What did Returnal do wrong to sell so poorly?

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VFighter

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#51 VFighter
Member since 2016 • 11031 Posts

@Pedro: Moving goalpost now, cute I guess. 🤭

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simple-facts

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#52 simple-facts
Member since 2021 • 2592 Posts

Cows have spoken with their wallets,and they say returnal is shit

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rmpumper

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#53 rmpumper
Member since 2016 • 2332 Posts

They were gambling on being able to sell an overpriced niche game on a console that close to no one had, because they just thought that the PS5 owners will be desperate enough to buy any PS5 exclusive.

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deactivated-628e6669daebe

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#54 deactivated-628e6669daebe
Member since 2020 • 3637 Posts

Considering it should have been sold at half the price, those sales numbers are almost the same as selling 1m.

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uninspiredcup

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#55 uninspiredcup
Member since 2013 • 63112 Posts
@R4gn4r0k said:

I think it was a 10-20 dollar indie game that Sony decided to sell at 70 dollars.

That's the impression I got.

Risk Of Rain 2 on PC for about 1/4 the price. Better game?

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R4gn4r0k

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#56  Edited By R4gn4r0k
Member since 2004 • 49189 Posts

@uninspiredcup said:

That's the impression I got.

Risk Of Rain 2 on PC for about 1/4 the price. Better game?

Gmanlives has a good review on it.

I'm intrigued by it, but as it is a coop game, I'm not buying it solo.

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MysticalDonut

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#57 MysticalDonut
Member since 2021 • 2594 Posts

@Pedro said:
@vfighter said:

@Pedro: And yet Bloodborne sold 2 million by 2015 and Demon Souls Remake already sold 1.4 million...kinda ruins your narrative.

Nope! Because one is RPG in which you can level up and get stronger without any degradation and the other you ALWAYS start from scratch. That is the advantage of RPG games, you can always level up.

But they're both difficult and heavily gameplay focused, hence why your narrative is foiled.

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Pedro

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#58 Pedro
Member since 2002 • 74093 Posts

@vfighter said:

@Pedro: Moving goalpost now, cute I guess. 🤭

Explain how? 😎

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Willy105

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#59 Willy105
Member since 2005 • 26211 Posts

New IP exclusive to a console no one can buy.

Not sure why people here are talking about price, the game deserves its price.

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Sagemode87

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#60  Edited By Sagemode87
Member since 2013 • 3439 Posts

You're so predictable. Knew this was you before clicking. What did Xbox exclusives last gen do to sell so poorly to the point where MS has to give them away this gen. We all know you're a Lem in disguise. Stop hiding behind a Nintendo handheld.

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hardwenzen

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#61 hardwenzen
Member since 2005 • 42366 Posts

@Willy105 said:

New IP exclusive to a console no one can buy.

Not sure why people here are talking about price, the game deserves its price.

Why?

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Willy105

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#62 Willy105
Member since 2005 • 26211 Posts

@hardwenzen: Why didn’t it?

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Litchie

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#63 Litchie
Member since 2003 • 36205 Posts

@Willy105 said:

@hardwenzen: Why didn’t it?

Why wouldn't it deserve to cost 100 bucks?

Because it's fucking insane, that's why.

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mowgly1

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#64 mowgly1
Member since 2017 • 2994 Posts

@casey-wegner said:

It's only sold 560 k which is pitiful for a first party title.

I don't remember the last Nintendo game that sold so poorly.

Game is hard as hell for someone. And rogue like games aren't so mainstream

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blaznwiipspman1

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#66 blaznwiipspman1
Member since 2007 • 16918 Posts

the cows really have no taste. This game, along with demon souls remake and ratchet are the only games that I have ANY interest in for the ps5 at this point. But yes, returnal does sound a bit too difficult. If theres no save point, and no way to make upgrade when you die, then that really sounds brutal.

Hades is also a rogue like, but the game does get easier as you accumulate upgrades. There not huge upgrades to make you OP, but still its there to give you a boost.

NES was full of rogue like games like mario bros, and thats only because it didn't have the ability to save. That made mario bros super hard. One mistake and you're screwed.

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VFighter

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#67 VFighter
Member since 2016 • 11031 Posts

@casey-wegner: So Returnal sold 560k by July (last sales figures) and had probably 10 million ps5s sold by that point, while Dread sold 850k with 90+ million Switch's sold...that's not a good look for Dread. 🤔🤭

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VFighter

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#68 VFighter
Member since 2016 • 11031 Posts

@mysticaldonut: Shhhh...it's funnier when he continually moves goalpost and acts confused (maybe it's not acting though)? 🤭

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hardwenzen

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#69  Edited By hardwenzen
Member since 2005 • 42366 Posts
@Willy105 said:

@hardwenzen: Why didn’t it?

I asked you first. You can't answer with a question lol. But ok.

1- The game is way too short. You can run through the whole of level 1 and half of level 2, and be powerful enough to skip most everything from the other 4 levels without even fighting anything. Six worlds is way too low for a game that charges this amount of money. For $70, with the kind of generic'ish level design that looks like its 100% randomly generated, they needed a minimum of 14 words for that $70 to be worth it. That way, leveling up weapons would also be worth your time, but instead, you beat the game before you barely had the time to level up anything.

2- Animations and facial expressions. The animations in this game are straight out of a low budget indie game. This is not what i am used to from a Sony exclusives. Another way of saving money is by hiding the main character's face with a helmet, so they don't have to motion capture the face. Another reason that tells me that the budget for this game was very low (higher than their previous titles, but nowhere near what Sony uses for their exclusives). Low budget game with a $70 price tag. That's the kind of ripoff i expect from Nintendo, EA and Activision.

3- The level design. Even tho the levels weren't fully randomly generated, it sure as hell felt like it. Super generic and samey looking. I don't remember stopping even once to look at the cool environment because its all looking the same but changes color from one world to another.

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Pedro

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#70 Pedro
Member since 2002 • 74093 Posts

So, you can't explain. I figured as much. 😂

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HalcyonScarlet

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#71 HalcyonScarlet
Member since 2011 • 13843 Posts

@Litchie said:
@Pedro said:
  • The game is very gameplay focus and is in the higher spectrum of difficulty. This goes counter to the general gaming audience that makes up the PS base.

It's very true, and what's funny about it is the butthurt it inflicts upon Sony fans when mentioned.

It's a well made point. Going from the type of games that evolved from those early interactive CD movie games on the CD-i like Dragon's Lair, to something like Returnal must be very jarring for Playstation gamers.

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sakaiXx

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#72 sakaiXx
Member since 2013 • 16628 Posts

Or we can twist it like this, its the best selling 1st party new IP of the gen.

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Litchie

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#73 Litchie
Member since 2003 • 36205 Posts

@HalcyonScarlet said:
@Litchie said:
@Pedro said:
  • The game is very gameplay focus and is in the higher spectrum of difficulty. This goes counter to the general gaming audience that makes up the PS base.

It's very true, and what's funny about it is the butthurt it inflicts upon Sony fans when mentioned.

It's a well made point. Going from the type of games that evolved from those early interactive CD movie games on the CD-i like Dragon's Lair, to something like Returnal must be very jarring for Playstation gamers.

Indeed. Been saying for years that Housemarque should release their games where they are appreciated. But nah. Selling yourself to Sony, being forced to sell your 30 dollar game for 70 dollars for a console no one can get is apparently better for business.

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above_average

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#74 above_average
Member since 2021 • 1956 Posts

@Sagemode87 said:

You're so predictable. Knew this was you before clicking. What did Xbox exclusives last gen do to sell so poorly to the point where MS has to give them away this gen. We all know you're a Lem in disguise. Stop hiding behind a Nintendo handheld.

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IAmTheTruth101

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#75 IAmTheTruth101
Member since 2021 • 262 Posts

Space Karen game should of been 30 bucks max

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deactivated-67913f01c3174

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#76 deactivated-67913f01c3174
Member since 2019 • 14249 Posts

@casey-wegner said:

It's only sold 560 k which is pitiful for a first party title.

I don't remember the last Nintendo game that sold so poorly.

1080Peturnal was a flop. Oh well.

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Willy105

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#78 Willy105
Member since 2005 • 26211 Posts

@hardwenzen: Literally nothing about that invalidates its price point.

Game length has never been a justification for price (and it was never a good one to begin with), neither has decisions like hiding a character’s face behind a helmet nor AI generated levels.

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hardwenzen

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#79 hardwenzen
Member since 2005 • 42366 Posts

@Willy105 said:

@hardwenzen: Literally nothing about that invalidates its price point.

Game length has never been a justification for price (and it was never a good one to begin with), neither has decisions like hiding a character’s face behind a helmet nor AI generated levels.

It does. While we don't have the exact amount on the production cost of the game, this is an "Indie Plus" as i call them. No way it was expensive to produce, but they still charged the same amount their juggernauts are worth. It makes no sense. Ori2 feels less of an indie game than Returnal, and its MSRP was far from being $70.

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Pedro

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#80 Pedro
Member since 2002 • 74093 Posts

@hardwenzen: Returnal is not indie.

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deactivated-67913f01c3174

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#81 deactivated-67913f01c3174
Member since 2019 • 14249 Posts

@hardwenzen said:

Ori2 feels less of an indie game than Returnal

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DaVillain

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#82  Edited By DaVillain  Moderator
Member since 2014 • 58806 Posts
@Pedro said:

@hardwenzen: Returnal is not indie.

And it never will be. Classify as an AAA.

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hardwenzen

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#83 hardwenzen
Member since 2005 • 42366 Posts

@Pedro said:

@hardwenzen: Returnal is not indie.

STOP. Its an indie. An indie+ if you want to call it that. Its real far from the AAA in production and everything else.

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ellos

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#84  Edited By ellos
Member since 2015 • 2532 Posts
@Litchie said:
@HalcyonScarlet said:
@Litchie said:
@Pedro said:
  • The game is very gameplay focus and is in the higher spectrum of difficulty. This goes counter to the general gaming audience that makes up the PS base.

It's very true, and what's funny about it is the butthurt it inflicts upon Sony fans when mentioned.

It's a well made point. Going from the type of games that evolved from those early interactive CD movie games on the CD-i like Dragon's Lair, to something like Returnal must be very jarring for Playstation gamers.

Indeed. Been saying for years that Housemarque should release their games where they are appreciated. But nah. Selling yourself to Sony, being forced to sell your 30 dollar game for 70 dollars for a console no one can get is apparently better for business.

They did try with Nex Machina and probably saw that they are too niche for everybody. They were about to try chase the br trend. Stopped and decided better to continue with the relationship that pays the bills. Sometimes thats the way shit goes.

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Willy105

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#85 Willy105
Member since 2005 • 26211 Posts

@hardwenzen: The price of a game is only reflected by its value. The budget of the game only reflects the cost to develop the game, not the value of the game. A low budget game can be $70 and a big budget game can be Free 2 Play if the publisher and/or developer believes it is worth the price and/or will target the desired audience. Ori2 was a lower price because it's competitors were in the same price range and Microsoft wanted to strategize to get more people to play it.

Whether it is "indie" or "indie+" or any other made-up qualifier is irrelevant to that.

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Pedro

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#86 Pedro
Member since 2002 • 74093 Posts
@hardwenzen said:
@Pedro said:

@hardwenzen: Returnal is not indie.

You are right.

I edited your comment to be more accurate.😎

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JustPlainLucas

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#87 JustPlainLucas
Member since 2002 • 80441 Posts

@casey-wegner said:

It's only sold 560 k which is pitiful for a first party title.

I don't remember the last Nintendo game that sold so poorly.

For me, I just didn't want rogue-like. Also, I'm tired of 70 dollar price tags. I refuse to buy Sony games new until they drop their prices.

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hardwenzen

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#88 hardwenzen
Member since 2005 • 42366 Posts

@Willy105 said:

@hardwenzen: The price of a game is only reflected by its value. The budget of the game only reflects the cost to develop the game, not the value of the game. A low budget game can be $70 and a big budget game can be Free 2 Play if the publisher and/or developer believes it is worth the price and/or will target the desired audience. Ori2 was a lower price because it's competitors were in the same price range and Microsoft wanted to strategize to get more people to play it.

Whether it is "indie" or "indie+" or any other made-up qualifier is irrelevant to that.

Disagree. If $70 for something as budget looking as Returnal is making sense, then lets just sell it for $100 or more. There is a reason why indie titles are much cheaper, and Returnal should've been in the same category.

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HalcyonScarlet

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#89  Edited By HalcyonScarlet
Member since 2011 • 13843 Posts

Might also be that PS5 gamers are above gaming at 1080p now.

They're like "yuck, grubby ass 1080p game".

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deactivated-6198641bda3ed

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#90 deactivated-6198641bda3ed
Member since 2021 • 71 Posts

Unappealing protag. No one wants to play as an ugly old woman

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Willy105

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#91 Willy105
Member since 2005 • 26211 Posts

@hardwenzen said:
@Willy105 said:

@hardwenzen: The price of a game is only reflected by its value. The budget of the game only reflects the cost to develop the game, not the value of the game. A low budget game can be $70 and a big budget game can be Free 2 Play if the publisher and/or developer believes it is worth the price and/or will target the desired audience. Ori2 was a lower price because it's competitors were in the same price range and Microsoft wanted to strategize to get more people to play it.

Whether it is "indie" or "indie+" or any other made-up qualifier is irrelevant to that.

Disagree. If $70 for something as budget looking as Returnal is making sense, then lets just sell it for $100 or more. There is a reason why indie titles are much cheaper, and Returnal should've been in the same category.

Returnal doesn’t even look budget!

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hardwenzen

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#92 hardwenzen
Member since 2005 • 42366 Posts

@Willy105 said:
@hardwenzen said:
@Willy105 said:

@hardwenzen: The price of a game is only reflected by its value. The budget of the game only reflects the cost to develop the game, not the value of the game. A low budget game can be $70 and a big budget game can be Free 2 Play if the publisher and/or developer believes it is worth the price and/or will target the desired audience. Ori2 was a lower price because it's competitors were in the same price range and Microsoft wanted to strategize to get more people to play it.

Whether it is "indie" or "indie+" or any other made-up qualifier is irrelevant to that.

Disagree. If $70 for something as budget looking as Returnal is making sense, then lets just sell it for $100 or more. There is a reason why indie titles are much cheaper, and Returnal should've been in the same category.

Returnal doesn’t even look budget!

It looks like the Chalice Dungeons from BB. As generic as it gets. But because the enemies design and gunplay is great, its less important.

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Willy105

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#93 Willy105
Member since 2005 • 26211 Posts

@hardwenzen: Budget doesn’t buy unique art styles. In fact, it usually is the inverse.

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hardwenzen

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#94  Edited By hardwenzen
Member since 2005 • 42366 Posts
@Willy105 said:

@hardwenzen: Budget doesn’t buy unique art styles. In fact, it usually is the inverse.

If the dev team is trash, yes. If they know what's up, look at something like gow2018. And its not only about a unique art style the issue with Returnal. Its how samey everything looks. This is exactly how randomly generated worlds are created.

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Kizza_Soze

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#95 Kizza_Soze
Member since 2021 • 448 Posts

Still sold better than Gamecube & Wii_U combined....lmfao!!!!!!

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Gifford38

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#96 Gifford38
Member since 2020 • 7920 Posts

@blaznwiipspman1 said:

To be honest, a first party MS game sells that much in a week. No need to mention nintendo, there games sell that much in an hour. The cows are waste gamers who only like movie games, fifa, nba 2k, and fortnight

Just as an example, forza 5 was completely free on gamepass but 1 million people still bought the dlc before hand.

yet forza on three platforms and returnal on one console.

funny how fortnite and cod are still top sales for ps brand.

yet sony fans only like movie games.

yet software sales is twice as much as xbox software sales.

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Gifford38

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#97  Edited By Gifford38
Member since 2020 • 7920 Posts
@casey-wegner said:

It's only sold 560 k which is pitiful for a first party title.

I don't remember the last Nintendo game that sold so poorly.

game like this people were not sure about it and are waiting for sale price.

life time sales will be good. once it goes down in price.

I know I am. I am not good at hard games so I never pay 70 for it if Im not going to play it because its to hard.

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Bluudynuckles

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#98 Bluudynuckles
Member since 2015 • 157 Posts

well when i get a ps5 again i will cop it #facts

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iambatman7986

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#99 iambatman7986
Member since 2013 • 4651 Posts

Launched at $70 on a platform with a small userbase in a niche genre. It should have been a $30 game and then more people would have been open to trying it.

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deactivated-67913f01c3174

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#100 deactivated-67913f01c3174
Member since 2019 • 14249 Posts

@gifford38 said:
@blaznwiipspman1 said:

To be honest, a first party MS game sells that much in a week. No need to mention nintendo, there games sell that much in an hour. The cows are waste gamers who only like movie games, fifa, nba 2k, and fortnight

Just as an example, forza 5 was completely free on gamepass but 1 million people still bought the dlc before hand.

yet forza on three platforms and returnal on one console.

funny how fortnite and cod are still top sales for ps brand.

yet sony fans only like movie games.

yet software sales is twice as much as xbox software sales.

lol wut??? You gonna be ok there??