That's a pretty ambiguous statement. Everybody has a different opinion of what "next gen" feels like. Some are satisfied through visuals alone while others believe it's more about having a lot of interactivity with the world.
One game that really felt like a next gen title to me was Witcher 3. Everything that game did with the size and scale of the world, the detail of the environments, the rendering quality, and the crazy branching story telling really felt like it set the standard for open world RPGs in the future. Of course some would say it was just the same as what we had before with a new coat of paint.
I think the first really "next gen" feeling game out there will be Star Citizen. Already you can do things in the alpha that simply realize more gameplay potential from an existing genre. The ability to seamlessly transition from ship, to space, to a space station while bearing an FPS weapon is pretty incredible. There is also the consideration that each object in the game world has a level of physics associated with it. Further features are being added shortly which allow for a lot more customization and interactivity of the world around you.
The game is trying to approach existing and living in the game world from a very realistic perspective. Trying to minimize the amount of gamey ways you interact with the world around you. This means directly interacting with objects in a logical fashion, rather than interacting with objects through a menu or some sort of 3rd party interface. In Star Citizen you should be able to get up from your seat in the ship, walk to the back, grab an item, open the door, walk out of the ship, and then set the item down in a container all without ever hitting a menu. To me that's pretty "next gen".
That said, Star Citizen won't be fully realized until the end of 2017.
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