Metroid Prime is an example of what I like in a story, the first one, Echoes was less than average, but back on subject. No cutscenes other than to give a better look at obstacles, in fact the story was optional. This adds to the game's incredible replayability. The story was integrated into the atmosphere and surroundings and never got into the way, having to look for scans was fun and again, adds to the gameplay. That is why I find Metroid Prime to be the best game.
The first time I played through it I ignored the story completely, I did it again the second time on hard mode, The third, I was playing to find the story (and to enjoy the game again).
And then you have Other M, which was ruined by its abundance of (bad) cutscenes. I played it a second time (after saying I wouldn't play it again after the first) and skipped all the cutscenes, and I wanted more after I beat it 100% (the second time), but it was still annoying to have to skip the cutscenes every time.
So, Gameplay > Story because that is why I play. It is up to the player, each will have their own preference.
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