We help make better games, if a new game comes out in a popular franchise on consoles (Call of Duty), lots of people will buy and play it even if its mediocre or nothing has changed, PC Gamers are harder to please, they demand customer respect, and nitpick (albiet sometimes to the extreme) a game's flaws moreso, thats why COD/Halo and games that are hastily "ported" to PC don't sell well, not pirates, something like %5 percent of PC Gamers pirate, sure each of those guys download way more games than legit people buy, but they aren't going to buy games consistently anyway. Battlefield 3 for instance, next to nothing has been seen of gameplay, but PC Gamers are excited because DICE appreciates us. They admit you can push more innovative tech and more hardcore gameplay on PC, and they made BF3 for the PC primarily, then scaled it down for consoles. Now they also said they would actually progress thier game (unlike COD which makes very little changes, yet naive console kiddies are still satisfied) with things like 64 player matches, larger destructible maps, and fixed wing aircraft. more balanced/realistic shooting. I do acknowledge we can be irritating, but in the end PC Gamers high standards push games forward, Console games help force developers to optimize and stramline games for a less hardcore (and larger audience). You play an important part, but we are qualitative (we create quality), console markets are quantitative (dumb down those concepts/tech to make more sales). We are on the leading edge, and consolers are just pumping a little extra money into the system.
Log in to comment