[QUOTE="juno84"]
You don't "work into it". You combo into it or use 2D if you are feeling ballsy or have meter to RC. Framedata is from zetaboards (dustloop doesn't have BB frame data). As a general standard, Noel's drives have huge startup, few active frames, and large recovery. I could have stated that, but I thought numbers would be less arbitrary than you taking my word on it. Anyhow, Noel's drive is generally terrible as a zoning/pressure/mixup tool. She has solid normals that rack up the guard libra in hurry. Her 2C and 5B are much better mixups options than 2D and 6D (especially with meter).
Your comments on BB (or Button Bash Blue as you call it) were stupid, and I called you out. The guy going on about SFIV and winning with random fireballs and random shoryukens with Ken were equally stupid.
The__Havoc
Working in, comboing in. Its one in the same what I'm talking about :|
Yes you called me out on what exactly? You're pretty much saying what I've been saying and then adding in some higher level concepts into it :| I've already stated that her Drive moves have poor start up and its pretty common sense to know that they wouldn't be really effective at Zoning.
You can come down off your house now. You didn't call anyone out. You just added on and compiled to what I have already said.
Oh yeah because Drive Spamming Noel with mix ups, cross ups, and mashing in supers is really difficult lol. The games timing is not as strict as SFIV's. Hell I didn't even want this to be a SFIV vs Button Bash Blue thread but hey you wanted it. Button Bash Blue's timing is in no way as strict as SFIV's. Where you need to have strictly timed links in SFIV like Guilty Gear Button Bash uses chains. You just dial along the button or mash in your inputs for very forgiving results.Hell pulling off an Inferno Divider on all three parts you can be mad sloppy with it and it still comes out. I'll get destroyed against anyone? lol yeah okay. Drive Tech with Noel and if you've pretty much made it a freaking guessing game on their defense where you can go for huge damage.
Ken Fighter IV? Haha now those noobs are the ones that anyone can beat.
The__Havoc
You said spamming intially. You then changed your tune to imply she has to zone with her drive moves rather than haphazardly spam them. I covered how terrible her drive is in pressure strings, zoning, and mixups. You also implied that Noel's drive mixups are solid enough that the other player needs to guess to deal with the pressure when they are slow, telegraphed, and punishable. Now you are saying you meant you have to combo into drive all along? Nevermind the fact that random drives moves with random timing won't combo on the ground and especially won't juggle.
You imply over and over again that BB requires little timing (there aren't 1 frame links, but there certainly are timing strict cancels--I'd love to see you do Noel's midscreen 22C loop) and sloppy inputs (BB has a smaller input buffer than SFIV iirc). While the gattling system certainly makes it easier to slop together a random 6hit combo (that will get dropped/teched) than in SFIV, high level combos in both games have difficult timing and execution.
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