Well that took them long enough: BlazBlue GS Review

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The__Havoc

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#101 The__Havoc
Member since 2009 • 2350 Posts

You don't "work into it". You combo into it or use 2D if you are feeling ballsy or have meter to RC. Framedata is from zetaboards (dustloop doesn't have BB frame data). As a general standard, Noel's drives have huge startup, few active frames, and large recovery. I could have stated that, but I thought numbers would be less arbitrary than you taking my word on it. Anyhow, Noel's drive is generally terrible as a zoning/pressure/mixup tool. She has solid normals that rack up the guard libra in hurry. Her 2C and 5B are much better mixups options than 2D and 6D (especially with meter).

Your comments on BB (or Button Bash Blue as you call it) were stupid, and I called you out. The guy going on about SFIV and winning with random fireballs and random shoryukens with Ken were equally stupid.

juno84

Working in, comboing in. Its one in the same what I'm talking about :|

Yes you called me out on what exactly? You're pretty much saying what I've been saying and then adding in some higher level concepts into it :| I've already stated that her Drive moves have poor start up and its pretty common sense to know that they wouldn't be really effective at Zoning.

You can come down off your house now. You didn't call anyone out. You just added on and compiled to what I have already said.

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juno84

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#102 juno84
Member since 2004 • 1019 Posts

[QUOTE="juno84"]

You don't "work into it". You combo into it or use 2D if you are feeling ballsy or have meter to RC. Framedata is from zetaboards (dustloop doesn't have BB frame data). As a general standard, Noel's drives have huge startup, few active frames, and large recovery. I could have stated that, but I thought numbers would be less arbitrary than you taking my word on it. Anyhow, Noel's drive is generally terrible as a zoning/pressure/mixup tool. She has solid normals that rack up the guard libra in hurry. Her 2C and 5B are much better mixups options than 2D and 6D (especially with meter).

Your comments on BB (or Button Bash Blue as you call it) were stupid, and I called you out. The guy going on about SFIV and winning with random fireballs and random shoryukens with Ken were equally stupid.

The__Havoc

Working in, comboing in. Its one in the same what I'm talking about :|

Yes you called me out on what exactly? You're pretty much saying what I've been saying and then adding in some higher level concepts into it :| I've already stated that her Drive moves have poor start up and its pretty common sense to know that they wouldn't be really effective at Zoning.

You can come down off your house now. You didn't call anyone out. You just added on and compiled to what I have already said.

Oh yeah because Drive Spamming Noel with mix ups, cross ups, and mashing in supers is really difficult lol. The games timing is not as strict as SFIV's. Hell I didn't even want this to be a SFIV vs Button Bash Blue thread but hey you wanted it. Button Bash Blue's timing is in no way as strict as SFIV's. Where you need to have strictly timed links in SFIV like Guilty Gear Button Bash uses chains. You just dial along the button or mash in your inputs for very forgiving results.

Hell pulling off an Inferno Divider on all three parts you can be mad sloppy with it and it still comes out. I'll get destroyed against anyone? lol yeah okay. Drive Tech with Noel and if you've pretty much made it a freaking guessing game on their defense where you can go for huge damage.

Ken Fighter IV? Haha now those noobs are the ones that anyone can beat.

The__Havoc

You said spamming intially. You then changed your tune to imply she has to zone with her drive moves rather than haphazardly spam them. I covered how terrible her drive is in pressure strings, zoning, and mixups. You also implied that Noel's drive mixups are solid enough that the other player needs to guess to deal with the pressure when they are slow, telegraphed, and punishable. Now you are saying you meant you have to combo into drive all along? Nevermind the fact that random drives moves with random timing won't combo on the ground and especially won't juggle.

You imply over and over again that BB requires little timing (there aren't 1 frame links, but there certainly are timing strict cancels--I'd love to see you do Noel's midscreen 22C loop) and sloppy inputs (BB has a smaller input buffer than SFIV iirc). While the gattling system certainly makes it easier to slop together a random 6hit combo (that will get dropped/teched) than in SFIV, high level combos in both games have difficult timing and execution.

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Shoooryuken

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#103 Shoooryuken
Member since 2009 • 969 Posts
Anyone who cries about spam or button mashing is a pure noob. Seriously.. somebody who loses against something like that has to learn the basics.. and everything will be like pancake. Block and Punish.. there is nothing more needed against spammers. As for the review... GS stated all the good Points for BB - BB offers nearly everything a good fighter needs. And the bad points? Just lol... they couldn't find valid bad points so they just desperately wrote something in.. "loud"? Only "12 Chars"? They all play completely different.. how can that be a bad point then? Seems like they just wanted to give it 8. even though they only found positive things and couldn't find any negative ones.. oh well..
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NBSRDan

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#104 NBSRDan
Member since 2009 • 1320 Posts
This review is a failure, as it does not mention how convoluted the combo's are.
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The__Havoc

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#105 The__Havoc
Member since 2009 • 2350 Posts

You said spamming intially. You then changed your tune to imply she has to zone with her drive moves rather than haphazardly spam them. I covered how terrible her drive is in pressure strings, zoning, and mixups. You also implied that Noel's drive mixups are solid enough that the other player needs to guess to deal with the pressure when they are slow, telegraphed, and punishable. Now you are saying you meant you have to combo into drive all along? Nevermind the fact that random drives moves with random timing won't combo on the ground and especially won't juggle.

You imply over and over again that BB requires little timing (there aren't 1 frame links, but there certainly are timing strict cancels--I'd love to see you do Noel's midscreen 22C loop) and sloppy inputs (BB has a smaller input buffer than SFIV iirc). While the gattling system certainly makes it easier to slop together a random 6hit combo (that will get dropped/teched) than in SFIV, high level combos in both games have difficult timing and execution.

juno84

Spamming is just the ability to use the same move. You can spam anymove in any game. I did not imply she has to zone with her drive moves. Um when don't you have to zone with any move in a fighting game? Use it to close and you could be left open. Use a move to far and um what are you hitting. A lot of these things I would think would just be common sense especially with someone that seems to be as knowledgable of fighters as you are. You can't just throw a move you can't just ice car someone full screen ect.

I never said BB has little timing I said that the timing is less strict and more forgiving then SFIV. Chains and target combo's versus the very strict links of the SFIV world do make execution easier. I don't know if you've been following my posts between all threads and likewise I couldn't expect you to do so either. Obvious both fighters have high level combo's in both games that are both difficult with timing an execution. It is just form my experience from playing and watching that imo the game is much more forgiving on inputs and seems to allow you to mash some inputs compared to SFIV.

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Next-Gen-Tec

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#106 Next-Gen-Tec
Member since 2009 • 4623 Posts

GR8T Score. Talk amongst yourselves I got to get back to work.

http://au.gamespot.com/ps3/action/blazbluecalamitytrigger/review.html

EverydayShooter
You mean gr8 here is why. 8 or eight = [gr]eat therefore great translate to [gr]8
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The__Havoc

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#107 The__Havoc
Member since 2009 • 2350 Posts

This review is a failure, as it does not mention how convoluted the combo's are.NBSRDan

Isn't that a given with all fighting games though? You also can't expect a review site to be able to accurately review a fighter unless its a site dedicated to fighter imo. Its not like they have a specialist or anything.

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kobraka1

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#108 kobraka1
Member since 2009 • 890 Posts

gamespot reviews = worthless. they are never right.