I don't have it installed.

Oh and did I mention that 5Club doesn't have anything baked but it doesn't have many things on which dynamic lighting ?GI doesn't even effect apart from the main car object. Now go back in your previous 5club topic and post the pictures where I highlighted that. Oh wait, I know you won't.

The only thing that linear car game has over C2 is is PBR and that's that. Crysis 2 still technically pawns it and you know the funny thing? C2 is actually a 360 port unlike C3. That's even more embarrassing.

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#178  Edited By cimbom1993
Member since 2013 • 130 Posts

@scottpsfan14:

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KarateeeChop

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#180 KarateeeChop
Member since 2010 • 4666 Posts

lol even with all that downgrade they're still struggling to hit 30fps

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Bruin1986

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#181 Bruin1986
Member since 2007 • 1629 Posts

Uncharted isn't a racer, fighter or FPS. There is rarely frantic, fast paced action on screen.

Of course they are going to prioritize graphics over frame rate in a game like that.

Static screenshots can look more impressive and frankly, your average gamer really doesn't care and will be more impressed by higher fidelity graphical effects than 60fps.

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zeeshanhaider

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#182 zeeshanhaider
Member since 2004 • 5524 Posts

@scottpsfan14 said:
@cimbom1993 said:

@scottpsfan14:

Yeah that's pretty bad, but it's reflecting the environment in real time none the less. That takes more recources than cube maps.

I don't see the hands being reflected, Scotty. Can be cubemaps, won't be the first time Sony devs lied about technical specs of a game. :P Oh and show shadows being cast off or reflected from other objects than the main car. LEL.