What is the best graphical feature?

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parkurtommo

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#1 parkurtommo
Member since 2009 • 28295 Posts

***DISCLAIMER***

Graphic Whores only! No "gameplay trumps all" betas! You have been warned!

So guys, since this is System Wars and graphics are obviously the only real difference between platforms, what is you favorite graphical feature? Like, say, bokeh DOF, or Ambient Occlusion, or maybe Tessellation?!

And, to make things more SW worthy so I don't get locked by the Charpolizei: What game uses your favorite graphical feature, the best? Is it an exclusive?

Personally, dynamic accurate reflections and DOF effects make me extremely horny.

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deactivated-5d6bb9cb2ee20

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#2  Edited By deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

Artstyle

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freedomfreak

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#3  Edited By freedomfreak
Member since 2004 • 52551 Posts

Jiggle animations.

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Sushiglutton

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#4 Sushiglutton
Member since 2009 • 10449 Posts

Wet rock surfaces.

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deactivated-57ad0e5285d73

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#5 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

INTERACTION.

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ChubbyGuy40

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#6 ChubbyGuy40
Member since 2007 • 26442 Posts

AA, 16x AF, and draw distance. Can't forget them dynamic shadows either.

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parkurtommo

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#7 parkurtommo
Member since 2009 • 28295 Posts

@charizard1605 said:

Artstyle

Reported for disruptive posting!!!111 I said graphical features!!! MAAWWDDSSS HALP

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MlauTheDaft

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#8 MlauTheDaft
Member since 2011 • 5189 Posts

Textures. Games look whack without them.

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DEadliNE-Zero0

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#9 DEadliNE-Zero0
Member since 2014 • 6607 Posts

Lighting.

i mean, they're all important, but imo, a great lighting map can make a game look great,

Look no further than teh FOX engine. MGS V has meh textures, but art style wise, it looks pretty great thanks to teh realistic lighting it uses.

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REKThard

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#10 REKThard
Member since 2014 • 479 Posts

lighting

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#12 PernicioEnigma
Member since 2010 • 6663 Posts

LIGHTING! Anyone who's ever used a level editor will know lighting can make all the difference.

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deactivated-57ad0e5285d73

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#14 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

@scottpsfan14 said:

Lighting. The better it is, the better everything else looks. For instance, take Mirrors Edge with it's very clinical, squared off look. The lighting is what gives it it's realism. If that game used flat lighting, it would look flat. Everything else is basic in the game, but the lighting makes it look a lot more realistic and nice.

My answer is the definitive one but I give you points for second. You can cheat a lot with lighting. For example, I love starfox on the snes. It has a classic design look, regardless--great use of minimal shape. Let's say that game was released today with the same engine, at 60fps with a higher resolution, AND with a really advanced lighting engine? I agree with you, it is the lighting that would really distinguish the game and give the picture that depth that even a lot of high end pc games tend to lack.

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parkurtommo

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#16 parkurtommo
Member since 2009 • 28295 Posts

Guys, l meant like, graphical features... Like, methods, or something. Like for example instead of saying "shadows" say "SSAO" or "Smooth Shadowing", or if you really want to be that broad and say "lighting" at least elaborate and say if you like global illumination or something.

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sailor232

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#17 sailor232
Member since 2003 • 6880 Posts

3D Trees.

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#18 jg4xchamp
Member since 2006 • 64054 Posts

@parkurtommo said:

Guys, l meant like, graphical features... Like, methods, or something. Like for example instead of saying "shadows" say "SSAO" or "Smooth Shadowing", or if you really want to be that broad and say "lighting" at least elaborate and say if you like global illumination or something.

this is like the pretentious poser version of a graphics thread.

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REKThard

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#19 REKThard
Member since 2014 • 479 Posts

@parkurtommo said:

Guys, l meant like, graphical features... Like, methods, or something. Like for example instead of saying "shadows" say "SSAO" or "Smooth Shadowing", or if you really want to be that broad and say "lighting" at least elaborate and say if you like global illumination or something.

oh. here's mine then
SSAO,GI,Dynamic Shadows and HDR

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deactivated-5ebea105efb64

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#21  Edited By deactivated-5ebea105efb64
Member since 2013 • 7262 Posts

High res textures, lighting and to some degree anti aliasing.

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#22 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

@parkurtommo said:

Guys, l meant like, graphical features... Like, methods, or something. Like for example instead of saying "shadows" say "SSAO" or "Smooth Shadowing", or if you really want to be that broad and say "lighting" at least elaborate and say if you like global illumination or something.

You mean post processing?

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#23 deactivated-5ebea105efb64
Member since 2013 • 7262 Posts

Also the thing they used in ethan carter to capture realistic models.

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#24  Edited By napo_sp
Member since 2006 • 649 Posts

@parkurtommo:

Noob, lighting is the most important and the holy grail in computer generated graphics, GI SSAO BLOOM HDR even color tones etc are all parts that make the lighting.

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#25 Salt_The_Fries
Member since 2008 • 12480 Posts

Best graphical features aren't even on consoles.

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#26 bunchanumbers
Member since 2013 • 5709 Posts

I like texture quality. The higher the better. As soon as I got the PC version of skyrim the first thing I did was get the 2k texture pack. Made a world of difference in that game. Its why I look forward to Fast Racing Neo. 4-8k textures.

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deactivated-57ad0e5285d73

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#27 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

@scottpsfan14 said:
@parkurtommo said:

Guys, l meant like, graphical features... Like, methods, or something. Like for example instead of saying "shadows" say "SSAO" or "Smooth Shadowing", or if you really want to be that broad and say "lighting" at least elaborate and say if you like global illumination or something.

Well then GI that uses physically based rendering. i.e DriveClub. Along with a physically based material pipeline.

However, I'd say things like AA and AF are just as important for overall image quality. They can make any game from any era look nice.

I disagree. Most games from the past are designed around the display tech of the time. Heavily processed nes, snes, gen, psx, saturn games look ugly. The N64 is one of the few consoles that for some odd reason tends to upscale really nice. Wave Race looks great in 1080p. I've only tried this on a plasma, but I bet it would look even better on a nice higher res crt or dlp display.

About lighting really quick. I have an uncle that doesn't necessarily play videogames but is into technology and does a lot of photography work. One of the few games to ever turn his head was the original Gran Turismo. Sounds silly, but from a distance that game pulls off some great things with the hardware.

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#28 Cloud_imperium
Member since 2013 • 15146 Posts

Lighting.

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#29 slimdogmilionar
Member since 2014 • 1345 Posts

textures

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#30 SolidGame_basic
Member since 2003 • 47586 Posts

gameplay > graphics

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#31  Edited By gpuking
Member since 2004 • 3914 Posts

Dynamic lighting in a deferred and forward+ renderer, Area light, SSR, gpu particles, complex PBR, Bokeh DOF, hair and cloth physics. But then again you need a good art style and enough budget to realize the techniques to full potential.

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#32  Edited By FoxbatAlpha
Member since 2009 • 10669 Posts

Reflections, like this hi quality beauty from FlopClubz.

If you can't make it out, it is some schlep opening the door on one of the vast 50 cars to choose from.

That and lighting.

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#35 FoxbatAlpha
Member since 2009 • 10669 Posts

@scottpsfan14 said:
@FoxbatAlpha said:

Reflections, like this hi quality beauty from FlopClubz.

If you can't make it out, it is some schlep opening the door on one of the vast 50 cars to choose from.

That and lighting.

Perfect damage control.

Come on Scott, even you can appreciate those smoooooth lines.

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#37  Edited By R4gn4r0k
Member since 2004 • 48994 Posts

Most liked graphical features:

Lighting is the 'easiest' way to make games look beautiful. On the other hand, throwing too much Bloom on there can make even the best games look ugly.

LOD is also very important. And more importantly the way LOD changes when you are further removed from an object. GTA V on PS3/360 is a good example: everything looked good up close but things really started to lose detail once they were like 10-20 feet away.

Draw Distance: pop in can be really distracting when playing so a good draw distance can fix that. Dead Rising 3 is a pretty good looking game, but the amount of pop in can really distract !

Most hated graphical features:

Bloom: I liked the feature at first, than some games began overdoing it to hide graphical flaws, and so it became one of my most hated graphical features.

Blur: unless it's a racing game I really don't need blur. TLOU on PS3 is a good example: even when turning the camera very, very slowly there would still be massive amounts of blur on the characters.

Depth of Field: can be done right, most games don't do it though. And if I want to see something in the distance I want to see it in full detail, not blurred out. Can be done right on iron sighting for example. But most of the time I have the idea that the game does not know for me where I am looking.

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#38  Edited By FoxbatAlpha
Member since 2009 • 10669 Posts

@scottpsfan14 said:
@FoxbatAlpha said:

@scottpsfan14 said:
@FoxbatAlpha said:

Reflections, like this hi quality beauty from FlopClubz.

If you can't make it out, it is some schlep opening the door on one of the vast 50 cars to choose from.

That and lighting.

Perfect damage control.

Come on Scott, even you can appreciate those smoooooth lines.

Be a sport and post FH2's car reflections then :)

The only one i could find on such short notice.

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parkurtommo

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#41 parkurtommo
Member since 2009 • 28295 Posts

@jg4xchamp said:

@parkurtommo said:

Guys, l meant like, graphical features... Like, methods, or something. Like for example instead of saying "shadows" say "SSAO" or "Smooth Shadowing", or if you really want to be that broad and say "lighting" at least elaborate and say if you like global illumination or something.

this is like the pretentious poser version of a graphics thread.

Yes!

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#42 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

@PernicioEnigma said:

LIGHTING! Anyone who's ever used a level editor will know lighting can make all the difference.

Agreed. I know nothing of level editors, but anybody can see how lighting is what gives solidity and material substance to the environment, giving the setting that much more reality.

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#43  Edited By FoxbatAlpha
Member since 2009 • 10669 Posts

@scottpsfan14 said:

@FoxbatAlpha:

Dat textures. Dem trees. Dat water hydrant. I'm LOVIN' it! Oh and that is photo mode too with enhanced IQ.

That's Forza Horizon 1. ONEEEEEEEE.

Can we keep this little battle royal to this gen?

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parkurtommo

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#44 parkurtommo
Member since 2009 • 28295 Posts

@napo_sp said:

@parkurtommo:

Noob, lighting is the most important and the holy grail in computer generated graphics, GI SSAO BLOOM HDR even color tones etc are all parts that make the lighting.

Please don't be calling people noobs, it isn't 2003. Lighting is like a holistic term, I'm talking about graphical features and not visual features. Lighting is something that goes in to design, and that in turn requires certain GRAPHICAL FEATURES like high quality shadows, global illumination, reflections, AO, what have you.

That's what I wanted this thread to be about, I don't see the problem.

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#46  Edited By PAL360
Member since 2007 • 30574 Posts

3D games: performance (resolution and frame rate).

2D games: art direction.

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#50 starjet905
Member since 2005 • 2079 Posts

Lighting (I don't have enough knowledge to be specific about this) and textures.