Gears made Lolcharted, Mass Effect 2.
Gears made 90% of the third person shooters this generation.
I don't know if it was the most innovative shooter this gen, but it was the most influential.
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Gears made Lolcharted, Mass Effect 2.
Gears made 90% of the third person shooters this generation.
I don't know if it was the most innovative shooter this gen, but it was the most influential.
[QUOTE="nameless12345"]I disagree, there was strategy involved in the combat due to the regenerating shiled system. The enemies were quite intelligent too (for a FPS game).tormentosHalo AI routines were nothing great,if you had play games like Rainbow Six,which were very hard and unforgiving,most of what Halo enemies would do was move side to side,and trow them self on the floor,once you were hit you just hide for a few seconds and off you go,you could not do that on other FPS,not matter what you either play smart or you die.
They're completely different games dude. Rainbow Six and Halo had nothing in common. Halo came from the same line of shooters as Doom. Quake and Half-Life. You don't compare it to freaking Rainbow Six.
It is definitely one of the most copied... I would hesitate to call it innovative though... that implies progress.
probably true,but it was more than popularized, they epic did it better.not really, it took a lot of what Killswitch done last gen and popularised it.
razgriz_101
They're completely different games dude. Rainbow Six and Halo had nothing in common. Halo came from the same line of shooters as Doom. Quake and Half-Life. You don't compare it to freaking Rainbow Six.NeonNinjaSure they have they are FPS,but is not just Rainbow Six,there were many and all are different in that regard to Halo which is my point and which you so easily miss,on those games you have to use strategies,and be smart,on Halo just hide for a few seconds and off you go.
probably true,but it was more than popularized, they epic did it better. Which is ok Uncharted also did it better,but from there to credit Gears for something it did not do is something different. Hell the shoulder aim were do you think is from...[QUOTE="razgriz_101"]
not really, it took a lot of what Killswitch done last gen and popularised it.
Tessellation
the gears of war series has been and still is plagued by bugs in the multiplayer.
so yeah, gears of war was the most innovative due purely the the sheer amount of innovation on how badly you can screw up multiplayer.
I still own gears 3 and bought the season pass, btw, infuriates me and leads to the other people on my friends list who I play it with to screaming, and we're normally quite calm.
No, that title goes to the portal series.AmazonTreeBoa
Holy crap, how did I forget about Portal when posting earlier in this thread? Yes. Portal. It's so innovative I forgot it's a shooter.
[QUOTE="Chris_Williams"]
no one wants to admit it but call of duty was
WTA2k5
Without a doubt. CoD4 popularized modern settings in shooters and introduced the XP system that now has a place in basically every multiplayer game.
Actually, I think Wolfenstein: Enemy Territory did the XP thing first.Eh, it's kinda hard to say since I can't think of one shooter this gen that actually is innovative. At the most I can think of games that perfected mechanics or popularised them. Gears of War did this for the cover system. Didn't invent it, but it popularised it. That doesn't make it innovative. By the way lol at people saying COD. Lol even harder at people saying the modern setting is the reason for that. Just...wow. Putting a shooter in a modern setting is not an innovation.Lots of games in lots of different genres have changed their settings. Those games don't get called innovative. Why should COD? The levelling system perhaps was, but that alone hardly warrants title of most innovative shooter. Or maybe it does. Which speaks to how pathetically unoriginal shooters have been this gen. Still, the best shooter this gen is Max Payne 3. Wasn't particularly innovative. Just perfects third person shooting mechanics and the bullet time mechanics of the MP series along with the painkiller system. Did a few cool new things, but on the whole it isn't an innovative game. It just does what it does better than any other shooter out there.
Well this thread should have ended with this a long time ago.......not really, it took a lot of what Killswitch done last gen and popularised it.
razgriz_101
[QUOTE="AmazonTreeBoa"]No, that title goes to the portal series.the_bi99man
Holy crap, how did I forget about Portal when posting earlier in this thread? Yes. Portal. It's so innovative I forgot it's a shooter.
The reason you forgot it's a shooter is because it isn't a shooter. It's a puzzle game.There were few games like Gears of War 1 when it was originally came out but the game that had the most impact on the industry even if it wasn't the most innovative was Call of Duty 4. The game reignited interest in the modern setting, popularized creating personal classes, an online XP system, perks, and much more. I don't care for COD anymore but COD4 was incredible when it came out and now everyone is trying to top that.
I think that ranks should be based on k/d winning percentage so when you see high level players they are actually good and are good team players that help win gamesActually, Battlefield 2 was the real influence of all modern shooters today. CoD 4 borrowed almost every element of it's "innovations" from Battlefield 2. It just made some slight changes to a lot of the core formulas there.
As for the most innovative shooters this gen I think Gears of War had a lot of great ideas that were shared quite a bit, Call of Duty 4 really did refined the multiplayer game to be much more than just match based combat (even if BF2 did that before), Halo Reach really innovated on the content creation side of things in FPSs, Crysis showed how a linear sandbox could work, STALKER showed us that a FPS with an RPG like world and mission design could rock...
I could go on. There were a lot of innovations to shooting this gen. Some more worthwhile than others.
Innovations aren't always a good thing. I think that cover systems have been way overdone and abused, the focus of multiplayer games has gone from completing objectives and winning to having arbitrary ranks that reward play time, not skill (this too started with BF2), and CoD's blockbuster style gameplay has negatively influenced a lot of single player games that could have been great.
Wasdie
It had a 3rd person view and a well implemented cover system copied by numerous other shooters to follow.
I'm not a big fan of the game but I must admit that it actually took shooters to a new level.
Before GeoW, there were only Halo clones but GeoW made the cover system standard and prooved that a shooter doesn't need to be first-person.
All the other shooters this gen appeared to be only visually upgraded continuations of existing games (including Crysis).
Maybe the only other contender for the title would be Stalker, which I did not play.
nameless12345
This gen? No.
That would be Max Payne 3.
Beforehand, Rogue Trooper and Kill Switch started everything for Gears.
[QUOTE="Wasdie"]I think that ranks should be based on k/d winning percentage so when you see high level players they are actually good and are good team players that help win gamesActually, Battlefield 2 was the real influence of all modern shooters today. CoD 4 borrowed almost every element of it's "innovations" from Battlefield 2. It just made some slight changes to a lot of the core formulas there.
As for the most innovative shooters this gen I think Gears of War had a lot of great ideas that were shared quite a bit, Call of Duty 4 really did refined the multiplayer game to be much more than just match based combat (even if BF2 did that before), Halo Reach really innovated on the content creation side of things in FPSs, Crysis showed how a linear sandbox could work, STALKER showed us that a FPS with an RPG like world and mission design could rock...
I could go on. There were a lot of innovations to shooting this gen. Some more worthwhile than others.
Innovations aren't always a good thing. I think that cover systems have been way overdone and abused, the focus of multiplayer games has gone from completing objectives and winning to having arbitrary ranks that reward play time, not skill (this too started with BF2), and CoD's blockbuster style gameplay has negatively influenced a lot of single player games that could have been great.
metal_zombie
Wasn't your rank in BF2 based on score per hour, K/D, and winning %? I haven't played it in a long time but I remember it really took skill to advance, not just time. Plus if a modern setting with XP is innovative BF2 beats out COD for that aspect. I don't think that it makes it innovative however, has anyone mentioned Starhawk? Building the battlefield with user made buildings
[QUOTE="Chris_Williams"]
no one wants to admit it but call of duty was
nameless12345
How? It was the same thing as the old CoDs were, just put into modern setting.
Iron sites, sprint, etc...it changed the fps genre. Gears wasn't the first cover based game.[QUOTE="the_bi99man"]
[QUOTE="AmazonTreeBoa"]No, that title goes to the portal series.burgeg
Holy crap, how did I forget about Portal when posting earlier in this thread? Yes. Portal. It's so innovative I forgot it's a shooter.
The reason you forgot it's a shooter is because it isn't a shooter. It's a puzzle game. Yes because it can't be both. :roll:After reading the responses in this thread, I came to the conclusion that SW barely started gaming this gen...
[QUOTE="nameless12345"][QUOTE="Chris_Williams"]
no one wants to admit it but call of duty was
Heirren
How? It was the same thing as the old CoDs were, just put into modern setting.
Iron sites, sprint, etc...it changed the fps genre. Gears wasn't the first cover based game.Are you actually saying that Modern Warfare was innovative because of iron sights and sprinting? Please tell me this was sarcasm. hahahahahahahahahaha.
Holy crap.... hahaha.
there were halo clones? :S Regarding the topic... umm... i dont think so... it just fine tuned everything.
campzor
Halo was so influential that games merely picked little parts of the game to take.
The whole auto-aim, turning acceleration and magetism made in Halo, is still used in modern games like Killzone 3, but modified a bit to suit it.
Incidental troop dialogue, is another small thing in Halo that started to appear in a lot of games after Halo.
The sandbox design can be seen a little bit in Crysis, even if Crysis had a bit more of stop start gameplay.
Did TC just claim that Gears is this gen's most innovative shooter because it's a tps and has a good cover system?
[QUOTE="Chris_Williams"]
no one wants to admit it but call of duty was
WTA2k5
Without a doubt. CoD4 popularized modern settings in shooters and introduced the XP system that now has a place in basically every multiplayer game.
Battlefield 2 had an unlocking xp system first. Man, you consolites really don't know what you're talking about. Also, BF2 had a modern setting first.Yep, one of my favorite 360 games. Gears didn't innovate by being a third person shooter with a cover system, it innovated with the horde mode which most games often imitate. Ghost120xHorde mode is simply awful too, devs should stop using it.
[QUOTE="WTA2k5"][QUOTE="Chris_Williams"]
no one wants to admit it but call of duty was
DragonfireXZ95
Without a doubt. CoD4 popularized modern settings in shooters and introduced the XP system that now has a place in basically every multiplayer game.
Battlefield 2 had an unlocking xp system first. Man, you consolites really don't know what you're talking about. Also, BF2 had a modern setting first.At the same time one cant deny that CoD popularized both.
BF2 was on consoles with both with the modern combat spinoff and if your old enough to remember those days then you know it had a fairly good following on the original xbox, despite the PC version being a lot better it was still fun.But in all fairness CoD did really popularise it.
Battlefield 2 had an unlocking xp system first. Man, you consolites really don't know what you're talking about. Also, BF2 had a modern setting first.[QUOTE="DragonfireXZ95"][QUOTE="WTA2k5"]
Without a doubt. CoD4 popularized modern settings in shooters and introduced the XP system that now has a place in basically every multiplayer game.
razgriz_101
At the same time one cant deny that CoD popularized both.
BF2 was on consoles with both with the modern combat spinoff and if your old enough to remember those days then you know it had a fairly good following on the original xbox, despite the PC version being a lot better it was still fun.But in all fairness CoD did really popularise it.
So you're saying popularity is innovative?Please Log In to post.
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