You really believe this, don't you? :?You're right the 360 version of FF13 looked great, it's currently runner up for console graphics king.:roll: When you have to split resources between two machines with differing strengths and weaknesses, you're going to have to make cuts to make sure the code runs the same on both machines. Have you seen any of SE's 360 exclusives? They were mediocre. If that's what they can do while developing exclusively for one console, what makes you think working on multiple consoles at once will improve their quality? What SE developed game are we talking about exactly? Also a game with the caliber of FF at that....[QUOTE="xsubtownerx"][QUOTE="Rockman999"]...and kind of bad news, the game's quality gets lower in the process. Rockman999
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