What are the 5 best Sony developed games for deep challenging gameplay?

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Casey-Wegner

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#151  Edited By Casey-Wegner
Member since 2021 • 1470 Posts
@Maroxad said:
@vatususreturns said:

You can master any game if you take the time. That does not mean the gameplay is deep or challenging. Someone who masters GoW can do stuff like this

Loading Video...

How exactly is super mario gameplay deeper and more challenging to master than this? Would like for Nintendo fans who constantly sh*t on Sony "movie games" to explain that to me. Please, be my guest...

Wake me up when some maneuvers require several consecutive frame perfect button inputs.

Until then... *yawn*

Very flashy video though, credit where credit is due, and the skill ceiling of GoW'18 is higer than most melee action games.

You wont get a good chunk of those luigi baloons unless you are really good at the game. Why? Because those are set by actual players. Several of which have learnt to truly master the game's movement.

Loading Video...

One of those balloons has better gameplay than anything Sony has ever made.

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DaVillain

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#152 DaVillain  Moderator
Member since 2014 • 58721 Posts

@vatususreturns said:
@davillain- said:

Sony and deep challenging gameplay don't mix😑

U joking I hope. Been playing Super Mario Odyssey and I'm still trying to find the "deep challenging gameplay" Nintendo is known for

GoW has more gameplay and more challenge than jumping and throwing a hat ocasionally. Nintendo gameplay is overrated asf

Most Mario games aren't as easy as they may look. Just easy to master yes but each Mario game has its own set ups to be challenging but always remember this. Every gamer is different with different skills. This is always a factor for just about any games.

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Maroxad

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#153 Maroxad
Member since 2007 • 25372 Posts

@casey-wegner said:

One of the balloons has better gameplay than anything Sony has ever made.

Nah, I wouldnt say so.

There are a lot of simple ones, and even the truly technical ones. Would simply put alienate way too many people.

Sony's best games, such as GoW'18. Manages to remain challenging to your average consumer, without frustrating them. For all intents and purposes, GoW'18 has good gameplay. It just isn't quite there just yet to hang around with the big boys.

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Casey-Wegner

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#154  Edited By Casey-Wegner
Member since 2021 • 1470 Posts
@Maroxad said:
@casey-wegner said:

One of the balloons has better gameplay than anything Sony has ever made.

Nah, I wouldnt say so.

There are a lot of simple ones, and even the truly technical ones. Would simply put alienate way too many people.

Sony's best games, such as GoW'18. Manages to remain challenging to your average consumer, without frustrating them. For all intents and purposes, GoW'18 has good gameplay. It just isn't quite there just yet to hang around with the big boys.

It's heavily scripted shit. I want deep game play that let's me do/go more of what I want.

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Maroxad

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#155  Edited By Maroxad
Member since 2007 • 25372 Posts
@casey-wegner said:
@Maroxad said:
@casey-wegner said:

One of the balloons has better gameplay than anything Sony has ever made.

Nah, I wouldnt say so.

There are a lot of simple ones, and even the truly technical ones. Would simply put alienate way too many people.

Sony's best games, such as GoW'18. Manages to remain challenging to your average consumer, without frustrating them. For all intents and purposes, GoW'18 has good gameplay. It just isn't quite there just yet to hang around with the big boys.

It's heavily scripted shit. I want deep game play that let's me do/go more of what I want.

It is very finely tuned. And its core gameplay mechanics are incredibly polished. Probably the best western melee based action adventure out there.

That said, SMO offers more freedom overall, and at a high level, harder to execute.

In the end though, it is very much apples and oranges. But the results as of now, show SMO to be a very popular speedrunning game and maintained that for 4 years. While GoW'18 never really got picked up.

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Kizza_Soze

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#156 Kizza_Soze
Member since 2021 • 448 Posts

Sony games menu screens offer more deep & challenging gameplay than Mario.. Terribly outdated gameplay that has worsened from Mario64. No evolution whatsoever in this ip..just like Mario Kart, Mario Party, Mario Tennis, SSB, Metroid Dread....

Just the same old gameplay with maybe 1 mechanic, like a hat thrown in, or a roll, etc. Absolute stagnation & taking the p!ss from their fanbase!

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Casey-Wegner

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#157  Edited By Casey-Wegner
Member since 2021 • 1470 Posts
@kizza_soze said:

Sony games menu screens offer more deep & challenging gameplay than Mario.. Terribly outdated gameplay that has worsened from Mario64. No evolution whatsoever in this ip..just like Mario Kart, Mario Party, Mario Tennis, SSB, Metroid Dread....

Just the same old gameplay with maybe 1 mechanic, like a hat thrown in, or a roll, etc. Absolute stagnation & taking the p!ss from their fanbase!

This is terrible trolling. Mario is amazing but the Wave Races, DKC's, Smash, Fzeros, Dread's, Primes, Zelda's.

Nintendo makes Sony look like they make poverty quality gameplay in comparison.

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hardwenzen

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#158 hardwenzen
Member since 2005 • 42366 Posts

We need to remember that the primary Nintendo demographic are kids. If you think that challenge and depth is what's made for kids you're simply delusional.

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Casey-Wegner

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#159 Casey-Wegner
Member since 2021 • 1470 Posts

@hardwenzen said:

We need to remember that the primary Nintendo demographic are kids. If you think that challenge and depth is what's made for kids you're simply delusional.

Nintendo games are for everyone. Some stuff for the youngeons like Mario Party and Pokemon, and games for adults like Prime, Dread, Fire Emblem and games for all ages like BOTW, Odyssey.

Sony just makes cinematic games for neckbeards.

This is why Switch just sold more last year than any Sony console or portable in history.

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hardwenzen

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#160  Edited By hardwenzen
Member since 2005 • 42366 Posts
@casey-wegner said:
@hardwenzen said:

We need to remember that the primary Nintendo demographic are kids. If you think that challenge and depth is what's made for kids you're simply delusional.

Nintendo games are for everyone. Some stuff for the youngeons like Mario Party and Pokemon, and games for adults like Prime, Dread, Fire Emblem and games for all ages like BOTW, Odyssey.

Sony just makes cinematic games for neckbeards.

This is why Switch just sold more last year than any Sony console or portable in history.

It doesn't matter who can play their games. Nintendo is a kid's company. So again, if you find kids games to be challenging, you might be just bad in video games, Casey🤷‍♂️I mean, you're still jumping on enemies heads in their games. How much more childish can it get?

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webside2034

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#162 webside2034
Member since 2021 • 2 Posts

Hello, the best game that is refined, in my opinion it is God of War I have been playing it for 2 years and this game is great but that's just my opinion

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Casey-Wegner

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#163  Edited By Casey-Wegner
Member since 2021 • 1470 Posts
@webside2034 said:

Hello, the best game that is refined, in my opinion it is God of War I have been playing it for 2 years and this game is great but that's just my opinion

I agree. It's probably GOW. That's Sony's best gameplay in all of their years and not much else is worth mentioning.

GOW is a good game but that is pretty damn sad.

GOW is not even close to MGSV's gameplay level.

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blaznwiipspman1

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#164 blaznwiipspman1
Member since 2007 • 16916 Posts

does sony even make games directly?

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VatususReturns

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#165 VatususReturns
Member since 2021 • 1169 Posts

@Maroxad said:
@vatususreturns said:

Most of those combos not only require "several consecutive frame perfect button inputs" but also enemy and environement awareness, combo memorization and tool management

If you ask me, thats deeper than mastering jumping

No, they really don't. Do you even know what is meant by frame perfect button inputs?

Who knows though, Maybe GoW Ragnarok will actually attract the speedrun/challenge run community. But GoW'18 didn't while SMO did.

The thing is... a game having a low skill floor doesnt mean the skill ceiling cannot be high. Blizzard Entertainment used to operate on the same philosophy. Hence games like StarCraft.

Yes, its right there in the name. Button imputs at the precise timing. You cant do combos like those only by mashing buttons. Timing is just as essencial there, and if you say otherwise, you're wrong

Likewise, high level SMO play usually requires mastering movement of not only mario, but also cappy.

Oh, please every damn game will have its level of depth. Mastering jumping and hat throwing for the sake of speedrunning isnt exactly what I would call depth. If you ask me I find more impressive and skillful what the combo guy did with the GoW combat than a couple of jumps that are hard to achieve. There's minimal depth in there.

Who knows though, Maybe GoW Ragnarok will actually attract the speedrun/challenge run community. But GoW'18 didn't while SMO did.

wait, what? Now you're implying a game has more depth because it attracts the "speedrun community"? what? That has little to do with depth. There's no "speedrun communities" for the likes of DMC or Bayonetta, there's plenty of COMBO communities though so please, dont imply its the "speedrunner communities" that show that a game has depth or not.

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SheevPalpamemes

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#166 SheevPalpamemes
Member since 2020 • 2192 Posts

@hardwenzen: you fucking destroyed him first post.

At least buy him dinner first!

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Maroxad

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#167  Edited By Maroxad
Member since 2007 • 25372 Posts
@vatususreturns said:
@Maroxad said:
@vatususreturns said:

Most of those combos not only require "several consecutive frame perfect button inputs" but also enemy and environement awareness, combo memorization and tool management

If you ask me, thats deeper than mastering jumping

No, they really don't. Do you even know what is meant by frame perfect button inputs?

Who knows though, Maybe GoW Ragnarok will actually attract the speedrun/challenge run community. But GoW'18 didn't while SMO did.

The thing is... a game having a low skill floor doesnt mean the skill ceiling cannot be high. Blizzard Entertainment used to operate on the same philosophy. Hence games like StarCraft.

Yes, its right there in the name. Button imputs at the precise timing. You cant do combos like those only by mashing buttons. Timing is just as essencial there, and if you say otherwise, you're wrong

Likewise, high level SMO play usually requires mastering movement of not only mario, but also cappy.

Oh, please every damn game will have its level of depth. Mastering jumping and hat throwing for the sake of speedrunning isnt exactly what I would call depth. If you ask me I find more impressive and skillful what the combo guy did with the GoW combat than a couple of jumps that are hard to achieve. There's minimal depth in there.

Who knows though, Maybe GoW Ragnarok will actually attract the speedrun/challenge run community. But GoW'18 didn't while SMO did.

wait, what? Now you're implying a game has more depth because it attracts the "speedrun community"? what? That has little to do with depth. There's no "speedrun communities" for the likes of DMC or Bayonetta, there's plenty of COMBO communities though so please, dont imply its the "speedrunner communities" that show that a game has depth or not.

You do realize what a buffer is, right? Because last time I checked, GoW had one.

In less technical terms, frame perfect means that you have to press it exactly within a window of 0.017 seconds. This is a technique that took many of the best players around the world weeks to be able to do properly, many even flat out gave up, they didnt just have to press it once, perfectly, they had to do it around a dozen times in a row. Failure meant falling to their doom and starting from scratch.

Every game has some level of depth, but others have more depth than others. Super Mario Odyssey for instance has more depth than Super Mario Galaxy, which is fairly basic in terms of moveset. Super Mario Odyssey however, has a ton of ways to traverse the maps, you can pick your own objectives, and how to get there. Where you might find a single path to an objective, a skilled enough player may have found a dozen. High level players are STILL even to this day, are discovering new techniques.

Speedrunners and challenge runners tend to be attracted to games with a good ammount of depth and technical play.

When a game gives you strong enough tools for enough emergent gameplay. people can do all sorts of absurd runs and still beat the game. Like beating Breath of the Wild while the entirety of hyrule is under the Death Mountain temperatures. and there is no counterplay to it, potions and armor don't work.

The jump I am referring to, isn't even a speedrunning technique, it is a challenge run, min cap technique.

Either way, Apples and Oranges. But from what I have seen of gen 8 in general, Super Mario Odyssey and Celeste were the two most popular games, for high end play as far as Single Player games are concerned. Be it Speedruns, challenge runs or otherwise.

Edit: Of course there are ways to measure depth and technicality without speedruns. But for single player games, the time taken to beat the game is by far the best measurable metric we have. Super Mario Odyssey's is deep, because of how its traversal gives you MANY viable options are available to you at any given time.

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SheevPalpamemes

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#168 SheevPalpamemes
Member since 2020 • 2192 Posts

@Maroxad: i disagree

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#169 pmanden
Member since 2016 • 3290 Posts

God of War. That is the only game I can think of. It has challenging gameplay and a complex battle system. Sony games are generally only deep in the story department.

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Casey-Wegner

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#170 Casey-Wegner
Member since 2021 • 1470 Posts

@blaznwiipspman1 said:

does sony even make games directly?

More like interactive movies for beginners.

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ermacness

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#171 ermacness
Member since 2005 • 10956 Posts

To be honest, FauxCasey defeated everyone who actually took this laughable thread seriously. You guys should know this by now:

With FauxCasey, it’s Nintendo or screw Sony!

😂😂😂

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Casey-Wegner

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#172 Casey-Wegner
Member since 2021 • 1470 Posts

@ermacness said:

To be honest, FauxCasey defeated everyone who actually took this laughable thread seriously. You guys should know this by now:

With FauxCasey, it’s Nintendo or screw Sony!

😂😂😂

This doesn't make sense.

All I did was ask people to list the best gameplay games Sony has ever made and all we saw was a bunch of backpedaling, other than a couple brave souls listing cinematic trash before getting laughed out.

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Casey-Wegner

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#173 Casey-Wegner
Member since 2021 • 1470 Posts

@pmanden said:

God of War. That is the only game I can think of. It has challenging gameplay and a complex battle system. Sony games are generally only deep in the story department.

Sony's best. It's an alright game but this shows how laughable they are.

Loading Video...

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ermacness

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#174 ermacness
Member since 2005 • 10956 Posts

@casey-wegner said:
@ermacness said:

To be honest, FauxCasey defeated everyone who actually took this laughable thread seriously. You guys should know this by now:

With FauxCasey, it’s Nintendo or screw Sony!

😂😂😂

This doesn't make sense.

All I did was ask people to list the best gameplay games Sony has ever made and all we saw was a bunch of backpedaling, other than a couple brave souls listing cinematic trash before getting laughed out.

Neither does this thread.