Valve....Stupidity or laziness?

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dark-warmachine

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#201 dark-warmachine
Member since 2007 • 3476 Posts

A stawman is a diversionary tactic of building an argument that resemebles the original but is fundamentally flawed and thus refutable. I am NOT going to argue anything as specific as (OUNCE AGAIN) Valve choosing not port one title to one platform as lazy. That is just a symptom of the problem. Valve has grown too comfortable and too lazy to do anything but play it safe. Does Valve being lazy mean that they aren't a good dev? No! But it does mean that we will never see anything like Spore or Crysis from them.skektek

Oh so thats what it's called. I've noticed a lot of people using that tactic here at SW. I got to keep that in mind.

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#202 skektek
Member since 2004 • 6530 Posts

[QUOTE="skektek"] He doesn't have a point, he has a stawman. Valve isn't lazy just because they chose not to port one title to one platform they are lazy because they only play it safe. Gabe Newell has also said that he doesn't like multi-core architectures, and guess what everything is today?sonicmj1

Valve is a relatively conservative company. That's largely because they're independent. Given the long development cycles of their products, and their relative lack of external support, they need to be fairly certain that all their projects give a good return. If the revenues from a PS3 port won't justify the man-hours spent making it, they aren't going to create it. If a new graphical trick can only be used by a small fraction of consumers, they'll use the time that might be spent getting that to work on improvements that will benefit everyone. 

Because of things like this, they can try riskier software-centric ventures that have risk, such as Steam, and their improvements to that platform, or purchasing and nurturing independent developers with innovative ideas, as they have done with Portal and Left 4 Dead. Because of things like this, they could give Half-Life 2 a 6 year development cycle, and spend months and months polishing their games. 

Valve knows where the money is. Since most processors are becoming multi-core, you can be damn sure that Valve will spend time optimizing for those processors. If every PC started using the Cell, I'm sure they wouldn't be as shy on PS3 development. But given that the PS3 is a small market, and the skillset required to create games on it doesn't help with the sorts of things that they spend most of their time and energy on, there are plenty of smart business reasons why they wouldn't develop for it. 

Its one thing to be conservative, it is another to take the time and effort to crap all over new and different technology. "I think every game developer should be terrified of the next generation of processors." "The amount of time it takes to get a good multicore engine running, the Xbox 360 might not even be on the market any longer. That should scare the crap out of everybody." "If writing in-order code [in terms of difficulty] is a one and writing out-of-order code is a four, then writing multicore code is a 10" Gabe Newell
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#203 skektek
Member since 2004 • 6530 Posts

[QUOTE="skektek"]A stawman is a diversionary tactic of building an argument that resemebles the original but is fundamentally flawed and thus refutable. I am NOT going to argue anything as specific as (OUNCE AGAIN) Valve choosing not port one title to one platform as lazy. That is just a symptom of the problem. Valve has grown too comfortable and too lazy to do anything but play it safe. Does Valve being lazy mean that they aren't a good dev? No! But it does mean that we will never see anything like Spore or Crysis from them.sonicmj1

That's an odd thing to say about a developer who completely transformed the first-person shooter genre with their first product. 

What exactly do you mean by "we will never see anything like Spore or Crysis from them"? What do those games represent to you that Valve fails to accomplish? 

Spore in terms being an innovative and unproven genre. Crysis in terms of how it pushes technology.
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#204 skektek
Member since 2004 • 6530 Posts

[QUOTE="skektek"]A stawman is a diversionary tactic of building an argument that resemebles the original but is fundamentally flawed and thus refutable. I am NOT going to argue anything as specific as (OUNCE AGAIN) Valve choosing not port one title to one platform as lazy. That is just a symptom of the problem. Valve has grown too comfortable and too lazy to do anything but play it safe. Does Valve being lazy mean that they aren't a good dev? No! But it does mean that we will never see anything like Spore or Crysis from them.Blackbond

Your opinion 

Your opinion 

Your opinion 

So I guess since Blizzard isn't putting Starcraft II, Diablo III, and WoW on consoles they are also lazy as well? Are devs lazy when they don't want to put games on to the Wii? Is any dev that automatically doesn't make a game across a broad number of platforms lazy.

In all of your highlighting you managed to miss the point entirely.
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#205 skektek
Member since 2004 • 6530 Posts

[QUOTE="skektek"]A stawman is a diversionary tactic of building an argument that resemebles the original but is fundamentally flawed and thus refutable. I am NOT going to argue anything as specific as (OUNCE AGAIN) Valve choosing not port one title to one platform as lazy. That is just a symptom of the problem. Valve has grown too comfortable and too lazy to do anything but play it safe. Does Valve being lazy mean that they aren't a good dev? No! But it does mean that we will never see anything like Spore or Crysis from them.dark-warmachine

Oh so thats what it's called. I've noticed a lot of people using that tactic here at SW. I got to keep that in mind.

Its quite effective if you don't know what to look for: One moment you are debating your argument and the next you will be debating their cleverly crafted argument which is conveniently full of holes that they will gladly point out for you ;) You can read up on other logical fallacies here.
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#206 sonicmj1
Member since 2003 • 9130 Posts
[QUOTE="sonicmj1"]

[QUOTE="skektek"]A stawman is a diversionary tactic of building an argument that resemebles the original but is fundamentally flawed and thus refutable. I am NOT going to argue anything as specific as (OUNCE AGAIN) Valve choosing not port one title to one platform as lazy. That is just a symptom of the problem. Valve has grown too comfortable and too lazy to do anything but play it safe. Does Valve being lazy mean that they aren't a good dev? No! But it does mean that we will never see anything like Spore or Crysis from them.skektek

That's an odd thing to say about a developer who completely transformed the first-person shooter genre with their first product. 

What exactly do you mean by "we will never see anything like Spore or Crysis from them"? What do those games represent to you that Valve fails to accomplish? 

Spore in terms being an innovative and unproven genre. Crysis in terms of how it pushes technology.

Portal is a very innovative title, as a story-driven first-person puzzle-based game. And Left 4 Dead is doing some very unique things, as I can't think of any other titles that do anything similar to the role of the AI Director in terms of dynamically adjusting the content on the fly as people play. 

Valve wouldn't make a game that pushes tech to the level that Crysis does, but they do (or support directly) plenty of innovative, unique game projects. And they can do this largely because they are conservative in how they build their technology. 

Blizzard is less vocal than Valve is, but I doubt their philosophy is any different. 

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skektek

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#207 skektek
Member since 2004 • 6530 Posts
Portal is innovative but it didn't take any kind of significant investment (time or money). And it was a pack-in with a bundle of previously proven IP. Portal could have been a complete and utter flop and it wouldn't have made much of a difference.
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#208 Blackbond
Member since 2005 • 24516 Posts
[QUOTE="Blackbond"]

[QUOTE="skektek"]A stawman is a diversionary tactic of building an argument that resemebles the original but is fundamentally flawed and thus refutable. I am NOT going to argue anything as specific as (OUNCE AGAIN) Valve choosing not port one title to one platform as lazy. That is just a symptom of the problem. Valve has grown too comfortable and too lazy to do anything but play it safe. Does Valve being lazy mean that they aren't a good dev? No! But it does mean that we will never see anything like Spore or Crysis from them.skektek

Your opinion

Your opinion

Your opinion

So I guess since Blizzard isn't putting Starcraft II, Diablo III, and WoW on consoles they are also lazy as well? Are devs lazy when they don't want to put games on to the Wii? Is any dev that automatically doesn't make a game across a broad number of platforms lazy.

In all of your highlighting you managed to miss the point entirely.

And yet you still don't understand that you're aruging with your opinion against what is the given facts of the situation. You can spout your opinion over and over its fine by me. But when are you actually going to put it into relevant terms or put some claims behind them.

You haven't addressed anything and yet you are accusing others of strawman/stawman.

You mentioned Far Cry 2. I explained how it took 3 people to port Far Cry 2 from PC to 360 while it took 14 to port from PC to PS3. This is something that should be taken into consideration of why its a no brainer that this Pro PC dev makes the decision to port the game to 360 and not PS3. Even though they are primarily PC its too simple a task of moving their PC assetts over to the 360 to not do it. Because even when they do it they don't support the console versions like their PC versions.

You also didn't address on why is Valve lazy but not other devs. Why isn't Blizzad jealous for not putting their games on other platforms? Why aren't other devs lazy because they don't put their games on a high multitude of platfoms?

Hell is going exclusive to a platform also an example of lazyness?

If you can't see that its a decision based on economics and not lazyness or stupidity then I don't know what to tell you. Devs do not hold any obligation to support platforms. They do as what they wish. A primary PC developer has no qualms with porting over to the 360 because it has practically the same architecture.

The PS3 just doesn't fit into what Valve's business model is. Had it has an architecture similar to PC then it probably would have.

 

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dark-warmachine

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#209 dark-warmachine
Member since 2007 • 3476 Posts
[QUOTE="dark-warmachine"]

[QUOTE="skektek"]A stawman is a diversionary tactic of building an argument that resemebles the original but is fundamentally flawed and thus refutable. I am NOT going to argue anything as specific as (OUNCE AGAIN) Valve choosing not port one title to one platform as lazy. That is just a symptom of the problem. Valve has grown too comfortable and too lazy to do anything but play it safe. Does Valve being lazy mean that they aren't a good dev? No! But it does mean that we will never see anything like Spore or Crysis from them.skektek

Oh so thats what it's called. I've noticed a lot of people using that tactic here at SW. I got to keep that in mind.

Its quite effective if you don't know what to look for: One moment you are debating your argument and the next you will be debating their cleverly crafted argument which is conveniently full of holes that they will gladly point out for you ;) You can read up on other logical fallacies here.

Yeah, it very effective. Here's an advice for you, tho. *whispers to his ears* Watch out for BlackBond.;)

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#210 skektek
Member since 2004 • 6530 Posts
Yeah, it very effective. Here's an advice for you, tho. *whispers to his ears* Watch out for BlackBond.;)dark-warmachine
Yeah, he is STILL trying to suck me in...
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#211 Blackbond
Member since 2005 • 24516 Posts

[QUOTE="dark-warmachine"]Yeah, it very effective. Here's an advice for you, tho. *whispers to his ears* Watch out for BlackBond.;)skektek
Yeah, he is STILL trying to suck me in...

So I see you don't want to support your arguement with any claims or warrents but rather out of subtlety. So is this action a matter of lazyness (like how you claim Valve is being) or out of choice? (like how I view Valve's actions) 

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#212 deactivated-64b7010800769
Member since 2007 • 2011 Posts
Meh. I always buy PC if I can help it. Mouse-and-keyboard FTW! :D
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#213 skektek
Member since 2004 • 6530 Posts

[QUOTE="skektek"][QUOTE="dark-warmachine"]Yeah, it very effective. Here's an advice for you, tho. *whispers to his ears* Watch out for BlackBond.;)Blackbond

Yeah, he is STILL trying to suck me in...

So I see you don't want to support your arguement with any claims or warrents but rather out of subtlety. So is this action a matter of lazyness (like how you claim Valve is being) or out of choice? (like how I view Valve's actions) 

Dear Zombie Jesus don't make me use the wall of facepalm on you again. MY argument is that Valve is a lazy developer. YOUR argument is to spin MY argument into an argument about Valve's decision not to port to a particular platform.
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tikki25x

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#214 tikki25x
Member since 2003 • 1546 Posts
dude you just got served by black bond. thats the weakest comeback of all time.
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#215 sonicmj1
Member since 2003 • 9130 Posts

Portal is innovative but it didn't take any kind of significant investment (time or money). And it was a pack-in with a bundle of previously proven IP. Portal could have been a complete and utter flop and it wouldn't have made much of a difference.skektek

Portal was no quick cash-in. They brought in a group of relatively unproven developers (new hires), paired them with a bunch of very talented people on their side, got them good talent, and gave them over a year to polish it. Placing it in the Orange Box package gave it a very good chance to succeed, but the act of creating it in itself (and then choosing to practically give it away, given the value that existed in the Orange Box) shows that Valve is very forward-thinking in terms of game development. 

And you didn't address Left 4 Dead, which has also had a very large development cycle, which also involved Valve adding a lot of new people to their staff, and involved the creation of the technology behind the AI Director, which was no simple thing. 

Valve, like Blizzard, tends to be very conservative on the technology side, to make their potential userbase as large as possible. But they have taken their share of risks, and it's paid off for them in the long run. Building their own engine from scratch for the creation of Half-Life 2 (one that was notably scalable to older hardware) has given them a stable, expandable platform that they can use for new titles, and update incrementally as technology gets better. Creating Steam as a digital distribution platform, at a time where no such platforms really existed in the industry, gave them a way to reach their community, sell their games, and even get a cut of profit from many of the digital transactions in the PC industry today. Spending eight years on Team Fortress 2 gave them a title with a long sales life that they could bring players back to again and again as they add new content. Just as the success of World of Warcraft gives Blizzard a guaranteed revenue stream that they can keep going as long as they produce some new content and advance things just a little, Valve's earlier risks have given them a lot of guaranteed returns. 

They may be somewhat conservative in their stance towards new technology, but that doesn't mean that, as a whole, they are a lazy developer. 

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#216 skektek
Member since 2004 • 6530 Posts
dude you just got served by black bond. thats the weakest comeback of all time.tikki25x
Whatever floats your boat holmes...
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#217 deactivated-64b7010800769
Member since 2007 • 2011 Posts

[QUOTE="skektek"]Portal is innovative but it didn't take any kind of significant investment (time or money). And it was a pack-in with a bundle of previously proven IP. Portal could have been a complete and utter flop and it wouldn't have made much of a difference.sonicmj1

Portal was no quick cash-in. They brought in a group of relatively unproven developers (new hires), paired them with a bunch of very talented people on their side, got them good talent, and gave them over a year to polish it. Placing it in the Orange Box package gave it a very good chance to succeed, but the act of creating it in itself (and then choosing to practically give it away, given the value that existed in the Orange Box) shows that Valve is very forward-thinking in terms of game development. 

And you didn't address Left 4 Dead, which has also had a very large development cycle, which also involved Valve adding a lot of new people to their staff, and involved the creation of the technology behind the AI Director, which was no simple thing. 

Valve, like Blizzard, tends to be very conservative on the technology side, to make their potential userbase as large as possible. But they have taken their share of risks, and it's paid off for them in the long run. Building their own engine from scratch for the creation of Half-Life 2 (one that was notably scalable to older hardware) has given them a stable, expandable platform that they can use for new titles, and update incrementally as technology gets better. Creating Steam as a digital distribution platform, at a time where no such platforms really existed in the industry, gave them a way to reach their community, sell their games, and even get a cut of profit from many of the digital transactions in the PC industry today. Spending eight years on Team Fortress 2 gave them a title with a long sales life that they could bring players back to again and again as they add new content. Just as the success of World of Warcraft gives Blizzard a guaranteed revenue stream that they can keep going as long as they produce some new content and advance things just a little, Valve's earlier risks have given them a lot of guaranteed returns. 

They may be somewhat conservative in their stance towards new technology, but that doesn't mean that, as a whole, they are a lazy developer. 

 

Valve and Blizzard seem to be polar opposites in terms of the games they make. Valve leans towards the reflexes-and-twitch-skills medium, while Bliz seems to be more of the thinking man's developer. And to me, that's like Yin and Yang, Chocolate and Mint, PS3 and X360. Alone they are great, but complimenting each other they are incredible.

Seriously, I do mean the PS3 and X360 thing. Competition inspires greatness. They wouldn't try so hard if the other didn't exist.

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#218 Blackbond
Member since 2005 • 24516 Posts
[QUOTE="Blackbond"]

[QUOTE="skektek"]Yeah, he is STILL trying to suck me in...skektek

So I see you don't want to support your arguement with any claims or warrents but rather out of subtlety. So is this action a matter of lazyness (like how you claim Valve is being) or out of choice? (like how I view Valve's actions)

Dear Zombie Jesus don't make me use the wall of facepalm on you again. MY argument is that Valve is a lazy developer. YOUR argument is to spin MY argument into an argument about Valve's decision not to port to a particular platform.

My argument is not to spin your argument it is like any other debate, that is a counter arguement. You can keep coming back with all these witty comments and one liners you want. You're just posting without supporting your side of the arguement. That and you just seem to ignore anything posted your way in favor of your subtle little jestures. Whatever man. What's you is you.

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#219 dark-warmachine
Member since 2007 • 3476 Posts
[QUOTE="sonicmj1"]

[QUOTE="skektek"]Portal is innovative but it didn't take any kind of significant investment (time or money). And it was a pack-in with a bundle of previously proven IP. Portal could have been a complete and utter flop and it wouldn't have made much of a difference.athenian29

Portal was no quick cash-in. They brought in a group of relatively unproven developers (new hires), paired them with a bunch of very talented people on their side, got them good talent, and gave them over a year to polish it. Placing it in the Orange Box package gave it a very good chance to succeed, but the act of creating it in itself (and then choosing to practically give it away, given the value that existed in the Orange Box) shows that Valve is very forward-thinking in terms of game development.

And you didn't address Left 4 Dead, which has also had a very large development cycle, which also involved Valve adding a lot of new people to their staff, and involved the creation of the technology behind the AI Director, which was no simple thing.

Valve, like Blizzard, tends to be very conservative on the technology side, to make their potential userbase as large as possible. But they have taken their share of risks, and it's paid off for them in the long run. Building their own engine from scratch for the creation of Half-Life 2 (one that was notably scalable to older hardware) has given them a stable, expandable platform that they can use for new titles, and update incrementally as technology gets better. Creating Steam as a digital distribution platform, at a time where no such platforms really existed in the industry, gave them a way to reach their community, sell their games, and even get a cut of profit from many of the digital transactions in the PC industry today. Spending eight years on Team Fortress 2 gave them a title with a long sales life that they could bring players back to again and again as they add new content. Just as the success of World of Warcraft gives Blizzard a guaranteed revenue stream that they can keep going as long as they produce some new content and advance things just a little, Valve's earlier risks have given them a lot of guaranteed returns.

They may be somewhat conservative in their stance towards new technology, but that doesn't mean that, as a whole, they are a lazy developer.

Valve and Blizzard seem to be polar opposites in terms of the games they make. Valve leans towards the reflexes-and-twitch-skills medium, while Bliz seems to be more of the thinking man's developer. And to me, that's like Yin and Yang, Chocolate and Mint, PS3 and X360. Alone they are great, but complimenting each other they are incredible.

Seriously, I do mean the PS3 and X360 thing. Competition inspires greatness. They wouldn't try so hard if the other didn't exist.

You got to love the competition.

Sony are working there @ss off to compete with MS in trying to make there online service as great as Xbox Live which in the end benfits ps3 owners like myself because it's free.

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#220 skektek
Member since 2004 • 6530 Posts

[QUOTE="skektek"]Portal is innovative but it didn't take any kind of significant investment (time or money). And it was a pack-in with a bundle of previously proven IP. Portal could have been a complete and utter flop and it wouldn't have made much of a difference.sonicmj1

Portal was no quick cash-in. They brought in a group of relatively unproven developers (new hires), paired them with a bunch of very talented people on their side, got them good talent, and gave them over a year to polish it. Placing it in the Orange Box package gave it a very good chance to succeed, but the act of creating it in itself (and then choosing to practically give it away, given the value that existed in the Orange Box) shows that Valve is very forward-thinking in terms of game development. 

And you didn't address Left 4 Dead, which has also had a very large development cycle, which also involved Valve adding a lot of new people to their staff, and involved the creation of the technology behind the AI Director, which was no simple thing. 

Valve, like Blizzard, tends to be very conservative on the technology side, to make their potential userbase as large as possible. But they have taken their share of risks, and it's paid off for them in the long run. Building their own engine from scratch for the creation of Half-Life 2 (one that was notably scalable to older hardware) has given them a stable, expandable platform that they can use for new titles, and update incrementally as technology gets better. Creating Steam as a digital distribution platform, at a time where no such platforms really existed in the industry, gave them a way to reach their community, sell their games, and even get a cut of profit from many of the digital transactions in the PC industry today. Spending eight years on Team Fortress 2 gave them a title with a long sales life that they could bring players back to again and again as they add new content. Just as the success of World of Warcraft gives Blizzard a guaranteed revenue stream that they can keep going as long as they produce some new content and advance things just a little, Valve's earlier risks have given them a lot of guaranteed returns. 

They may be somewhat conservative in their stance towards new technology, but that doesn't mean that, as a whole, they are a lazy developer. 

I'm not saying that Valve never takes risks or innovates. Certainly Steam is an example of both (the Source engine, not so much, many devs, most much smaller than Valve, have created their own engines from scratch). But they are conservative to a fault. Not only do they not embrace advancement they openly mock it.
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#221 deactivated-64b7010800769
Member since 2007 • 2011 Posts
[QUOTE="sonicmj1"]

[QUOTE="skektek"]Portal is innovative but it didn't take any kind of significant investment (time or money). And it was a pack-in with a bundle of previously proven IP. Portal could have been a complete and utter flop and it wouldn't have made much of a difference.skektek

Portal was no quick cash-in. They brought in a group of relatively unproven developers (new hires), paired them with a bunch of very talented people on their side, got them good talent, and gave them over a year to polish it. Placing it in the Orange Box package gave it a very good chance to succeed, but the act of creating it in itself (and then choosing to practically give it away, given the value that existed in the Orange Box) shows that Valve is very forward-thinking in terms of game development. 

And you didn't address Left 4 Dead, which has also had a very large development cycle, which also involved Valve adding a lot of new people to their staff, and involved the creation of the technology behind the AI Director, which was no simple thing. 

Valve, like Blizzard, tends to be very conservative on the technology side, to make their potential userbase as large as possible. But they have taken their share of risks, and it's paid off for them in the long run. Building their own engine from scratch for the creation of Half-Life 2 (one that was notably scalable to older hardware) has given them a stable, expandable platform that they can use for new titles, and update incrementally as technology gets better. Creating Steam as a digital distribution platform, at a time where no such platforms really existed in the industry, gave them a way to reach their community, sell their games, and even get a cut of profit from many of the digital transactions in the PC industry today. Spending eight years on Team Fortress 2 gave them a title with a long sales life that they could bring players back to again and again as they add new content. Just as the success of World of Warcraft gives Blizzard a guaranteed revenue stream that they can keep going as long as they produce some new content and advance things just a little, Valve's earlier risks have given them a lot of guaranteed returns. 

They may be somewhat conservative in their stance towards new technology, but that doesn't mean that, as a whole, they are a lazy developer. 

I'm not saying that Valve never takes risks or innovates. Certainly Steam is an example of both (the Source engine, not so much, many devs, most much smaller than Valve, have created their own engines from scratch). But they are conservative to a fault. Not only do they not embrace advancement they openly mock it. Portal may not have been a 'quick cash-in' but it wasn't a risk either. s

 

Where is this "openly mock"-ing of yours?

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#222 sirk1264
Member since 2003 • 6242 Posts
My god have cows sunk really low. Valve isn't lazy they have their reasons for not developing left 4 dead on the ps3. You cows think that developers owe you something and they really don't. Welcome to last generation where the lems didn't get many games and the ps2 got practically everything. Deal with it. You have other games to play. Go play them and shut up. Calling valve lazy shows your ignorance.
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#223 deactivated-64b7010800769
Member since 2007 • 2011 Posts

My god have cows sunk really low. Valve isn't lazy they have their reasons for not developing left 4 dead on the ps3. You cows think that developers owe you something and they really don't. Welcome to last generation where the lems didn't get many games and the ps2 got practically everything. Deal with it. You have other games to play. Go play them and shut up. Calling valve lazy shows your ignorance.sirk1264

See, if people went bi-platform, they wouldn't have anything to complain about because they could just go to another system when one of them hits a temporary low.

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sonicmj1

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#224 sonicmj1
Member since 2003 • 9130 Posts

Its one thing to be conservative, it is another to take the time and effort to crap all over new and different technology. "I think every game developer should be terrified of the next generation of processors." "The amount of time it takes to get a good multicore engine running, the Xbox 360 might not even be on the market any longer. That should scare the crap out of everybody." "If writing in-order code [in terms of difficulty] is a one and writing out-of-order code is a four, then writing multicore code is a 10" Gabe Newellskektek

I ought to have addressed this quote sooner. I feel silly for not following the link. 

How is Gabe crapping all over new technology in this article (which is three years old, no less)? It's no secret that next-gen development is far more costly and time-consuming than it was last generation. In the context of a talk to developers about things they need to be aware of for the advent of multi-core game development, his comments make perfect sense. 

He's not saying the challenges are insurmountable, or that the advances made should not have occurred. He's just saying that it's not easy to work with, and that's something developers, practically speaking, will have to account for when they make their games. 

What's wrong with this? 

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sirk1264

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#225 sirk1264
Member since 2003 • 6242 Posts

[QUOTE="sirk1264"]My god have cows sunk really low. Valve isn't lazy they have their reasons for not developing left 4 dead on the ps3. You cows think that developers owe you something and they really don't. Welcome to last generation where the lems didn't get many games and the ps2 got practically everything. Deal with it. You have other games to play. Go play them and shut up. Calling valve lazy shows your ignorance.athenian29

See, if people went bi-platform, they wouldn't have anything to complain about because they could just go to another system when one of them hits a temporary low.

This is why having both systems is a win-win situation. You don't have to miss out on any game that comes out on both the 360 and ps3. If someone asked for my advice on which system to get. I would tell them to get both if they have the money because both have their share of great games and they won't miss out on games like Left 4 dead.
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#226 deactivated-64b7010800769
Member since 2007 • 2011 Posts
[QUOTE="athenian29"]

[QUOTE="sirk1264"]My god have cows sunk really low. Valve isn't lazy they have their reasons for not developing left 4 dead on the ps3. You cows think that developers owe you something and they really don't. Welcome to last generation where the lems didn't get many games and the ps2 got practically everything. Deal with it. You have other games to play. Go play them and shut up. Calling valve lazy shows your ignorance.sirk1264

See, if people went bi-platform, they wouldn't have anything to complain about because they could just go to another system when one of them hits a temporary low.

This is why having both systems is a win-win situation. You don't have to miss out on any game that comes out on both the 360 and ps3. If someone asked for my advice on which system to get. I would tell them to get both if they have the money because both have their share of great games and they won't miss out on games like Left 4 dead.

'Course, I don't have either one. Still, I have a PC, but I'm debating which system to get. I think I have a thread on that. Can't remember, I'm really tired.

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sirk1264

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#227 sirk1264
Member since 2003 • 6242 Posts
[QUOTE="sirk1264"][QUOTE="athenian29"]

 

See, if people went bi-platform, they wouldn't have anything to complain about because they could just go to another system when one of them hits a temporary low.

athenian29

This is why having both systems is a win-win situation. You don't have to miss out on any game that comes out on both the 360 and ps3. If someone asked for my advice on which system to get. I would tell them to get both if they have the money because both have their share of great games and they won't miss out on games like Left 4 dead.

'Course, I don't have either one. Still, I have a PC, but I'm debating which system to get. I think I have a thread on that. Can't remember, I'm really tired.

Get both. You really can't go wrong with having both. Though if you can only get one system then I can't really tell you which one to get as I don't know what types of games you are into.
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dark-warmachine

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#228 dark-warmachine
Member since 2007 • 3476 Posts

Valve = bunch of hypocrites

First

http://www.computerandvideogames.com/article.php?id=155309

Then changes to a much sweeter tone

http://www.1up.com/do/newsStory?cId=3170384

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#229 deactivated-64b7010800769
Member since 2007 • 2011 Posts
Well, with the economy the way it is, I can't get both. I *really* have to stretch my wallet.
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sonicmj1

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#230 sonicmj1
Member since 2003 • 9130 Posts

Valve = bunch of hypocrites

First

http://www.computerandvideogames.com/article.php?id=155309

Then changes to a much sweeter tone

http://www.1up.com/do/newsStory?cId=3170384

 

dark-warmachine

From the second article: 

So whether or not you like developing for that platform, if they've got millions of people connected to that platform and buying their games you have to take it seriously. 

Doug Lombardi

I don't see how this contradicts their earlier statements. They're separate issues. 

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skektek

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#231 skektek
Member since 2004 • 6530 Posts
My argument is not to spin your argument it is like any other debate, that is a counter arguement. You can keep coming back with all these witty comments and one liners you want. You're just posting without supporting your side of the arguement. That and you just seem to ignore anything posted your way in favor of your subtle little jestures. Whatever man. What's you is you. Blackbond
I am going to make one last good faith effort: My position is that Valve is a lazy developer and you counter with a tangent about them not porting L4D to the PS3 and the resources it took to port FarCry 2 to PS3 (unlike the 360 port they have to transcend architecture *and* API), which is moot because Valve is only contracting out the porting work anyway, they aren't doing any coding themselves either way(not that I blame them, I wouldn't waste talent on a port either). The fact that they don't try new technologies (and even openly mock them) outside of their safe x86/D3D beginnings indicates their apathy.
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#232 skektek
Member since 2004 • 6530 Posts
athenian29
Where is this "openly mock"-ing of yours?

Here.
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#233 deactivated-64b7010800769
Member since 2007 • 2011 Posts

[QUOTE="athenian29"]skektek
Where is this "openly mock"-ing of yours?

Here.

That's more of a zing in sheep's clothing.

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AdrianWerner

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#234 AdrianWerner
Member since 2003 • 28441 Posts
[QUOTE="sonicmj1"]

[QUOTE="skektek"]A stawman is a diversionary tactic of building an argument that resemebles the original but is fundamentally flawed and thus refutable. I am NOT going to argue anything as specific as (OUNCE AGAIN) Valve choosing not port one title to one platform as lazy. That is just a symptom of the problem. Valve has grown too comfortable and too lazy to do anything but play it safe. Does Valve being lazy mean that they aren't a good dev? No! But it does mean that we will never see anything like Spore or Crysis from them.skektek

That's an odd thing to say about a developer who completely transformed the first-person shooter genre with their first product. 

What exactly do you mean by "we will never see anything like Spore or Crysis from them"? What do those games represent to you that Valve fails to accomplish? 

Spore in terms being an innovative and unproven genre. Crysis in terms of how it pushes technology.

It's more likely you will see games like these from Valve as they can actualy work on stuff like that instead of wasting time on making their old tech run on inefficent PS3 architecture.
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#235 AdrianWerner
Member since 2003 • 28441 Posts
All the advancements that you note are strictly linear {N+1} incremental improvements. The only revolutionary improvement on the PC since the GPU is the PPU. Its this homogeneous and predictable environment that Valve loves. If they want to stay safe and make art for the sake of art that is fine but I have much more respect for a developer that has balls and is willing to take a gamble and push some boundaries.skektek
Valve are game designers, they like to make and innovate in games. That's exciting and cool for them. Making their old existing technology run on diffrent hardware isn't ballsy, risky or pushing boundaries, it's a boring work, suited for drones who lack game designing talent.
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Singularity22

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#236 Singularity22
Member since 2008 • 996 Posts
Pfft. Who cares about Sony anyways?
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#237 skektek
Member since 2004 • 6530 Posts

[QUOTE="skektek"] Its one thing to be conservative, it is another to take the time and effort to crap all over new and different technology. "I think every game developer should be terrified of the next generation of processors." "The amount of time it takes to get a good multicore engine running, the Xbox 360 might not even be on the market any longer. That should scare the crap out of everybody." "If writing in-order code [in terms of difficulty] is a one and writing out-of-order code is a four, then writing multicore code is a 10" Gabe Newellsonicmj1

I ought to have addressed this quote sooner. I feel silly for not following the link. 

How is Gabe crapping all over new technology in this article (which is three years old, no less)? It's no secret that next-gen development is far more costly and time-consuming than it was last generation. In the context of a talk to developers about things they need to be aware of for the advent of multi-core game development, his comments make perfect sense. 

He's not saying the challenges are insurmountable, or that the advances made should not have occurred. He's just saying that it's not easy to work with, and that's something developers, practically speaking, will have to account for when they make their games. 

What's wrong with this? 

He's not merely acknowledging obvious hurdles. What he is spewing is border line FUD with statements like "every game developer should be terrified of the next generation of processors". At the exact same time as Gabe Newell is saying "The amount of time it takes to get a good multicore engine running, the Xbox 360 might not even be on the market any longer" Epic has the multithreaded UE3 up and running on the 360 and PS3.
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#238 sonicmj1
Member since 2003 • 9130 Posts
[QUOTE="sonicmj1"]

[QUOTE="skektek"] Its one thing to be conservative, it is another to take the time and effort to crap all over new and different technology. "I think every game developer should be terrified of the next generation of processors." "The amount of time it takes to get a good multicore engine running, the Xbox 360 might not even be on the market any longer. That should scare the crap out of everybody." "If writing in-order code [in terms of difficulty] is a one and writing out-of-order code is a four, then writing multicore code is a 10" Gabe Newellskektek

I ought to have addressed this quote sooner. I feel silly for not following the link. 

How is Gabe crapping all over new technology in this article (which is three years old, no less)? It's no secret that next-gen development is far more costly and time-consuming than it was last generation. In the context of a talk to developers about things they need to be aware of for the advent of multi-core game development, his comments make perfect sense. 

He's not saying the challenges are insurmountable, or that the advances made should not have occurred. He's just saying that it's not easy to work with, and that's something developers, practically speaking, will have to account for when they make their games. 

What's wrong with this? 

He's not merely acknowledging obvious hurdles. What he is spewing is border line FUD with statements like "every game developer should be terrified of the next generation of processors". At the exact same time as Gabe Newell is saying "The amount of time it takes to get a good multicore engine running, the Xbox 360 might not even be on the market any longer" Epic has the multithreaded UE3 up and running on the 360 and PS3.

This is simply false. Gabe said this in July 2005. The first next-gen console hadn't even reached the market. UE3 wasn't going to be in a very good state for at least another year. 

He certainly exaggerated here, but the sentiment isn't misguided. Without really good middleware, either in-house or outside, next-gen development is incredibly difficult. It's practically killing Japan as we speak, with the exception of Capcom, who spent a lot of time early on creating a multiplatform multi-threaded game engine. Western developers have compensated by going far over-budget. EA has consistently been losing money as of late, despite creating a number of new, good properties (such as Spore and Crysis). 

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#239 Lebron181
Member since 2008 • 837 Posts
[QUOTE="odin2019"][QUOTE="Teufelhuhn"]

What other recent PS3 ports have sold "millions"?-General_Ram-

Oblivion

nope, sorry. hasnt broke a million. Vgchartz pegs it around 700k.

Even so, there arent any other examples.

It did, otherwise it wouldnt be greatest hits

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#240 skektek
Member since 2004 • 6530 Posts
No its not false. Here is an interview with GS two months BEFORE Gabe Newell's qoute: GS "That was a great demo you had at the Sony press conference. Can you tell us what it's like developing on the PlayStation 3?" MR "It's a very normal development platform, something we can get our hands around. We already know Open GL; we've been doing Open GL since Unreal 1. We already know Nvidia graphics. PowerPC? Well, we've won Macintosh game of the year going back I don't know how many years." And I believe that Gears of War was shown at E3 '05 as well. You don't think it is disingenuous to use terms like "terrified" and "scare the crap out of everybody"?
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#241 sonicmj1
Member since 2003 • 9130 Posts

No its not false. Here is an interview with GS two months BEFORE Gabe Newell's qoute: GS "That was a great demo you had at the Sony press conference. Can you tell us what it's like developing on the PlayStation 3?" MR "It's a very normal development platform, something we can get our hands around. We already know Open GL; we've been doing Open GL since Unreal 1. We already know Nvidia graphics. PowerPC? Well, we've won Macintosh game of the year going back I don't know how many years." And I believe that Gears of War was shown at E3 '05 as well. You don't think it is disingenuous to use terms like "terrified" and "scare the crap out of everybody"?skektek

The E3 demos of Gears of War were running on alpha kits that only had a single core. There's no way of being certain that the UE3 demo running on the PS3 was multithreaded either. Given the power of the Cell, it's definitely possible to run early games without fully taking advantage of it. I hadn't remembered those early demos, though. 

It's not disingenuous to use those terms, considering major Western developers have been hit hard by the costs of next-generation development. Need I remind you that EA has been losing money six quarters running? They ought to be terrified. 

Valve isn't bashing the technology. But they could see the trends coming. New technology that dramatically increases your costs and requires you to rewrite your code nearly from scratch to get it to run as it should is a big deal. In the context of a talk to other developers, those sorts of things should be said. 

EDIT: Epic was not multithreading the UT3 PS3 demo from E3 2005. 

We haven't really delved into the Cell all that deeply yet. All we've done is mostly take advantage of just the normal PowerPC core and the RSX graphics, so we really look forward to getting home and tackling all kinds of cool stuff on the Cell.

Mark Rein

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#242 Makari
Member since 2003 • 15250 Posts
[QUOTE="Makari"][QUOTE="skektek"]Take off your fanboy goggles they are giving you tunnel vision. Valve's laziness expands beyond just choosing whether or not to port a single game (which they could outsource and make many of your points moot), this is about Valves poor attitude as a developer in general.skektek
Yeah? Then address it, because I just destroyed your previous arguments from this thread. You're saying Valve's lazy because they don't want to waste their money on something you happen to like. According to what I've stated (and what they've said and done), it IS a waste of time for them. Valve focuses on efficiency in their processes, and lots of cross-compatible knowledge. The PS3 does not fit anywhere into that. You may not know anything about game development, but don't try to pretend that's an asset in a debate like that.

This isn't a pissing contest, you don't get points for declaring victory. Nice strawman. This isn't about what I like or whether or not Valve chose to port one single title to one console over another. This is about Valve being lazy because they have grown too comfortable in a homogeneous development environment.

Then MAKE A POINT. All you're saying is 'Oh, you're cheating.' Cute. Hell, I even pointed out the reasons why the PS3 is a waste of time for them. Are you going to do anything to address this? There are R.E.A.S.O.N.S. they do not want to bother with it, which possibly you plan to completely ignore in your quest to keep saying you're right. I listed a bunch of the reasons. And hell, you know what's sad? You're tossing out quotes about Valve being afraid of, say, multicore - here's the Source engine running.  Afraid of multicore? Right. It takes advantage of multiple cores better than UE3 for sure, and better than CryEngine 2.0 does, to my memory. It's one thing to accuse somebody of tossing strawman arguments, and it's another to completely misrepresent what a company is doing. As in everything else they do, it seems more like they just took their time and did it right the first time.
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#243 skektek
Member since 2004 • 6530 Posts

[QUOTE="skektek"]No its not false. Here is an interview with GS two months BEFORE Gabe Newell's qoute: GS "That was a great demo you had at the Sony press conference. Can you tell us what it's like developing on the PlayStation 3?" MR "It's a very normal development platform, something we can get our hands around. We already know Open GL; we've been doing Open GL since Unreal 1. We already know Nvidia graphics. PowerPC? Well, we've won Macintosh game of the year going back I don't know how many years." And I believe that Gears of War was shown at E3 '05 as well. You don't think it is disingenuous to use terms like "terrified" and "scare the crap out of everybody"?sonicmj1

The E3 demos of Gears of War were running on alpha kits that only had a single core. There's no way of being certain that the UE3 demo running on the PS3 was multithreaded either. Given the power of the Cell, it's definitely possible to run early games without fully taking advantage of it. I hadn't remembered those early demos, though. 

It's not disingenuous to use those terms, considering major Western developers have been hit hard by the costs of next-generation development. Need I remind you that EA has been losing money six quarters running? They ought to be terrified. 

Valve isn't bashing the technology. But they could see the trends coming. New technology that dramatically increases your costs and requires you to rewrite your code nearly from scratch to get it to run as it should is a big deal. In the context of a talk to other developers, those sorts of things should be said. 

EDIT: Epic was not multithreading the UT3 PS3 demo from E3 2005. 

We haven't really delved into the Cell all that deeply yet. All we've done is mostly take advantage of just the normal PowerPC core and the RSX graphics, so we really look forward to getting home and tackling all kinds of cool stuff on the Cell.

Mark Rein

If I remember correctly the E3 '05 GeoW demo was running on two Mac G5s (which are dual core). UE3 was multithreaded from the very beginning. From March '05: "AnandTech: The new Unreal Engine 3 is designed for multi-threading, and will make good use of dual core CPUs available when games on the new engine come out. What parts of the game will benefit/be improved, thanks to multiprocessing? What will be the parts that will benefit the most?" "Tim Sweeney: For multithreading optimizations, we're focusing on physics, animation updates, the renderer's scene traversal loop, sound updates, and content streaming.We are not attempting to multithread systems that are highly sequential and object-oriented, such as the gameplay." No, Gabe Newell IS bashing the technology. It's not the architecture itself that is making development more costly. Its the fact that the power afforded by the new technology is allowing for more complex game worlds. Consumers aren't contented with a walk animation created by an animator they want motion capture. Textures have to be higher resolution and in many cases hand painted textures won't cut it so samples have to be gathered and digitized. Throw in voice actors, 3D scanners, music licencing/composition, physics engine licence/programming, modelers, and animators and you have an expensive production just to meet the minimum bar that consumers are expecting. 30 years ago 1 man could bang out a game, music, graphics, and coding, in a few months. Today it takes 20-30+ people working 2+ years to make a good game. Its not because the architecture is harder to work with its because the game world is vastly more complex and interactive.
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#244 Makari
Member since 2003 • 15250 Posts
...lol. well, here you go. source:  cryengine 2:  x-ray:  ue3:  just fired the games up and played for a few minutes edit: going to go back and try UE3 again later, that one seemed really.. odd edit 2(!): and if you've been paying attention for the last year, UE3 kinda... sucks on the PS3. don't know if you missed that bit. it runs a fair bit better on the 360 in general, but it's a strange engine in general for either console.
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#245 skektek
Member since 2004 • 6530 Posts
[QUOTE="Makari"][QUOTE="skektek"][QUOTE="Makari"] Yeah? Then address it, because I just destroyed your previous arguments from this thread. You're saying Valve's lazy because they don't want to waste their money on something you happen to like. According to what I've stated (and what they've said and done), it IS a waste of time for them. Valve focuses on efficiency in their processes, and lots of cross-compatible knowledge. The PS3 does not fit anywhere into that. You may not know anything about game development, but don't try to pretend that's an asset in a debate like that.

This isn't a pissing contest, you don't get points for declaring victory. Nice strawman. This isn't about what I like or whether or not Valve chose to port one single title to one console over another. This is about Valve being lazy because they have grown too comfortable in a homogeneous development environment.

Then MAKE A POINT. All you're saying is 'Oh, you're cheating.' Cute. Hell, I even pointed out the reasons why the PS3 is a waste of time for them. Are you going to do anything to address this? There are R.E.A.S.O.N.S. they do not want to bother with it, which possibly you plan to completely ignore in your quest to keep saying you're right. I listed a bunch of the reasons. And hell, you know what's sad? You're tossing out quotes about Valve being afraid of, say, multicore - here's the Source engine running.  Afraid of multicore? Right. It takes advantage of multiple cores better than UE3 for sure, and better than CryEngine 2.0 does, to my memory. It's one thing to accuse somebody of tossing strawman arguments, and it's another to completely misrepresent what a company is doing. As in everything else they do, it seems more like they just took their time and did it right the first time.

I've already explained this ad infinitum (you actually quoted me in this very post explaining it). Re-read through the thread, if you still don't understand then that will be your problem not mine.
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#246 skektek
Member since 2004 • 6530 Posts
[QUOTE="Makari"]...lol. well, here you go. source:  cryengine 2:  x-ray:  ue3:  just fired the games up and played for a few minutes edit: going to go back and try UE3 again later, that one seemed really.. odd edit 2(!): and if you've been paying attention for the last year, UE3 kinda... sucks on the PS3. don't know if you missed that bit. it runs a fair bit better on the 360 in general, but it's a strange engine in general for either console.

Send it to Valve not me. This is from Gabe Newell's own mouth: "So it's not even clear that over the lifespan of these next generation systems that they will be solved problems. The amount of time it takes to get a good multicore engine running, the Xbox 360 might not even be on the market any longer."
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#247 Makari
Member since 2003 • 15250 Posts
I've already explained this ad infinitum (you actually quoted me in this very post explaining it). Re-read through the thread, if you still don't understand then that will be your problem not mine.skektek
Just as you have ignored this. Here you go. "This is about Valve being lazy because they have grown too comfortable in a homogeneous development environment." It is not laziness or 'being comfortable,' as you erroneously believe. It is that they are still a relatively small development house, and *cough* as I said *cough*, they focus on efficiency. They make sure that what they learn on one platform can translate to another platform, another game, another engine. I'm quoting myself verbatim here, but the PS3 falls outside of that. They can't afford to spend the man-hours and resources on what is for them a dead end. It does not make them lazy or complacent to take a hard look at a platform and decide that it's an overly complicated waste of time. They're not afraid of multicore, despite what you try to imply by quoting Newell - they take advantage of it better than the other people that you tried to quote as examples of taking advantage of it. If you form your entire opinion based on PR, maybe what you say has some grain of truth of it. But reality begs to differ. If I actually owned Gears PC, it'd be incredibly hilarious for me to post the CPU usage on a quad there, because I'm pretty sure what it's going to say based off of my experience with how the engine handles multicore haha.
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#248 Makari
Member since 2003 • 15250 Posts
[QUOTE="skektek"]Send it to Valve not me. This is from Gabe Newell's own mouth: "So it's not even clear that over the lifespan of these next generation systems that they will be solved problems. The amount of time it takes to get a good multicore engine running, the Xbox 360 might not even be on the market any longer."

So what's the fancy debate word for 'I don't care what the proof is in terms of what their actual ACTIONS are, I'm going to base entire my argument off of a quote taken out of context?'
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Makari

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#249 Makari
Member since 2003 • 15250 Posts
[QUOTE="skektek"] Send it to Valve not me. This is from Gabe Newell's own mouth: "So it's not even clear that over the lifespan of these next generation systems that they will be solved problems. The amount of time it takes to get a good multicore engine running, the Xbox 360 might not even be on the market any longer."

Just because you're probably off looking for some good links, here's a trio of extra quotes for you: [quote="HardOCP"]With that said, our day at Valve's headquarters was a great re-enforcement of the conclusions we made in our quad-core QX6700 article last week. To put it simply, multi-core processors and threaded software are here to stay, and both are the future of the computer industry. It's up to the software developers, and now particularly game developers, to make the investment by developing truly multi-threaded software. Valve is pushing the envelope when it comes to multi-threaded gaming for the masses. Undoubtedly Valve Software is now at the pinnacle of the 3D gaming industry both in terms of content and the technology serving it up.

This is a challenging, exciting, scary and expensive exercise for Valve but they see it as an important key for the future and success of their gaming titles. Gabe mentioned that this is the "most significant development to PC games since the advent of the 3D card..."TweakTown
Valve makes a good case for its hybrid threading model, although it's hard to argue against using the most appropriate threading approach for a given task. Creating a programming framework that allows that kind of flexibility was apparently very difficult, but in the end, Valve says it will enable games that competitors who don't make the same investment in multithreading simply won't be able to match. Hybrid threading has also proven to be an asset in the company's work with Microsoft's multi-core Xbox 360 console, and Valve says it sets them up nicely for what they believe is a "post-GPU" era looming over the horizon. Interestingly, though, Valve noted that its model isn't particularly applicable to the PlayStation 3's Cell processor.TechReport
So yeah. When was all this said? Oh yeah, 2006. Most of their dislike of the PS3's architecture is - exactly as I've been saying all along - because they took a hard look at it, and they think it's stupid. Just because something is different doesn't mean it's better. Sure, the Cell can act like a GPU and totally crush a CPU at GPU-esque tasks like floating point ops - but a GPU crushes the Cell by even more, and now the Cell also gets to sucks at the things a CPU would traditionally handle like branching code. So - Valve says: 'this is not better, this is worse.' So now you've got a company that is flat-out famous for having made one of the few engines that is scalable and can run well on many configurations, while still looking great. They also happen to be one of the few that quickly took advantage of multi-cores and scaling, and did a better job of balancing it than all the other engine makers managed to despite everybody else's chest thumping about how great they were. Now you're taking these guys... and you're trying to say that their carefully researched opinion of a 'new' type of multicore is a) wrong, and b) somehow makes them complacent for thinking it's worse, despite their avowed love of all things multicore and the possibilities for the future. Cute.
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#250 skektek
Member since 2004 • 6530 Posts
[QUOTE="Makari"][QUOTE="skektek"]Send it to Valve not me. This is from Gabe Newell's own mouth: "So it's not even clear that over the lifespan of these next generation systems that they will be solved problems. The amount of time it takes to get a good multicore engine running, the Xbox 360 might not even be on the market any longer."

So what's the fancy debate word for 'I don't care what the proof is in terms of what their actual ACTIONS are, I'm going to base entire my argument off of a quote taken out of context?'

Its not taken out of context you can read the whole quote if you like. Gabe Newell's ACTIONS were to publicly dump on "next generation" hardware. Our actual experiences, as you have clearly pointed out, is directly contrary to Gabe Newell's rhetoric.