@StealthMonkey4 said:
@Dasein808:
They've already said why they didn't release it simultaneously in an article; they wanted to focus on optimizing it for PC (lol) and doing procedural generation, and focusing on mod support and DLC before they focused on porting it to consoles. They've made these statements many times to a variety of outlets who have asked them about the subject.
And now you say most games don't have legs, and honestly I'm struggling to think of many games in recent memory that don't have decent legs (or at least better than XCOM2, which has been essentially dead in the water past the first month). Practically all Nintendo games, practically all sports games, CoD, GTA, Minecraft, Destiny, DOOM, Far Cry Primal, R&C, Fallout 4, Bloodborne, Until Dawn, Mad Max, Halo 5, R6 SIege, The Division, etc. etc. I know that sounds just like a ton of random games, but with the exception of games that just completely flopped and were met with very negative WoM, practically every AAA console game I can think of has better legs than XCOM2 which hasn't really budged in months. Just look at the XCOM2 chart, on April 9th it was at 761k, on June 9th, it's only at 794k. Again though, this whole argument about PC and console legs really isn't even related, since this is only about XCOM2, and how XCOM2 is performing over time, which is quite poor.
And then you dismissed the example of how DOOM had weaker legs on PC, and very strong legs on consoles with some platform war nonsense about smaller libraries or whatnot. You then spout some console warring nonsense about how console owners have less games to play or something (although this is about AAA games, which doesn't really apply as most PC exclusives are indies) as if that somehow is related to, or justifies, PC games (or rather XCOM2) having weak legs? Makes no sense whatsoever, and you didn't flesh out your argument at all.
I don't care what some small-time unknown journo in the games media said, unless they had data to back it up. I've compared this data to other AAA games of similar scale, to their previous game, and I've showed how it had very weak legs. Also, those articles were all made within the first week/month, and XCOM2 was an extremely front-loaded game which is why initial impressions were much more positive than the reality.
Now you're actually agreeing with the statement that you just argued and disagreed with in a previous post. I said that XCOM had to be designed to be catered towards consoles from the UI to the game design. But I also said I think that's what made the game so appealing, even on PC. It didn't have so many moving parts and complex mechanics, and it falls into that very accessible, but satisfying "easy to learn, hard to master" type of gameplay. The first game did pretty well on PC and console, and although it's impossible to know how a more niche PC exclusive XCOM that would have been designed around PC and less accessibly would sell, I don't think it would hit the success of XCOM currently. And now I know you're going to say I need some kind of source to back up my claim, even though you just said yourself that XCOM was designed to work with consoles and to be streamlined and accessible. And do you really need a fucking article to tell you that accessible games sell well over niche ones?
Videogame journalists aren't analysts, and they don't follow sales data and trends of the industry, especially not these small time kids on these unkown, irrelevant sites. They graduate from their liberal arts college of choice with a journalism degree, try to get whatever job they can, and sometimes that happens to be within the gaming industry. Do you need a source to tell you how college works and what a degree is? Do you not understand that because someone types some words in an article, that that doesn't make them the definitive go-to source for that information, especially when they have no data to back up their claims?
So now you've completely gone back on your argument against how XCOM2 has weak legs, gone back on your argument about how Steam doesn't represent all XCOM2 sales, gone back on your argument that XCOM wasn't designed with consoles in mind, gone back on your argument that the XCOM console ports weren't successful (once I had to kindly explain that a port would not have to foot the bill for the entire development, but rather only for the costs of porting), given up your unsubstantiated claim about PC games having stronger legs than console games and then damage controlled it with some platform war nonsense about how PC gets more games (which doesn't change the fact, and is related how?), and then you tried to post articles that literally just linked straight to Steamspy as if that was some trump card you're pulling, when I can literally just go directly to Steamspy and view daily sales since release lol.
And you're just ranting and raving that because I don't have a worthless journalism degree to go with my data that you're just going to plug your ears and go "nananananana can't hear you!" and just making random auxilliary arguments that aren't related to XCOM2 and whether it was a success or not.
So I have to ask, are you done yet? You're kinda wasting my time here tbh
They have never once stated that, "they wanted to focus on optimizing it for PC (lol) and doing procedural generation, and focusing on mod support and DLC before they focused on porting it to consoles."
Are we resorting to outright lying, now?
More accurately:
Jake Solomon, the game’s creative director, addressed the issue, stating, “When we looked at what we wanted to do with the sequel, we had all these very, very ambitious goals.” Solomon explained that Firaxis has a relatively small team of developers compared to other companies, and that, because the team’s vision for XCOM 2 is so deep and expansive, everyone simply felt more comfortable working on the PC, which is the hardware they know the best. As Solomon said, “That’s our home, and that’s where we’re really comfortable.”However, Solomon did provide a glimmer of hope that XCOM 2 will make its way to consoles. “We’re certainly not opposed to that,” Solomon said, “but I can assure that’s something we’re not even discussing yet.”
In other words, the potential porting was contingent on the game's success, and so much for your repeated claims of:
@StealthMonkey4 said:
... we already know Firaxis is fairly large team that makes big budget games...
Could you be wrong more?
The Xcom series are niche games and comparing them to mainstream AAA titles is an irrelevant and meaningless comparison when it comes to your obsession with games' "legs."
It's like comparing Europa Universalis IV sales to CoD sales.
Your tiresome list of mainstream, non-niche, titles is demonstrative of nothing because they all belong to an entirely different demographic whose success or failure is measured on a completely different scale.
Xcom 2 appears to have already met its required ceiling for success to the point that the devs can now consider the possibility of a port; in spite of your inane doomsaying and meaningless Steamspy appeals.
Is your reading comprehension that poor?
I don't need to "flesh out" my argument if you can actually comprehend what I wrote.
I dismissed your tangential Doom rant with the factual realities about the differences between PC and console libraries and PC vs. console consumers.
It has less to do with PCs receiving more titles per month, indie or otherwise, and more to do with PC already having a substantial library of AAA titles spanning decades whereas the latest consoles have a comparative handful at best.
Greater competition yields lesser concentration of sales.
This is a reality not up for debate.
You don't even have the data to back up your own claims as I've pointed out on multiple occasions now while you continue to ignore this fact and try to slink away.
You've also been comparing your "data" on a niche series to other "(mainstream) AAA games of similar scale," when you admit that you yourself don't know the exact budget numbers to even perform legitimate comparisons.
There's also the fact that you have repeatedly claimed that Firaxis was a huge studio in spite of Solomon's claims to the contrary. I'm sure he's wrong though, and you know better than he does.
Xcom 2 is a niche title, so of course its sales are more likely to be front loaded.
Why is that so difficult for you to understand?
The Xcom reboot was produced as a compromise to accommodate console players and their platform's limitations while, ideally, retaining the core fans that made the series popular in the first place.
I'd love to see your evidence that their decisions are what made the game appealing to PC gamers, because as a veteran of the series, I hated them, but I still welcomed the return of the series even if it was watered down for the ADD "press X/A" set.
They tried to recapture the drama of the base assault in the latest sequel, but it still pales in comparison to the way those battles played out in the originals where your base expansion decisions literally affected how those battles transpired.
The Xcom series was traditionally not the "easy to learn, hard to master," game. It was deliberately complex and much more on the level of a contemporary grand strategy title.
It was comprehensive in its micromanagement aspects (i.e. ammo purchases and squad loadout decisions).
The reboot sold horribly, for a AAA niche game, on consoles in spite of your efforts at historic revisionism.
Deal with it.
Xcom had to be streamlined due to both console limitations and the devs knowing the general mentality of a consolite versus a PC gamer.
Micromanagement with a controller is a pain in the ass and they recognized this fact. They axed certain elements that defined the series because they opted to pursue a multi-plat audience with the reboot.
I think I'll just ignore your ad hominem attacks since they're evidence that you've got nothing left.
You really need to work on your reading comprehension if you believe that I've gone back on my argument that Xcom has "weak legs."
I've stated numerous times now that, in spite of its "streamlining" it remains a niche series on both PCs and consoles and should be assessed as such and it's the arbitrarily decided window that you're using to try and define the "legs" of a niche title which are always going to be front loaded.
I already admitted that I was wrong about Amazon sales not contributing to Steamspy results because I purchased the game through Steam and I haven't bought a physical copy of a game in years.
I knew that Amazon was selling physical copies, but I didn't know that they required Steam activation because I don't purchase physical media anymore.
I never went back on my argument that the reboot was designed with consoles in mind.
I refuted your claim that the game was "designed around consoles," and the implication that consoles were some sort of lead platform for a series already known as cult classic within PC gaming ranks in spite of its OG PS port past.
It was "designed around consoles" in so much as it was designed so that it could actually be played using a console interface and the poor processing/RAM limitations of a console platform.
You claim that, "For a port to console, the console version was profitable," but, unsurprisingly, you never supplied any evidence for actual porting expenses to demonstrate profitability. and, once again, the industry media seems to disagree with your claims.
I also already explained the differences in why PC games tend to have "longer legs" (mods, library spanning decades, etc.).
Yes, you can view Steamspy stats, but they're meaningless when you attempt to compare a AAA niche title to a mainstream AAA title.
I'm actually "ranting and raving" because you continue to rely on your logical fallacy of an appeal to authority while also failing to even support your speculative claims with actual evidence.
Get back to me when you can actually support your arguments.
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