Was Gears of War the most innovative shooter this gen?

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waltefmoney

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#51 waltefmoney
Member since 2010 • 18030 Posts

Gears made Lolcharted, Mass Effect 2.

Gears made 90% of the third person shooters this generation.

I don't know if it was the most innovative shooter this gen, but it was the most influential.

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NeonNinja

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#52 NeonNinja
Member since 2005 • 17318 Posts

[QUOTE="nameless12345"]I disagree, there was strategy involved in the combat due to the regenerating shiled system. The enemies were quite intelligent too (for a FPS game).tormentos
Halo AI routines were nothing great,if you had play games like Rainbow Six,which were very hard and unforgiving,most of what Halo enemies would do was move side to side,and trow them self on the floor,once you were hit you just hide for a few seconds and off you go,you could not do that on other FPS,not matter what you either play smart or you die.

They're completely different games dude. Rainbow Six and Halo had nothing in common. Halo came from the same line of shooters as Doom. Quake and Half-Life. You don't compare it to freaking Rainbow Six.

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Brendissimo35

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#53 Brendissimo35
Member since 2005 • 1934 Posts

It is definitely one of the most copied... I would hesitate to call it innovative though... that implies progress.

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xOMGITSJASONx

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#54 xOMGITSJASONx
Member since 2009 • 2634 Posts

2007 Crysis.

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KiZZo1

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#55 KiZZo1
Member since 2007 • 3989 Posts

The lack of colors in it was pretty innovative ...

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Tessellation

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#56 Tessellation
Member since 2009 • 9297 Posts

not really, it took a lot of what Killswitch done last gen and popularised it.

razgriz_101

probably true,but it was more than popularized, they epic did it better.

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waltefmoney

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#57 waltefmoney
Member since 2010 • 18030 Posts

Gears gunplay made a woman pregnant after multiple orgasms.

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tormentos

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#58 tormentos
Member since 2003 • 33793 Posts

Gears made Lolcharted, Mass Effect 2.

Gears made 90% of the third person shooters this generation.

I don't know if it was the most innovative shooter this gen, but it was the most influential.

waltefmoney
lol... Sad and wrong...
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tormentos

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#59 tormentos
Member since 2003 • 33793 Posts
They're completely different games dude. Rainbow Six and Halo had nothing in common. Halo came from the same line of shooters as Doom. Quake and Half-Life. You don't compare it to freaking Rainbow Six.NeonNinja
Sure they have they are FPS,but is not just Rainbow Six,there were many and all are different in that regard to Halo which is my point and which you so easily miss,on those games you have to use strategies,and be smart,on Halo just hide for a few seconds and off you go.
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tormentos

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#60 tormentos
Member since 2003 • 33793 Posts

[QUOTE="razgriz_101"]

not really, it took a lot of what Killswitch done last gen and popularised it.

Tessellation

probably true,but it was more than popularized, they epic did it better.

Which is ok Uncharted also did it better,but from there to credit Gears for something it did not do is something different. Hell the shoulder aim were do you think is from...
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AmazonTreeBoa

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#61 AmazonTreeBoa
Member since 2011 • 16745 Posts
No, that title goes to the portal series.
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apocalypsehorse

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#62 apocalypsehorse
Member since 2010 • 417 Posts

the gears of war series has been and still is plagued by bugs in the multiplayer.

so yeah, gears of war was the most innovative due purely the the sheer amount of innovation on how badly you can screw up multiplayer.

I still own gears 3 and bought the season pass, btw, infuriates me and leads to the other people on my friends list who I play it with to screaming, and we're normally quite calm.

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the_bi99man

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#63 the_bi99man
Member since 2004 • 11465 Posts

No, that title goes to the portal series.AmazonTreeBoa

Holy crap, how did I forget about Portal when posting earlier in this thread? Yes. Portal. It's so innovative I forgot it's a shooter.

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PannicAtack

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#64 PannicAtack
Member since 2006 • 21040 Posts

[QUOTE="Chris_Williams"]

no one wants to admit it but call of duty was

WTA2k5

Without a doubt. CoD4 popularized modern settings in shooters and introduced the XP system that now has a place in basically every multiplayer game.

Actually, I think Wolfenstein: Enemy Territory did the XP thing first.
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burgeg

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#65 burgeg
Member since 2005 • 3599 Posts

Eh, it's kinda hard to say since I can't think of one shooter this gen that actually is innovative. At the most I can think of games that perfected mechanics or popularised them. Gears of War did this for the cover system. Didn't invent it, but it popularised it. That doesn't make it innovative. By the way lol at people saying COD. Lol even harder at people saying the modern setting is the reason for that. Just...wow. Putting a shooter in a modern setting is not an innovation.Lots of games in lots of different genres have changed their settings. Those games don't get called innovative. Why should COD? The levelling system perhaps was, but that alone hardly warrants title of most innovative shooter. Or maybe it does. Which speaks to how pathetically unoriginal shooters have been this gen. Still, the best shooter this gen is Max Payne 3. Wasn't particularly innovative. Just perfects third person shooting mechanics and the bullet time mechanics of the MP series along with the painkiller system. Did a few cool new things, but on the whole it isn't an innovative game. It just does what it does better than any other shooter out there.

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ristactionjakso

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#66 ristactionjakso
Member since 2011 • 6118 Posts

not really, it took a lot of what Killswitch done last gen and popularised it.

razgriz_101

Well this thread should have ended with this a long time ago.......

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burgeg

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#67 burgeg
Member since 2005 • 3599 Posts

[QUOTE="AmazonTreeBoa"]No, that title goes to the portal series.the_bi99man

Holy crap, how did I forget about Portal when posting earlier in this thread? Yes. Portal. It's so innovative I forgot it's a shooter.

The reason you forgot it's a shooter is because it isn't a shooter. It's a puzzle game.

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famicommander

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#68 famicommander
Member since 2008 • 8524 Posts
Vanquish. That is all.
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Fairmonkey

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#69 Fairmonkey
Member since 2011 • 2324 Posts

There were few games like Gears of War 1 when it was originally came out but the game that had the most impact on the industry even if it wasn't the most innovative was Call of Duty 4. The game reignited interest in the modern setting, popularized creating personal classes, an online XP system, perks, and much more. I don't care for COD anymore but COD4 was incredible when it came out and now everyone is trying to top that.

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TheDWD27

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#70 TheDWD27
Member since 2011 • 46 Posts

I agree and GOW3 was almost flawless and very innovative escpecially horde mode and the campaign was very emotional and sucked you in...

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Maneil99

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#71 Maneil99
Member since 2012 • 842 Posts

all gears did was put a good cover system, which someone would have done anyways

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Maneil99

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#72 Maneil99
Member since 2012 • 842 Posts

I agree and GOW3 was almost flawless and very innovative escpecially horde mode and the campaign was very emotional and sucked you in...

TheDWD27

Did we play the same game, the story sucked, the ending was anti climatic, doms death was a joke.

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deactivated-61cc564148ef4

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#73 deactivated-61cc564148ef4
Member since 2007 • 10909 Posts

People are mixing up influential and innovative.

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metal_zombie

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#74 metal_zombie
Member since 2004 • 2288 Posts

Actually, Battlefield 2 was the real influence of all modern shooters today. CoD 4 borrowed almost every element of it's "innovations" from Battlefield 2. It just made some slight changes to a lot of the core formulas there.

As for the most innovative shooters this gen I think Gears of War had a lot of great ideas that were shared quite a bit, Call of Duty 4 really did refined the multiplayer game to be much more than just match based combat (even if BF2 did that before), Halo Reach really innovated on the content creation side of things in FPSs, Crysis showed how a linear sandbox could work, STALKER showed us that a FPS with an RPG like world and mission design could rock...

I could go on. There were a lot of innovations to shooting this gen. Some more worthwhile than others.

Innovations aren't always a good thing. I think that cover systems have been way overdone and abused, the focus of multiplayer games has gone from completing objectives and winning to having arbitrary ranks that reward play time, not skill (this too started with BF2), and CoD's blockbuster style gameplay has negatively influenced a lot of single player games that could have been great.

Wasdie
I think that ranks should be based on k/d winning percentage so when you see high level players they are actually good and are good team players that help win games
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darkdude2k12

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#75 darkdude2k12
Member since 2011 • 874 Posts

It had a 3rd person view and a well implemented cover system copied by numerous other shooters to follow.

I'm not a big fan of the game but I must admit that it actually took shooters to a new level.

Before GeoW, there were only Halo clones but GeoW made the cover system standard and prooved that a shooter doesn't need to be first-person.

All the other shooters this gen appeared to be only visually upgraded continuations of existing games (including Crysis).

Maybe the only other contender for the title would be Stalker, which I did not play.

nameless12345

This gen? No.

That would be Max Payne 3.

Beforehand, Rogue Trooper and Kill Switch started everything for Gears.

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HaloPimp978

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#76 HaloPimp978
Member since 2005 • 7329 Posts

Nope

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Slashless

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#77 Slashless
Member since 2011 • 9534 Posts

Popularizing isn't the same as innovating.

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Vaasman

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#78 Vaasman
Member since 2008 • 15877 Posts

Why are people saying that popularization is innovation?

Not to mention BF2 was modern combat with weapon unlocks before CoD4, just sayin.

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SgtSutton

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#79 SgtSutton
Member since 2005 • 432 Posts

[QUOTE="Wasdie"]

Actually, Battlefield 2 was the real influence of all modern shooters today. CoD 4 borrowed almost every element of it's "innovations" from Battlefield 2. It just made some slight changes to a lot of the core formulas there.

As for the most innovative shooters this gen I think Gears of War had a lot of great ideas that were shared quite a bit, Call of Duty 4 really did refined the multiplayer game to be much more than just match based combat (even if BF2 did that before), Halo Reach really innovated on the content creation side of things in FPSs, Crysis showed how a linear sandbox could work, STALKER showed us that a FPS with an RPG like world and mission design could rock...

I could go on. There were a lot of innovations to shooting this gen. Some more worthwhile than others.

Innovations aren't always a good thing. I think that cover systems have been way overdone and abused, the focus of multiplayer games has gone from completing objectives and winning to having arbitrary ranks that reward play time, not skill (this too started with BF2), and CoD's blockbuster style gameplay has negatively influenced a lot of single player games that could have been great.

metal_zombie

I think that ranks should be based on k/d winning percentage so when you see high level players they are actually good and are good team players that help win games

Wasn't your rank in BF2 based on score per hour, K/D, and winning %? I haven't played it in a long time but I remember it really took skill to advance, not just time. Plus if a modern setting with XP is innovative BF2 beats out COD for that aspect. I don't think that it makes it innovative however, has anyone mentioned Starhawk? Building the battlefield with user made buildings

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PatchMaster

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#80 PatchMaster
Member since 2003 • 6013 Posts

People are mixing up influential and innovative.

OB-47

Bingo

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ispeakfact

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#81 ispeakfact
Member since 2011 • 5317 Posts
Nope. Vanquish.
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inb4uall

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#82 inb4uall
Member since 2012 • 6564 Posts

Nope. Vanquish.ispeakfact
this

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deactivated-57ad0e5285d73

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#83 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

[QUOTE="Chris_Williams"]

no one wants to admit it but call of duty was

nameless12345

How? It was the same thing as the old CoDs were, just put into modern setting.

Iron sites, sprint, etc...it changed the fps genre. Gears wasn't the first cover based game.
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AmazonTreeBoa

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#84 AmazonTreeBoa
Member since 2011 • 16745 Posts

[QUOTE="the_bi99man"]

[QUOTE="AmazonTreeBoa"]No, that title goes to the portal series.burgeg

Holy crap, how did I forget about Portal when posting earlier in this thread? Yes. Portal. It's so innovative I forgot it's a shooter.

The reason you forgot it's a shooter is because it isn't a shooter. It's a puzzle game.

Yes because it can't be both. :roll:
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WiiMan21

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#85 WiiMan21
Member since 2007 • 8191 Posts

Sadly it was CoD, it was extremely successfull in what it did, but when they rehash it 2-4 times in a row then people get annoyed and tired of it.

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wis3boi

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#86 wis3boi
Member since 2005 • 32507 Posts

[QUOTE="wis3boi"]

:lol: yeah, and I'm royalty

nameless12345

So which shooter was more innovative, according to you?

Bioshock, Crysis, the STALEKR series....Geers is as generic as it gets.

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jg4xchamp

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#87 jg4xchamp
Member since 2006 • 64057 Posts
Not necessarily innovative, but certainly influential. Killswitch did a lot of the opening heavy lifting, but Epic put together a game around that base that put cover shooters on the map.
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campzor

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#88 campzor
Member since 2004 • 34932 Posts

there were halo clones? :S Regarding the topic... umm... i dont think so... it just fine tuned everything.

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Mattizzle815

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#89 Mattizzle815
Member since 2008 • 895 Posts

After reading the responses in this thread, I came to the conclusion that SW barely started gaming this gen...

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the_bi99man

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#90 the_bi99man
Member since 2004 • 11465 Posts

[QUOTE="nameless12345"]

[QUOTE="Chris_Williams"]

no one wants to admit it but call of duty was

Heirren

How? It was the same thing as the old CoDs were, just put into modern setting.

Iron sites, sprint, etc...it changed the fps genre. Gears wasn't the first cover based game.

Are you actually saying that Modern Warfare was innovative because of iron sights and sprinting? Please tell me this was sarcasm. hahahahahahahahahaha.

Holy crap.... hahaha.

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Gue1

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#91 Gue1
Member since 2004 • 12171 Posts

the first GeoW game shaped the 3rd person shooter genre as we know it today all by itself. Uncharted franchise wouldn't have been the same without GeoW and because of that it has my gratitude. Games like Vanquish would exist without GeoW either....

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deactivated-61cc564148ef4

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#92 deactivated-61cc564148ef4
Member since 2007 • 10909 Posts

there were halo clones? :S Regarding the topic... umm... i dont think so... it just fine tuned everything.

campzor

Halo was so influential that games merely picked little parts of the game to take.

The whole auto-aim, turning acceleration and magetism made in Halo, is still used in modern games like Killzone 3, but modified a bit to suit it.

Incidental troop dialogue, is another small thing in Halo that started to appear in a lot of games after Halo.

The sandbox design can be seen a little bit in Crysis, even if Crysis had a bit more of stop start gameplay.

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MlauTheDaft

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#93 MlauTheDaft
Member since 2011 • 5189 Posts

Did TC just claim that Gears is this gen's most innovative shooter because it's a tps and has a good cover system?

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Ghost120x

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#94 Ghost120x
Member since 2009 • 6060 Posts
Yep, one of my favorite 360 games. Gears didn't innovate by being a third person shooter with a cover system, it innovated with the horde mode which most games often imitate.
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lamprey263

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#95 lamprey263
Member since 2006 • 45464 Posts
Gears didn't invent the current cover system that's used, they just made it popular, Kill Switch from last gen is the first game I can think of that pioneered that cover system.
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#96 DragonfireXZ95
Member since 2005 • 26715 Posts

[QUOTE="Chris_Williams"]

no one wants to admit it but call of duty was

WTA2k5

Without a doubt. CoD4 popularized modern settings in shooters and introduced the XP system that now has a place in basically every multiplayer game.

Battlefield 2 had an unlocking xp system first. Man, you consolites really don't know what you're talking about. Also, BF2 had a modern setting first.
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DragonfireXZ95

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#97 DragonfireXZ95
Member since 2005 • 26715 Posts

Yep, one of my favorite 360 games. Gears didn't innovate by being a third person shooter with a cover system, it innovated with the horde mode which most games often imitate. Ghost120x
Horde mode is simply awful too, devs should stop using it.

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razgriz_101

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#98 razgriz_101
Member since 2007 • 16875 Posts

[QUOTE="WTA2k5"]

[QUOTE="Chris_Williams"]

no one wants to admit it but call of duty was

DragonfireXZ95

Without a doubt. CoD4 popularized modern settings in shooters and introduced the XP system that now has a place in basically every multiplayer game.

Battlefield 2 had an unlocking xp system first. Man, you consolites really don't know what you're talking about. Also, BF2 had a modern setting first.

At the same time one cant deny that CoD popularized both.

BF2 was on consoles with both with the modern combat spinoff and if your old enough to remember those days then you know it had a fairly good following on the original xbox, despite the PC version being a lot better it was still fun.But in all fairness CoD did really popularise it.

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DragonfireXZ95

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#99 DragonfireXZ95
Member since 2005 • 26715 Posts

[QUOTE="DragonfireXZ95"][QUOTE="WTA2k5"]

Without a doubt. CoD4 popularized modern settings in shooters and introduced the XP system that now has a place in basically every multiplayer game.

razgriz_101

Battlefield 2 had an unlocking xp system first. Man, you consolites really don't know what you're talking about. Also, BF2 had a modern setting first.

At the same time one cant deny that CoD popularized both.

BF2 was on consoles with both with the modern combat spinoff and if your old enough to remember those days then you know it had a fairly good following on the original xbox, despite the PC version being a lot better it was still fun.But in all fairness CoD did really popularise it.

So you're saying popularity is innovative?
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Zeviander

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#100 Zeviander
Member since 2011 • 9503 Posts
God, people need to learn the difference between "innovative" and "influential". Gears was not innovative, just extremely influential.