[QUOTE="Bread_or_Decide"][QUOTE="mjarantilla"] Too many people here are focused on the stylized visuals and the melodramatic stories of games. The answer is no, video games aren't art. There is a difference between being "artistic" and being "art." Being artistic is simply being creative. To be art, however, means something else entirely.
Ask yourself this: Can a medium be art if everything created within that medium required millions of dollars of corporate sponsorship, as well as corporate hijacking of creativity? No, of course not. When something is manufactured for the sake of commercial profit, it can't be art.
mjarantilla
You can always work within the system to create art. Even your average indie film costs millions of dollars to make. You're telling me David Lynch isn't an artist because his movies cost 25-30 million to make? The best way to make art is to convince the fat cats to give you all the money you need so you can fully realize your creation with their money.
Now art can be created in the confines of pressure from the fat cats as well. All depends on who is at the helm of the ship. As long as one mind is fighting to create his vision it can always be considered art.
No, you've got it backwards.
You're looking at the highest levels of a craft -- bestsellers, the highly acclaimed, the famous and infamous -- and defining the art forms by them. You should instead be looking at the LOWEST levels. What does it take for an aspiring artist to get started in a craft? Because that is what ultimately makes a medium an art form: freedom of expression, i.e. the ability for anyone to express himself to others through that medium and be appreciated for his efforts. Ultimately, art is about nothing else but expression.
Since the days of 3D gaming began, there have been no video games in existence that did not require corporate sponsorship to create. Well, other than the tiniest, simplest of games which are so rudimentary that they are practically high school class projects.
Compare this to any other established art form. Writing a book or composing a poem don't require anything more than a pencil and paper. Creating a piece of music doesn't even require anything more than the ability to produce musical notes, whether by whistling or whatnot. Even filming a movie technically does not require anything more than a handycam, as in the case of the Blair Witch Project. It may not be the most artistic film in the world, but it exemplifies how a filmmaker's talent at engrossing his audience is the ONLY concrete limiting factor to his success as an artist.
Video game developers have none of that freedom. They depend entirely on commercial entities to create their works, and those commercial entities will always, ALWAYS retain final creative control over the finished work. Only a few, like Kojima and Miyamoto, entered the game early enough to become dictators rather than the dictated.
I've said it before and I'll say it again: If video games (or rather, video game development) are an art form, then it's the most hostile, most unfriendly, and most exclusionary art form to ever exist.
Very few games are made without so many hurdles. Killer 7 being one of them. No one on earth could possibly think that game could make money. Its abstract craziness at its best. Alot of small games like Flow and Space Giraffe are made with little intervention from the suites. I'll agree that its very rare but it does exist even if only in a few examples.
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