What is more important graphics wise

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deactivated-59b71619573a1

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#1 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

I know most of you will say all of them combined but if you had to pick on out of those that contributes most to realism which would it be?

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GuNsbl4ziN

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#2 GuNsbl4ziN
Member since 2010 • 285 Posts

Resulotion.

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#3 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

Having a decent mix is most important. But if you valued one thing above all, it would undoubtedly be your material quality. Your game world is going to look pretty bland if all you have are just straight diffuse textures, even if they are absurdly high resolution.

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Lucianu

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#4 Lucianu
Member since 2007 • 10347 Posts

All of them, but if i had a death threat to pick between, i would die, because i can't choose less than two which are resolution and textures. Older PC games in 1080p with much improved textures look incredible (ex. Doom I & II, Duke3d modded).

And i would not trade them for the other two (lighting and poly count), because playing a game in 640x480 & low quality textures, but fantastic lighting & high polygon count is a no no. So resolution and textures it is.

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deactivated-59b71619573a1

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#6 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

I think Lighting can be beneficial to bad textures. If you have extremely good lighting but pretty bad textures then clever lighting can hide those bad textures.

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kraken2109

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#7 kraken2109
Member since 2009 • 13271 Posts

Resolution and texture resolution are important.

Source games still look good today because of high resolution and good textures, despite average polygon counts and average (by today's standards) lighting.

Killzone 3 has more polys and more advanced lighting (i think..) but because of poor textures and low resolution, i much prefer the look of CSS or HL2.

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Ravenchrome

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#8 Ravenchrome
Member since 2010 • 1776 Posts

Resolution and texture resolution are important.

Source games still look good today because of high resolution and good textures, despite average polygon counts and average (by today's standards) lighting.

Killzone 3 has more polys and more advanced lighting (i think..) but because of poor textures and low resolution, i much prefer the look of CSS or HL2.

kraken2109

Some areas in Killzone 3, even for a hermit like me, have incredible textures.

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kraken2109

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#9 kraken2109
Member since 2009 • 13271 Posts

[QUOTE="kraken2109"]

Resolution and texture resolution are important.

Source games still look good today because of high resolution and good textures, despite average polygon counts and average (by today's standards) lighting.

Killzone 3 has more polys and more advanced lighting (i think..) but because of poor textures and low resolution, i much prefer the look of CSS or HL2.

Ravenchrome

Some areas in Killzone 3, even for a hermit like me, have incredible textures.

I didn't play much, but i the ones i looked at were pretty poor.
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Nozizaki

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#10 Nozizaki
Member since 2007 • 1471 Posts

Polygons for sure, I really don't notice shadows and lighting, and even when I do, it is only Technically impressive. Aesthetically, Polygons are most important, as long as you have a decent resolution.

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Ravenchrome

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#11 Ravenchrome
Member since 2010 • 1776 Posts

Polygons for sure, I really don't notice shadows and lighting, and even when I do, it is only Technically impressive. Aesthetically, Polygons are most important, as long as you have a decent resolution.

Nozizaki

Shadow is the least important and impactful graphical aspect. Without shadow, however, a game can look weird in some areas.

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amaneuvering

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#12 amaneuvering
Member since 2009 • 4815 Posts

Well, if we can only pick one it would have to been textures since that's what makes up most of what you see visually these days. I mean you could simply have a flat square and with a really high quality texture make it look like something really beautiful. Wouldn't be able to do much with it but it would look nice. Given that all of the other things exist as they do however I'd say the next important thing in really giving a great look is great lighting.

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#13 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="Nozizaki"]

Polygons for sure, I really don't notice shadows and lighting, and even when I do, it is only Technically impressive. Aesthetically, Polygons are most important, as long as you have a decent resolution.

Ravenchrome

Shadow is the least important and impactful graphical aspect. Without shadow, however, a game can look weird in some areas.

While I agree to some extent, when a game has awful shadows they really stand out and ruin the graphics. GTAIV being one. Without mods the shadows are really poor. They look all hazy and blurry.

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kraken2109

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#14 kraken2109
Member since 2009 • 13271 Posts

[QUOTE="Ravenchrome"]

[QUOTE="Nozizaki"]

Polygons for sure, I really don't notice shadows and lighting, and even when I do, it is only Technically impressive. Aesthetically, Polygons are most important, as long as you have a decent resolution.

seanmcloughlin

Shadow is the least important and impactful graphical aspect. Without shadow, however, a game can look weird in some areas.

While I agree to some extent, when a game has awful shadows they really stand out and ruin the graphics. GTAIV being one. Without mods the shadows are really poor. They look all hazy and blurry.

I found the lack of AA in GTA4 far worse than the bad shadows.
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QQabitmoar

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#15 QQabitmoar
Member since 2011 • 1892 Posts

Physics. Destructible stuff in games always used to wow me.

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hippiesanta

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#16 hippiesanta
Member since 2005 • 10301 Posts
Other .....artistic design
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FrozenLiquid

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#17 FrozenLiquid
Member since 2007 • 13555 Posts

Anyone who says textures is WRONG.

The two aspects of graphics this generation that make you stand out is LIGHTING and ANIMATION, both technically and artistically. If you nail both of those down very well, you can get away with the other aspects. Case in point: The Call of Duty games with last-gen tech, still looking alright. Same with Valve's source engine games.

Why not texture resolution, you say? Simply because, one of the most graphically notorious releases of this generation, Halo 3, has some of the best looking environmental textures, four years on, even better than Halo: Reach. How many people have called Halo 3 a graphical powerhouse?

I think I was the only one back in '07 :P

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Vaasman

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#18 Vaasman
Member since 2008 • 15879 Posts

Textures for me, nothing bugs me more than blurry walls and you can fake things like lighting if you have to. After that is definitely resolution and then animations. At least in my opinion. Having a good mix of everything is probably what ends up being best however.

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#19 deactivated-5b19214ec908b
Member since 2007 • 25072 Posts

Lets do a quick analysis of this picture:

Lighting - non existent

Polygon count - terrible

Textures - plain colours

Graphics - Amazing!

I voted for other

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#20 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

Lets do a quick analysis of this picture:

Lighting - non existent

Polygon count - terrible

Textures - plain colours

Graphics - Amazing!

I voted for other

toast_burner

No what you stated are not graphics. It is art s*tyle (Gamespot won't let me right it properly for some reason) Graphics are technical aspect of the games appearance and whats going on under the hood.

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PAL360

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#21 PAL360
Member since 2007 • 30574 Posts

A mix of all of them. I voted lightning, it allways helps on a good atmosphere.

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#22 PAL360
Member since 2007 • 30574 Posts

Lets do a quick analysis of this picture:

Lighting - non existent

Polygon count - terrible

Textures - plain colours

Graphics - Amazing!

I voted for other

toast_burner

Good to know that someone, other than me, remembers this amazing game!

Art direction is indeed one of the most important graphical aspects.

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#23 deactivated-5b19214ec908b
Member since 2007 • 25072 Posts

[QUOTE="toast_burner"]

Lets do a quick analysis of this picture:

Lighting - non existent

Polygon count - terrible

Textures - plain colours

Graphics - Amazing!

I voted for other

seanmcloughlin

No what you stated are not graphics. It is art s*tyle (Gamespot won't let me right it properly for some reason) Graphics are technical aspect of the games appearance and whats going on under the hood.

Graphics is a vague term that litterally just means visual image. There are many different graphics thats why it's "graphics" and not "graphic".

Art styIe is part of the graphics.

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Jebus213

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#24 Jebus213
Member since 2010 • 10056 Posts

Everything of course.

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#25 SapSacPrime
Member since 2004 • 8925 Posts

Textures for me, I always max textures then focus on knocking anything else down to improve framerate if needs be, I don't mind losing some shadow quality or reflections to gain fps and be able to add aa but textures have to stay high! (along with AF).

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#26 Tessellation
Member since 2009 • 9297 Posts
what gives if your game looks pretty n runs like crap with horrible jaggies fest n barely anything on the screen?
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#27 Kinthalis
Member since 2002 • 5503 Posts

Lets do a quick analysis of this picture:

Lighting - non existent

Polygon count - terrible

Textures - plain colours

Graphics - Amazing!

I voted for other

toast_burner

The backgrounds are the ony thing that look really good, and they are 2D bitmaps. Kinda wiggling away from the question's assumed 3D engine environment.

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#28 LazyMushroom
Member since 2011 • 914 Posts

Resolution or texture, I can't decide.

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#29 calvinsora
Member since 2009 • 7076 Posts

Of the things listed there, I'd say lighting because it can be used in multiple ways to enhance graphics. However, I'd say the actual design of the graphics is by far the most important. Which is why, for instance, I think many SNES games look better than the modern-day games.

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#30 calvinsora
Member since 2009 • 7076 Posts

[QUOTE="toast_burner"]

Lets do a quick analysis of this picture:

Lighting - non existent

Polygon count - terrible

Textures - plain colours

Graphics - Amazing!

I voted for other

seanmcloughlin

No what you stated are not graphics. It is art s*tyle (Gamespot won't let me right it properly for some reason) Graphics are technical aspect of the games appearance and whats going on under the hood.

False. Graphics are, as can be read from the etymology of the word, the visual representation of a virtual medium. ArtstyIe is a core component of graphics.

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#31 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

False. Graphics are, as can be read from the etymology of the word, the visual representation of a virtual medium. ArtstyIe is a core component of graphics.

calvinsora

Well yes. But in todays modern videogames art is not usually considered as part of the graphics. Its part of the overall presentation. Im trying to differentiate the technical from the subjective. As one person could find an art type very pleasing to the eye and another could find it horrible. But nobody can refute actually technical fact in terms of textures and resolutions. They are much easier to discern

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#32 nameless12345
Member since 2010 • 15125 Posts

If you mean 3D graphics then it'd say:

1. textures

2. lighting

3. poly count

4. resolution

But it depends from game to game. For example Doom 3 has terrible textures and poly count but makes up with lighting.

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#33 Mozelleple112
Member since 2011 • 11293 Posts
[QUOTE="Ravenchrome"]

[QUOTE="kraken2109"]

Resolution and texture resolution are important.

Source games still look good today because of high resolution and good textures, despite average polygon counts and average (by today's standards) lighting.

Killzone 3 has more polys and more advanced lighting (i think..) but because of poor textures and low resolution, i much prefer the look of CSS or HL2.

kraken2109

Some areas in Killzone 3, even for a hermit like me, have incredible textures.

I didn't play much, but i the ones i looked at were pretty poor.

Killzone 2/3 has some mindblowingly awesome textures.
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#34 foxhound_fox
Member since 2005 • 98532 Posts
How should I know? Games with "good graphics" tend to be strong in all areas, especially framerate.
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Demonjoe93

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#35 Demonjoe93
Member since 2009 • 9869 Posts

Resolution

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#36 brickdoctor
Member since 2008 • 9746 Posts

Artistic design.

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#37 MlauTheDaft
Member since 2011 • 5189 Posts

Count on consolespot to vote for lighting :lol: I wonder if that's somehow connected to Crysis 2.

Edit: I can't think of a single current gen game that does'nt benefit more from a resolution increase, than anything else.

I'll answer "other" regardless, consistency is what's important. If that's all good, then it's higher res that brings the most to the table.

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#38 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

I voted 'Other'. And that being PERFORMANCE. I cannot stand when developers go for box/magazine art shots.

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#39 topgunmv
Member since 2003 • 10880 Posts

I'm going to go with textures.

It's probably one of the reasons that textures are usually the first thing that gets modded in games.

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#40 el3m2tigre
Member since 2007 • 4232 Posts

I don't know if it's important, but i like me some awesome lighting.

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#41 deactivated-59d151f079814
Member since 2003 • 47239 Posts
Art direction/style just the overall portrayal of the game.. A game can be technologically inferior (Zelda TP, SMG, etc etc) But still look alot better then technically superior games..
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#42 Mr_BillGates
Member since 2005 • 3211 Posts

Everything in real time. There are too much console games hiding behind 3d backdrops.

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#43 LovePotionNo9
Member since 2010 • 4751 Posts

All of them are important of course, but framerate shouldn't suffer, or screw the whole damn thing.

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#44 ManicAce
Member since 2009 • 3267 Posts
Textures easily. Good lighting, high polygong count etc. are just icing on the cake, the cake being made of textures.
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#45 doubalfa
Member since 2006 • 7108 Posts
art direction...the wii can put out amazing looking games because of this reason
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#46 ShadowDeathX
Member since 2006 • 11699 Posts
Resolution. I still can play Nintendo 64 and Playstation games at 1080p and I'll be wowed. I rather play those than my Xbox 360 and PS3 which look all watered down and unsharp.
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#47 Phazevariance
Member since 2003 • 12356 Posts

Resolution is the least on my list. honestly, a game running at 480p can look as nice as a 1080p game, only yes it will be smaller. The graphics dont change at all form 720p to 1080p or from 1080p to monitor resolutions of 1600x1200 and higher. It's all about textures, lighting, effects, and everything else.

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#48 jun_aka_pekto
Member since 2010 • 25255 Posts

I tend to have different standards for different genres. For flight sims and other simulations plus FPS games, everything 3d-related counts: polygon count, lighting, textures, resolution, antialiasing.

For cartoony-looking or 2D-looking games, my standards are more relaxed.

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#50 NoodleFighter
Member since 2011 • 11900 Posts

In my order I'd say Textures, Lighting, Poly Count/Tessellation, then resolution (not texture resolution) Resolution is last since I play on PC and that's something I can make whatever I please.