@waahahah: The thief comparison has to do with how thief worked.
Thief was great not because of what if featured, it was great because of what it didnt feature. By denying you information most gamers would take for granted, and making garret incredibly underpowered in combat. The later Thief games removed the limitations that was a huge part in what made the first 2 game so great, and the games really suffered as a result.
The thunder area and Eventide Isle, worked great because they imposed limitations all while, still having a coherrent enough ruleset that is a must for a proper sandbox, and enough freedom of action and interactivity outside these limits.
And while I am at it. Puzzle and Sandbox are not mutually exclusive.
There is still nothing complex or intricate in botw. If we made thief like botw you'd enter a single massive mansion with every room being somewhat unrelated to the next and they'd all share the same mechanics but present a small challenge to get a jewel or some gold, or you'll find something important to the story. So you'd just go from room to room solving a puzzle after puzzle... and the house is beautiful though and has some really nice paintings and one room has a dragon in it.
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