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[QUOTE="Master_ShakeXXX"]
I prefer a fine balance. Games like Resident Evil 4, Metroid Prime, Batman: Arkham City, Demon's Souls, all struck a perfect balance between storytelling and gameplay.
GreenGoblin2099
You were doing great til Demon's Souls.
Oh Goblin, you so crazy.
Not necessarily, on the story front anyways. I've played plenty of great games with absolute sh!t/no stories like Vanquish, Mercenaries, Doom; the list goes on.[QUOTE="AcidSoldner"][QUOTE="AdobeArtist"]
This is like asking if you prefer gameplay or graphics? It's a misnomer since they're integrally inseperable to the experience. The same goes for gameplay and story.
Gameplay drives the story.
Story enhances the experience of the gameplay.Why drive a wedge between these two (as with gameplay and graphics) when they each support the other.
15strong
And if those games had a better story, it could have made the gameplay even better. For example, good writing can lead to larger understanding of the world tha you are playing in which can effect he way you play in that world.
I agree with this. I enjoy Vanquish it is fun to play, but I like the fact that this has become a story telling medium. And in Vanquish there were times where I had no idea why I was running and gunning. To many it isnt a big deal, but to me it detracts from my enjoyment. Motivation is a key for me.Gameplay.
Many of the games I enjoy most either have poor stories or no story at all (racing games). A good story is nice but I couldn't care less how good it is if the game isn't fun to play.
Depends really. When I hear story I think of more than just the plot, I think characters, settings, immersion, etc and when I hear gameplay I also tend to corelate production values with gameplay.
I love all but I can forgo a bad story for good gameplay and vice versa. Still, I would prefer good gameplay before everything else.
For those saying things like 'why can't we have both', here are you answers:
Two of the most critally acclaimed 'games' this generation.
An example on how good story makes gameplay better would be the second mission on Deus Ex HR when you have to intercept an enemy signal from a satellite that is located on a part of the city which is governed by a gang. Helicoter drops you within the limits and then you have to start to explore on your own while hiding from the gang members. The deeper you get you end up locating an underground enemy base with robots, machinery and crap and you're like: HOLY SHIIIII (and completely surrounded by enemies BTW). Then you continue the infiltration until you find the satellite and when you start hacking it they detect you and then an all out fire-fight starts. You take 1 or 2 enemies down (this game has limited ammo) and then start running like a mad man to the top of the building for the helicopter to come and get you. Now this is what I call an epic game. And the low health only makes it better, the tension gets crazy because you die after very few shots.
You see, a good premise and plot makes this kind of setting possible. Like: why are you there? what are your limitations? what do you have to do? who are your enemies? why are they your enemies? etc. etc. And the more cemented these interrogatives are the better everything is. Is like when you have 2 of the same games but 1 has better graphics and the other worse and even though they are the same game the one with better graphics will be more enjoyable. Period.
I haven't watched these but I have them on my bookmark for later so I'm just gonna share them here:
bonus round Storytelling in Today's Media
bonus round The Future of Storytelling
Gue1
This niceley illustrates how story makes the gameplay a more engaging experience by providing context to your actions.
But I did overlook how there are exceptions is some genres such as racers, fighters, and puzzle games.
I haven't come across a RPG as well written as a half decent book or well produced movie. The only RPG I can think of which comes close to the artistic merits of the older mediums is Ultima IV, and that's because it knew it was a game, and played fantastically to its strengths.[QUOTE="FrozenLiquid"]If anyone here actually says story, the only genre they should ever be playing then is the adventure genre. The adventure genre is the only genre that has been surviving with stale gameplay but intriguing stories video game wise. [QUOTE="Whiteblade999"]
Story, I'm a firm believer that games can tell a better story then any other medium and don't need to be held back by the limits of books and movies. The RPGs we have now that are well written are already preferable to the other two mediums, for me at least.
Whiteblade999
You assume that I mean 'well written' as just words when it is really more then that. Take Deus Ex: Human Revolution, there are so many things you can interact with in the game and so many cues through the world that convey a story without having to be spoonfed. The writing is in how the world is put together and how it speaks to you in a sense. That is something the other mediums can't do and the main reason for the logic in my previous post.
Obviously its far from perfect, but it works for me until someone comes along and does another Half-Life (obviously not an RPG, but this game moved gaming ahead in so many areas its ridiculous).
Edit: You have good taste in games, I love me some Longest Journey + Dreamfall. Hopefully Rangar Tornquist gets back to making good old singleplayer games and finishes Dreamfall.
I did assume you meant well written, because that's really the only point of comparison between books and movies. But you illustrate a better point, and something I really want all developers and gamers to really take on board: it's not about good literal writing, it's about fantastic interaction. In that regard, it's very true that games can provide a far greater engagement than books and movies, because they are forms of passive engagement. So if I assume correctly, let me give an example of where a game does what you think is better than books or movies: a bit in HL2: Episode One. (spoilers) The part where you're in an unlit underground tunnel, and Alyx is knocking off zombies wherever you aim the flashlight. There's a part where your aux power inevitably switches off, and you hear a zombie sound, flick it back on, but you find out she's actually playing with you (end spoilers). Would I be correct? I find them incomparable to books and movies because they are simply different in kind altogether. If books can provide unlimited access to internal conflicts, and movies provide unparalleled access to external action, video games do a third thing altogether, namely direct participation in the narrative. It's why a game like Half-Life 2 is lauded for its engaging story all this time despite the actual plot and characters not being highly inventive or original. So in the end, I do agree with you, though I wouldn't compare games to books or movies coz it limits the medium. Cheers for the compliment in video game taste! But you should check out of Dreamfall review I've posted as a user review on GameSpot :PGames should have a decent story. Or at least, a decent focus on story. Even if the story is sub-par, I'll still enjoy it if the developers put effort into telling it. Like in Tales of Graces f. The plot sucks, but the cutscenes are still entertaining to watch, and because it has a story, it keeps me motivated to play more.
The reason I don't like games like Half Life and Resistance is because the developers didn't care about the story too much in those games.
The longest cutscene in Resistance 1 is maybe a minute long, and the protagonist has about 4 lines total throughout the whole game.
I like how Metal Gear Solid has a decent balance. Good gameplay combined with top-notch cutscenes is a win in my books. I feel ike MGS4 may have gone a little overboard, but I still enjoyed every cutscene. But I think MGS2 got it right, enough story-telling to keep me interested, but not too much to make me forget I'm playing a game.
Both are critical. There are very few genres that I'd even be willing to play if it my choices were bad story but great gameplay or great story but bad gameplay. When it's all said and done, a game in either category is likely to be dropped On top of that, different genres can thrive and be great with different levels of both.
The title should say do you prefer PS3 or gameplay cause you can't have both.JohnnyCageMKThat's not exactly true, I have a PS3 and I created the thread and I prefer gameplay, yes we have Metal Gear Solid 4 but Mass Effect is an Xbox exclusive and Mass Effect 2 was originally an Xbox exclusive. PS3 exclusives like Uncharted and Infamous have great gameplay.
Depends on the game. Usually most games need a good balance of story and gameplay.
Not all games do though. Most HnS games should focus on gameplay first and games like Doom, Vanquish, etc usually don't need a good story to be a lot of fun considering the story isn't the point of the game.
Why should I choose when I can have both.
You can't just divide them like that and expect them to survive on their own.
I can't believe there are actually ******* who voted for story.
We're talking about interactive videogames for Christ's sake!
Why not **** off and go read a book or watch a movie!
FINALLY, people who share the exact same opinion as me!I can't believe there are actually ******* who voted for story.
We're talking about interactive videogames for Christ's sake!
Why not **** off and go read a book or watch a movie!
amaneuvering
Then why did you give Mass Effect 2 a 9.5, Mass Effect 2's gameplay is worse than Call Me Mabye.Gameplay. A game can still be good even if it has a crap story, but I've yet to play a game that had a good story and crappy gameplay that didn't turn out to be s***.
Vari3ty
I really bugs me that in 2012 people are still saying this kind of thing. Video games as a medium have a unique opportunity to tell stories in ways that movies and books cannot. A game like Planescape, for example, simply could not translate into a book or movie. So much of the experience is about you the player taking on the role of the hero, and making decisions and choices that advance the story. While the medium has not quite evolved to it's potential, I actually think there is just as much ability for games to tell stories as there is in any book or movie.If you prefer story, watch a movie
SpiralSmile
The reason I don't like games like Half Life and Resistance is because the developers didn't care about the story too much in those gamesGeoffZakThat's a bold assessment. Half-Life is, after all, the first person shooter that made engaging narrative a necessity in first person shooters. If it wasn't for Half-Life, we'd still have mission briefings a la early 90s id Software games.
You can have a great game with a poor story, but you can't have a great game with poor gameplay. Most games have trouble developing a competent story, let alone a "good" one.drinkerofjuice
Then why did you give Mass Effect 2 a 9, Mass Effect 2's gameplay is worse than poor.
Gameplay by a long shot. Story isn't important, but it can be a nice bonus as long as it doesn't get in the way of the all important gameplay.
[QUOTE="drinkerofjuice"]You can have a great game with a poor story, but you can't have a great game with poor gameplay. Most games have trouble developing a competent story, let alone a "good" one.RageQuitter69
Then why did you give Mass Effect 2 a 9, Mass Effect 2's gameplay is worse than poor.
Because I don't share the same view as you? Crazy, I know.Unlike the original game, Mass Effect 2 had a focus in its gameplay, which allowed it to shine as a rather exceptional action game as opposed to be being both a lackluster TPS and RPG. The game posesses a clear-cut intention on what it's trying to be, and it greatly succeeds as a result.
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