Was Gears of War the most innovative shooter this gen?

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razgriz_101

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#101 razgriz_101
Member since 2007 • 16875 Posts

[QUOTE="razgriz_101"]

[QUOTE="DragonfireXZ95"] Battlefield 2 had an unlocking xp system first. Man, you consolites really don't know what you're talking about. Also, BF2 had a modern setting first.DragonfireXZ95

At the same time one cant deny that CoD popularized both.

BF2 was on consoles with both with the modern combat spinoff and if your old enough to remember those days then you know it had a fairly good following on the original xbox, despite the PC version being a lot better it was still fun.But in all fairness CoD did really popularise it.

So you're saying popularity is innovative?

nope, i suggest you go back to school and re-do some close reading exercies.

You basically wrote CoD right off and then say consolites know nothing, sure BF2 did it first which was the innovation but you always have this foul attitude of writing off games to suit your own PC-centric agenda, and in this case CoD, which i said popularized it not innovate and it seems you failed to read my 2nd paragraph aswell.

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deactivated-57ad0e5285d73

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#102 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

[QUOTE="Heirren"][QUOTE="nameless12345"]

How? It was the same thing as the old CoDs were, just put into modern setting.

the_bi99man

Iron sites, sprint, etc...it changed the fps genre. Gears wasn't the first cover based game.

Are you actually saying that Modern Warfare was innovative because of iron sights and sprinting? Please tell me this was sarcasm. hahahahahahahahahaha.

Holy crap.... hahaha.

Yes. I think the game is terrible. However, the innovation in its design is the way it combines it's elements for instant frills. Everybody feels like they are doing something good, yet in reality it's one-dimensional gameplay was made for one reason--to sell dlc/yearly editions. Innovation in the most negative manner. Ms started the dlc fiasco, and modern warfare has set the industry standard--that is innovation whether you like it or not.
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tagyhag

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#103 tagyhag
Member since 2007 • 15874 Posts
Everyone is always talking about Kill.Switch, did no one play Winback? :P
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Cranler

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#104 Cranler
Member since 2005 • 8809 Posts

the first GeoW game shaped the 3rd person shooter genre as we know it today all by itself. Uncharted franchise wouldn't have been the same without GeoW and because of that it has my gratitude. Games like Vanquish would exist without GeoW either....

Gue1
Uncharted gunplay and cover system is as much like Manhunt and Graw as it is Gears. Those 2 came out before Gears. What sets Gears apart is its mp. Nothing like it.
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beavischokingch

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#105 beavischokingch
Member since 2012 • 25 Posts
gears of war blows the first level u see all these boulders moutains and you cant even climb them new video games suck older ones were better anywhere u can see u could go in old ones.
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#106 Cranler
Member since 2005 • 8809 Posts

There were few games like Gears of War 1 when it was originally came out but the game that had the most impact on the industry even if it wasn't the most innovative was Call of Duty 4. The game reignited interest in the modern setting, popularized creating personal classes, an online XP system, perks, and much more. I don't care for COD anymore but COD4 was incredible when it came out and now everyone is trying to top that.

Fairmonkey
Graw reignited interest in the modern setting.
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nameless12345

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#107 nameless12345
Member since 2010 • 15125 Posts

Everyone is always talking about Kill.Switch, did no one play Winback? :Ptagyhag

I doubt many played Kill.Switch either. It might have pioneered the cover system but it failed to deliver. Probably not even the publisher cared for the game since it didn't get a sequel.

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deactivated-57ad0e5285d73

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#108 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

[QUOTE="tagyhag"]Everyone is always talking about Kill.Switch, did no one play Winback? :Pnameless12345

I doubt many played Kill.Switch either. It might have pioneered the cover system but it failed to deliver. Probably not even the publisher cared for the game since it didn't get a sequel.

I played it upon release. Great game. The devs had a vision and accomplished it.
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nameless12345

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#109 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

[QUOTE="tagyhag"]Everyone is always talking about Kill.Switch, did no one play Winback? :PHeirren

I doubt many played Kill.Switch either. It might have pioneered the cover system but it failed to deliver. Probably not even the publisher cared for the game since it didn't get a sequel.

I played it upon release. Great game. The devs had a vision and accomplished it.


Well, the game was still a last-gen one and I specifically mentioned "this gen", hence Kill.Switch technically doesn't count.

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Peredith

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#110 Peredith
Member since 2011 • 2289 Posts

I think that title belongs to the Stalker series. :)

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GD1551

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#111 GD1551
Member since 2011 • 9645 Posts

IIRC the lead designer of killswitch went over to epic to help on gears.

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E_Razr

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#112 E_Razr
Member since 2012 • 44 Posts

gears of war blows the first level u see all these boulders moutains and you cant even climb them new video games suck older ones were better anywhere u can see u could go in old ones.beavischokingch

welcome back hewee or whatever your name was you are always so easy to recognize.

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tormentos

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#113 tormentos
Member since 2003 • 33793 Posts
Well, the game was still a last-gen one and I specifically mentioned "this gen", hence Kill.Switch technically doesn't count.nameless12345
Yes but innovation is not tied to any generation. You can't take something from last gen( in Gears case many things) add them in a game and say is the most innovative because is tied to a new gen,no innovation came from the first one who do it,not the 3rd or 4th. That is like saying the PS1 was the first console ever release because it was the first to reach 100 million,and all other fail.
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padaporra

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#114 padaporra
Member since 2005 • 3508 Posts

Yes.

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nameless12345

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#115 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]Well, the game was still a last-gen one and I specifically mentioned "this gen", hence Kill.Switch technically doesn't count.tormentos
Yes but innovation is not tied to any generation. You can't take something from last gen( in Gears case many things) add them in a game and say is the most innovative because is tied to a new gen,no innovation came from the first one who do it,not the 3rd or 4th. That is like saying the PS1 was the first console ever release because it was the first to reach 100 million,and all other fail.

The first 3D platformer, Alpha Waves, was released 6 years prior to Mario 64. And in spite of pioneering the 3D platformer genre, I fail to see how it magically makes SM64 less important and yes, innovative, for the 3D platformer/adventure subgenre.

Just because a game that pioneered something predates an important and redefining game that doesn't invalidate it's significance.

There were GTA-like games before GTA too but you don't see people saying "zomg, there were similar games with clunky mechanics and gameplay years ago, GTA was so derivative and unoriginal".

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SPYDER0416

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#116 SPYDER0416
Member since 2008 • 16736 Posts

[QUOTE="nameless12345"]

[QUOTE="Chris_Williams"]

no one wants to admit it but call of duty was

Chris_Williams

How? It was the same thing as the old CoDs were, just put into modern setting.

i know that what was innovative about it, most shooters were set in the world war era, call of duty came and changed the formula up now everything is set in modern times

Yeah while Gears of War was able to be successful by combining things like shoulder aim and cover and blindfire and make it standard for every other game (from Uncharted to Max Payne to GTA), CoD totally dominated the world and now EVERY game wants to be CoD. EVERY game adds perks, leveling, gun leveling, scripted moments, iron sights, faux realism, etc. Its stuff that was done before, but CoD combined them and now the online shooter has changed because of it, not just modern military FPS games, but games like Killzone and Halo are taking cues from the series.

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tormentos

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#117 tormentos
Member since 2003 • 33793 Posts
The first 3D platformer, Alpha Waves, was released 6 years prior to Mario 64. And in spite of pioneering the 3D platformer genre, I fail to see how it magically makes SM64 less important and yes, innovative, for the 3D platformer/adventure subgenre.Just because a game that pioneered something predates an important and redefining game that doesn't invalidate it's significance.There were GTA-like games before GTA too but you don't see people saying "zomg, there were similar games with clunky mechanics and gameplay years ago, GTA was so derivative and unoriginal".nameless12345
Dude even Jumping Flash was 3D and was a launch PS1 game,before Mario even came out the fact that people credit mario 64 only show how little they knew about gaming. It doesn't matter if Mario had better controls,it wasn't the first 3D game like many believe or claim,hell many people also credit Virtual Fighter with been the first 3D fighting game,but it really wasn't.. What game was like GTA before it name one,mind you that GTA did not start on PS2 with GTA3,before that it was over the top view 2d game,which has more or less the same mechanics of gameplay. But other than GTA who did that first.?
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nameless12345

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#118 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]The first 3D platformer, Alpha Waves, was released 6 years prior to Mario 64. And in spite of pioneering the 3D platformer genre, I fail to see how it magically makes SM64 less important and yes, innovative, for the 3D platformer/adventure subgenre.Just because a game that pioneered something predates an important and redefining game that doesn't invalidate it's significance.There were GTA-like games before GTA too but you don't see people saying "zomg, there were similar games with clunky mechanics and gameplay years ago, GTA was so derivative and unoriginal".tormentos
Dude even Jumping Flash was 3D and was a launch PS1 game,before Mario even came out the fact that people credit mario 64 only show how little they knew about gaming. It doesn't matter if Mario had better controls,it wasn't the first 3D game like many believe or claim,hell many people also credit Virtual Fighter with been the first 3D fighting game,but it really wasn't.. What game was like GTA before it name one,mind you that GTA did not start on PS2 with GTA3,before that it was over the top view 2d game,which has more or less the same mechanics of gameplay. But other than GTA who did that first.?

Jumping Flash had a interesting concept but didn't redefine anything. Mario 64 did.

3D games existed in the early 80s so yea, it was far from the first 3D game.

What 3D fighter predates Virtua Fighter?

Body Harvest on the N64 predates GTA 3 and there were attempts to make a life-like city action game before GTA.

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deactivated-57ad0e5285d73

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#119 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts
[QUOTE="nameless12345"]The first 3D platformer, Alpha Waves, was released 6 years prior to Mario 64. And in spite of pioneering the 3D platformer genre, I fail to see how it magically makes SM64 less important and yes, innovative, for the 3D platformer/adventure subgenre.Just because a game that pioneered something predates an important and redefining game that doesn't invalidate it's significance.There were GTA-like games before GTA too but you don't see people saying "zomg, there were similar games with clunky mechanics and gameplay years ago, GTA was so derivative and unoriginal".tormentos
Dude even Jumping Flash was 3D and was a launch PS1 game,before Mario even came out the fact that people credit mario 64 only show how little they knew about gaming. It doesn't matter if Mario had better controls,it wasn't the first 3D game like many believe or claim,hell many people also credit Virtual Fighter with been the first 3D fighting game,but it really wasn't.. What game was like GTA before it name one,mind you that GTA did not start on PS2 with GTA3,before that it was over the top view 2d game,which has more or less the same mechanics of gameplay. But other than GTA who did that first.?

Mario incorporated a new way of controlling in 3d. That is why it is considered a milestone.
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tormentos

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#120 tormentos
Member since 2003 • 33793 Posts
Yeah while Gears of War was able to be successful by combining things like shoulder aim and cover and blindfire and make it standard for every other game (from Uncharted to Max Payne to GTA), CoD totally dominated the world and now EVERY game wants to be CoD. EVERY game adds perks, leveling, gun leveling, scripted moments, iron sights, faux realism, etc. Its stuff that was done before, but CoD combined them and now the online shooter has changed because of it, not just modern military FPS games, but games like Killzone and Halo are taking cues from the series.SPYDER0416
Please both Uncharted and Gears took cover,roll and blind fire from Killswitch,ND and Epic both confirmed it and openly credit Killswitch for it,by the time Gears was announce Uncharted was also on development,and while y say that Killswitch wasn't that popular Resident Evil 4 was,and is were every one took the shoulder aim,and Resident Evil 4 was a multi million seller. But i agree with you on COD,and perks have really make COD took off like any other game. Classes i don't know because there are other games that let you choose different classes i think Rainbow Six let you ages ago,and some other games to,i don't know if Socom also did.
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tormentos

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#121 tormentos
Member since 2003 • 33793 Posts
[QUOTE="Heirren"] Mario incorporated a new way of controlling in 3d. That is why it is considered a milestone.

WTH...lol You are not talking about the analogue right.? Because that was done by Atari way before Nintendo even had a Snes.
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#122 Bazooka_4ME
Member since 2008 • 2540 Posts
Everyone is always talking about Kill.Switch, did no one play Winback? :Ptagyhag
Time Crisis came out way before Kill.Switch
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deactivated-57ad0e5285d73

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#123 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts
[QUOTE="tormentos"][QUOTE="Heirren"] Mario incorporated a new way of controlling in 3d. That is why it is considered a milestone.

WTH...lol You are not talking about the analogue right.? Because that was done by Atari way before Nintendo even had a Snes.

Incorporating analog control into a fully 3d platformer.
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glez13

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#124 glez13
Member since 2006 • 10314 Posts

TC is mistaking popularity and impact with innovation.

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tormentos

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#125 tormentos
Member since 2003 • 33793 Posts
[QUOTE="tagyhag"]Everyone is always talking about Kill.Switch, did no one play Winback? :PBazooka_4ME
Time Crisis came out way before Kill.Switch

Winback wasn't like Killswitch,you could cover but not blind fire or roll to cover,also Cover was use before on Time Crisis which was release before Winback.
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deactivated-57ad0e5285d73

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#126 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts
[QUOTE="Bazooka_4ME"][QUOTE="tagyhag"]Everyone is always talking about Kill.Switch, did no one play Winback? :Ptormentos
Time Crisis came out way before Kill.Switch

Winback wasn't like Killswitch,you could cover but not blind fire or roll to cover,also Cover was use before on Time Crisis which was release before Winback.

I actually forgot about Winback--I think he's right in that being the fundamental origin of the mechanic. Time Crisis is a light gun game. It is out of discussion.
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tormentos

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#127 tormentos
Member since 2003 • 33793 Posts
[QUOTE="Heirren"] Incorporating analog control into a fully 3d platformer.

That is something that would have happen any way.. You should read this.. On April 26, 1996,[4] Sony released a potentiometer-based analog joystick for use in Flight-Simulation games. The Sony Dual Analog FlightStick featured twin analog sticks and was used in games such as Descent to provide a much greater degree of freedom than the typical digital joysticks of the day. The pack-in Nintendo 64 controller began the trend of analog controllers on the fifth-generation consoles Initially announced for release on April 21, 1996, Nintendo released their Nintendo 64 controller on June 24, 1996.[5] The new controller included a thumb-operated control stick which, while a digital stick[6] (the stick operated on the same principles as a mechanical computer mouse), still allowed for varying levels of movement and near-360-degree control, translating into far more precise movements than were possible with a D-pad. http://en.wikipedia.org/wiki/Analog_stick#History
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tagyhag

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#128 tagyhag
Member since 2007 • 15874 Posts
[QUOTE="tagyhag"]Everyone is always talking about Kill.Switch, did no one play Winback? :PBazooka_4ME
Time Crisis came out way before Kill.Switch

Ehh Time Crisis was light gun though.
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burgeg

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#129 burgeg
Member since 2005 • 3599 Posts

[QUOTE="burgeg"]

[QUOTE="the_bi99man"]

Holy crap, how did I forget about Portal when posting earlier in this thread? Yes. Portal. It's so innovative I forgot it's a shooter.

AmazonTreeBoa

The reason you forgot it's a shooter is because it isn't a shooter. It's a puzzle game.

Yes because it can't be both. :roll:

A game can be. Portal isn't. It's a first person puzzle game. Not a shooter. If you honestly think otherwise then you're a dumbass. Metroid Prime? That could be argued as either an FPS or an Adventure game. Portal cannot be. Because it is a pure puzzle game and only a puzzle game. Again, if you honestly think Portal can be defined as a shooter then you are a dumbass.

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tormentos

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#130 tormentos
Member since 2003 • 33793 Posts
[QUOTE="Heirren"] I actually forgot about Winback--I think he's right in that being the fundamental origin of the mechanic. Time Crisis is a light gun game. It is out of discussion.

No he is not Time Crysis is on rail but still is a game,and before it games like House of the dead did not had cover...
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DragonfireXZ95

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#131 DragonfireXZ95
Member since 2005 • 26715 Posts

[QUOTE="DragonfireXZ95"][QUOTE="razgriz_101"]

At the same time one cant deny that CoD popularized both.

BF2 was on consoles with both with the modern combat spinoff and if your old enough to remember those days then you know it had a fairly good following on the original xbox, despite the PC version being a lot better it was still fun.But in all fairness CoD did really popularise it.

razgriz_101

So you're saying popularity is innovative?

nope, i suggest you go back to school and re-do some close reading exercies.

You basically wrote CoD right off and then say consolites know nothing, sure BF2 did it first which was the innovation but you always have this foul attitude of writing off games to suit your own PC-centric agenda, and in this case CoD, which i said popularized it not innovate and it seems you failed to read my 2nd paragraph aswell.

So what does any of what you said have to do with this thread about innovation? I suggest you go back to school and join a focus group, because you obviously have a problem focusing on the topic at hand.
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deactivated-57ad0e5285d73

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#132 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts
[QUOTE="tormentos"][QUOTE="Heirren"] Incorporating analog control into a fully 3d platformer.

That is something that would have happen any way.. You should read this.. On April 26, 1996,[4] Sony released a potentiometer-based analog joystick for use in Flight-Simulation games. The Sony Dual Analog FlightStick featured twin analog sticks and was used in games such as Descent to provide a much greater degree of freedom than the typical digital joysticks of the day. The pack-in Nintendo 64 controller began the trend of analog controllers on the fifth-generation consoles Initially announced for release on April 21, 1996, Nintendo released their Nintendo 64 controller on June 24, 1996.[5] The new controller included a thumb-operated control stick which, while a digital stick[6] (the stick operated on the same principles as a mechanical computer mouse), still allowed for varying levels of movement and near-360-degree control, translating into far more precise movements than were possible with a D-pad. http://en.wikipedia.org/wiki/Analog_stick#History

Nintendo achieved it in practice, though. Also, the N64 was in development for a long time. The very idea of Mario64 was likely conceptualized FAR before the release of the console. Time Crisis is on rails. It is a different form of cover system. the mechanic in relation to gameplay is completely different.
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skrat_01

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#133 skrat_01
Member since 2007 • 33767 Posts
**** no. Not by a massive margin. Influential though? Oh, sure as hell is one of the most.
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razgriz_101

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#134 razgriz_101
Member since 2007 • 16875 Posts

[QUOTE="razgriz_101"]

[QUOTE="DragonfireXZ95"] So you're saying popularity is innovative?DragonfireXZ95

nope, i suggest you go back to school and re-do some close reading exercies.

You basically wrote CoD right off and then say consolites know nothing, sure BF2 did it first which was the innovation but you always have this foul attitude of writing off games to suit your own PC-centric agenda, and in this case CoD, which i said popularized it not innovate and it seems you failed to read my 2nd paragraph aswell.

So what does any of what you said have to do with this thread about innovation? I suggest you go back to school and join a focus group, because you obviously have a problem focusing on the topic at hand.

I suggest you actually read what i wrote in the first place and actually use your brain capacity for something other than gaming and use the correct context for what i said instead bud :)

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The__Kraken

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#135 The__Kraken
Member since 2012 • 858 Posts

Gears of War? "Innovative"?

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nameless12345

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#136 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="Heirren"] Mario incorporated a new way of controlling in 3d. That is why it is considered a milestone.tormentos
WTH...lol You are not talking about the analogue right.? Because that was done by Atari way before Nintendo even had a Snes.

Yeah, that loose and useless Atari 5200 analog stick sure did revolutionize gaming...

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nameless12345

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#137 nameless12345
Member since 2010 • 15125 Posts

TC is mistaking popularity and impact with innovation.

glez13

Innovation that doesn't have any impact or significance is not worth talking about.

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nameless12345

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#138 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="Heirren"] Incorporating analog control into a fully 3d platformer. tormentos
That is something that would have happen any way.. You should read this.. On April 26, 1996,[4] Sony released a potentiometer-based analog joystick for use in Flight-Simulation games. The Sony Dual Analog FlightStick featured twin analog sticks and was used in games such as Descent to provide a much greater degree of freedom than the typical digital joysticks of the day. The pack-in Nintendo 64 controller began the trend of analog controllers on the fifth-generation consoles Initially announced for release on April 21, 1996, Nintendo released their Nintendo 64 controller on June 24, 1996.[5] The new controller included a thumb-operated control stick which, while a digital stick[6] (the stick operated on the same principles as a mechanical computer mouse), still allowed for varying levels of movement and near-360-degree control, translating into far more precise movements than were possible with a D-pad. http://en.wikipedia.org/wiki/Analog_stick#History

You're grasping for staws. N64 had the first trully useful analog stick. Period.